Duals
9 Fetches
Sword of feast and famine
Sword of fire and ice
Fork
Twincast
Howl of the Horde
Jace, architect of thought
Venser, the sojourner
Lightning greaves
Sunder
Steel of the godhead
Spectra ward
Foresee
Mother of runes
Grand abolisher
Chandra the firebrand
Dack fayden
Swiftfoot boots
Legions Initiative
Aggressive mining
Riptide laboratory
Counters
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I've been hoping for a good UWR legend to come out of this set! I really want to make a spell heavy edh deck. Nearly all my other decks are creature heavy ETB decks and I want something new. Totally excited to see what comes of her. Very interested to see what you come up with as well.
Steel of the Godhead should be in this imho. I don't like the Medallions in a 3-colored deck, any other mana stone would be better imho.
I figure they all make the general cheaper and all of them come down early so they would be decent.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
This guy is pretty exciting at first glance. At second glance you say "ugh, he costs 6, has no haste, and is 3/2 without indestructible." But can that be fixed, surely it can.
Some preliminary thoughts :
Daxos of Meletis along with this guy will make for a very fun game, caring about your topdecks as well as your opponents'. Plus, he'll benefit from all the extra attack stuff you're going to have. I think I'd definitely be inclined to play things like Darksteel Plate with this general. And other mass removal spells. Supreme Verdict, Wrath of God, Mass Calcification, these would all be in for me, probably in place of some counters.. they're exactly as useful when flipped with your general, (maybe more depending on boardstate) and potentially more useful beforehand. Fetchlands are going to be good for you if you don't like anything on your top. Rogue's Passage in the landbase will be invaluable, too. This also seems like an amazing general for American Superfriends, which is a direction you seem to be taking it... I'll have to think on it some more, it's an interesting concept...
I love the idea of using extra turns and extra combat phase cards with her. My only complaint is that she feels so similar to Jeleva, but I'm not sweating it.
Rite of Replication seems good. I believe you can pay the kicker if cast off her exile.
I figure that if I play a deck that isn't the no creature, Proteus Staff, Omniscience, Enter the Infinite crap then I'd probably go with copying and stealing opponents creatures with non-creature spells as my win con.
Which is sort of what I see you going for.
So I'm liking the extra attack phases. I'm liking the extra turns. I think the rest of the deck should be protection (which you have), taking stuff and copying stuff (which you've done some of), haste enablers and flash enablers (so you can cast non-instants between Aurelia phases and attack with new acquisitions).
I think you could maybe lighten up the top deck manipulation (leaving things up to fate seems more fun ). And maybe lighten up a little on protection.
Maybe consider Beacon of Immortality. Especially if you continue to run Storm Herd. Imagine hitting both of the same trigger...Boon Reflection might be nice with Storm Herd as well.
I still don't understand how you intend to break a card without playing its most valuable tools. Being able to cast Omniscience and Enter the Infinite for free is what makes this card playable.
I mentioned it in the Reddit discussion, but Maze of Ith is a requirement for a deck like this or Jeleva.
Dragonstorm could be a fun way to take advantage of the ability. It's a little awkward since you need to have spells that protect Narset and you'd have to run dragons which limits Proteus Staff shenanigans, but it seems doable. I may build it tonight and report back. Or I'll just build regular, creature-less storm.
Yeah I can't justify building the deck without Omniscience so in it goes.
Gonna go lots of testing over the week to see if it's something I'd like to invest in.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I still don't understand how you intend to break a card without playing its most valuable tools. Being able to cast Omniscience and Enter the Infinite for free is what makes this card playable.
I mentioned it in the Reddit discussion, but Maze of Ith is a requirement for a deck like this or Jeleva.
Dragonstorm could be a fun way to take advantage of the ability. It's a little awkward since you need to have spells that protect Narset and you'd have to run dragons which limits Proteus Staff shenanigans, but it seems doable. I may build it tonight and report back. Or I'll just build regular, creature-less storm.
im guessing because its so obvious the best way to break anything involves those cards {omniscience/enter the infinite} it becomes worn out and thus loses the majestic vibe of "breaking" something.
That's well and fine, but it is pretty ridiculous to posit you can break a card that is already "broken." There is no chance of any other play being better than swinging, then immediately casting your whole deck.
Another option is just to play it as flat-out Voltron. Strictly buffs and resource denial. WUR gives you access to things like Sovereigns of Lost Alara and Wild Research. That is definitely worse than Proteus Staff/Omniscience, but it's an interesting angle.
There are a number of moving parts to this legend.
The first part, she costs six mana. Six mana for a creature you want to be attacking with is steep. So we either want to have stuff to do before we get to her, or run a mass of acceleration. I don't imagine the creature type is going to matter, but its worth noting that she is a human. Next up, her combat abilities. She has hexproof, which immediately removes a burden from deckbuilding. Hexproof means that interacting with our general is limited to mass removal. When we get to six mana this makes it pretty safe to just run her out there. It also makes it safe to load her up with equipment and enchaments. This brings us to her other combat ability, First Strike. Having no natural evasion and an attack trigger means we want to pump her power very high so attempts made to block her down don't work. This is very similar in principle to a Geist of St. Traft deck, who I would incidentally play in this deck. Finally we get to the juicy part, her on attack trigger. The trigger digs deep enough where Top or other manipulation effects aren't spectacular. You will attack every turn, so a ponder or preordain only really serves to clear out land. They are worthwhile to play to get setup, and to play off the trigger to improve your draws, but not overtly amazing. Tutors on the other hand are great. On average, you only need to play a land and a card to make attacking the equvalent of getting in a turn with Kaalia. Everything after that is gravy. Packing the deck with expensive stuff though is not a good idea since you already need to spend so much mana on Narset. Really what you should be doing is looking to maximize the impact of the spells you can fit into the turns before playing her, and counterspells are terrible with her trigger.
To summarize, We want to play lots of non-creature cards that enable us to survive till our general is online. We want to play permanents that increase our generals power or grant evasion. We want to play creatures that operate on a similar axis such as Geist. We want to play to library tutors. So I would start with a Sunforger and Stoneforge package and work my way outward from there.
There are a number of moving parts to this legend.
The first part, she costs six mana. Six mana for a creature you want to be attacking with is steep. So we either want to have stuff to do before we get to her, or run a mass of acceleration. I don't imagine the creature type is going to matter, but its worth noting that she is a human. Next up, her combat abilities. She has hexproof, which immediately removes a burden from deckbuilding. Hexproof means that interacting with our general is limited to mass removal. When we get to six mana this makes it pretty safe to just run her out there. It also makes it safe to load her up with equipment and enchaments. This brings us to her other combat ability, First Strike. Having no natural evasion and an attack trigger means we want to pump her power very high so attempts made to block her down don't work. This is very similar in principle to a Geist of St. Traft deck, who I would incidentally play in this deck. Finally we get to the juicy part, her on attack trigger. The trigger digs deep enough where Top or other manipulation effects aren't spectacular. You will attack every turn, so a ponder or preordain only really serves to clear out land. They are worthwhile to play to get setup, and to play off the trigger to improve your draws, but not overtly amazing. Tutors on the other hand are great. On average, you only need to play a land and a card to make attacking the equvalent of getting in a turn with Kaalia. Everything after that is gravy. Packing the deck with expensive stuff though is not a good idea since you already need to spend so much mana on Narset. Really what you should be doing is looking to maximize the impact of the spells you can fit into the turns before playing her, and counterspells are terrible with her trigger.
To summarize, We want to play lots of non-creature cards that enable us to survive till our general is online. We want to play permanents that increase our generals power or grant evasion. We want to play creatures that operate on a similar axis such as Geist. We want to play to library tutors. So I would start with a Sunforger and Stoneforge package and work my way outward from there.
This is hardly a way to "break" Narset. In fact, you just described the fairest way to play her.
Who said anything about breaking her? I was listing out my analysis of the various aspects of the card and what that means for people that want to put the deck together. You could always push the envelope and try to min/max, but that is a different idea entirely. OP was asking for advice, so I gave him some ideas where to start.
The extra attacks to keep her triggering is great, but I think you're going to need token generation to close out these games. With a haste enabler on board, all the tokens you make directly kill tables. I see you have a lot of equipment, but instead of voltron,I think an edric approach using token spells may work better. Also, you'd gain access to red and blue's copy effects to add flexibility with either your combat steps, token spells, or other effects. If you went this route, your general becomes a walking omniscience.
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Blue: teaching Magic players manners since 1995
Shops: Teaching blue players manners since 2009
It's money, but the deck probably wants Personal Tutor almost as much as it wants Mystical Tutor. Especially when you have things like Time Stretch and Razia's Purification available.
Considering your build isn't to much voltron I suggest Statecraft and also Bubble Matrix.
I really like your build I'm finishing up a list of my own, I'll share a link once I'm done.
Also really good removal
One great thing about running only 1 creature where top-deck manipulation is important... Proteus Staff. You literally get to stack your deck.
1. Put your commander on bottom of your library.
2. Reveal cards from your library until you hit your commander...
3. Put your commander back onto the battlefield.
4. Put the rest (your entire deck) back in any order... hmm...
Sure, you reveal your entire deck. But it's now stacked. Your opponent makes you shuffle? Stack it again, hehe.
Another good thing about Proteus staff is the ability (with blue Treachery-like spells) is the ability to tuck your opponent's creatures in exchange for a random creature off the top
Major deck overhaul from testing.
Goal is to get her out as soon as possible (Done turn two attacking before :D) and after that it's pretty much just a win.
Removed all counters from the deck since usually she exiles them and it won't matter, LD just does it better.
Oddly enough I was underwhelmed with Omniscience. It pretty much didn't do anything since all the spells are free anyway.
Sure it's very all out but it's very quick and reliable so far.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I would add another 0 costing artifact, jeskai ascendancy and retraction helix. Also add the new card that mills your opponent for 1 card EVERYTIME you play an artifact. Then you can place an artifact bounce it with retraction helix. Then your creatures untap. From there look through your deck for that mill card (using jeskai ascendancy) and then keep doingg the combo to infinity
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6 Narset, Enlightned Master
Extra attacks
5 World at war
4 Seize the Day
5 Waves of Aggression
4 Relentless Assault
Extra turns
7 Temporal mastery
5 Time warp
6 Walk the aeons
8 Beacon of Tomorrows
10 Time stretch
Top deck manipulation
3 Thassa, God of the Sea
4 Jace, the mind sculptor
1 Mystical tutor
1 Enlightened tutor
1 Personal tutor
3 long-Term Plans
3 Crystal ball
1 Sensei's divining top
1 Ponder
1 Preordain
1 Brainstorm
2 scroll rack
1 Aqueous Form
Ramp
2 Grim monolith
3 Basalt monolith
2 Pentad Prism
1 Sol ring
1 mana vault
0 Mana crypt
2 Boros Signet
2 azorius signet
2 Izzet signet
2 Talisman of Progress
3 coalition relic
2 Generator servant
4 grand arbiter augustin iv
1 Reconnaissance
2 Snapcaster mage
1 Swords to plowshares
1 Path to exile
2 Capsize
2 Boomerang
3 Wipe away
3 Retribution of the meek
3 Hammer of Purphoros
Walkers
4 Ral zarek
4 ajani vengeant
7 Karn liberated
6 Elspeth, suns champion
4 Elspeth, Knight-Errant
5 Tamiyo, the Moon Sage
5 Tezzeret the seeker
Goodies
6 Mind's desire
6 Time spiral
6 Recurring Insight
6 Decree of silence
1 expedition map
4 Armageddon
6 Catastrophe
6 Razia's Purification
5 Sunder
4 Cataclysm
1 Gamble
10 Storm herd
lands
1 Ancient tomb
1 Flagstones of tarkir
1 Sacred foundry
1 Hallowed fountain
1 Steam vents
1 Clifftop retreat
1 Sulfur falls
1 Glacial fortress
1 Command tower
1 City of brass
1 Mana confluence
1 Hall of the bandit lord
1 Cavern of souls
1 Kher keep
6 Island
5 Plains
4 Mountain
1 Eiganjo Castle
1 Rogue's passage
1 Temple of enlightenment
1 temple of epiphany
1 temple of triumph
1 Maze of ith
Duals
9 Fetches
Sword of feast and famine
Sword of fire and ice
Fork
Twincast
Howl of the Horde
Jace, architect of thought
Venser, the sojourner
Lightning greaves
Sunder
Steel of the godhead
Spectra ward
Foresee
Mother of runes
Grand abolisher
Chandra the firebrand
Dack fayden
Swiftfoot boots
Legions Initiative
Aggressive mining
Riptide laboratory
Counters
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Or Omniscience + Petals of Insight + Grapeshot
Just in case you grabbed a non-instant you want to cast mid-combat step. Like 4 mana rocks, or those extra attack steps that are sorceries.
:symr::symb: I hate your deck(Kaervek the Merciless)
Wait, how do I even hide it as a name title?
Kemba, Kostume
Ka...Oh god that's not a good alliteration.Wait, how do I even hide it as a name title?
I figure they all make the general cheaper and all of them come down early so they would be decent.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Some preliminary thoughts :
Daxos of Meletis along with this guy will make for a very fun game, caring about your topdecks as well as your opponents'. Plus, he'll benefit from all the extra attack stuff you're going to have. I think I'd definitely be inclined to play things like Darksteel Plate with this general. And other mass removal spells. Supreme Verdict, Wrath of God, Mass Calcification, these would all be in for me, probably in place of some counters.. they're exactly as useful when flipped with your general, (maybe more depending on boardstate) and potentially more useful beforehand. Fetchlands are going to be good for you if you don't like anything on your top. Rogue's Passage in the landbase will be invaluable, too. This also seems like an amazing general for American Superfriends, which is a direction you seem to be taking it... I'll have to think on it some more, it's an interesting concept...
I love the idea of using extra turns and extra combat phase cards with her. My only complaint is that she feels so similar to Jeleva, but I'm not sweating it.
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
I figure that if I play a deck that isn't the no creature, Proteus Staff, Omniscience, Enter the Infinite crap then I'd probably go with copying and stealing opponents creatures with non-creature spells as my win con.
Which is sort of what I see you going for.
So I'm liking the extra attack phases. I'm liking the extra turns. I think the rest of the deck should be protection (which you have), taking stuff and copying stuff (which you've done some of), haste enablers and flash enablers (so you can cast non-instants between Aurelia phases and attack with new acquisitions).
I think you could maybe lighten up the top deck manipulation (leaving things up to fate seems more fun ). And maybe lighten up a little on protection.
Maybe consider Beacon of Immortality. Especially if you continue to run Storm Herd. Imagine hitting both of the same trigger...Boon Reflection might be nice with Storm Herd as well.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
I mentioned it in the Reddit discussion, but Maze of Ith is a requirement for a deck like this or Jeleva.
Dragonstorm could be a fun way to take advantage of the ability. It's a little awkward since you need to have spells that protect Narset and you'd have to run dragons which limits Proteus Staff shenanigans, but it seems doable. I may build it tonight and report back. Or I'll just build regular, creature-less storm.
My Blog About It
Gonna go lots of testing over the week to see if it's something I'd like to invest in.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
im guessing because its so obvious the best way to break anything involves those cards {omniscience/enter the infinite} it becomes worn out and thus loses the majestic vibe of "breaking" something.
Another option is just to play it as flat-out Voltron. Strictly buffs and resource denial. WUR gives you access to things like Sovereigns of Lost Alara and Wild Research. That is definitely worse than Proteus Staff/Omniscience, but it's an interesting angle.
My Blog About It
The first part, she costs six mana. Six mana for a creature you want to be attacking with is steep. So we either want to have stuff to do before we get to her, or run a mass of acceleration. I don't imagine the creature type is going to matter, but its worth noting that she is a human. Next up, her combat abilities. She has hexproof, which immediately removes a burden from deckbuilding. Hexproof means that interacting with our general is limited to mass removal. When we get to six mana this makes it pretty safe to just run her out there. It also makes it safe to load her up with equipment and enchaments. This brings us to her other combat ability, First Strike. Having no natural evasion and an attack trigger means we want to pump her power very high so attempts made to block her down don't work. This is very similar in principle to a Geist of St. Traft deck, who I would incidentally play in this deck. Finally we get to the juicy part, her on attack trigger. The trigger digs deep enough where Top or other manipulation effects aren't spectacular. You will attack every turn, so a ponder or preordain only really serves to clear out land. They are worthwhile to play to get setup, and to play off the trigger to improve your draws, but not overtly amazing. Tutors on the other hand are great. On average, you only need to play a land and a card to make attacking the equvalent of getting in a turn with Kaalia. Everything after that is gravy. Packing the deck with expensive stuff though is not a good idea since you already need to spend so much mana on Narset. Really what you should be doing is looking to maximize the impact of the spells you can fit into the turns before playing her, and counterspells are terrible with her trigger.
To summarize, We want to play lots of non-creature cards that enable us to survive till our general is online. We want to play permanents that increase our generals power or grant evasion. We want to play creatures that operate on a similar axis such as Geist. We want to play to library tutors. So I would start with a Sunforger and Stoneforge package and work my way outward from there.
http://lefowens.blogspot.com/
This is hardly a way to "break" Narset. In fact, you just described the fairest way to play her.
My Blog About It
http://lefowens.blogspot.com/
My Blog About It
Blue: teaching Magic players manners since 1995Shops: Teaching blue players manners since 2009
Other ideas for expensive cards to get can include Blatant Thievery, Decree of Silence, and Cast Through Time.
I really like your build I'm finishing up a list of my own, I'll share a link once I'm done.
Also really good removal
Bruna, Light of Alabaster
Tasigur, the Golden Fang
Alesha, Who Smiles at Death
Yasova Dragonclaw
1. Put your commander on bottom of your library.
2. Reveal cards from your library until you hit your commander...
3. Put your commander back onto the battlefield.
4. Put the rest (your entire deck) back in any order... hmm...
Sure, you reveal your entire deck. But it's now stacked. Your opponent makes you shuffle? Stack it again, hehe.
Another good thing about Proteus staff is the ability (with blue Treachery-like spells) is the ability to tuck your opponent's creatures in exchange for a random creature off the top
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Goal is to get her out as soon as possible (Done turn two attacking before :D) and after that it's pretty much just a win.
Removed all counters from the deck since usually she exiles them and it won't matter, LD just does it better.
Oddly enough I was underwhelmed with Omniscience. It pretty much didn't do anything since all the spells are free anyway.
Sure it's very all out but it's very quick and reliable so far.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake