Here is my take on a Group Hug/Stax hybrid deck with Kruphix, God of Horizons at the helm. The inspiration for this deck came from the flavor text on Dictate of Kruphix; while it's true that knowledge is power, that power comes with its own set of challenges and difficulties. This deck attempts to capture the dizzying highs of a group hug deck (with extra card draw and mana for all) while finishing the game in a pit of despair through a heavy stax package (tapping/destroying land and limiting combat). The deck aims to win by accumulating lots of mana for a large Blue Sun's Zenith but of the 10 or so games I've played online, most people have just conceded after the stax pieces came down.
To put it bluntly, this deck is not fun to play against at all. It is a gruesome love-child of two of the least entertaining archetypes in the format. The reason I made the deck is because of the aforementioned Dictate and because I am planning on running some kind of version of Kruphix, once I figure out how best to utilize him.
I'd love to hear your thoughts on the deck and your ideas on how to best utilize Kruphix as a general! Other "themes" I've tested with Kruphix include the following:
1. Lands matter. Basically pilot it as an Azusa/Omnath deck with 40+ lands and splashing blue. A good list I've come across that touches on this theme can be found here
2. Draw-Go control. This kind of deck would be much more interactive than the current Stax/Hug set up. Win conditions would be similar to what they are now.
Your deck is an interesting combination of hug and stax, but I really don't think those two work very well together... I'd probably just pick stax and stick with it - you can end up with quite a brutal one. With Prophet of Kruphix and Seedborn Muse leaving you unaffected and what not.
Also:
- Mindshrieker (milling one card doesn't matter in EDH and besides that, he's just a fat beater...)
- Archmage Ascension (takes forever to get fully loaded)
Add instead:
- Manarocks, manaramp
- Edric is good, as it makes people attack others instead of you
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Here is my take on a Group Hug/Stax hybrid deck with Kruphix, God of Horizons at the helm. The inspiration for this deck came from the flavor text on Dictate of Kruphix; while it's true that knowledge is power, that power comes with its own set of challenges and difficulties. This deck attempts to capture the dizzying highs of a group hug deck (with extra card draw and mana for all) while finishing the game in a pit of despair through a heavy stax package (tapping/destroying land and limiting combat). The deck aims to win by accumulating lots of mana for a large Blue Sun's Zenith but of the 10 or so games I've played online, most people have just conceded after the stax pieces came down.
To put it bluntly, this deck is not fun to play against at all. It is a gruesome love-child of two of the least entertaining archetypes in the format. The reason I made the deck is because of the aforementioned Dictate and because I am planning on running some kind of version of Kruphix, once I figure out how best to utilize him.
1 Alchemist's Refuge
1 Breeding Pool
1 Buried Ruin
1 Command Tower
1 Dust Bowl
1 Flooded Grove
11 Forest
1 Glacial Chasm
1 Hinterland Harbor
11 Island
1 Oboro, Palace in the Clouds
1 Petrified Field
1 Reliquary Tower
1 Strip Mine
1 Tectonic Edge
1 Temple of Mystery
1 Temple of the False God
1 Terrain Generator
Creatures
1 Azusa, Lost but Seeking
1 Consecrated Sphinx
1 Eternal Witness
1 Jin-Gitaxias, Core Augur
1 Kami of the Crescent Moon
1 Mindshrieker
1 Oracle of Mul Daya
1 Prophet of Kruphix
1 Seedborn Muse
1 Thassa, God of the Sea
1 Vorinclex, Voice of Hunger
1 Clock of Omens
1 Crucible of Worlds
1 Everflowing Chalice
1 Howling Mine
1 Oblivion Stone
1 Static Orb
1 Storage Matrix
1 Temple Bell
1 Vedalken Orrery
1 Winter Orb
Enchantments
1 Archmage Ascension
1 Awakening
1 Burgeoning
1 Dictate of Kruphix
1 Forced Fruition
1 Heartbeat of Spring
1 Leyline of Anticipation
1 Mana Breach
1 Overburden
1 Propaganda
1 Rhystic Study
1 Rites of Flourishing
1 Telepathy
1 Upwelling
Planeswakers
1 Jace Beleren
1 Tezzeret the Seeker
1 Beast Within
1 Blue Sun's Zenith
1 Capsize
1 Constant Mists
1 Crop Rotation
1 Cyclonic Rift
1 Forbid
1 Mystical Tutor
1 Noxious Revival
1 Power Sink
1 Rapid Hybridization
1 Spell Burst
1 Unravel the Aether
1 Worldly Tutor
Sorcery
1 Curse of the Swine
1 Explore
1 Green Sun's Zenith
1 Life from the Loam
1 Primal Command
1 Reverent Silence
1 Spitting Image
1 Urban Evolution
1 Walk the Aeons
1 Windfall
I'd love to hear your thoughts on the deck and your ideas on how to best utilize Kruphix as a general! Other "themes" I've tested with Kruphix include the following:
1. Lands matter. Basically pilot it as an Azusa/Omnath deck with 40+ lands and splashing blue. A good list I've come across that touches on this theme can be found here
2. Draw-Go control. This kind of deck would be much more interactive than the current Stax/Hug set up. Win conditions would be similar to what they are now.
Thanks for reading!
Mindshrieker doesn't look like it does much, I'm sure you can find something to replace it fairly easily.
Archmage Ascension is cool, but it takes a LONG time to turn on.
You could probably do with a few more ramp spells - Cultivate, Skyshroud Claim, Farseek, etc.
Other suggestions: Sylvan Library, Torpor Orb, Kiora, the Crashing Wave.
Your deck is an interesting combination of hug and stax, but I really don't think those two work very well together... I'd probably just pick stax and stick with it - you can end up with quite a brutal one. With Prophet of Kruphix and Seedborn Muse leaving you unaffected and what not.
Remove:
- Static Orb
- Winter Orb
- Storage Matrix
- Mana Breach
- Overburden
Also:
- Mindshrieker (milling one card doesn't matter in EDH and besides that, he's just a fat beater...)
- Archmage Ascension (takes forever to get fully loaded)
Add instead:
- Manarocks, manaramp
- Edric is good, as it makes people attack others instead of you