Originally I built a Prossh Tribal Dragon deck right when he was first spoiled. It was pretty straight forward. A lot of ramp. Reanimation to help cheat out expensive dragons. A lot of removal. It was fun but got a little tiresome to play after awhile.
After removing all the reanimation for another deck I decided to re-tune the deck in a different direction. My meta features a lot of blue so I decided to try to combat that as much as possible while still building a very aggro heavy deck. I kept in almost all the removal and added stuff like Reverberate and Fork, Wild Ricochet, Boil and Boiling Seas, Tsunami, Red Elemental Blast and Pyroblast. I removed most of the dragons but kept in some of the ones that provide nice utility. In fact most all the creatures are "value" creatures of some kind. The main win con is voltron Prossh. So I added some swords, Swiftfoot Boots and Lightning Greaves. It has some combo elements to it but its mostly just an aggro deck.
I haven't tested it that much but I've liked what I've seen so far. This is what I have right now:
Game plan is pretty straight forward. Ramp, cast creatures, screw the blue mage. Once you have a decent board of creatures cast Bust or cycle Decree (never cast Decree except in a total oh crap scenario). Or blow the lands after you get Xenagos and a nice number of creatures on board.
You can either voltron with Prossh, take infinite attack phases with the Sword of Feast and Famine and the Hellkite Charger or Tooth and Nail into an Avenger and Craterhoof and just overrun in an alpha strike.
Knowing me, I'll probably break down at dome point and put Food Chain in but right now I'm trying to avoid doing that. I'm mostly trying to make this one of my more casual decks (other then the f the blue guys package).
After removing all the reanimation for another deck I decided to re-tune the deck in a different direction. My meta features a lot of blue so I decided to try to combat that as much as possible while still building a very aggro heavy deck. I kept in almost all the removal and added stuff like Reverberate and Fork, Wild Ricochet, Boil and Boiling Seas, Tsunami, Red Elemental Blast and Pyroblast. I removed most of the dragons but kept in some of the ones that provide nice utility. In fact most all the creatures are "value" creatures of some kind. The main win con is voltron Prossh. So I added some swords, Swiftfoot Boots and Lightning Greaves. It has some combo elements to it but its mostly just an aggro deck.
I haven't tested it that much but I've liked what I've seen so far. This is what I have right now:
6 Prossh, Skyraider of Kher
Creatures (19):
1 Dragonmaster Outcast
2 Wall of Blossoms
2 Scavenging Ooze
3 Eternal Witness
4 Oracle of Mul Daya
4 Solemn Simulacrum
5 Seeborn Muse
5 Acidic Slime
6 Ryusei, the Falling Star
6 Hellkite Charger
6 Steel Hellkite
6 Kokusho, the Evening Star
7 Hornet Queen
7 Rune-Scarred Demon
7 Avenger of Zendikar
7 Balefire Dragon
8 Utvara Hellkite
8 Craterhoof Behemoth
8 Vorinclex, Voice of Hunger
Planeswalkers (2):
4 Xenagos, the Reveler
7 Karn Liberated
Enchantments (3):
2 Sylvan Library
3 Pernicious Deed
5 Doubling Season
Instants (16):
1 Pyroblast
1 Red Elemental Blast
1 Worldly Tutor
1 Vampiric Tutor
2 Destructive Revelry
2 Terminate
2 Go for the Throat
2 Fork
2 Reverberate
3 Krosan Grip
3 Beast Within
3 Putrefy
3 Chaos Warp
3 Hero's Downfall
4 Wild Ricochet
4 Boil
2 Hull Breach
2 Demonic Tutor
2 Farseek
2 Sign in Blood
3 Maelstrom Pulse
3 Cultivate
3x Genesis Wave
4 Ranger's Path
4 Skyshroud Claim
4 Diabolic Tutor
4 Boiling Seas
4 Tsunami
6 Bust
7 Tooth and Nail
10 Decree of Annihilation
Artifacts (10):
1 Skullclamp
1 Sol Ring
2 Lightning Greaves
2 Swiftfoot Boots
2 Fellwar Stone
3 Sword of Feast and Famine
3 Sword of Fire and Ice
4 Thran Dynamo
4 Vedalken Orrery
5 Gilded Lotus
Lands (34):
7 Mountain
6 Forest
3 Swamp
1 Boseiju, Who Shelters All
1 Rootbound Crag
1 Dragonskull Summit
1 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Taiga
1 Badlands
1 Bayou
1 Tainted Peak
1 Vivid Crag
1 Rogue's Passage
1 Command Tower
1 Opal Palace
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Savage Lands
1 Cavern of Souls
Game plan is pretty straight forward. Ramp, cast creatures, screw the blue mage. Once you have a decent board of creatures cast Bust or cycle Decree (never cast Decree except in a total oh crap scenario). Or blow the lands after you get Xenagos and a nice number of creatures on board.
You can either voltron with Prossh, take infinite attack phases with the Sword of Feast and Famine and the Hellkite Charger or Tooth and Nail into an Avenger and Craterhoof and just overrun in an alpha strike.
Knowing me, I'll probably break down at dome point and put Food Chain in but right now I'm trying to avoid doing that. I'm mostly trying to make this one of my more casual decks (other then the f the blue guys package).
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB