Hi to all, I'm trying to play a non-combo esper artifact list based on ETB effects and untappers, sadly I have not the resources for expensive cards so for now I'm playing to make it the more budget I can and Upgrading when I can.
So, stop this useless introduction and the List:
Actual decklist updated at 04/20/2014
The plan is to use the "Bouncers" to allow me to get various ETB effect and use the "Untappers" to repeat this procs. Nothing more to say I hope you can give me some recomendations about what to add and what to remove.
I'm not playing cards like this:
Disciple of the VaultExtractor DemonBitter Ordeal: Because I don't want to play combo. Thopter Foundry+Sword of the Meek: I like this, and without Time sieve or Infinite mana Generators it's not completely op, but I think it don'r synergize with the rest. Pili-pala: I said, no combos so, no infinite mana with Architect Exsanguinate effects and Goblin Cannon: No infinite mana so not really useful Time Sieve: a sometimes fun card but I remove it after combing infinite turns with sharuum, myr battlesphere and Conjurer's closet Krark-Clan Ironworks: Well this is not op now I have removed Thopter/Meek but I think this may be not worthy, most of the times it's just a exile saver.
Sharuum is the most hated edh general, try something else in esper colors. Maybe Sen Triplets?
Private Mod Note
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Rollback Post to RevisionRollBack
Standard
>implying Modern
>implying Legacy UWMiracles/Countertop EDH UUUMemnarch, Steal your grillUUU RWUZedruu, Queen of ChaosRWU GWUBRReaper KingGWUBR My Trades
So, stop this useless introduction and the List:
Actual decklist updated at 04/20/2014
1 Sharuum, the Hegemon
Creatures: 25
1 Darksteel Colossus
1 Inkwell Leviathan
1 Sphinx of the Steel Wind
1 Filigree Angel
1 Magister Sphinx
1 Enigma Sphinx
1 Myr Battlesphere
1 Sharding Sphinx
1 Ethersworn Adjudicator
1 Sphinx Summoner
1 Kuldotha Forgemaster
1 Scarecrone
1 Master Transmuter
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Sanctum Gargoyle
1 Treasure Mage
1 Trinket Mage
1 Shimmer Myr
1 Palladium Myr
1 Silver Myr
1 Gold Myr
1 Leaden Myr
1 Copper Gnomes
1 Etherium Sculptor
Artifacts: 22
1 Darksteel Forge
1 Spine of Ish Sah
1 Staff of Nin
1 Conjurer's Closet
1 Mirrorworks
1 Scourglass
1 Undwinding Clock
1 Clock of Omens
1 Unbender Tine
1 Lux Cannon
1 Sculpting Steel
1 Skeleton Shard
1 Darksteel Ingot
1 Lightning Greaves
1 Voltaic Key
1 Dispeller's Capsule
1 Executioner's Capsule
1 Æther Spellbomb
1 Nihil Spellbomb
1 Elixir of Immortality
1 Sol Ring
1 Tezzeret the Seeker
1 Liliana Vess
Enchantments: 1
1 Artificer's Intuition
Instants: 8
1 Cyclonic Rift
1 Return to Dust
1 Thirst for Knowledge
1 Stoic Rebuttal
1 Cancel
1 Mortify
1 Swords to Plowshares
1 Mystical Tutor
Sorceries: 4
1 Roar of Reclamation
1 Day of Judgement
1 Diabolic Tutor
1 Fabricate
Lands: 37
1 Vault of the Archangel
1 Thespian's Stage
1 Buried Ruin
1 Reliquary Tower
1 Temple of the False God
1 Rupture Spire
1 Transguild Promenade
1 Dromar's Cavern
1 Glacial Fortress
1 Seachrome Coast
1 Azorius Chancery
1 Sejiri Refuge
1 Azorius Guildgate
1 Dimir Aqueduct
1 Jwar Isle Refuge
1 Dimir Guildgate
1 Orzhov Guildgate
1 Halimar Depths
1 Lonely Sandbar
1 Seat of the Synod
4 Island
1 Secluded Steppe
1 Ancient Den
4 Plains
1 Bojuka Bog
1 Barren Moor
1 Vault of Whispers
2 Swamp
1 Terramorphic Expanse
1 Evolving Wilds
List by utility:
1 Sharuum, the Hegemon
Bouncers:
1 Master Transmuter
1 Conjurer's Closet
Untappers:
1 Undwinding Clock
1 Clock of Omens
1 Unbender Tine
1 Voltaic Key
Big Creatures/Beaters:
1 Darksteel Colossus
1 Inkwell Leviathan
1 Sphinx of the Steel Wind
1 Sharding Sphinx
1 Magister Sphinx
1 Myr Battlesphere
Utility Creatures:
1 Filigree Angel
1 Phyrexian Metamorph
1 Ethersworn Adjudicator
1 Sanctum Gargoyle
1 Shimmer Myr
1 Copper Gnomes
1 Etherium Sculptor
Tutors:
1 Enigma Sphinx
1 Sphinx Summoner
1 Kuldotha Forgemaster
1 Treasure Mage
1 Trinket Mage
1 Tezzeret the Seeker
1 Liliana Vess
1 Artificer's Intuition
1 Mystical Tutor
1 Diabolic Tutor
1 Fabricate
1 Staff of Nin
1 Thirst for Knowledge
Mana Rampers:
1 Solemn Simulacrum
1 Palladium Myr
1 Silver Myr
1 Gold Myr
1 Leaden Myr
1 Darksteel Ingot
1 Sol Ring
Artifacts: 22
1 Darksteel Forge
1 Mirrorworks
1 Sculpting Steel
1 Lightning Greaves
Removals:
1 Spine of Ish Sah
1 Lux Cannon
1 Dispeller's Capsule
1 Executioner's Capsule
1 Æther Spellbomb
1 Nihil Spellbomb
1 Return to Dust
1 Mortify
1 Swords to Plowshares
Mass Removals:
1 Scourglass
1 Cyclonic Rift
1 Day of Judgement
Counters:
1 Stoic Rebuttal
1 Cancel
"Reanimation":
1 Scarecrone
1 Skeleton Shard
1 Elixir of Immortality
1 Roar of Reclamation
1 Vault of the Archangel
1 Thespian's Stage
1 Buried Ruin
1 Reliquary Tower
1 Temple of the False God
1 Rupture Spire
1 Transguild Promenade
1 Dromar's Cavern
1 Glacial Fortress
1 Seachrome Coast
1 Azorius Chancery
1 Sejiri Refuge
1 Azorius Guildgate
1 Dimir Aqueduct
1 Jwar Isle Refuge
1 Dimir Guildgate
1 Orzhov Guildgate
1 Halimar Depths
1 Lonely Sandbar
1 Seat of the Synod
4 Island
1 Secluded Steppe
1 Ancient Den
4 Plains
1 Bojuka Bog
1 Barren Moor
1 Vault of Whispers
2 Swamp
1 Terramorphic Expanse
1 Evolving Wilds
That'is what I have for now... I aim for cards like this:
The plan is to use the "Bouncers" to allow me to get various ETB effect and use the "Untappers" to repeat this procs. Nothing more to say I hope you can give me some recomendations about what to add and what to remove.
I'm not playing cards like this:
Thopter Foundry+Sword of the Meek: I like this, and without Time sieve or Infinite mana Generators it's not completely op, but I think it don'r synergize with the rest.
Pili-pala: I said, no combos so, no infinite mana with Architect
Exsanguinate effects and Goblin Cannon: No infinite mana so not really useful
Time Sieve: a sometimes fun card but I remove it after combing infinite turns with sharuum, myr battlesphere and Conjurer's closet
Krark-Clan Ironworks: Well this is not op now I have removed Thopter/Meek but I think this may be not worthy, most of the times it's just a exile saver.
RGShamanism - Tribal Aggro
EDH
RGWort, the Raidmother - Ramp Combo
WRJor Kadeen, the Prevailer - Metalcraft Aggro
WUBSharuum the Hegemon - Graveyard Combo
UBRNekusar, the Mindrazer - Wheel Combo
WRGUril, the Miststalker - Enchantres Voltron
Check them, comment, help!
>implying
Modern
>implying
Legacy
UWMiracles/Countertop
EDH
UUUMemnarch, Steal your grillUUU
RWUZedruu, Queen of ChaosRWU
GWUBRReaper KingGWUBR
My Trades
Well... that was not the help I was looking for. Thanks, but I want to play Sharuum anyway and without combos.
RGShamanism - Tribal Aggro
EDH
RGWort, the Raidmother - Ramp Combo
WRJor Kadeen, the Prevailer - Metalcraft Aggro
WUBSharuum the Hegemon - Graveyard Combo
UBRNekusar, the Mindrazer - Wheel Combo
WRGUril, the Miststalker - Enchantres Voltron
Check them, comment, help!