Currently sitting at 99 cards. Looking for some super-secret tech to fill out it out :). In particular, I'm still tuning:
1) The reanimation targets. I'm obviously looking to run only the highest-impact creatures available, preferably ones that quickly lock opponents out of the game if I can protect them. Currently have: Grave Titan as an early source of a lot of P/T on the board; Elesh Norn, Grand Cenobite to put a hurt on opposing aggro strategies; Sheoldred, Whispering One for those times where the edict does work; Iona, Shield of Emeria for when a majority of the table is relying on a particular color; and Jin Gitaxias, Core Augur because Jin is arguably still the best overall reanimation target.
2) The artifact ramp. I'm debating whether stuff that gets me 2-for-1'd like Chrome Mox is worth it for the acceleration. The earlier I can reanimate something, the better it goes for me, but I'd really like help tuning my choices here.
3) The manabase. I currently only have the 3 duals, 3 shocks, and 9 fetches in the list and the rest filled out with basics. I need help deciding whether the Scars lands should go in, again because they help with explosive starts; whether I should run the pain lands, filter lands, tap lands, and/or scry lands; and what utility lands deserve a slot.
Honestly, at this point it could be Zur, Sharuum, or Oloro. The last thing I considered was the commander, what I really wanted was the colors. Zur seemed good as an additional way to go grab Animate Dead. I would never, ever cast Oloro, but perhaps the 2 life per turn is better still?
1) The reanimation targets. I'm obviously looking to run only the highest-impact creatures available, preferably ones that quickly lock opponents out of the game if I can protect them. Currently have: Grave Titan as an early source of a lot of P/T on the board; Elesh Norn, Grand Cenobite to put a hurt on opposing aggro strategies; Sheoldred, Whispering One for those times where the edict does work; Iona, Shield of Emeria for when a majority of the table is relying on a particular color; and Jin Gitaxias, Core Augur because Jin is arguably still the best overall reanimation target.
2) The artifact ramp. I'm debating whether stuff that gets me 2-for-1'd like Chrome Mox is worth it for the acceleration. The earlier I can reanimate something, the better it goes for me, but I'd really like help tuning my choices here.
3) The manabase. I currently only have the 3 duals, 3 shocks, and 9 fetches in the list and the rest filled out with basics. I need help deciding whether the Scars lands should go in, again because they help with explosive starts; whether I should run the pain lands, filter lands, tap lands, and/or scry lands; and what utility lands deserve a slot.
1 Zur the Enchanter
//Creatures (11)
1 Dark Confidant
1 Snapcaster Mage
1 Loyal Retainers
1 Trinket Mage
1 Phyrexian Metamorph
1 Grave Titan
1 Sun Titan
1 Elesh Norn, Grand Cenobite
1 Sheoldred, Whispering One
1 Iona, Shield of Emeria
1 Jin-Gitaxias, Core Augur
//Instants (21)
1 Pact of Negation
1 Brainstorm
1 Enlightened Tutor
1 Entomb
1 Mystical Tutor
1 Path to Exile
1 Stifle
1 Swords to Plowshares
1 Vampiric Tutor
1 Counterspell
1 Cyclonic Rift
1 Lim-Dûl's Vault
1 Mana Drain
1 Forbidden Alchemy
1 Frantic Search
1 Intuition
1 Thirst for Knowledge
1 Careful Consideration
1 Fact or Fiction
1 Return to Dust
1 Force of Will
1 Careful Study
1 Imperial Seal
1 Reanimate
1 Demonic Tutor
1 Buried Alive
1 Grim Tutor
1 Toxic Deluge
1 Vindicate
1 Windfall
1 Armageddon
1 Cataclysm
1 Damnation
//Artifacts (12)
1 Chrome Mox
1 Mana Crypt
1 Mox Diamond
1 Nihil Spellbomb
1 Sensei's Divining Top
1 Sol Ring
1 Azorius Signet
1 Dimir Signet
1 Orzhov Signet
1 Talisman of Dominance
1 Talisman of Progress
1 Crucible of Worlds
//Enchantments (4)
1 Animate Dead
1 Dark Tutelage
1 Necromancy
1 Phyrexian Arena
1 Jace, the Mind Sculptor
//Land (37)
1 Arid Mesa
1 Bloodstained Mire
1 Command Tower
1 Flooded Strand
1 Godless Shrine
1 Hallowed Fountain
7 Island
1 Marsh Flats
1 Misty Rainforest
7 Plains
1 Polluted Delta
1 Scalding Tarn
1 Scrubland
7 Swamp
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Watery Grave
1 Windswept Heath
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Honestly, at this point it could be Zur, Sharuum, or Oloro. The last thing I considered was the commander, what I really wanted was the colors. Zur seemed good as an additional way to go grab Animate Dead. I would never, ever cast Oloro, but perhaps the 2 life per turn is better still?
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)