Amongst the new wedge legendaries, I feel that Narset has the most potential for EDH. In a format which already sees a lot of obscure, higher CMC cards see play, Narset is a fantastic enabler for some really interesting deck designs. In a way she reminds me of a noncreature version of Kaalia.
The initial build of this deck included support creatures, however, after play testing it became apparent they were more of a hindrance than a help. Plain and simple, Narset requires a significant mana rock suite to be viable, and does not play well with other creatures (1 or 2 might slip in unnoticed). This is the version I have settled on, and I've enjoyed play testing it.
Edit: Deck disassembled due to meta incompatibility. Created an unfun play environment in a casual format.
Personally I've found [[Sunforger]] not worth including in the list. The reasons?
1. You're paying 3 to equip then RW to unattach, not even including the 3 to cast the equipment itself. That sums up to be 5 mana to cast an instant with CMC 4 or less. Even if you do need a tutor for an instant, is it worth it, seeing as you're dependent on equipping it to a creature?
2. You have 6 valid targets for it, although for one I'd only cast Swords, Chaos Warp, Oblation or Return to Dust with it. Not the best situation.
Anyway, it's your choice.
Otherwise I'd also look at the function of the cards in the deck if you don't cast them with Narset. Many of your cards (like beacon of immortality, storm herd, spectra ward) are either difficult to cast from hand or don't do enough in my opinion to justify play from hand. So they stay there... And that could be a waste.
To sum it up, try making the deck more consistent other than swinging with Narset and casting big stuff. Good luck!
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Amongst the new wedge legendaries, I feel that Narset has the most potential for EDH. In a format which already sees a lot of obscure, higher CMC cards see play, Narset is a fantastic enabler for some really interesting deck designs. In a way she reminds me of a noncreature version of Kaalia.
The initial build of this deck included support creatures, however, after play testing it became apparent they were more of a hindrance than a help. Plain and simple, Narset requires a significant mana rock suite to be viable, and does not play well with other creatures (1 or 2 might slip in unnoticed). This is the version I have settled on, and I've enjoyed play testing it.
Edit: Deck disassembled due to meta incompatibility. Created an unfun play environment in a casual format.
6 Narset, Enlightened Master
Planeswalkers
4 Tamiyo, the Moon Sage
4 Ral Zarek
5 Venser, the Sojourner
Auras
2 Flickerform
2 Inviolability
3 Pariah
3 Steel of the Godhead
3 Indestructibility
4 Spectra Ward
8 Eldrazi Conscription
Equipment
3 Sunforger
3 Darksteel Plate
Narset's Toys
4 Relentless Assault
4 Seize the Day
5 Possibility Storm
5 Waves of Aggression
5 Bribery
5 Acquire
5 Beacon of Destruction
5 Savage Beating
6 Ward of Bones
6 Beacon of Immortality
6 Austere Command
6 Spelltwine
7 Blatant Thievery
8 Beacon of Tomorrows
10 Time Stretch
10 Storm Herd
Enchantments
2 Ancestral Knowledge
2 Overburden
3 Aura of Silence
4 Leyline of Anticipation
1 Elixir of Immortality
1 Sol Ring
1 Mana Vault
2 Strionic Resonator
2 Scroll Rack
2 Isochron Scepter
2 Azorius Signet
2 Boros Signet
2 Izzet Signet
2 Fellwar Stone
3 Chromatic Lantern
3 Basalt Monolith
3 Coalition Relic
3 Proteus Staff
4 Vedalken Orrery
Tutors
1 Mystical Tutor
1 Enlightened Tutor
1 Personal Tutor
Instants
1 Brainstorm
1 Swords to Plowshares
1 Swan Song
2 Cyclonic Rift
2 Counterspell
2 Deflecting Palm
3 Frantic Search
3 Chaos Warp
3 Oblation
3 Long-Term Plans
4 Return to Dust
Sorceries
1 Mystic Speculation
2 Mana Severance
3 Howl of the Horde
4 Wrath of God
4 Supreme Verdict
1 Command Tower
1 Reflecting Pool
1 Temple of the False God
1 Rogue's Passage
1 Desolate Lighthouse
1 Minamo, School at Water's Edge
1 Shinka, the Bloodsoaked Keep
1 Eiganjo Castle
1 Mystic Monastery
1 Swiftwater Cliffs
1 Tranquil Cove
1 Wind-Scarred Crag
1 Sulfur Falls
1 Clifftop Retreat
1 Glacial Fortress
1 Seachrome Coast
1 Halimar Depths
1 Arcane Lighthouse
1 Flamekin Village
1 Maze of Ith
4 Mountain
4 Island
4 Plains
1. You're paying 3 to equip then RW to unattach, not even including the 3 to cast the equipment itself. That sums up to be 5 mana to cast an instant with CMC 4 or less. Even if you do need a tutor for an instant, is it worth it, seeing as you're dependent on equipping it to a creature?
2. You have 6 valid targets for it, although for one I'd only cast Swords, Chaos Warp, Oblation or Return to Dust with it. Not the best situation.
Anyway, it's your choice.
Otherwise I'd also look at the function of the cards in the deck if you don't cast them with Narset. Many of your cards (like beacon of immortality, storm herd, spectra ward) are either difficult to cast from hand or don't do enough in my opinion to justify play from hand. So they stay there... And that could be a waste.
To sum it up, try making the deck more consistent other than swinging with Narset and casting big stuff. Good luck!