While not exactly budget, it IS composed of spare parts; any suggestions will be tempered by that. Deliberately left out is Tooth and Nail for Avenger of Zendikar and Craterhoof Behemoth; I ran all three initially, but ALWAYS used the former to seek out the latter two and win, and I try to avoid running cards (beyond the general, him/her/itself) that always play out the same.
Notable synergies include land fetch for the general; three ways to bounce creatures to my hand for some ETB shenanigans. In practice, this only kind of works... but when it does, watch out!; and Stone-Seeder Hierophant and Thawing Glaciers (and landfall-esque triggers).
Favorite cards in here (for me) continue to be the Acid-Moss, Ursapine, Early Harvest, and the Bees. I am considering more ramp and maybe some Giant Growth-type instants, for giggles.
There are a number of potential generals in this deck, so I sometimes switch them out, for variety. It is almost like having multiple decks in one.
Still, Molimo (and some other beaters) demand haste, so that is my greatest flaw, and suggestions are welcome.
Thank you!
Cheers!
Private Mod Note
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If in the area, check out Gamers N Geeks and Mini War Games in Mobile, Alabama and Underhill's Games in Cuyahoga Falls, Ohio.
I like this deck a lot, my friends have been complaining that I've been playing too much control lately and this could be fun. Are there any recent optimized/competitive versions of this general, or more recommendations?
There are several upgrades that can be done to the deck, Honor.
Currently, I typically run Silvos as the commander, with Molimo as one of the 99. I've made a few other changes since posting the deck, and played it often. That said, for giggles, I will often pull out all the legends and let an opponent randomly choose one to be the commander.
The best additions have been more and more card draw and haste-enablers. While it is a simple strategy, it is an effective one, and together, these aspects make for fun for both pilots and opponents.
Several interesting changes, as can be seen (yes, I now run SquirrelCraft). I had Rofellos in there, but with his banning (utter folly, that), I need to replace him, but have yet to do so. I am thinking Crop Rotation or Harrow.
The deck itself plays rather simply: land ramp, play beaters, and swing.
7 Molimo, Maro-Sorcerer
Creatures 32
1 Treefolk Harbinger
1 Scute Mob
2 Elvish Visionary
2 Rofellos, Llanowar Emissary
3 Azusa, Lost but Seeking
3 Unyaro Bees
3 Dosan the Falling Leaf
3 Yavimaya Elder
3 Sylvok Replica
3 Wood Elves
4 Nylea's Disciple
4 Stone-Seeder Hierophant
4 Stampeding Wildebeests
4 Roaring Primadox
4 Masked Admirers
4 Drumhunter
5 Uktabi Wildcats
5 Garruk's Packleader
5 Thragtusk
5 Silklash Spider
5 Ursapine
5 Acidic Slime
5 Seedguide Ash
6 Soul of the Harvest
6 Silvos, Rogue Elemental
6 Deadwood Treefolk
6 Brutalizer Exarch
7 Panglacial Wurm
7 Pelakka Wurm
7 Tornado Elemental
8 Terastodon
8 Archetype of Endurance
3 Cultivate
3 Far Wanderings
4 Harmonize
4 Mwonvuli Acid-Moss
4 Skyshroud Claim
4 Ranger's Path
5 Rude Awakening
5 Soul's Majesty
Instants 7
2 Squall Line
2 Provoke
2 Deglamer
2 Evolution Charm
3 Beast Within
3 Early Harvest
3 Krosan Grip
Enchantments 10
1 Concordant Crossroads
2 Sylvan Library
2 Lignify
2 Gaea's Touch
3 Blanchwood Armor
3 Fecundity
4 Titania's Song
4 Primal Order
4 Vernal Bloom
5 Hibernation's End
3 Cloudstone Curio
3 Horn of Greed
4 Seer's Sundial
4 Tower of Fortunes
6 Staff of Nin
Lands 37
29 Forest
0 Mosswort Bridge
0 Hall of the Bandit Lord
0 Thawing Glaciers
0 Tranquil Thicket
0 Slippery Karst
0 Strip Mine
0 Jungle Basin
0 Ghost Town
While not exactly budget, it IS composed of spare parts; any suggestions will be tempered by that. Deliberately left out is Tooth and Nail for Avenger of Zendikar and Craterhoof Behemoth; I ran all three initially, but ALWAYS used the former to seek out the latter two and win, and I try to avoid running cards (beyond the general, him/her/itself) that always play out the same.
Notable synergies include land fetch for the general; three ways to bounce creatures to my hand for some ETB shenanigans. In practice, this only kind of works... but when it does, watch out!; and Stone-Seeder Hierophant and Thawing Glaciers (and landfall-esque triggers).
Favorite cards in here (for me) continue to be the Acid-Moss, Ursapine, Early Harvest, and the Bees. I am considering more ramp and maybe some Giant Growth-type instants, for giggles.
There are a number of potential generals in this deck, so I sometimes switch them out, for variety. It is almost like having multiple decks in one.
Still, Molimo (and some other beaters) demand haste, so that is my greatest flaw, and suggestions are welcome.
Thank you!
Cheers!
Krichaiushii on PucaTrade.
I like this deck a lot, my friends have been complaining that I've been playing too much control lately and this could be fun. Are there any recent optimized/competitive versions of this general, or more recommendations?
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Currently, I typically run Silvos as the commander, with Molimo as one of the 99. I've made a few other changes since posting the deck, and played it often. That said, for giggles, I will often pull out all the legends and let an opponent randomly choose one to be the commander.
The best additions have been more and more card draw and haste-enablers. While it is a simple strategy, it is an effective one, and together, these aspects make for fun for both pilots and opponents.
For what it is worth, here is the current build:
6 Silvos, Rogue Elemental
Creatures
1 Ulvenwald Tracker
1 Scute Mob
2 Elvish Visionary
2 Scavenging Ooze
3 Azusa, Lost but Seeking
3 Dosan the Falling Leaf
3 Unyaro Bees
3 Sylvok Replica
4 Wolfbriar Elemental
4 Roaring Primadox
4 Stampeding Wildebeests
5 Bellowing Tanglewurm
5 Silklash Spider
5 Vorapede
5 Acidic Slime
5 Seedguide Ash
5 Ursapine
6 Soul of the Harvest
6 Deadwood Treefolk
6 Brutalizer Exarch
6 Rampaging Baloths
7 Pelakka Wurm
7 Tornado Elemental
7 Molimo, Maro-Sorcerer
8 Terastodon
5 Nissa, Worldwaker
Artifacts
2 Swiftfoot Boots
3 Cloudstone Curio
3 Horn of Greed
4 Tower of Fortunes
5 Storm Cauldron
7 Akroma's Memorial
Enchantments
2 Lignify
2 Gaea's Touch
2 Sylvan Library
2 Earthcraft
3 Squirrel Nest
3 Blanchwood Armor
3 Rites of Flourishing
3 Fecundity
4 Primal Order
4 Vernal Bloom
4 Pattern of Rebirth
5 Hibernation's End
Sorceries
3 Kodama's Reach
3 Cultivate
4 Harmonize
4 Mwonvuli Acid-Moss
4 Skyshroud Claim
4 Peregrination
5 Soul's Majesty
5 Hunter's Prowess
5 Rude Awakening
2 Squall Line
2 Back to Nature
2 Deglamer
2 Provoke
3 Beast Within
3 Hunter's Insight
3 Krosan Grip
3 Early Harvest
Lands
0 Jungle Basin
0 Strip Mine
0 Hall of the Bandit Lord
0 Mosswort Bridge
0 Reliquary Tower
32 Forest
Several interesting changes, as can be seen (yes, I now run SquirrelCraft). I had Rofellos in there, but with his banning (utter folly, that), I need to replace him, but have yet to do so. I am thinking Crop Rotation or Harrow.
Cheers!
Krichaiushii on PucaTrade.