Hi everyone. I've been playing Magic since Innistrad, and I consider myself a skilled player and competent deckbuilder. This is my rendition of a Sliver Queen token deck, with all the best token engines and utilizing those tokens as resources for mass card advantage. This deck is seriously nuts if you let it get out of hand, which it does very quickly. I love this deck and I've had it the longest out of all my currently played decks. This deck is one of the best in the format, but I'm always looking to improve it so comments and suggestions are encouraged!
Time Warp seems better than Temporal Mastery, because you don't need to exile it.
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My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
Seedborn muse / prophet if Kruphix are good. I run a stasis orb sliver queen build and prophet / muse let me puke quite a few tokens in a single round my win con IS sliver queen. I also found Garruk wildspeaker out of my orb package to be quite good at taking the tokens to lethal with his overrun. Also I loved the synergy between Azusa / exploration and all the wheels like windfall wheel spiral twister.
Do you find yourself tutoring the same targets most games, or being more responsive in tutoring?
I'll usually tutor for skullclamp, skullclamp, skullclamp, skullclamp, skullclamp, skullclamp, or Mana Echoes. Otherwise I'll tutor for a wrath or Jace or something if there's a specific threat like Jin-Gitaxias that needs to go.
Time Warp seems better than Temporal Mastery, because you don't need to exile it.
Edric seems pretty cool, I might give it a try. Like I said above, I don't often win with token damage, but I use tokens as a resource, and Edric could be a good way of doing that. Earthcraft is good, I had it in the deck before and it's currently not because of lack of basics. I'll move stuff around for that. Battle Hymn, meh.
Seedborn muse / prophet if Kruphix are good. I run a stasis orb sliver queen build and prophet / muse let me puke quite a few tokens in a single round my win con IS sliver queen. I also found Garruk wildspeaker out of my orb package to be quite good at taking the tokens to lethal with his overrun. Also I loved the synergy between Azusa / exploration and all the wheels like windfall wheel spiral twister.
Sliver Queen is a good win con, and so is Sliver Queen + Mana Echoes. Never looked at the orb package, could be interesting. Also the wheels are probably a good option for me too, I run a lot of low cost mana ramp and I think that would help get them out and maintain card advantage.
Art by Ron Spencer
Hi everyone. I've been playing Magic since Innistrad, and I consider myself a skilled player and competent deckbuilder. This is my rendition of a Sliver Queen token deck, with all the best token engines and utilizing those tokens as resources for mass card advantage. This deck is seriously nuts if you let it get out of hand, which it does very quickly. I love this deck and I've had it the longest out of all my currently played decks. This deck is one of the best in the format, but I'm always looking to improve it so comments and suggestions are encouraged!
5 Sliver Queen
Combo (2)
4 Mana Echoes
4 Purphoros, God of the Forge
Token Engines (12)
2 Bitterblossom
2 Luminarch Ascension
2 Young Pyromancer
3 Awakening Zone
4 Garruk Relentless
4 Garruk Wildspeaker
4 Parallel Lives
4 Sorin, Lord of Innistrad
4 Xenagos, the Reveler
5 Doubling Season
5 Mycoloth
6 Elspeth, Sun's Champion
Mana Acceleration (11)
0 Mox Diamond
1 Birds of Paradise
1 Burgeoning
1 Exploration
1 Noble Hierarch
1 Sol Ring
2 Bloom Tender
2 Farseek
2 Lotus Cobra
2 Nature's Lore
2 Three Visits
0 Gitaxian Probe
1 Brainstorm
1 Skullclamp
2 Manamorphose
2 Nin, the Pain Artist
2 Sylvan Library
3 Fecundity
3 Mentor of the Meek
3 Necropotence
4 Jace, the Mind Sculptor
4 Oracle of Mul Daya
Control (3)
2 Mana Drain
3 Aura Shards
8 Decree of Pain
Tutor (15)
1 Enlightened Tutor
1 Imperial Seal
1 Mystical Tutor
1 Personal Tutor
1 Vampiric Tutor
2 Demonic Tutor
2 Diabolic Intent
2 Lim-Dûl's Vault
2 Tainted Pact
3 Fabricate
3 Grim Tutor
3 Idyllic Tutor
4 Academy Rector
4 Diabolic Tutor
5 Tezzeret the Seeker
3 Crucible of Worlds
3 Mirror Entity
3 Phyrexian Altar
3 Yawgmoth's Will
4 Past in Flames
7 Temporal Mastery
1 Academy Ruins
1 Gaea's Cradle
Fetches (10)
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Tundra
1 Scrubland
1 Plateau
1 Savannah
1 Underground Sea
1 Volcanic Island
1 Tropical Island
1 Badlands
1 Bayou
1 Taiga
1 Hallowed Fountain
1 Godless Shrine
1 Sacred Foundry
1 Temple Garden
1 Watery Grave
1 Steam Vents
1 Breeding Pool
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
1 Command Tower
1 City of Brass
1 Mana Confluence
4 Stranglehold
4 Ulasht, the Hate Seed
5 Ghave, Guru of Spores
6 Rith, the Awakener
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
Do you find yourself tutoring the same targets most games, or being more responsive in tutoring?
Have you considered Edric, Spymaster of Trest, Earthcraft or Battle Hymn? (Battle Hymn seems to synergize well and creates HUGE turns pretty easily.)
Time Warp seems better than Temporal Mastery, because you don't need to exile it.
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Unless I slam down a Mycoloth and hit in for 80 tokens next turn, swinging usually only wins when Sliver Queen gets there with Commander damage.
I'll usually tutor for skullclamp, skullclamp, skullclamp, skullclamp, skullclamp, skullclamp, or Mana Echoes. Otherwise I'll tutor for a wrath or Jace or something if there's a specific threat like Jin-Gitaxias that needs to go.
Edric seems pretty cool, I might give it a try. Like I said above, I don't often win with token damage, but I use tokens as a resource, and Edric could be a good way of doing that. Earthcraft is good, I had it in the deck before and it's currently not because of lack of basics. I'll move stuff around for that. Battle Hymn, meh.
Sliver Queen is a good win con, and so is Sliver Queen + Mana Echoes. Never looked at the orb package, could be interesting. Also the wheels are probably a good option for me too, I run a lot of low cost mana ramp and I think that would help get them out and maintain card advantage.
Thanks to both of you for your suggestions.
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]