I want to build an equipment deck, so I landed on Geist of Saint Traft but I'm way over 99 cards in the deck. I kind of wanted to include some blink for utility, but I'm not certain if that would be too much. Maybe you guys could help me figure out what to cut?
Did you build this with 1 vs 1 commander in mind, or duel commander (french ban-list)? The mana rocks, heavy creature theme, and high converted mana-cost spell distribution seems to fit more into multi-player, than duels.
I can see that this is also a budget deck given the choice of lands in your mana base, and the Jace from RTR being there rather than JTMS. Tell us what format you are planning to play this deck on, so we can give you the right comments Dae657.
I want to build an equipment deck, so I landed on Geist of Saint Traft but I'm way over 99 cards in the deck. I kind of wanted to include some blink for utility, but I'm not certain if that would be too much. Maybe you guys could help me figure out what to cut?
Trinket Mage can help you.
Spellskite is a really really good card to use.
How's Aphetto Alchemist help?
Emancipation? How does that help?
Leonin Arbiter helps when you faced a fully tuned opponent's deck (aka Fetchlands and tutors).
Thistledown Liege? Eh
Flickerwisp works if you have tons of good etb cards.
Kemba? You could just use something else.
Kitsune Healer? Something else.
Lawmage is decent.
Brigid? Eh
Aeon C? If you have fast mana asap.
Wayfarer's better. UW in a competitive setting don't necessarily need high mana count. If you want Basalt Monolith then you could've used Grim Monolith.
Urza's land are too risky. You don't really need high mana count since 1v1 is mostly "cheap and powerful stuff are better." Plus you don't have anything to drop them from your deck.
Riptide Lab? You only have 5-6 Wizards in there.
Terrain Generator: You want to waste 3 lands for 1 basic land drop yet you have 35 in your deck? It could've work if you ave 38+ lands.
Thanks for the replies! You are right, this is a budget list other than some cards I may already have.
Upon second look of this post I made (late) last night, it seems I was trying to fit a RW peg into a UW hole, mostly so I can make use of Etherium Sculptor, Vedalken Engineer, Phyrexian Metamorph, Fabricate, and just the fact that blue is my least-played color. I will instead be making a WUB artifact multiplayer deck so I can play those cards, and keeping this as a more tempo-based 1v1 deck.
So, per Ikaoru's suggestion, I took out most of the equipment-based stuff, and added a few things here and there. What follows is my new change list, which I'll be adding to the OP.
Also, what do you guys think about Crawlspace and Disenchant? I feel like I need some kind of artifact/enchantment removal, and Crawlspace seems like it'd be good to keep me alive longer.
I want to build an equipment deck, so I landed on Geist of Saint Traft but I'm way over 99 cards in the deck. I kind of wanted to include some blink for utility, but I'm not certain if that would be too much. Maybe you guys could help me figure out what to cut?
Here's the core of the deck, organized by CMC:
3 Geist of Saint Traft
Planeswalkers: (1)
4 Jace, Architect of Thought
Creatures: (26)
1 Kor Duelist
2 Auriok Steelshaper
2 Etherium Sculptor
2 Puresteel Paladin
2 Snapcaster Mage
2 Spellskite
2 Stoneforge Mystic
2 Vedalken Engineer
3 Brass Squire
3 Mirran Crusader
3 Cephalid Constable
3 Fiend Hunter
3 Silverblade Paladin
4 Taj-Nar Swordsmith
4 Leonin Abunas
4 Restoration Angel
4 Galepowder Mage
4 Glen Elendra Archmage
4 Phyrexian Metamorph
4 Venser, Shaper Savant
4 Voidmage Husher
4 Ephara, God of the Polis
5 Mulldrifter
5 Stonehewer Giant
6 Sun Titan
7 Sphinx of Uthuun
Artifacts: (11)
1 Dispeller’s Capsule
1 Sol Ring
2 Sky Diamond
2 Fellwar Stone
2 Armillary Sphere
2 Talisman of Progress
3 Worn Powerstone
3 Chromatic Lantern
3 Darksteel Ingot
3 Sculpting Steel
4 Ur-Golem’s Eye
4 Thran Dynamo
2 Runechanter’s Pike
2 Neurok Stealthsuit
3 Sword of Light and Shadow
3 Sword of War and Peace
3 Quietus Spike
3 Darksteel Plate
3 Helm of Kaldra
4 Shield of Kaldra
4 Sword of Kaldra
4 Grafted Exoskeleton
Enchantments: (6)
1 Mystic Remora
3 Detention Sphere
3 Aura of Silence
3 Ghostly Prison
3 Rhystic Study
4 Control Magic
Instants/Sorceries: (25)
1 Swords to Plowshares
1 Steelshaper’s Gift
1 Brainstorm
1 Swan Song
1 Rapid Hybridization
2 Remand
2 Merchant Scroll
2 Into the Roil
2 Azorius Charm
2 Memory Lapse
2 Counterspell
2 Curse of the Swine
2 Cyclonic Rift
3 Psionic Blast
3 Hinder
3 Spell Crumple
3 Fabricate
3 Dissolve
3 Stoic Rebuttal
4 Rewind
4 Discombobulate
4 Supreme Verdict
5 Thoughtcast
6 Terminus
7 Temporal Mastery
7 Plains
6 Island
1 Seat of the Synod
1 Ancient Den
1 Darksteel Citadel
1 Halimar Depths
1 Soaring Seacliff
1 Mistveil Plains
1 New Benalia
1 Cephalid Coliseum
1 Boreal Shelf
1 Coastal Tower
1 Adarkar Wastes
1 Flood Plain
1 Hallowed Fountain
1 Celestial Colonnade
1 Command Tower
1 Evolving Wilds
1 Terramorphic Expanse
1 Prahv, Spires of Order
1 Kor Haven
1 Buried Ruin
1 Rogue’s Passage
1 Temple of the False God
Total: 114
Cards I'm also considering:
3 Augury Adept
3 Frontline Medic
3 Skyhunter Skirmisher
3 Kemba, Kha Regent
3 Thada Adel, Acquisitor
4 Ascended Lawmage
4 Kitsune Healer
4 Brigid, hero of Kinsbaile
4 Angel of Jubilation
4 Thistledown Liege
5 Glory
5 Body Double
5 Aeon Chronicler
2 Spellskite
2 Aphetto Alchemist
3 Trinket Mage
3 Emancipation Angel
3 Flickerwisp
3 Stonecloaker
4 Gulf Squid
Artifacts:
1 Wayfarer’s Bauble
3 Basalt Monolith
Equipment:
2 Swiftfoot Boots
2 Lightning Greaves
2 Sword of Body and Mind
3 Fireshrieker
3 Loxodon Warhammer
3 Whispersilk Cloak
3 Sword of Vengeance
4 Bident of Thassa
Instants/sorceries:
2 Squelch
4 Vanish into Memory
Land:
1 Riptide Laboratory
1 Terrain Generator
1 Urza’s Power Plant
1 Urza’s Mine
1 Urza’s Tower
I guess I need to figure out which direction I want to take this deck, but I'm not sure that'll help me cut out everything I need to.
BGW Doran, the Siege Tower BGW
URG Animar, Combo Player URG (needs updating)
WBR Kaalia of the Vast WBR
I can see that this is also a budget deck given the choice of lands in your mana base, and the Jace from RTR being there rather than JTMS. Tell us what format you are planning to play this deck on, so we can give you the right comments Dae657.
Correction: You have 115 cards PLUS Geist.
16 cards that can be remove... (From competitive POV)
One of the reason is that some cards are really too expensive (that's why I just dropped Kaldra set).
Trinket Mage can help you.
Spellskite is a really really good card to use.
How's Aphetto Alchemist help?
Emancipation? How does that help?
Leonin Arbiter helps when you faced a fully tuned opponent's deck (aka Fetchlands and tutors).
Thistledown Liege? Eh
Flickerwisp works if you have tons of good etb cards.
Kemba? You could just use something else.
Kitsune Healer? Something else.
Lawmage is decent.
Brigid? Eh
Aeon C? If you have fast mana asap.
Wayfarer's better. UW in a competitive setting don't necessarily need high mana count. If you want Basalt Monolith then you could've used Grim Monolith.
Boots and Greaves and are actually helping Geist.
Sword of V is iffy.
Yes that helps
Vanish is too mana extensive tbh.
Urza's land are too risky. You don't really need high mana count since 1v1 is mostly "cheap and powerful stuff are better." Plus you don't have anything to drop them from your deck.
Riptide Lab? You only have 5-6 Wizards in there.
Terrain Generator: You want to waste 3 lands for 1 basic land drop yet you have 35 in your deck? It could've work if you ave 38+ lands.
Some more cards to reconsider:
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Upon second look of this post I made (late) last night, it seems I was trying to fit a RW peg into a UW hole, mostly so I can make use of Etherium Sculptor, Vedalken Engineer, Phyrexian Metamorph, Fabricate, and just the fact that blue is my least-played color. I will instead be making a WUB artifact multiplayer deck so I can play those cards, and keeping this as a more tempo-based 1v1 deck.
So, per Ikaoru's suggestion, I took out most of the equipment-based stuff, and added a few things here and there. What follows is my new change list, which I'll be adding to the OP.
Added:
Also, what do you guys think about Crawlspace and Disenchant? I feel like I need some kind of artifact/enchantment removal, and Crawlspace seems like it'd be good to keep me alive longer.
BGW Doran, the Siege Tower BGW
URG Animar, Combo Player URG (needs updating)
WBR Kaalia of the Vast WBR