Sidenote: I don't own this yet and am Just doing theoretical work with it now. I will be proxying it 6/9/14 and start testing then but until I get back any results it is a theoretical work.
I think this deck could operate like a Nekusar deck in doubling its big spells for quicker and explosive kills, this would be done by red copying effects, like Reiterate, Reverberate, Wild Ricochet and Increasing Vengeance. This could also copy your own spells. I need to find name, but there is an artifact that draws you card when a land is played I think, would also help if you play more lands than them.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Glacial Chasm is always a fun, effectively uncounterable card for this kind of deck, but suffers due to part B of game planning killing the lands it summons. Some LG does sound helpful.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Okay so I had some Ideas of my own after posting this and wanted opinions on them:
-stony silence - I realized I don't play any mana rocks and that this could help me force others to rely on land ramp for acceleration.
but now to respond to ideas of others:
@MiffedMoogle - the copying spells could be really fun. When I start testing tonight I will have to try using them. and Glacial Chasm sound like a lot of fun. My one is in another deck but I'll move it over like a bunch of the cards in the deck to test.
and finally @Gelf - I normally am not going to drop the mass ramp if i have hurt out. the ramp is there to get land counts high while i start preping to destroy lands then force them to return.
Some more thoughts I am having now that I have proxied the deck. The combo is relatively easy to set up but i need more land destruction and I don't want to wipe creatures out also so I found Cleansing and wanted thoughts on it. I am curious on your repsonses.
But further more on testing:
The combo works!!!! That was one of the biggest worries I was having. I did set up the Azusa, lost but seekingstrip minecrucible of world combo out and removed a lot of land via that and won from none having land but On another game I got the combo out and ruined everyone for about 20 damage. It was turn 10 so not the fastest combo in the world but it set up!
But the big thing I found that was amazing was the captain sisay toolbox was to setting up the combo but fiurther more enabling different threats to save my combo from removal. Elesh Norn, Grand Cenobite became target #1 and Zo-Zu the Punisher survive 4 more turns.
Horn of Greed is a card I am avoiding because I don't need them drawing more cards with how much land I am handing most decks. my 3 test games each deck had 20 land on the field minus the Kozilek deck which just hated me...
How do you survive your own spells?
I suggest adding Zuran Orb -> Sac all -> gain life -> 'Geddon -> Second Sunrise.
Okay I was stupid to not consider Zuran orb. After a game last week I gained close to 30 some life off this little guy. Thank you for reminding me that this was a card.
Otherwise testing has been going great I have a few changes:
Drops:
Terravore The beat stick wasn't relevant enough. It was really fun once I wiped lands for a turn but only during that did it shine and I have KotR for that same purpose but the Knight gives me a land tutor in addition.
But in other good news I only need 3 more cards and I'll have the whole list for actual playing. Now if I could only find a Legends Palladia-Mors for cheap...
Yes! Yes! Yes!
I've been playing with a "lands matter" deck with Gahiji at the Helm.
I find that adding a Mirror Entity can be an added win-con. Or a protective Boardwipe with Omnath onboard.
Also, you don't have that much tutors, deliberatly?
Also, Cards like Leonin Arbiter, Aven Mindcensor and stranglehold allow you as the only one to search for lands + shuts down alot of opposing tutors. With the wasteland/stripmine/ghost quarter lock, you can lock them out! Thoughts?
Part of my decks main thing is to mass ramp out so I can "force" them to take damage. So I'm going to cut the search cards but otherwise I like the Mirror Entity idea a lot. Tutors just are something I try not to use excessively but I probably should be using more often especially with how essential some cards are to the game plan.
I am also noticing that the grouphug ramping is pretty useless for decks that run few basic lands. I suggest From the Ashes since is breaks all nonbasic lands and haves opponents search for any basics in their deck. Ruination is another mass and destruction spell - even if it's only for nonbasics. When facing decks that have such few basics in it, your endgame can be pretty far away because they'd be ramping at a slower pace than those with many basics. What do you have in mind for these situations?
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I think this deck could operate like a Nekusar deck in doubling its big spells for quicker and explosive kills, this would be done by red copying effects, like Reiterate, Reverberate, Wild Ricochet and Increasing Vengeance. This could also copy your own spells. I need to find name, but there is an artifact that draws you card when a land is played I think, would also help if you play more lands than them.
Something to consider whenever you run fork effects: what if you copy Tooth and Nail?! Throw in a combo you can fetch to kill them with their own spell! Only takes 2 slots up.
Mirari's also good for copying spells, thus allowing you to copy cards like Collective Voyage and New Frontiers to really take that X value to another level. It also allows you to copy a mass land destruction spell andSecond Sunrise meaning that the entire desired effect happens twice.
Something to consider whenever you run fork effects: what if you copy Tooth and Nail?! Throw in a combo you can fetch to kill them with their own spell! Only takes 2 slots up.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
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1 Amulet of Vigor
1 Ankh of Mishra
1 Crucible of Worlds
1 Expedition Map
1 Sunforger
1 Zuran Orb
Creature (21)
1 Avenger of Zendikar
1 Azusa, Lost but Seeking
1 Baru, Fist of Krosa
1 Centaur Vinecrasher
1 Emeria Angel
1 Fierce Empath
1 Kamahl, Fist of Krosa
1 Knight of the Reliquary
1 Lotus Cobra
1 Mina and Denn, Wildborn
1 Omnath, Locus of Rage
1 Oracle of Mul Daya
1 Realm Razer
1 Shattered Angel
1 Sun Titan
1 Titania, Protector of Argoth
1 Tunnel Ignus
1 Tunneling Geopede
1 Twilight Shepherd
1 Veteran Explorer
1 Zo-Zu the Punisher
Enchantment (12)
1 Aura Shards
1 Burning Earth
1 Exploration
1 Land Tax
1 Mirari's Wake
1 Oath of Lieges
1 Primal Order
1 Retreat to Emeria
1 Retreat to Kazandu
1 Rites of Flourishing
1 Sylvan Library
1 Zendikar's Roil
1 Courser of Kruphix
Instant (7)
1 Boros Charm
1 Faith's Reward
1 Path to Exile
1 Price of Progress
1 Realms Uncharted
1 Second Sunrise
1 Swords to Plowshares
Planeswalker (1)
1 Garruk Wildspeaker
Sorcery (15)
1 Armageddon
1 Collective Voyage
1 Decree of Annihilation
1 From the Ashes
1 Global Ruin
1 Life from the Loam
1 Nature's Lore
1 New Frontiers
1 Planar Birth
1 Ruination
1 Sylvan Scrying
1 Tempt with Discovery
1 The Great Aurora
1 Three Visits
1 Warp World
Land (36)
1 Ancient Tomb
1 Boseiju, Who Shelters All
1 Canopy Vista
1 Cinder Glade
1 Clifftop Retreat
1 Command Tower
9 Forest
1 Ghost Quarter
1 Jungle Shrine
1 Kessig Wolf Run
4 Mountain
4 Plains
1 Riftstone Portal
1 Rootbound Crag
1 Sacred Foundry
1 Stomping Ground
1 Strip Mine
1 Sunpetal Grove
1 Temple Garden
1 Thespian's Stage
1 Windswept Heath
1 Wooded Foothills
1 Palladia-Mors
1 Ankh of Mishra
1 Crucible of Worlds
1 Dingus Egg
1 Sensei's Divining Top
1 Storm Cauldron
//Creature (17)
1 Avenger of Zendikar
1 Azusa, Lost but Seeking
1 Eternal Witness
1 Gaddock Teeg
1 Kamahl, Fist of Krosa
1 Keldon Firebombers
1 Knight of the Reliquary
1 Magus of the Moon
1 Realm Razer
1 Shattered Angel
1 Sun Titan
1 Tamanoa
1 Terravore
1 Timber Protector
1 Tunnel Ignus
1 Veteran Explorer
1 Zo-Zu the Punisher
//Enchantment (10)
1 Blood Moon
1 Impending Disaster
1 Mirari's Wake
1 Oath of Lieges
1 Primal Order
1 Prismatic Omen
1 Repercussion
1 Rites of Flourishing
1 Sylvan Library
1 Courser of Kruphix
//Instant (7)
1 Enlightened Tutor
1 Krosan Grip
1 Path to Exile
1 Price of Progress
1 Second Sunrise
1 Swords to Plowshares
1 Worldly Tutor
//Sorcery (21)
1 Acidic Soil
1 Armageddon
1 Blasphemous Act
1 Burning Inquiry
1 Chain Reaction
1 Clear the Land
1 Collective Voyage
1 Day of Judgment
1 Decree of Annihilation
1 From the Ashes
1 Global Ruin
1 Green Sun's Zenith
1 Life from the Loam
1 Nature's Lore
1 New Frontiers
1 Planar Birth
1 Restore
1 Ruination
1 Skyshroud Claim
1 Tempt with Discovery
1 Three Visits
1 Winds of Change
1 Boseiju, Who Shelters All
1 Clifftop Retreat
1 Command Tower
11 Forest
1 Ghost Quarter
1 Jungle Shrine
1 Kessig Wolf Run
8 Mountain
6 Plains
1 Rootbound Crag
1 Sacred Foundry
1 Stomping Ground
1 Strip Mine
1 Sunpetal Grove
1 Temple Garden
1 Valakut, the Molten Pinnacle
Commander
1 Palladia-Mors
So if you have seen my earlier Thread, I am wantign to make a bear hug deck. I help ramp everyone to excessive amounts with stuff like:
and the from there hurt them with stuff like:
Now this is a key peice to the true combo. The big combo involves Mass Land Destruction such as:
and then add in stuff like:
Second Sunrise or Planar Birth with Zo-Zu the Punisher out to kill them outright.
Currently I am looking for people's ideas for the deck and other card choices and such.
Thank in advance for any help!
Wishlist
Catastrophe
Linvala, Keeper of Silence
Null Rod
Cards to test
Copy spells such as:
Reverberate
Wild Ricochet
suppression field
hum of the radix
stony silence
zuran orb
[c]
Sidenote: I don't own this yet and am Just doing theoretical work with it now. I will be proxying it 6/9/14 and start testing then but until I get back any results it is a theoretical work.
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
I suggest adding Zuran Orb -> Sac all -> gain life -> 'Geddon -> Second Sunrise.
[Primer] Kozilek, Butcher with Juice.
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
-stony silence - I realized I don't play any mana rocks and that this could help me force others to rely on land ramp for acceleration.
but now to respond to ideas of others:
@MiffedMoogle - the copying spells could be really fun. When I start testing tonight I will have to try using them. and Glacial Chasm sound like a lot of fun. My one is in another deck but I'll move it over like a bunch of the cards in the deck to test.
@Juwdah - I should survive my own spells via Shattered Angel Tamanoa and Courser of Kruphix. I will try out Zuran Orb I mean I have one so that is an easy test once again.
and finally @Gelf - I normally am not going to drop the mass ramp if i have hurt out. the ramp is there to get land counts high while i start preping to destroy lands then force them to return.
There are some similarities with my Torsten Von Ursus deck (in sig.)
I run the mass ramp spells, and then lock people out with Nature's Revolt and Elesh Norn, Grand Cenobite or Linvala, Keeper of Silence that leave my lands in tact, but prevent opponents having lands, playing any new lands, or using lands to produce mana
I like the idea of land Locking but I want to kill them with the lands returning but Im going to try the deck with landlocking.
But further more on testing:
The combo works!!!! That was one of the biggest worries I was having. I did set up the Azusa, lost but seeking strip mine crucible of world combo out and removed a lot of land via that and won from none having land but On another game I got the combo out and ruined everyone for about 20 damage. It was turn 10 so not the fastest combo in the world but it set up!
But the big thing I found that was amazing was the captain sisay toolbox was to setting up the combo but fiurther more enabling different threats to save my combo from removal. Elesh Norn, Grand Cenobite became target #1 and Zo-Zu the Punisher survive 4 more turns.
Standard: Mardu Midrange, Jeskai Wins, Naya Walkers, Boss Sligh, Mono Black Aggro
Modern: RUG Scapeshift, Burn, UG Infect
Legacy: Death n Taxes, Burn, Tendrils
EDH: Teysa, Orzhov Scion, Krenko, Mob Boss, Narset, Enlightened Master
Okay I was stupid to not consider Zuran orb. After a game last week I gained close to 30 some life off this little guy. Thank you for reminding me that this was a card.
Otherwise testing has been going great I have a few changes:
Drops:
Terravore The beat stick wasn't relevant enough. It was really fun once I wiped lands for a turn but only during that did it shine and I have KotR for that same purpose but the Knight gives me a land tutor in addition.
Burning Inquiry and winds of change both were replaced with actual draw creatures:heartwood story teller and primordial sage.
Additions:
Ajani Vengeant - Its been a very nice kill target player with his ult. Otherwise provides a very nice tapdown effect.
heartwood story teller and primordial sage - Provide the much needed draw power that this deck was lacking.
But in other good news I only need 3 more cards and I'll have the whole list for actual playing. Now if I could only find a Legends Palladia-Mors for cheap...
Part of my decks main thing is to mass ramp out so I can "force" them to take damage. So I'm going to cut the search cards but otherwise I like the Mirror Entity idea a lot. Tutors just are something I try not to use excessively but I probably should be using more often especially with how essential some cards are to the game plan.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Something to consider whenever you run fork effects: what if you copy Tooth and Nail?! Throw in a combo you can fetch to kill them with their own spell! Only takes 2 slots up.
I second adding Tooth and Nail.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!