Changed the deck completely. I shifted towards an artifact theme while keeping Oloro and lifegain shenanigans, which fuel card draw, Phyrexian Processor and Sanguine Bond. While I don't own any of the real deal tutors, I use artifacts and GY tricks to sneak targets into play. There's quite a bit of synergy now, I think.
Parallel Thoughts isn't close to being worth the risk. In a removal heavy format it is almost always a bad card. For a small mana investment opponents can 8 for 1 you. And most of those cards you lose are exiled. Not good.
If your current meta isn't running much enchantment removal they will soon after you play that card a few times.
I have more thoughts on the deck but I'm a little busy right now. I'll check in later. I just really needed to point out the issue with Thoughts.
Cool man. Yeah I see your point. I would love to hear more thoughts on the deck. I'm pretty green in the EDH format and I'm piecing together semi-competitive, semi-budget decks (as competitive as possible minus infinites + no cards over 20 bucks, if possible) based of a fair amount of theorycrafting online. This particular build is based off a deck I saw on tappedout.com. I took the card draw mechanic from it but I'm tacking a flicker theme with my creatures, soething the original did not have. I'm pretty sure I'm missing certain things though so all help I get on these boards is A+.
Changed the deck completely. I shifted towards an artifact theme while keeping Oloro and lifegain shenanigans, which fuel card draw, Phyrexian Processor and Sanguine Bond. While I don't own any of the real deal tutors, I use artifacts and GY tricks to sneak targets into play. There's quite a bit of synergy now, I think.
2 Mistmeadow Witch
2 Vizkopa Guildmage
3 Flickerwisp
3 Treasure Mage
4 Brago, King Eternal
4 Rhox Faithmender
4 Archaeomancer
4 Sanctum Gargoyle
5 Sphinx Summoner
5 Precursor Golem
5 Mnemonic Wall
6 Duplicant
6 Sun Titan
6 Sharuum the Hegemon
7 Drogskol Reaver
7 Angel of Serenity
8 Filigree Angel
Instant (08)
1 Swan Song
1 Swords to Plowshares
2 Arcane Denial
2 Lim-Dul's Vault
3 Forbidden Alchemy
3 Thirst for Knowledge
3 Ghostway
3 Dromar's Charm
Enchantment (07)
2 Artificer's Intuition
3 Words of Worship
3 Detention Sphere
4 Cradle of Vitality
4 Greed
4 Whip of Erebos
5 Sanguine Bond
1 Voyager Staff
1 Voltaic Key
1 Wayfarer's Bauble
1 Elixir of Immortality
1 Nihil Spellbomb
1 Sol Ring
1 Dispeller's Capsule
1 Executioner's Capsule
2 Sun Droplet
2 Dimir Signet
2 Orzhov Signet
2 Armillary Sphere
2 Azorius Signet
2 Talisman of Progress
2 Talisman of Dominance
3 Basalt Monolith
4 Well of Lost Dreams
5 Conjurer's Closet
5 Venser's Journal
6 Salvaging Station
Sorcery (07)
1 Ponder
3 Buried Alive
3 Read the Bones
3 Toxic Deluge
4 Wrath of God
5 Obzedat's Aid
5 Demonic Collusion
5 Venser, the Sojourner
Land (39)
1 Academy Ruins
1 Arcane Sanctum
1 Azorius Guildgate
1 Caves of Koilos
1 City of Brass
1 Command Tower
1 Dimir Guildgate
1 Esper Panorama
1 Grand Coliseum
3 Island
1 Jwar Isle Refuge
1 Mystic Gate
1 Orzhov Guildgate
11 Plains
1 Reliquary Tower
1 Sejiri Refuge
1 Sunken Ruins
9 Swamp
1 Terramorphic Expanse
If your current meta isn't running much enchantment removal they will soon after you play that card a few times.
I have more thoughts on the deck but I'm a little busy right now. I'll check in later. I just really needed to point out the issue with Thoughts.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB