This is my Lazav, Dimir Mastermind EDH deck that I have put together. I'm always looking on advice on how to tweak the deck though, so please let me know what you think.
I did put a lot of thought into this, taking inspiration from a lot of places so I'll explain some of my choices and exclusions, as well as the direction of the deck.
Strategy
The general strategy of the deck is not to actually win via mill. Although it is a possibility, it is not our goal. Most single target mill spells have not been included because in multiplayer, which this is designed for, it can draw hate and not be as effective as multi-target effects.
The main way that this deck wins is through Lazav dealing out commander damage. Hexproof makes him very resilient, and with the help of mill we can find a beefy creature for him to turn into and deal even more damage. Suiting him up with equipment helps this even more.
The other way this deck can win, besides mill, is just general creature power. Many creatures and other spells take advantage of the graveyard, being ale to reanimate things and smack people with the. With mill thrown in the deck to help Lazav find a nice creature to turn into, reanimation can be helpful in getting even more.
Card Choices/Mentions
Voltron Gear Sword of Body and Mind and Sword of Light and Shadow are the two swords I have included in the deck. While Sword of Body and Mind is by far the best for this deck, it and other swords serve an almost equally important function; evasion.
Lazav may have great protection in the form of hexproof, but he is most vulnerable if you swing with him to attack (which if you plan on winning via general damage, you will be doing a lot) Both swords (and others not included, but that could be added) give protection to two colors, which is a great way of giving Lazav pseudo unblock-ability if your opponent only has those colors.
Finally, Darksteel Plate gives Lazav even more protection and worry free attacking, while Nighthowler when bestowed beefs up Lazav... a lot, especially after a few mill spells have kicked in.
Creatures Wrexial, the Risen Deep is a contender for alternative general. The deck would do very well with him swapped into the general position instead of Lazav, but the deck was mostly made with Lazav in mind.
Consuming Aberration and Wight of Precinct Six are both creatures that become more powerful the more cards in graveyards, which will get pretty out of control.
Phenax, God of Deception gives all creatures great milling potential. If you keep most of your creatures untapped to help defend, you can use his ability right before your turn to have almost no downside to milling with them.
Undead Alchemist is a great card even without a lot of other zombies that take advantage of his first milling ability. We're going to do a lot of milling and getting free zombies out of it is great. His effect may hurt cards that rely on creatures being in the graveyard, but it won't hurt Lazav (since based on triggers and stacks and things I won't get into here, just like Eldrazi he can still turn into the creature even if its exiled when it hits a graveyard)
Mill Sources
So we want to mill not only to win, but to create opportunities for Lazav. Most of the time you'll want to wait till Lazav is on the table before milling.
Mesmeric Orb and Mindcrank are some of the most useful and powerful mill cards in the deck. Because they both stay on the table and affect all opponents slowly it helps to not draw immediate panic from people. Couple that with Copy Artifact and Phyrexian Metamorph (who is useful in other ways as well) and you can really eat away at opponents' (and your) decks.
Mind Grind is another powerful mill card that is great because it hits all opponents, drawing less hate and getting more efficient the more people you are playing with. Memory Erosion is another slow milling effect that stays on the table and affects all opponents. There are many creatures as well, listed above, that contribute to the milling effects.
Graveyard Hate
Graveyard hate is an interesting thing to manage in this deck. On one hand we will be filling up graveyards either because we are trying to turn Lazav into a powerful creature or beefing up other creatures like Wight of Precinct Six and Consuming Aberration.
However it can be dangerous when playing against some decks to fill their graveyard. Tormod's Crypt and Nihil Spellbomb and Bojuka Bog are here to exile graveyards of opponents who like to take advantage of them. While this is counterproductive to some strategies in the deck, like the creatures that rely on them, it doesn't affect Lazav himself if he's already turned into something, or if we've already reanimated something.
Graveyard Shenanigans
So we are filling people's graveyards with things, we might as well use them. We've already gone over some cards that are buffed up by their presence, but there is more we can do. Animate Dead, Beacon of Unrest, Reanimate, Memory Plunder all like to grab things from the graveyard to be used. Crypt Incursion is another graveyard hate card, but its primary purpose is two-fold so I'm putting it here. It can get rid of creatures that may cause problems when they are in the graveyard, but it also can get us a lot of health back. The deck can be slow sometimes so having a life gain source can help out.
Transmute
There are several cards included that have the ability to transmute. Most of these cards are effective on their own, but the ones that are not can be used to tutor for the powerful milling cards that are two CMC like Mesmeric Orb and Mindcrank
Since you're already running Mindcrank, have you considered running Duskmantle Guildmage? It would add a combo to the deck. If you aren't familiar with the combo the first activated ability of the Guildmage will cause your opponent to lose life for each card milled; Mindcrank registers life loss, causing the opponent to lose life because of the Guildmage, which then starts Mindcrank up again. No matter how many Eldrazi are in your opponents' deck, they will either mill their deck or lose infinite life.
Other suggestions are Grisly Spectacle as removal that also mills. Another card that destroys and mills, but is a little more conditional as it requires Lazav to have Darksteel Plate, is Life's Finale. Jace's Archivist might also be a consideration as it helps you draw cards, pitches any creatures that they might be holding onto, and is a creature that can hold equipment and swing if it needs to. I also like Sword of Feast and Famine. Green and black are relevant colors in this format and the untap trigger is what is especially powerful as you basically get a second turn on your second main phase. I'm currently in the process of building a Lazav deck. It's not going to be the most lethal deck ever but it will be flavorful and effective. Who knows? It might be a really good deck after all is said and done.
Also something people overlook fated retribution... gives him indestructable.. so indestructible hexproof with swords pro colors and also Lim dui' s vault no one looks at that card... sorry don't know how 2 post the cards but look them up.. if lazav dies fated retribution him out for rediculiousness
I just put together my own variant of this, bringing in a number of low-to-the-ground Dimir creatures and a slightly larger Voltron package that these creatures benefit from. Balancing the number of pieces of equipment, number of creatures, and amount of mill is challenging in this deck, and I'm just starting, so any feedback would be great. One thing I'm looking at is using Siren of the Silent Song or Disciple of Deceit as early drops that aren't bad late since you'll like be able to make them unblockable, yielding significant dividends.
The maybeboard is my upgrade list, particularly in terms of lands and the voltron package. I'm only using one of the swords (Body and Mind) for now for budget reasons, but the upgrade path (replacing Trephanation Blade and Bonehoard) is pretty clear, especially since Light and Shadow and Feast and Famine protect against black board wipes.
I'm also debating how Grinning Idol versus one of the 4 or 5 mana copy creatures, and will just see how that plays out. My full decklist is below.
The Original Poster was last active Aug. 2014...
Try to see when the last post was before resurrecting a old decklist, again.
If intrested, try to create your own thread and start a new discussion.
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I did put a lot of thought into this, taking inspiration from a lot of places so I'll explain some of my choices and exclusions, as well as the direction of the deck.
Lazav, Dimir Mastermind
Creature (24)
1x Avatar of Woe
1x Baleful Strix
1x Cemetery Puca
1x Consuming Aberration
1x Cryptoplasm
1x Diluvian Primordial
1x Disciple of Bolas
1x Dreamborn Muse
1x Echo Mage
1x Fleshbag Marauder
1x Geth, Lord of the Vault
1x Jace's Archivist
1x Jace's Phantasm
1x Mortivore
1x Necrotic Ooze
1x Nighthowler
1x Phenax, God of Deception
1x Phyrexian Metamorph
1x Reassembling Skeleton
1x Sepulchral Primordial
1x Snapcaster Mage
1x Undead Alchemist
1x Wight of Precinct Six
1x Wrexial, the Risen Deep
Enchantment (6)
1x Animate Dead
1x Copy Artifact
1x Memory Erosion
1x Necromancy
1x Phyrexian Arena
1x Rhystic Study
1x Liliana Vess
Land (37)
1x Academy Ruins
1x Bojuka Bog
1x Cabal Coffers
1x Command Tower
1x Creeping Tar Pit
1x Crypt of Agadeem
1x Darkslick Shores
1x Dimir Aqueduct
1x Drowned Catacomb
9x Island
1x Maze of Ith
1x Nephalia Drownyard
1x Reliquary Tower
1x Rogue's Passage
1x Sunken Ruins
9x Swamp
1x Temple of Deceit
1x Tolaria West
1x Underground River
1x Urborg, Tomb of Yawgmoth
1x Watery Grave
Sorcery (9)
1x Beacon of Unrest
1x Bribery
1x Curse of the Swine
1x Damnation
1x Demonic Tutor
1x Mind Grind
1x Reanimate
1x Toxic Deluge
1x Windfall
1x Chromatic Lantern
1x Darksteel Plate
1x Gilded Lotus
1x Memory Jar
1x Mesmeric Orb
1x Mindcrank
1x Nihil Spellbomb
1x Sol Ring
1x Sword of Body and Mind
1x Sword of Light and Shadow
1x Tormod's Crypt
1x Whispersilk Cloak
Instant (10)
1x Counterspell
1x Crypt Incursion
1x Cyclonic Rift
1x Hinder
1x Memory Plunder
1x Muddle the Mixture
1x Perplex
1x Shred Memory
1x Spell Crumple
1x Vampiric Tutor
Strategy
The general strategy of the deck is not to actually win via mill. Although it is a possibility, it is not our goal. Most single target mill spells have not been included because in multiplayer, which this is designed for, it can draw hate and not be as effective as multi-target effects.
The main way that this deck wins is through Lazav dealing out commander damage. Hexproof makes him very resilient, and with the help of mill we can find a beefy creature for him to turn into and deal even more damage. Suiting him up with equipment helps this even more.
The other way this deck can win, besides mill, is just general creature power. Many creatures and other spells take advantage of the graveyard, being ale to reanimate things and smack people with the. With mill thrown in the deck to help Lazav find a nice creature to turn into, reanimation can be helpful in getting even more.
Card Choices/Mentions
Voltron Gear
Sword of Body and Mind and Sword of Light and Shadow are the two swords I have included in the deck. While Sword of Body and Mind is by far the best for this deck, it and other swords serve an almost equally important function; evasion.
Lazav may have great protection in the form of hexproof, but he is most vulnerable if you swing with him to attack (which if you plan on winning via general damage, you will be doing a lot) Both swords (and others not included, but that could be added) give protection to two colors, which is a great way of giving Lazav pseudo unblock-ability if your opponent only has those colors.
Whispersilk Cloak and Rogue's Passage also help with the whole evasion thing and make Lazav a much scarier attacker.
Finally, Darksteel Plate gives Lazav even more protection and worry free attacking, while Nighthowler when bestowed beefs up Lazav... a lot, especially after a few mill spells have kicked in.
Creatures
Wrexial, the Risen Deep is a contender for alternative general. The deck would do very well with him swapped into the general position instead of Lazav, but the deck was mostly made with Lazav in mind.
Consuming Aberration and Wight of Precinct Six are both creatures that become more powerful the more cards in graveyards, which will get pretty out of control.
Phenax, God of Deception gives all creatures great milling potential. If you keep most of your creatures untapped to help defend, you can use his ability right before your turn to have almost no downside to milling with them.
Undead Alchemist is a great card even without a lot of other zombies that take advantage of his first milling ability. We're going to do a lot of milling and getting free zombies out of it is great. His effect may hurt cards that rely on creatures being in the graveyard, but it won't hurt Lazav (since based on triggers and stacks and things I won't get into here, just like Eldrazi he can still turn into the creature even if its exiled when it hits a graveyard)
Mill Sources
So we want to mill not only to win, but to create opportunities for Lazav. Most of the time you'll want to wait till Lazav is on the table before milling.
Mesmeric Orb and Mindcrank are some of the most useful and powerful mill cards in the deck. Because they both stay on the table and affect all opponents slowly it helps to not draw immediate panic from people. Couple that with Copy Artifact and Phyrexian Metamorph (who is useful in other ways as well) and you can really eat away at opponents' (and your) decks.
Mind Grind is another powerful mill card that is great because it hits all opponents, drawing less hate and getting more efficient the more people you are playing with. Memory Erosion is another slow milling effect that stays on the table and affects all opponents. There are many creatures as well, listed above, that contribute to the milling effects.
Graveyard Hate
Graveyard hate is an interesting thing to manage in this deck. On one hand we will be filling up graveyards either because we are trying to turn Lazav into a powerful creature or beefing up other creatures like Wight of Precinct Six and Consuming Aberration.
However it can be dangerous when playing against some decks to fill their graveyard. Tormod's Crypt and Nihil Spellbomb and Bojuka Bog are here to exile graveyards of opponents who like to take advantage of them. While this is counterproductive to some strategies in the deck, like the creatures that rely on them, it doesn't affect Lazav himself if he's already turned into something, or if we've already reanimated something.
Graveyard Shenanigans
So we are filling people's graveyards with things, we might as well use them. We've already gone over some cards that are buffed up by their presence, but there is more we can do. Animate Dead, Beacon of Unrest, Reanimate, Memory Plunder all like to grab things from the graveyard to be used. Crypt Incursion is another graveyard hate card, but its primary purpose is two-fold so I'm putting it here. It can get rid of creatures that may cause problems when they are in the graveyard, but it also can get us a lot of health back. The deck can be slow sometimes so having a life gain source can help out.
Transmute
There are several cards included that have the ability to transmute. Most of these cards are effective on their own, but the ones that are not can be used to tutor for the powerful milling cards that are two CMC like Mesmeric Orb and Mindcrank
Other suggestions are Grisly Spectacle as removal that also mills. Another card that destroys and mills, but is a little more conditional as it requires Lazav to have Darksteel Plate, is Life's Finale. Jace's Archivist might also be a consideration as it helps you draw cards, pitches any creatures that they might be holding onto, and is a creature that can hold equipment and swing if it needs to. I also like Sword of Feast and Famine. Green and black are relevant colors in this format and the untap trigger is what is especially powerful as you basically get a second turn on your second main phase. I'm currently in the process of building a Lazav deck. It's not going to be the most lethal deck ever but it will be flavorful and effective. Who knows? It might be a really good deck after all is said and done.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
The maybeboard is my upgrade list, particularly in terms of lands and the voltron package. I'm only using one of the swords (Body and Mind) for now for budget reasons, but the upgrade path (replacing Trephanation Blade and Bonehoard) is pretty clear, especially since Light and Shadow and Feast and Famine protect against black board wipes.
I'm also debating how Grinning Idol versus one of the 4 or 5 mana copy creatures, and will just see how that plays out. My full decklist is below.
1 Lazav, Dimir Mastermind
Lands
1 Bojuka Bog
1 Choked Estuary
1 City of Brass
1 Command Tower
1 Darkslick Shores
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Dimir Guildgate
1 Dismal Backwater
1 Drowned Catacomb
1 Exotic Orchard
8 Island
1 Jwar Isle Refuge
1 Nephalia Drownyard
1 Reliquary Tower
1 Rogue's Passage
1 Shizo, Death's Storehouse
1 Submerged Boneyard
1 Sunken Hollow
7 Swamp
1 Temple of Deceit
1 Tolaria West
1 Underground River
Artifacts
1 Altar of the Brood
1 Bonehoard
1 Darksteel Plate
1 Dimir Signet
1 Ghoulcaller's Bell
1 Lightning Greaves
1 Mask of Riddles
1 Mesmeric Orb
1 Mindcrank
1 Nim Deathmantle
1 Sol Ring
1 Sword of Body and Mind
1 Talisman of Dominance
1 Trepanation Blade
1 Whispersilk Cloak
1 Bloodchief Ascension
1 Memory Erosion
1 Mystic Remora
1 Necromancy
1 Phyrexian Arena
1 Rhystic Study
1 Waste Not
Instants
1 Countersquall
1 Crypt Incursion
1 Cyclonic Rift
1 Desertion
1 Grisly Spectacle
1 Hero's Downfall
1 Lim-Dûl's Vault
1 Memory Plunder
1 Muddle the Mixture
1 Perplex
1 Psychic Strike
1 Shred Memory
Sorceries
1 Black Sun's Zenith
1 Diabolic Tutor
1 Mind Grind
1 Ruinous Path
1 Whispering Madness
Creatures
1 Avatar of Woe
1 Baleful Strix
1 Body Double
1 Cemetery Puca
1 Clever Impersonator
1 Consuming Aberration
1 Cryptoplasm
1 Dimir Doppelganger
1 Dimir Infiltrator
1 Disciple of Deceit
1 Dreamborn Muse
1 Duskmantle Guildmage
1 Evil Twin
1 Manic Scribe
1 Nighthowler
1 Notion Thief
1 Phenax, God of Deception
1 Phyrexian Metamorph
1 Shadowmage Infiltrator
1 Siren of the Silent Song
1 Stunt Double
1 Thassa, God of the Sea
1 Wight of Precinct Six
1 Wrexial, the Risen Deep
1 Academy Ruins
1 Bribery
1 Creeping Tar Pit
1 Polluted Delta
1 Reanimate
1 Sword of Feast and Famine
1 Sword of Light and Shadow
1 Urborg, Tomb of Yawgmoth
1 Vampiric Tutor
1 Watery Grave
Try to see when the last post was before resurrecting a old decklist, again.
If intrested, try to create your own thread and start a new discussion.