I still have to add fetch lands, but atm I feel pretty good about this deck as a whole. If you think there is anything though that could be improved please feel free to let me know. I am still working on it, and play testing it. If something is 100% better than something I have in there that does the same thing let me know.
I also want to thank all of you helping me with my reanimator deck. I've never done it, always looked fun, and it is. I'm glad I made it, and even more glad I came on here to get great responses.
Couple of quick thoughts to get some discussion going. Survival of the Fittest. It needs to be in this deck. Also tech artifacts like Birthing Pod and Solemn Simulacrum should be included (they're just staples int This kind of deck). Another staple green card is Genesis Wave - with the right amount of mana and luck, and puppy is a game winner. And let's not forget about Tooth and Nail.
Some subpar cards I see right away in you list are flickerwisp, and maybe deadbridge chant. I haven't tested a bunch with the later so you'll have to keep us posted on your success with that card. If you're going to run cards like aegis of the gods then you should probably include similar effects like true believer and leyline of sanctity. That also depends on how heavy into reanimator you're gonna go. If you're gonna break the "rock" style and try for reanimation combo, include dredge cards like "golgari thug" and "life from the loam" You'll also want to load up on the give yourself hexproof/shroud cards so you don't get blown out by a single bojuka bog lol.
Lastly lands. Orignal duals should be the goal, but idk your budget (but you put a competitive tag in the topic so I'm assuming you want optimal advice). You'll also want a Temple Garden just off the top of my head. Also Volrath's Stronghold is tech in a deck like this
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Thanks much guys for the extremely good input and suggestions, especially on why it that Aegis wasn't that good. I've changed out my deck with a few easy suggestions, and soon to add more. I will end up replacing Increasing Ambition with Vampiric Tutor eventually. That's just a must...
I'm gonna end up throwing karmic guide in there as well and having the better full combo of saffi and revel. That being said, I'm down for more suggestions, like I said, I'm new to reanimator, but it's just so fun.. and can pull some crazy crap off turn 1-2 easy.
Life's Finale is a pretty solid board wipe for a deck with a reanimator strategy that extends beyond their own graveyard.
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BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
If you're adding Karmic/Lark, and if you can get your hands on Survival of the Fittest, there's a neat combo with them involving Mirror Entity and absurd ETB effects like Acidic Slime. Basically, once it's set up you can destroy all noncreature permanents owned by opponents (including lands!) for zero mana at instant speed. And it's easily tutored up by Survival.
I also notice you're not running Seedborn Muse. I have one of those in every single green deck I own.
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
You've already said you plan to do it but Lark/Guide is a must. As is Survival. I haven't really looked at how your creatures curve out but Birthing Pod might be solid.
Astral Cornucopia is a terrible card. Any other 3 drop rock is almost always strictly better. As are signets. And Fellwar Stone. And Thran Dynamo. And Gilded Lotus. And Mana Vault. And the Monoliths. Hell, even Sisay's Ring and the Ur-Golem's Eye are better and they suck. Putting anything more then one it is almost always a bad play. If you have 6 or more free mana to put into Cornucopia you have some serious problems.
I've stopped playing Tempt with Disco. My meta is to smart to take people up on it anymore. Or if they do everyone grabs Strip Mine. If your meta is still dumb enough to take you up play the card. Otherwise Skyshroud Claim and Ranger's Path are the gold standard in that kind of ramp. Both can fetch duals and Claim puts them into play untapped. I use Path to fetch my shocks and Claim for my ABR duals.
If you're adding Karmic/Lark, and if you can get your hands on Survival of the Fittest, there's a neat combo with them involving Mirror Entity and absurd ETB effects like Acidic Slime. Basically, once it's set up you can destroy all noncreature permanents owned by opponents (including lands!) for zero mana at instant speed. And it's easily tutored up by Survival.
I also notice you're not running Seedborn Muse. I have one of those in every single green deck I own.
I thought about adding that, but atm I'll stick to shaman, I'm having issues cutting cards as is. Down the road, I'll look at it again, and see what's under performing, and see how that will play out. That being said it will be in the back of my mind so thank you.
You've already said you plan to do it but Lark/Guide is a must. As is Survival. I haven't really looked at how your creatures curve out but Birthing Pod might be solid.
Astral Cornucopia is a terrible card. Any other 3 drop rock is almost always strictly better. As are signets. And Fellwar Stone. And Thran Dynamo. And Gilded Lotus. And Mana Vault. And the Monoliths. Hell, even Sisay's Ring and the Ur-Golem's Eye are better and they suck. Putting anything more then one it is almost always a bad play. If you have 6 or more free mana to put into Cornucopia you have some serious problems.
I've stopped playing Tempt with Disco. My meta is to smart to take people up on it anymore. Or if they do everyone grabs Strip Mine. If your meta is still dumb enough to take you up play the card. Otherwise Skyshroud Claim and Ranger's Path are the gold standard in that kind of ramp. Both can fetch duals and Claim puts them into play untapped. I use Path to fetch my shocks and Claim for my ABR duals.
kk so I agree with what you are saying a lot, and my buddy who's been watching me build it, has been saying a lot of the same thing. That being said, yeah I pretty much made this deck with what I had, at that time. I've literally never played much with green, so I didn't own much in the ways of green. Hell even white.... Black was the only thing really I had a lot of.. I play a lot of black.
Before you posted this, I went out yesterday and bought/traded a lot of cards to get a lot of this stuff. Qasali, seedborn, ect ect. My buddy who does play green (cause I wasn't thinking about Birthing Pod as a curve efficiency to ramp into stuff) told me I needed to change my curve as well. The current deck list is what it is atm. Things are still susceptible to change as I play test. That being said, I changed even more stuff around after realizing some of the things you said in here too.
I took out Erebos... looked at it... was like da fuq is his purpose other than card draw... I already have tutors, skull clamp, and such. I don't need to keep paying life to draw 1 card, and yeah he's indestructible, but there's better cards for ramp if that's what he is, and just better over all creatures that don't need to be activated. I also was ok in 4 drop curve, so I needed more 3 and 2 and I didn't even have any 1 drops. That had to change to run birthing pod more effectively.. and I love this card so much. This just works so well with reanimator... it's almost like it should be black instead of green. Even theme wise.. sacrifices for greater power and the like.
If you're adding Karmic/Lark, and if you can get your hands on Survival of the Fittest, there's a neat combo with them involving Mirror Entity and absurd ETB effects like Acidic Slime. Basically, once it's set up you can destroy all noncreature permanents owned by opponents (including lands!) for zero mana at instant speed. And it's easily tutored up by Survival.
I also notice you're not running Seedborn Muse. I have one of those in every single green deck I own.
I thought about adding that, but atm I'll stick to shaman, I'm having issues cutting cards as is. Down the road, I'll look at it again, and see what's under performing, and see how that will play out. That being said it will be in the back of my mind so thank you.
I know you are taking time to rely to my other point but I just wanted to point out some cards I think you can cut and why I don't like them.
Bane of Progress: I don't like his symmetry. He destroys your stuff as well and you run some important artifacts and enchantments. If you really need more answers for those card types I like Return to Dust. Otherwise I'd slot in another card previously mentioned by others.
Hell's Caretaker: his CMC is to high for yet another recursion effect. You run enough already. There can be such a thing as to much redundancy.
Grave Betrayal: similar comments as on Caretaker and Mender.
Heartless Summoning: is that 2 less to CMC actually worth that slot? I'm not sure. The idea for reanimator a lot of the time is that you are cheating them in for less from your yard and this doesn't help with that.
Primeval Bounty: I always start by putting this in green decks. Then it quickly gets cut. It's over costed and under performs. Genesis Wave and Boundless Realms give better value (though different effects) for similar mana requirements. But I probably wouldn't play any of the three here.
Astral Cornucopia: I've already mentioned that I think this is a horrible card. It is extremely inefficient and there are a multitude of better rocks.
Vraska the Unseen: I'm not a huge fan of PWs in general but I've never liked her. If you really need that removal then I guess keep her.
Search for Tomorrow: there are better ramp spells. I pointed out two in my previous post.
Tempt with Discovery: this is more a meta thing here. It is useless in my meta. If your meta still takes you up on it and they don't grab Strips then you 100% should play this card.
Finally, they aren't budget friendly but Urborg, Tomb of Yawgmoth and Cabal Coffers should probably be in the mana base of every deck with black. You have plenty of marginal lands you could put these in for. If you play Urborg then consider Crypt Ghast (or any swamp doubling creature), with Lantern, Ghast and Urborg out all your lands tap for 1 black and 1 of any color.
Bane of Progress: I don't like his symmetry. He destroys your stuff as well and you run some important artifacts and enchantments. If you really need more answers for those card types I like Return to Dust. Otherwise I'd slot in another card previously mentioned by others.
He's in the deck atm play testing, and with Avacyn, and Dauntless, I have ways of dodging it. I still want to fit Avenger of Zendikar in here though, and he might be the one I cut to do it. It's kind of similar to the old Disc+Lattice+Forge combo I guess is what I'm trying to do.
Hell's Caretaker: his CMC is to high for yet another recursion effect. You run enough already. There can be such a thing as to much redundancy.
I already cut him, and yes, he would be better if I could untap him and keep bring back stuff. Other than that, he's just another skull clamp target lol.
I like him atm, he's been doing work with tokens and me just crashing them into front lines of people and getting through. I don't have an issue getting lands into play especially with Solemn, and other cards.
Heartless Summoning: is that 2 less to CMC actually worth that slot? I'm not sure. The idea for reanimator a lot of the time is that you are cheating them in for less from your yard and this doesn't help with that.
Another play test thing, if it doesn't work that well, I'm just gonna switch it out more ramp.
Primeval Bounty: I always start by putting this in green decks. Then it quickly gets cut. It's over costed and under performs. Genesis Wave and Boundless Realms give better value (though different effects) for similar mana requirements. But I probably wouldn't play any of the three here.
This one is great atm, but if I think that it's not pulling weight down the road, yes genesis wave will go in, but that will again require me to thin out more cards, and more perms in the deck.
Tempt with Discovery: this is more a meta thing here. It is useless in my meta. If your meta still takes you up on it and they don't grab Strips then you 100% should play this card.
That's gone, there's never really anyone dumb enough to do it, and if there is.. I always feel scared that they are in better position lol and were looking for a certain land more than I needed the multiples of. I don't have an actual play group. There's a pretty decent edh group of players in milwaukee, and I play in a few different shops that hold in-store credit events.
Finally, they aren't budget friendly but Urborg, Tomb of Yawgmoth and Cabal Coffers should probably be in the mana base of every deck with black. You have plenty of marginal lands you could put these in for. If you play Urborg then consider Crypt Ghast (or any swamp doubling creature), with Lantern, Ghast and Urborg out all your lands tap for 1 black and 1 of any color.
Eventually I get a yawgmoths in here, and gaia's cradle, but those are down the line.
I really like the new list. Viscera Seer is going to be a hidden gem I think. Birds of Paradise are a great addition. Avacyn is always nice.
I think you are in perfect position to just test and tweak here and there. If something doesn't perform they way you hope there are still a lot if suggestions in the thread that can fill the spot.
If you go with Avenger I might also consider Tooth and Nail and Craterhoof Behemoth. Fetching those two with an entwined TNA almost always puts lethal on the table.
While it has been awhile since I last played or tinkered with my Teneb deck (I should remedy this), Debtors' Knell has been fun, as has It That Betrays in a deck full of sacrifice effects.
That said, if you find yourself regularly going after the same creatures, you might want to rework it a bit to keep variety for you and your meta.
Cheers!
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If in the area, check out Gamers N Geeks and Mini War Games in Mobile, Alabama and Underhill's Games in Cuyahoga Falls, Ohio.
Finally, they aren't budget friendly but Urborg, Tomb of Yawgmoth and Cabal Coffers should probably be in the mana base of every deck with black. You have plenty of marginal lands you could put these in for. If you play Urborg then consider Crypt Ghast (or any swamp doubling creature), with Lantern, Ghast and Urborg out all your lands tap for 1 black and 1 of any color.
After the banning of Primeval Titan The cabal combo has been less than stellar in any deck outside of mono back, and maybe some 2 color decks. Unless you luck out and rip one, you almost always have to use 2 tutors to get this combo online and those tutors can almost always be used for something better. Then there's the classic problem of drawing into the coffers with no urborg in sight... fun times.
My advice would be to not give the coffers combo any thought, keep things simple work on getting all the shock lands the pain lands and the revised duals.
Hey I really wanna make a deck like this too and i like your list. Do you think you could try ashnods altar, blasting station, nim deathmantle, and a corpse dance package? Not all of them but just mainly corpse dance i really like the card and would like to see how it fits in the deck.
Rampaging Baloths is too slow in this deck. You have little to no way of making extra land drops a turn so he's so/so at best. Replace him with Avenger of Zendikar and watch your opponents squirm. he has much more synergy with the deck, especially since you can sac him and bring him back to get even more tokens. He's also nuts with Skullclamp.
Heartless Summoning is so/so in this deck since you don't cast a lot of the time. I'd look into Corpse Dance that was mentioned above. With a sac outlet you don't exile the creature and you can do it was instant speed - which seems like it can get nutty. Case in point: Corpse Dance on an Ashen Rider at EOT with a Viscera Seer in play. It comes in on their EOT and exiles something, then you sac it to scry to set up your draw for the next turn and also exiling another permanent. Note that Greater Good is amazing with this too, but you have so sac Ashen Rider to as the cost, so the 3 cards you will discard will go on top of it. So either ditch all non creature cards, or put other value creature like Duplicant or something. But yea, 5 mana to exile 2 permanents and scry 1/draw 5 seems good. You can even do it during your turn to get an attack in since the dance gives the creature haste.
Hey I really wanna make a deck like this too and i like your list. Do you think you could try ashnods altar, blasting station, nim deathmantle, and a corpse dance package? Not all of them but just mainly corpse dance i really like the card and would like to see how it fits in the deck.
I'll probably end up not using Ashnod's Altar, this deck doesn't really have issues with mana, unless you play in a meta with blow up the world... in which case... I have other methods of getting back mana, or I can just slide in a Crucible some where. That being said, it is a nice sac outlet, and you can always use mana... I just don't see it as amazing in this deck atm. That can change though, and I'll keep it in my mind for future reference.
Corse Dance though I should def put in there instead of Heartless Summoning, it has more synergy as Skulduggery said below with a Sac outlet it's kinda nuts. I'll let you know how that runs
Rampaging Baloths is too slow in this deck. You have little to no way of making extra land drops a turn so he's so/so at best. Replace him with Avenger of Zendikar and watch your opponents squirm. he has much more synergy with the deck, especially since you can sac him and bring him back to get even more tokens. He's also nuts with Skullclamp.
Heartless Summoning is so/so in this deck since you don't cast a lot of the time. I'd look into Corpse Dance that was mentioned above. With a sac outlet you don't exile the creature and you can do it was instant speed - which seems like it can get nutty. Case in point: Corpse Dance on an Ashen Rider at EOT with a Viscera Seer in play. It comes in on their EOT and exiles something, then you sac it to scry to set up your draw for the next turn and also exiling another permanent. Note that Greater Good is amazing with this too, but you have so sac Ashen Rider to as the cost, so the 3 cards you will discard will go on top of it. So either ditch all non creature cards, or put other value creature like Duplicant or something. But yea, 5 mana to exile 2 permanents and scry 1/draw 5 seems good. You can even do it during your turn to get an attack in since the dance gives the creature haste.
Yeah I need to cut Rampaging Baloths, I originally had him in there with green enchantment that let's you put another land into play on your upkeep if the top card of your library is a land card. Then I could get 2 lands off. Avenger is strictly better in this deck, and I'll end up putting him in there eventually. I also need to get Elshnorn in here too. I already have duplicant in here as well.
K I changed some stuff around, would love some more comments, and suggestions on what you guys think. Sorry for the double post/bump, but it's been 5 days.. so hopefully not spamming
Don't know if you want to be running Bane of Progress with the artifact and enchantment suite you're running. He's hit a lot of high value cards for you like Sylvan Library. I'd instead look at running Survival of the Fittest, and Karador, Ghost Chieftain. Survival puts dudes in your bin, and gets your more dudes (AMAZING) and Karador let's you replay your utility guys like Qasali Pridemage and Duplicant, making up for your lack of bane. Karador is a fine card to run in reanimator EDH, even if you don't use him as your general because: 1. he'll be cheap to play win you get him, and 2. he recycles utility dorks like a champ - aka pridemage and Sakura-Tribe Elder
Yeah bane is gone... RIP in pieces lol. I could add karador.. but than Teneb gonna be mad at me.. but .. I guess... I also need to get survival of the fittest eventually too. I need to get a volrath's as well, ****... I NEED EVERYTHING...
That being said I need more ideas, and such. I think I'm missing something with this deck.. idk ...
PLS HELP MEEEEEEH I have a list of 3 drops that I am having a much hard time choosing to put in my deck, even if you suggest a 3 drop of your own idc. I just need help ; ;
Shaman lets you stop opponents reanimator or move cards back in your deck if needed.
Azusa just makes me happy with cards like crucible of worlds/strip mine
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
1 Birds of Paradise
1 Viscera Seer
2 Fauna Shaman
2 Qasali Pridemage
2 Saffi Eriksdotter
2 Sakura-Tribe Elder
2 Stoneforge Mystic
3 Eternal Witness
3 Wood Elves
4 Academy Rector
4 Solemn Simulacrum
4 Spike Weaver
5 Acidic Slime
5 Karmic Guide
5 Reveillark
6 Duplicant
6 Kokusho, the Evening Star
6 Sun Titan
7 Avenger of Zendikar
7 Elesh Norn, Grand Cenobite
7 Rune-Scarred Demon
7 Sepulchral Primordial
7 Sheoldred, Whispering One
8 Ashen Rider
8 Avacyn, Angel of Hope
8 Terastodon
9 Iona, Shield of Emeria
Enchantments x7
2 Animate Dead
3 Aura Shards
4 Greater Good
5 Mirari's Wake
5 Nature's Revolt
3 Necromancy
2 Sylvan Library
2 Altar of Dementia
4 Birthing Pod
3 Chromatic Lantern
2 Lightning Greaves
3 Phyrexian Altar
1 Skullclamp
1 Sol Ring
2 Swiftfoot Boots
3 Sword of Feast and Famine
3 Sword of Light and Shadow
Sorcery x14
6 Austere Command
3 Buried Alive
8 Decree of Pain
2 Demonic Tutor
2 Diabolic Intent
2 Farseek
1 Green Sun's Zenith
4 Jarad's Orders
3 Kodama's Reach
1 Reanimate
7 Tooth and Nail
3 Toxic Deluge
3 Victimize
4 Wrath of God
Instants x5
1 Enlightened Tutor
1 Entomb
1 Path to Exile
1 Swords to Plowshares
1 Worldly Tutor
Lands x36
1x Bojuka Bog
1x City of Brass
1x Command Tower
1x Dryad Arbor
4x Forest
1x Gaea's Cradle
1x Godless Shrine
1x Isolated Chapel
1x Mana Confluence
1x Mosswort Bridge
1x Murmuring Bosk
1x Opal Palace
1x Overgrown Tomb
4x Plains
1x Reliquary Tower
1x Shizo, Death's Storehouse
1x Sunpetal Grove
4x Swamp
1x Temple Guardian
1x Temple of Malady
1x Temple of Plenty
1x Temple of Silence
1x Vault of the Archangel
1x Vivid Grove
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Woodland Cemetery
I still have to add fetch lands, but atm I feel pretty good about this deck as a whole. If you think there is anything though that could be improved please feel free to let me know. I am still working on it, and play testing it. If something is 100% better than something I have in there that does the same thing let me know.
I also want to thank all of you helping me with my reanimator deck. I've never done it, always looked fun, and it is. I'm glad I made it, and even more glad I came on here to get great responses.
Also yes still working on the duolands.....
BUWMerieke Ri BeritWUB
Some subpar cards I see right away in you list are flickerwisp, and maybe deadbridge chant. I haven't tested a bunch with the later so you'll have to keep us posted on your success with that card. If you're going to run cards like aegis of the gods then you should probably include similar effects like true believer and leyline of sanctity. That also depends on how heavy into reanimator you're gonna go. If you're gonna break the "rock" style and try for reanimation combo, include dredge cards like "golgari thug" and "life from the loam" You'll also want to load up on the give yourself hexproof/shroud cards so you don't get blown out by a single bojuka bog lol.
Lastly lands. Orignal duals should be the goal, but idk your budget (but you put a competitive tag in the topic so I'm assuming you want optimal advice). You'll also want a Temple Garden just off the top of my head. Also Volrath's Stronghold is tech in a deck like this
Good mana dorks
Birds of paradidse
Bloom tender
Somberwald sage
Reanimation cards
Life/death
Animate dead
Necromancy
Good creatures
Elesh Norn, grand cenobite
Terastodon
Iona, sheild of emeria
vorinclex, voice of hunger
Other goodies
Survival of the fittest
Entomb
Vampiric tutor
Demonic tutor
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I'm gonna end up throwing karmic guide in there as well and having the better full combo of saffi and revel. That being said, I'm down for more suggestions, like I said, I'm new to reanimator, but it's just so fun.. and can pull some crazy crap off turn 1-2 easy.
BUWMerieke Ri BeritWUB
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
BUWMerieke Ri BeritWUB
I also notice you're not running Seedborn Muse. I have one of those in every single green deck I own.
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
I'm also a fan of Entomb.
Dredge cards are really good in reanimator. Life from the Loam and Golgari Grave-Troll are popular choices. A lot of good Karador decks run a Loam, Knight of the Reliquary, Crucible of Worlds a and fetch lands/Strip Mine package which can be extremely effective.
Qasali Pridemage is also a great card in reanimator.
Astral Cornucopia is a terrible card. Any other 3 drop rock is almost always strictly better. As are signets. And Fellwar Stone. And Thran Dynamo. And Gilded Lotus. And Mana Vault. And the Monoliths. Hell, even Sisay's Ring and the Ur-Golem's Eye are better and they suck. Putting anything more then one it is almost always a bad play. If you have 6 or more free mana to put into Cornucopia you have some serious problems.
I've stopped playing Tempt with Disco. My meta is to smart to take people up on it anymore. Or if they do everyone grabs Strip Mine. If your meta is still dumb enough to take you up play the card. Otherwise Skyshroud Claim and Ranger's Path are the gold standard in that kind of ramp. Both can fetch duals and Claim puts them into play untapped. I use Path to fetch my shocks and Claim for my ABR duals.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
I thought about adding that, but atm I'll stick to shaman, I'm having issues cutting cards as is. Down the road, I'll look at it again, and see what's under performing, and see how that will play out. That being said it will be in the back of my mind so thank you.
BUWMerieke Ri BeritWUB
kk so I agree with what you are saying a lot, and my buddy who's been watching me build it, has been saying a lot of the same thing. That being said, yeah I pretty much made this deck with what I had, at that time. I've literally never played much with green, so I didn't own much in the ways of green. Hell even white.... Black was the only thing really I had a lot of.. I play a lot of black.
Before you posted this, I went out yesterday and bought/traded a lot of cards to get a lot of this stuff. Qasali, seedborn, ect ect. My buddy who does play green (cause I wasn't thinking about Birthing Pod as a curve efficiency to ramp into stuff) told me I needed to change my curve as well. The current deck list is what it is atm. Things are still susceptible to change as I play test. That being said, I changed even more stuff around after realizing some of the things you said in here too.
I took out Erebos... looked at it... was like da fuq is his purpose other than card draw... I already have tutors, skull clamp, and such. I don't need to keep paying life to draw 1 card, and yeah he's indestructible, but there's better cards for ramp if that's what he is, and just better over all creatures that don't need to be activated. I also was ok in 4 drop curve, so I needed more 3 and 2 and I didn't even have any 1 drops. That had to change to run birthing pod more effectively.. and I love this card so much. This just works so well with reanimator... it's almost like it should be black instead of green. Even theme wise.. sacrifices for greater power and the like.
BUWMerieke Ri BeritWUB
I know you are taking time to rely to my other point but I just wanted to point out some cards I think you can cut and why I don't like them.
Bane of Progress: I don't like his symmetry. He destroys your stuff as well and you run some important artifacts and enchantments. If you really need more answers for those card types I like Return to Dust. Otherwise I'd slot in another card previously mentioned by others.
Hell's Caretaker: his CMC is to high for yet another recursion effect. You run enough already. There can be such a thing as to much redundancy.
Pharika's Mender: again, to high a CMC and to much redundancy.
Rampaging Baloths: high CMC and doesn't really fit the deck.
Grave Betrayal: similar comments as on Caretaker and Mender.
Heartless Summoning: is that 2 less to CMC actually worth that slot? I'm not sure. The idea for reanimator a lot of the time is that you are cheating them in for less from your yard and this doesn't help with that.
Primeval Bounty: I always start by putting this in green decks. Then it quickly gets cut. It's over costed and under performs. Genesis Wave and Boundless Realms give better value (though different effects) for similar mana requirements. But I probably wouldn't play any of the three here.
Astral Cornucopia: I've already mentioned that I think this is a horrible card. It is extremely inefficient and there are a multitude of better rocks.
Vraska the Unseen: I'm not a huge fan of PWs in general but I've never liked her. If you really need that removal then I guess keep her.
Search for Tomorrow: there are better ramp spells. I pointed out two in my previous post.
Tempt with Discovery: this is more a meta thing here. It is useless in my meta. If your meta still takes you up on it and they don't grab Strips then you 100% should play this card.
Finally, they aren't budget friendly but Urborg, Tomb of Yawgmoth and Cabal Coffers should probably be in the mana base of every deck with black. You have plenty of marginal lands you could put these in for. If you play Urborg then consider Crypt Ghast (or any swamp doubling creature), with Lantern, Ghast and Urborg out all your lands tap for 1 black and 1 of any color.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
That got changed quickly, and it's in the deck. The store owner actually suggested that to me too.
He's in the deck atm play testing, and with Avacyn, and Dauntless, I have ways of dodging it. I still want to fit Avenger of Zendikar in here though, and he might be the one I cut to do it. It's kind of similar to the old Disc+Lattice+Forge combo I guess is what I'm trying to do.
I already cut him, and yes, he would be better if I could untap him and keep bring back stuff. Other than that, he's just another skull clamp target lol.
Her I'll end up keeping as it grabs me ***** I will need it goes into the graveyard. She's also a good Bpod target
I like him atm, he's been doing work with tokens and me just crashing them into front lines of people and getting through. I don't have an issue getting lands into play especially with Solemn, and other cards.
That is gone as well, for exactly as you said.. to high for 1 card into play.
Another play test thing, if it doesn't work that well, I'm just gonna switch it out more ramp.
This one is great atm, but if I think that it's not pulling weight down the road, yes genesis wave will go in, but that will again require me to thin out more cards, and more perms in the deck.
It is great in the right deck, my old oloro stax deck loved it with destroying of lands. This deck I ended up replacing it with gilded lotus.
Her it's more of a win condition, the added removal is just nice.
That was originally in there when I had more basic lands when I first made it, that's gone atm
That's gone, there's never really anyone dumb enough to do it, and if there is.. I always feel scared that they are in better position lol and were looking for a certain land more than I needed the multiples of. I don't have an actual play group. There's a pretty decent edh group of players in milwaukee, and I play in a few different shops that hold in-store credit events.
Eventually I get a yawgmoths in here, and gaia's cradle, but those are down the line.
BUWMerieke Ri BeritWUB
I think you are in perfect position to just test and tweak here and there. If something doesn't perform they way you hope there are still a lot if suggestions in the thread that can fill the spot.
If you go with Avenger I might also consider Tooth and Nail and Craterhoof Behemoth. Fetching those two with an entwined TNA almost always puts lethal on the table.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
That said, if you find yourself regularly going after the same creatures, you might want to rework it a bit to keep variety for you and your meta.
Cheers!
Krichaiushii on PucaTrade.
After the banning of Primeval Titan The cabal combo has been less than stellar in any deck outside of mono back, and maybe some 2 color decks. Unless you luck out and rip one, you almost always have to use 2 tutors to get this combo online and those tutors can almost always be used for something better. Then there's the classic problem of drawing into the coffers with no urborg in sight... fun times.
My advice would be to not give the coffers combo any thought, keep things simple work on getting all the shock lands the pain lands and the revised duals.
Heartless Summoning is so/so in this deck since you don't cast a lot of the time. I'd look into Corpse Dance that was mentioned above. With a sac outlet you don't exile the creature and you can do it was instant speed - which seems like it can get nutty. Case in point: Corpse Dance on an Ashen Rider at EOT with a Viscera Seer in play. It comes in on their EOT and exiles something, then you sac it to scry to set up your draw for the next turn and also exiling another permanent. Note that Greater Good is amazing with this too, but you have so sac Ashen Rider to as the cost, so the 3 cards you will discard will go on top of it. So either ditch all non creature cards, or put other value creature like Duplicant or something. But yea, 5 mana to exile 2 permanents and scry 1/draw 5 seems good. You can even do it during your turn to get an attack in since the dance gives the creature haste.
I'll probably end up not using Ashnod's Altar, this deck doesn't really have issues with mana, unless you play in a meta with blow up the world... in which case... I have other methods of getting back mana, or I can just slide in a Crucible some where. That being said, it is a nice sac outlet, and you can always use mana... I just don't see it as amazing in this deck atm. That can change though, and I'll keep it in my mind for future reference.
Corse Dance though I should def put in there instead of Heartless Summoning, it has more synergy as Skulduggery said below with a Sac outlet it's kinda nuts. I'll let you know how that runs
BUWMerieke Ri BeritWUB
Yeah I need to cut Rampaging Baloths, I originally had him in there with green enchantment that let's you put another land into play on your upkeep if the top card of your library is a land card. Then I could get 2 lands off. Avenger is strictly better in this deck, and I'll end up putting him in there eventually. I also need to get Elshnorn in here too. I already have duplicant in here as well.
BUWMerieke Ri BeritWUB
BUWMerieke Ri BeritWUB
That being said I need more ideas, and such. I think I'm missing something with this deck.. idk ...
BUWMerieke Ri BeritWUB
BUWMerieke Ri BeritWUB
Shaman lets you stop opponents reanimator or move cards back in your deck if needed.
Azusa just makes me happy with cards like crucible of worlds/strip mine
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I rather like Doomed Necromancer, too.
Cheers!
Krichaiushii on PucaTrade.