Mana Ramp: Explanation
My ramp category is fairly straight forward. We play a lot of dragons, and we need the mana to get there. However, besides acceleration mana ramp also provides color fixing, all too important in a five color deck. The first card on the list is the card I am most unsure about. Chrome Mox is like a mox, but can be of any color.... exceeeeept you have to exile a card. At the begining of the game it is important to look at the cards you have and think "which of these cards can I afford not to play in this game. Which of these cards is A) not essential, B) doesn't interact well with the overall strategy my hand represents, and C) is too expensive and is worth sacrificing for a better early game. Birds of Paradise is another non-auto-include because it is a creature and as such is weak to removal and boardwipes. However, I run it for the benefit of a one mana anything that says "tap to add one mana of any color to your mana pool." Sol Ring is... well, duh. I don't have to explain anything. I don't run many basic lands but I run just enough so that when you need a color or two, Kodama's ReachWILL get you that color. It is also ramp. I run a lot of creatures including fairly big dragons et al, so Somberwald Sage is worth it IMO. Give it haste and it pays for itself. Chromatic Lantern is a must include in any five color deck, in most three color decks, and even some two color decks. The card is insane. Thank you R&D. Sad Bot because sad bot. No, seriously, Solemn Simulacrum will get you so much card and mana advantage, on a stick. A STICK! Prophet of Kruphix because the card is ridiculous. I would understand if it got banned. So good in a creature heavy deck. It also goes well with the next card, Mirrari's Wake. This card doubles your mana. How awesome is that? The thing to remember here is that as soon as you play it, no matter how false it might be, in the eyes of everybody else, you are a threat. A big threat. Dragons plus a lot of mana doesn't come off as an allowable thing. Finally, Gilded Lotus. The card is straight up ramp and I find myself using my Phyrexian Metamorphs on it a lot. The card is really good, I just wish it added any combination of colors, not just three of the same.
Please give feedback I am going to edit this thread as I have time to add explanations to why I run the cards that I run.
1x Plains
2x Island
1x Swamp
2x Mountain
3x Forest
1x Temple of Triumph
1x Temple of Deceit
1x Temple of Abandon
1x Temple of Mystery
1x Drowned Catacomb
1x Sunpetal Grove
1x Clifftop Retreat
1x Rootbound Crag
1x Stomping Ground
1x Blood Crypt
1x Scrubland
1x Underground Sea
1x Badlands
1x Taiga
1x Bayou
1x Savannah
1x Tundra
1x Volcanic Island
1x Plateau
1x Tropical Island
1x Mana confluence
1x Homeward Path
1x Thespian Stage
1x Mosswort Bridge
1x Exotic Orchard
1x Reliquary Tower
1x Command Tower
1x Evolving Wilds
1x Chrome Mox
1x Birds of Paradise
1x Sol Ring
1x Kodama's Reach
1x Somberwald Sage
1x Chromatic Lantern
1x Solemn Simulacrum
1x Prophet of Kruphix
1x Mirrari's Wake
1x Gilded Lotus
Protection x3:
1x Lightning Greaves
1x Asceticism
1x Quicksilver Dragon
Counters and Removal x11:
1x Pact of Negation
1x Slaughter Pact
1x Path to Exile
1x Counterspell
1x Jaya Ballard, Task Mage
1x Beast Within
1x Oblivion Ring
1x Swift Silence
1x Flameblast Dragon
1x Hoard-Smelter Dragon
1x Steel Hellkite
Mass Removal x5:
1x Austere Command
1x Phyrexian Rebirth
1x Balefire Dragon
1x Gaze of Granite
1x Curse of the Swine
Card Draw and Tutor Effects x8:
1x Worldly Tutor
1x Demonic Tutor
1x Phyrexian Arena
1x Diabolic Tutor
1x Keranos, God of Storms
1x Garruk, Caller of Beasts
1x Intet, the Dreamer
1x Rune-Scarred Demon
1x The Mimeoplasm
1x Unburial Rites
1x Teneb, the Harvester
1x Bladewing the Risen
1x Karador, Ghost Chieftain
1x Profane Command
Utility x10:
1x Heliod, God of the Sun
1x Phyrexian Metamorph
1x Nylea, God of the Hunt
1x Iroas, God of Victory
1x Maelstrom Nexus
1x Yosei, the Morning Star
1x Keiga, the Tide Star
1x Kokusho, the Evening Star
1x Progenitor Mimic
1x Nicol Bolas
Win Conditions x9:
1x Scourge of Valkas
1x Hellkite Tyrant
1x Mana-Charged Dragon
1x Moltensteel Dragon
1x Mycosynth Lattice
1x Tooth and Nail
1x Utvara Hellkite
1x Hellkite Overlord
1x Dragonstorm
Mana Ramp: Explanation
My ramp category is fairly straight forward. We play a lot of dragons, and we need the mana to get there. However, besides acceleration mana ramp also provides color fixing, all too important in a five color deck. The first card on the list is the card I am most unsure about. Chrome Mox is like a mox, but can be of any color.... exceeeeept you have to exile a card. At the begining of the game it is important to look at the cards you have and think "which of these cards can I afford not to play in this game. Which of these cards is A) not essential, B) doesn't interact well with the overall strategy my hand represents, and C) is too expensive and is worth sacrificing for a better early game. Birds of Paradise is another non-auto-include because it is a creature and as such is weak to removal and boardwipes. However, I run it for the benefit of a one mana anything that says "tap to add one mana of any color to your mana pool." Sol Ring is... well, duh. I don't have to explain anything. I don't run many basic lands but I run just enough so that when you need a color or two, Kodama's Reach WILL get you that color. It is also ramp. I run a lot of creatures including fairly big dragons et al, so Somberwald Sage is worth it IMO. Give it haste and it pays for itself. Chromatic Lantern is a must include in any five color deck, in most three color decks, and even some two color decks. The card is insane. Thank you R&D. Sad Bot because sad bot. No, seriously, Solemn Simulacrum will get you so much card and mana advantage, on a stick. A STICK! Prophet of Kruphix because the card is ridiculous. I would understand if it got banned. So good in a creature heavy deck. It also goes well with the next card, Mirrari's Wake. This card doubles your mana. How awesome is that? The thing to remember here is that as soon as you play it, no matter how false it might be, in the eyes of everybody else, you are a threat. A big threat. Dragons plus a lot of mana doesn't come off as an allowable thing. Finally, Gilded Lotus. The card is straight up ramp and I find myself using my Phyrexian Metamorphs on it a lot. The card is really good, I just wish it added any combination of colors, not just three of the same.
Please give feedback I am going to edit this thread as I have time to add explanations to why I run the cards that I run.
You don't want [card] or [cards] tags inside of your [deck] tags.
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