Hello, This is my first deck I am posting to this forum so I am very excited for the feedback everyone has.The deck is built off the use of Azorius auras with Geist of Saint Traft in command for early game damage and because he is hexproof he can comfortably walk around with a couple enchantments on top of him. The deck works off of graveyard recursion, with a lot of ways to get auras back onto the field to put on new creatures or angels I have produced. The biggest combo in the deck is tunnel visioning to rether to find an answer and re attach all the auras I just dropped into the graveyard onto the creatures I have.
Hello, This is my first deck I am posting to this forum so I am very excited for the feedback everyone has.The deck is built off the use of Azorius auras with Geist of Saint Traft in command for early game damage and because he is hexproof he can comfortably walk around with a couple enchantments on top of him. The deck works off of graveyard recursion, with a lot of ways to get auras back onto the field to put on new creatures or angels I have produced. The biggest combo in the deck is tunnel visioning to rether to find an answer and re attach all the auras I just dropped into the graveyard onto the creatures I have.
1 Gilded Lotus
1 Sensei's Divining Top
1 Sol Ring
//Creature (14)
1 Academy Rector
1 Academy Researchers
1 Archangel of Thune
1 Auratouched Mage
1 Bruna, Light of Alabaster
1 Dreamscape Artist
1 Elesh Norn, Grand Cenobite
1 Grand Arbiter Augustin IV
1 Hanna, Ship's Navigator
1 Iridescent Drake
1 Kor Spiritdancer
1 Nomad Mythmaker
1 Sovereigns of Lost Alara
1 Umbra Mystic
//Enchantment (21)
1 Aqueous Form
1 Aura of Silence
1 Auramancer's Guise
1 Battle Mastery
1 Control Magic
1 Detention Sphere
1 Empyrial Armor
1 Ethereal Armor
1 Flickerform
1 Gift of Immortality
1 Indestructibility
1 Karmic Justice
1 Land Tax
1 Luminarch Ascension
1 Pariah
1 Prison Term
1 Rhystic Study
1 Righteous Authority
1 Sphere of Safety
1 Spirit Mantle
1 Steel of the Godhead
1 Counterspell
1 Cryptic Command
1 Cyclonic Rift
1 Enlightened Tutor
1 Hinder
1 Oblation
1 Render Silent
1 Spell Crumple
1 Spin into Myth
1 Swords to Plowshares
//Sorcery (12)
1 Council's Judgment
1 Day of Judgment
1 Entreat the Angels
1 Idyllic Tutor
1 Plea for Guidance
1 Recurring Insight
1 Retether
1 Supreme Verdict
1 Terminus
1 Three Dreams
1 Tunnel Vision
1 Winds of Rath
//Tribal Enchantment (1)
1 Eldrazi Conscription
//Land (38)
1 Cavern of Souls
1 Command Tower
1 Glacial Fortress
1 Hall of the Bandit Lord
1 Hallowed Fountain
14 Island
1 Nimbus Maze
16 Plains
1 Seachrome Coast
1 Sejiri Refuge