I think running tons of mountains is an awesome idea, but I think you should still cut some for cards that do stuff. With that many lands, it would be fairly common to draw 7 lands. While it's still useable, it is going to be really slow. Even swapping a mountain for expedition map seems like it'd be good, since you could grab valakut.
Have you play tested this deck? How have the games been for you so far? What's the general strategy when you play it?
Saus: I have tested some, and it does...Okay. Keep in mind, other Generals I play are Chainer, Omnath, Ephara, Arcum.
I think it needs a little more business.
Kriggy: Okay, lets say it gets removed T2. I play it again T4. It's cheap enough the tax isn't as big of an issue as my other decks. That being said, I am thinking the following are pretty needed:
My main worry is that the deck will be slow with mostly mountains and your commander, and the amount of other threats you have are so low in count that your opponent won't have trouble finding removal for them. I think the deck needs another strategy that the deck uses and then use your commander as a back-up finisher or board sweeper. I think mana denial might be an okay way to go along with some strong solo-finishers like malignus or something like that.
My Ashling deck is tuned for multiplayer, but works well in 1v1 too. You could benefit from one-sided damage doublers like Stuffy Doll and Curse of Bloodletting. Also I would use less mountains and more land-fetching artifacts and ramp. Ashling is a beast when you're hitting all your land drops, but I found it better to grab more when I need them than to keep drawing them. A few sources of card draw would help put more answers in your hand. I actually like Crystal Ball to filter out mountains I don't need.
I think you should play a little less mountains and more threats if Ashling gets tucked for example. I know that you want to hit all your landdrops, but 50-60 mountains usually do the job already, and that is if you don´t have a kind of card advantage on your side.
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1 Extraplanar Lens
1 Gauntlet of Power
1 Caged Sun
1 Mana Geyser
1 Ruination
1 Shattering Spree
1 Gratuitous Violence
1 Furnace of Rath
1 Dictate of the Twin Gods
1 Repercussion
1 Grafted Exoskeleton
1 Pyrohemia
1 Blood Moon
1 Mangus of the Moon
1 Gamble
1 Insurrection
1 Braid of Fire
1 Basilisk Collar
1 Scythe of the Wrenched
1 Strata Scythe
1 Magebane Armor
1 That Which was Taken
1 Countryside Crusher
1 Terrain Generator
74 Mountain
Suggestions?
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
Have you play tested this deck? How have the games been for you so far? What's the general strategy when you play it?
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
I think it needs a little more business.
Kriggy: Okay, lets say it gets removed T2. I play it again T4. It's cheap enough the tax isn't as big of an issue as my other decks. That being said, I am thinking the following are pretty needed:
Swiftfoot Boots
Lightning Greaves
Swiftfeather Boots
Whispersilk Cloak
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG