This used to be my first EDH deck, helmed by Ghave, Guru of Spores. However, I've never been entirely happy with it - always trying to build an aggressive token swarm deck while Ghave is better suited for combo. So I decided to give the deck a different spin, ditch black for red and try it out with Rith, the Awakener.
I'm still experimenting and still discovering what cards this color combination has to offer, so I'm sure I have plenty less than ideal card choices in there. I had my first couple of test games today and the deck had some great moments, but wasn't entirely reliably. It could explode with a huge army of tokens, while in the next game I barely did anything because I couldn't keep the right combination of Doubling Season, Cathar's Crusade and other power multipliers for my tokens on the board. Generally, I felt I was lacking some more cost-efficient buffs. Kamahl, Fist of Krosa is fantastic, but you have to cast him and then pump even more mana into him - it would be great to have some buffs that are cheap enough to cast the army you're buffing in the same turn for a hasty surprise swing. There's also an issue with resilience, because after a board wipe it's tough to refill my hand - these colors don't have the best draw and much of green's relies on actually having creatures out.
For my token creators, I tried to do a mix of army generators like Storm Herd and constant value like Assemble the Legion. Since my meta is rather wrath-heavy, I also need ways to get use of my tokens even when they never get to attack. Purphoros, God of the Forge is the poster child here, he lets every creature dish out damage to each opponent at least once. Generally, I veered mainly towards permanents or cards that spawn permanents to have a board that Rith can feed off, though that's not a rigid theme.
If you have any ideas for cards that would fit this deck well, I'd love to hear them
I just put together a naya token deck, but with gahiji at the helm. Some obvious things I see:
Your token creators are all really expensive. They are 5+ or require extra mana pumped into them. Here are cheaper ones, or some that are strictly better than yours: Luminarch ascension - An auto include in multiplayer for almost any deck that has white for me. Even better here. Sacred Mesa - I have the hardest time using this because of the sacrifice, but I always end up liking it each game it comes out. There is only one other card that makes tokens on demand for 2 mana. Ant queen - Similar to above. Makes tokens on demand, no questions asked. Verdant Embrace - Similar to the monster token creator which is dragon broodmother, but one cheaper and easier to cast. You'll almost always have a token to cast it on, and becuase it's on a token getting two for one'd isn't as big of a deal. Mycoloth - A powerhouse, but somewhat risky if killed right away. Luckily he doesn't need to eat a lot to start producing a lot of tokens. Saproling burst - Weird card at first glance. At second glance it's at a worst an enchantment that makes six 1/1's for a turn. Paired with doubling season, cathars' crusade etc the power really comes out. Like, crazy head hurting math damage when you're tired.
Planeswalkers. There are a ton of planeswalkers in these colors that make tokens or help the strategy in general. They all work amazingly well with doubling season. I personally use these:
Wildspeaker - You have him. Garruk, Primal Hunter - Card draw is a ***** to come by in these colors. This guy can make you a token or draw you cards. I feel like this is strictly better than cards like soul's majesty. Xenagos, the reveler - Again, ramp or token creator. The ramp here is riskier but much more explosive than wildspeaker. A saproling burst turned into drawing 12 cards with skullclamp on the field.
Your wraths are good but I feel there are two strictly better creature removals for this deck: Hour of reckoning - This thing can be cast for free and is one sided. Enough said. March of souls - Mostly one sided and only more mana than wrath of god. Martial coupmight be better than this if you have the mana consistently.
Some random suggestions that have proven powerful to me: Sylvan library - This goes in every green deck I have unless I'm using blue as well. Incredibly strong filtering with the ability to draw two extra cards a turn. Life's legacy - Hard to complain about 2 mana whether it gets you 1 or 10 cards. Earthcraft - Kind of like xenagos' +1. Crazy mana. Be warned that it combos with tons of things when mana doublers are out (sacred mesa), squirrels nest. Living plane - Risky unless you are going to win the game or have something like elesh norn or kamahl out. Adds a punch of fun in a unique way.
Kaalia's Army of AnnhilationRWB
Obzedat, Ghost Council - Life Gain MattersWB
Jarad, Golgari Lich Lord - Fatty Reanimator ToolboxBG
Nekusar, the Mindrazer - Draw to DieRBU
Marath, Will of the Wild - Token Pump and TapGWR
Roon of the Hidden Realm - Blink to BleedWBG
I'm noticing a distinct lack of Rhys the Redeemed in this list. One mana is cheeper than most of the token creators you have here, and he can put you at a huge advantage given enough time and mana. Using his second ability with Doubling Season in play is obscene. I'm also a pretty big fan of Mycoloth, just because it gives you both something to do with your tokens and creates new ones as well. Aside from that, Asceticism could be a good add to the list to save more important individual creatures should your board be wiped.
This used to be my first EDH deck, helmed by Ghave, Guru of Spores. However, I've never been entirely happy with it - always trying to build an aggressive token swarm deck while Ghave is better suited for combo. So I decided to give the deck a different spin, ditch black for red and try it out with Rith, the Awakener.
I'm still experimenting and still discovering what cards this color combination has to offer, so I'm sure I have plenty less than ideal card choices in there. I had my first couple of test games today and the deck had some great moments, but wasn't entirely reliably. It could explode with a huge army of tokens, while in the next game I barely did anything because I couldn't keep the right combination of Doubling Season, Cathar's Crusade and other power multipliers for my tokens on the board. Generally, I felt I was lacking some more cost-efficient buffs. Kamahl, Fist of Krosa is fantastic, but you have to cast him and then pump even more mana into him - it would be great to have some buffs that are cheap enough to cast the army you're buffing in the same turn for a hasty surprise swing. There's also an issue with resilience, because after a board wipe it's tough to refill my hand - these colors don't have the best draw and much of green's relies on actually having creatures out.
For my token creators, I tried to do a mix of army generators like Storm Herd and constant value like Assemble the Legion. Since my meta is rather wrath-heavy, I also need ways to get use of my tokens even when they never get to attack. Purphoros, God of the Forge is the poster child here, he lets every creature dish out damage to each opponent at least once. Generally, I veered mainly towards permanents or cards that spawn permanents to have a board that Rith can feed off, though that's not a rigid theme.
If you have any ideas for cards that would fit this deck well, I'd love to hear them
1 Rith, the Awakener
Token Generators
1 Dragonlair Spider
1 Utvara Hellkite
1 White Sun's Zenith
1 Avenger of Zendikar
1 Assemble the Legion
1 Storm Herd
1 Dragon Broodmother
1 Tempt with Vengeance
1 Decree of Justice
1 Dragonmaster Outcast
1 Rise of the Hobgoblins
Ramp
1 Farhaven Elf
1 Ondu Giant
1 Awakening Zone
1 Ashnod's Altar
1 Yavimaya Dryad
1 Primal Growth
1 Garruk Wildspeaker
1 Sol Ring
1 Wood Elves
1 Perilous Forays
1 Mirari's Wake
1 Growth Soasm
Draw
1 Skullmulcher
1 Momentous Fall
1 Skullclump
1 Collective Unconscious
1 Carnage Altar
1 Mentor of the Meek
1 Harmonize
1 Fecundity
1 Urabrask the Hidden
1 Hammer of Purphoros
1 Fire of Yavimaya
1 In the Web of War
1 Ogre Battledriver
1 Hammer of Purphoros
Boosts
1 Beastmaster Ascension
1 Kamahl, Fist of Krosa
1 Moonveil Dragon
1 Shared Animosity
1 Elesh Norn, Grand Cenobite
Token Synergy
1 Vicious Shadows
1 Requiem Angel
1 Spawning Pit
1 Parallel Lives
1 Glare of Subdual
1 Doubling Season
1 Cathar's Crusade
1 Purphoros, God of the Forge
Removal
1 Chained to the Rocks
1 Austere Command
1 Oblivion Ring
1 Phyrexian Rebirth
1 Martial Coup
1 Aura Shards
1 Nullmage Sheperd
1 Journey to Nowhere
Tutor
1 Chord of Calling
1 Sterling Grove
1 Primal Command
1 Command Tower
1 Jungle Shrine
1 Shinka, the Bloodsoaked Keep
1 Oran-Rief, the Vastwood
1 Gavony Township
1 Evolving Wilds
1 Khalni Garden
1 Sunpetal Grove
1 Rootbound Crag
1 Clifftop Retreat
1 Gruul Turf
1 Selesnya Sanctuary
1 Boros Garrison
1 Vivid Grove
1 Vivid Crag
1 Vivid Meadow
1 Rith's Grove
1 Temple of the False God
1 Kher Keep
1 Mosswort Bridge
1 Windbrisk Heights
1 Spinerock Knoll
1 Sunhome, Fortress of the Legion
5 Forest
5 Mountain
4 Plains
Your token creators are all really expensive. They are 5+ or require extra mana pumped into them. Here are cheaper ones, or some that are strictly better than yours:
Luminarch ascension - An auto include in multiplayer for almost any deck that has white for me. Even better here.
Sacred Mesa - I have the hardest time using this because of the sacrifice, but I always end up liking it each game it comes out. There is only one other card that makes tokens on demand for 2 mana.
Ant queen - Similar to above. Makes tokens on demand, no questions asked.
Verdant Embrace - Similar to the monster token creator which is dragon broodmother, but one cheaper and easier to cast. You'll almost always have a token to cast it on, and becuase it's on a token getting two for one'd isn't as big of a deal.
Mycoloth - A powerhouse, but somewhat risky if killed right away. Luckily he doesn't need to eat a lot to start producing a lot of tokens.
Saproling burst - Weird card at first glance. At second glance it's at a worst an enchantment that makes six 1/1's for a turn. Paired with doubling season, cathars' crusade etc the power really comes out. Like, crazy head hurting math damage when you're tired.
Planeswalkers. There are a ton of planeswalkers in these colors that make tokens or help the strategy in general. They all work amazingly well with doubling season. I personally use these:
Wildspeaker - You have him.
Garruk, Primal Hunter - Card draw is a ***** to come by in these colors. This guy can make you a token or draw you cards. I feel like this is strictly better than cards like soul's majesty.
Xenagos, the reveler - Again, ramp or token creator. The ramp here is riskier but much more explosive than wildspeaker. A saproling burst turned into drawing 12 cards with skullclamp on the field.
Your wraths are good but I feel there are two strictly better creature removals for this deck:
Hour of reckoning - This thing can be cast for free and is one sided. Enough said.
March of souls - Mostly one sided and only more mana than wrath of god. Martial coup might be better than this if you have the mana consistently.
Some random suggestions that have proven powerful to me:
Sylvan library - This goes in every green deck I have unless I'm using blue as well. Incredibly strong filtering with the ability to draw two extra cards a turn.
Life's legacy - Hard to complain about 2 mana whether it gets you 1 or 10 cards.
Earthcraft - Kind of like xenagos' +1. Crazy mana. Be warned that it combos with tons of things when mana doublers are out (sacred mesa), squirrels nest.
Living plane - Risky unless you are going to win the game or have something like elesh norn or kamahl out. Adds a punch of fun in a unique way.
Kaalia's Army of Annhilation RWB
Obzedat, Ghost Council - Life Gain Matters WB
Jarad, Golgari Lich Lord - Fatty Reanimator Toolbox BG
Nekusar, the Mindrazer - Draw to Die RBU
Marath, Will of the Wild - Token Pump and Tap GWR
Roon of the Hidden Realm - Blink to Bleed WBG
IRL: Patron of the Moon