One creature and a lot of support. Tie there hands up with lockdown pieces, keep breaking their fingers with control elements, and steadily beat them to death. Fresh off the presses so expect a lot of tweaking in the near future. Enjoy!
Got some games in and decided to play harder on the lock aspect. Added Humility and Portcullis for starters. Jace, Architect of Thought plays pretty well with them (and the deck in general) so I added him next. Decided to give Ring of Thune a test and go artifacts for fast mana to get the locking on early. Wipe Away provides a pretty potent answer spell. Not much else is different. It's been lots of fun so far, we'll see what the future brings.
With white and blue you have a fair amount of tutors to find it and, with Trading Post you can get it back.
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This is a good suggestion. The only reason I'm not going to implement it is because I'm working on a BW combo deck that will feature Helm and I'm trying to keep the roster high in diversity. Seriously though, good call, I'd recommend anyone working on their own version of this concept consider it.
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In terms of changes, I'm giving Gush a try over Fact or Fiction for the time being, free is good and getting lands back to the hand has some use. I'm also trying to expand green's contributions and Root Maze seemed like a good starting place. We'll see.
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1x Derevi, Empyrial Tactician
Instant (20)
1x Foil
1x Force of Will
1x Swan Song
1x Arcane Denial
1x Mana Drain
1x Spell Crumple
1x Cryptic Command
1x Swords to Plowshares
1x Nature's Claim
1x Deglamer
1x Beast Within
1x Chain of Vapor
1x Cyclonic Rift
1x Wipe Away
1x Evacuation
1x Turnabout
1x Brainstorm
1x Gush
1x Mystical Tutor
1x Enlightened Tutor
Sorcery (3)
1x Transmute Artifact
1x Ponder
1x Timetwister
Artifact (15)
1x Swiftfoot Boots
1x Ring of Thune
1x Sword of Feast and Famine
1x Batterskull
1x Mana Crypt
1x Mox Diamond
1x Chrome Mox
1x Sol Ring
1x Torpor Orb
1x Winter Orb
1x Static Orb
1x Portcullis
1x Claws of Gix
1x Phyrexian Altar
1x Trading Post
1x Mystic Remora
1x Sylvan Library
1x Rhystic StudyStudy
1x Root Maze
1x Stasis
1x Blind Obedience
1x Kismet
1x Frozen AEther
1x Back to Basics
1x Arcane Laboratory
1x Rule of Law
1x Rest in Peace
1x Nevermore
1x Humility
1x Dovescape
1x Exploration
1x Nature's Will
1x Luminarch Ascension
1x Sterling Grove
Planeswalker (5)
1x Garruk Wildspeaker
1x Jace, the Mind Sculptor
1x Jace, Architect of Thought
1x Tamiyo, the Moon Sage
1x Tezzeret the Seeker
Land (37)
1x Ancient Tomb
1x Command Tower
1x City of Brass
1x Mana Confluence
1x Tundra
1x Tropical Island
1x Savannah
1x Hallowed Fountain
1x Breeding Pool
1x Temple Garden
1x Flooded Strand
1x Misty Rainforest
1x Windswept Heath
1x Scalding Tarn
1x Polluted Delta
12x Island
3x Plains
2x Forest
1x Inkmoth Nexus
1x Strip Mine
1x Wasteland
1x Maze of Ith
1x The Tabernacle at Pendrell Vale
If there's something my local crew hates is control/prison decks - otherwise, I'd have this thing built.
With white and blue you have a fair amount of tutors to find it and, with Trading Post you can get it back.
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Thank you! I've never actually piloted a prison deck before so its been a lot of fun from the top down.
This is a good suggestion. The only reason I'm not going to implement it is because I'm working on a BW combo deck that will feature Helm and I'm trying to keep the roster high in diversity. Seriously though, good call, I'd recommend anyone working on their own version of this concept consider it.
===
In terms of changes, I'm giving Gush a try over Fact or Fiction for the time being, free is good and getting lands back to the hand has some use. I'm also trying to expand green's contributions and Root Maze seemed like a good starting place. We'll see.