Mishra to the unknowing eye looks like a completely useless commander but he is not all that he seems. He may seem just like a shuffle effect when an artifact spell is cast but rather he is so much more. He with Possibility Storm becomes a every artifact spell has cascade for an artifact spell. This allows for a massive board state of artifacts for a cranial plating strike.
Mishra, Artificer Prodigy has been one of my oldest decks and has become my signature deck for play at my game store. I have always loved playing unusual decks such as my Selenia, Dark angel or He who Hungers deck. I am avoiding playing this deck as a stax deck as nether void is expensive and I already have one stax deck.
Why Play Mishra?
[Mishra, Artificer Prodigy is an interesting choice for a commander. To an unexperienced eye he is a worthless card in EDH as it is a singleton format. To a more experienced eye, he is a shuffle effect every time you play an artifact spell. To one that understands stax, Mishra becomes absolutely insane with several cards including possibility storm. Further discussion and explanations on this can be found in the piloting section.
You’d Enjoy this deck if:
- You enjoy artifact based strategies.
- You enjoy having a huge board state.
- You like a mix of control, aggro, and stax.
- You enjoy a less competitive deck that still can compete
You might not like this deck if you:
- Dislike Artifacts
- If you like playing blue only for the saying “No, I counter that”
- Like combing out every game
- Dislike attacking
- Dislike lots of card advantage
Individual Card Breakdowns
Mana Rocks are a key piece to this deck. The deck is based off of artifacts and their interaction with Mishra and these little guys are a fantastic key top the deck as they allow you to accelerate very efficiently early game while still allowing you to not have dead draws late game as this still enable shuffle effects of in the best case turn into a inkwell leviathan in addition to getting a tad more gas. Now time to talk about each mana rock more indepth.
Basalt Monolith: With Rings of brighthearth creates infinite colorless mana. This is a key part of the deck as with a Sensei’s Divining Top Coldsteel Heart: This two drop rock allows you to make any color. This can be very powerful as this gives us colors early on. This coming off a turn 1 sol ring can be extremely powerful. Darksteel Ingot: Indestructible mana rock. The amount of mass artifact removal my group now runs due to this deck and another artifact deck that tend to wreck the playgroup. Dimir Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana. Dreamstone Hedron: The most expensive mana rock in the deck. Its mana when you need it, a divination when you don’t. Fellwar Stone: Normally in a tricolor deck this taps for at least 2 colors. I have only had 1 game were it tapped for one color or less. Izzet Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana. Mana Vault: typically a worse sol ring but with Unwinding clock it becomes a much powerful mana rock. Rakdos Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana. Sol Ring: One of the most controversial card in EDH. It’s a great card that I should need to explain too much in why it is in here.
Clock of Omens: Untaps various artifacts while tapping down mana rocks when not needed. With the rings of brighthearth and basalt monolith you can infinitely untap every artifact on your side. Cranial Plating: one of the decks obscure win cons but can be really entertaining to swing with a 23/4 Mishra. Otherwise one on a wurmcoil engine leads to a large gain in life. Nevinyrral's Disk: Disk is the old school artifact boardwipe. However it does take an untapping and 1 mana to activate; it still remains a gold standard for artifact wipes. With guardian beast or darksteel forge it becomes a very fun time. Oblivion Stone: another artifact based boardwipe. It isn’t as good as disk as it requires a l Prototype Portal: This is an easy token producer for the deck. As the deck loves to dump itself onto the field this card tend to become a very fun and key piece to deck’s functionality. From a darksteel citadel to a spine of ish sah to a Sharding Sphinx the possibilities are endless and each one a bit more absurd than the last. Rings of Brighthearth: Allows us to abuse the excess of colorless mana this deck produces to copy activated abilities. Goes infinite with Basalt Monolith Sensei's Divining Top: Sensei’s Divining top is a very key card to the deck. It allows for us to manipulate the top 3 cards for possibility storm. Top is the best at what it does for this deck as it often is free due to it only costs 1 and with Etherium Sculptor is a common thing to see in the first 5 turns. In addition, Top allows us to draw our entire deck if you want when you the rings Basalt Combo. Spine of Ish Sah: Spine is a piece of universal removal that is located on an artifact. Can’t really ask for more. Strionic Resonator: Allows for multiple triggers of possibility storm and Mishra which can be devastating as our artifact spell become 3 for 1’s rather than the typical 2 for 1’s that we are normally used to. Trading Post: Utility post. It’s our swiss army knife at recurring artifacts and drawing cards when needed. As good as it is it doesn’t seem to be overly relevant at times but can be game changing at other times. Unwinding Clock: One of my favorite cards in the deck. It enables us to with flash, to take turns on everyone else’s turns which can be amazing as most would assume. Otherwise It allows our artifact creatures to attack and then be able to defend our life and planewalkers afterwards.
Baleful Strix: a small deathtoucher that comes down early on, providing us with a really easy defense. The card draw it gives also can be really useful at times but isn’t always the key piece like it is in legacy. Darksteel Colossus: It’s no blightsteel colossus for 1 reason alone: Bribery. Darksteel is a powerful beatstick that when equipped with cranial plating more often than not becomes fatal. Etched Champion: I often have metalcraft by the time I drop Champion. This gives us protection from all colors so it can block a non-trampling ground beater without any worry. Etherium Sculptor: one of my favorite 2 drops in the game. He enables us to drop our artifacts for 1 less. This means free Sol ring or a mana vault which can accelerate the game significantly. Etherium-Horn Sorcerer: repeatable cascading attached to a mechanized body. What’s not to love? Even without our Possibility Storm out, he enables easy board state growth as he starts grabbing smaller things and setting it up for the big beaters to come in afterwards. Inkwell Leviathan: A large beat stick with evasion and is very hard to remove. Lodestone Golem: This guy slows down opponent’s plans typically as I seem to be the main artifact player in my battlecruiser meta. He enables us to apply a tiny bit of stax without fully dedicating towards stax. Moltensteel Dragon: A nice little dragon that with a Priest of Yawgmoth can be abused as a ramp spell but more often than is just a large flying beatstick that we can pump to deal the final blow. Myr Retriever: Artifact recursion attached to an artifact! I love this little guy as I love all myr. Although he is known for an infinite combo it is not useable in this deck as much as I want it to be. Phyrexian Metamorph: best clone in the game for this deck. I nearly always pay the life for it and often it copies with sol ring, cranial plating, or Etherium-Horn Sorcerer. Sharding Sphinx: This guy snowballs like none other. Each artifact creature creates an artifact thopter token when they do damage and yes the thopters make more thopters. This give us artifacts for stuff like Cranial plating or Slobad, Goblin Tinkerer. Shimmer Myr: This shiny little guy enables falsh for us. This means we can start to mess around and durdle on other people’s turns which typically leads to us winning a few turns afterwards. Solemn Simulacrum: Mr. Crums is an all-star in non-green strategies for ramping but also has the draw stapled onto his death which can really help us perform and provide more threats. Soul of New Phyrexia: Soul of New Phyrexia is like a Darksteel forge on a stick. With the copious amounts of mana this deck makes, we are able to often use its ability several times in a turn cycle. Sphinx Summoner: A tutor that grabs anyone of these great 17 creatures for a nice cost of 5. It also has a decently large flying body which always helps. Steel Hellkite: So this maybe one of my favorite cards from when I started playing standard the second time around. I love nuking out people’s resources so this guy normal hits to wipe a sol ring or Signets. Wurmcoil Engine: Wurmcoil doesn’t really need too much of an explanation other than it’s a lifelinking beater that we have many ways to tutor up or cheat out.
The Alters
I made this deck as a themed deck for Lord of the Rings. The deck has made no sacrifices in power for theme but rather embraces the theme and is making it fit within the deck. As the picture in the beginning shows Mishra is Sauron, Lord of Mordor.
The other alters will be shown here:
Link to a more competitive stax style Msihra can be found Here by the fantastic Bur
Here is a link to my Altarist's Facebook page if you want to ask him something:Here
I know it isn't particularly relevant but I feel you can make the Legend of Zelda work just make sure you'll want to keep the deck together first. I mean I had my Mishra deck together for about a year before I started turning it into a LOTR themed deck.
I did the same thing :D. I wanted it to be a Zelda deck from the get-go but I played/built on it for about a year before I started matching cards to their Zelda counterparts. I saw the trap of playing a bad card just because it fits perfectly with the theme and have been trying hard to avoid it. That being said... I've still succumbed to weakness and played some awful cards in the name of theme over the last 4 years haha.
Private Mod Note
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Rollback Post to RevisionRollBack
U Thassa, God of the Sea (Seafood) G Yisan, the Wanderer Bard BW Teysa, Orzhov Scion BU Phenax, God of Deception WGR Hazezon Tamar WUBRGSliver Queen - Zelda Theme
I'll scan my Sol ring with the 9 Nazgul later this week. Its a slow process of me altering the cards as I'm still in college and have to live of my paychecks. But i'll be updating this list this weekend hopefully.
U Thassa, God of the Sea (Seafood) G Yisan, the Wanderer Bard BW Teysa, Orzhov Scion BU Phenax, God of Deception WGR Hazezon Tamar WUBRGSliver Queen - Zelda Theme
Planar Chaos is a good alternative to Nether Void. Arcane Denial is Ancestral Recall with Mishra out.
yes. Planar Chaos is slightly suitable substitute for nether void but as I really hate coin flipping as a mechanic in Magic I try to avoid it. I know it can be just as powerful seemingly but I have tried it and I'd rather no Nether void effect than a lackluster effect but that might just be me. With NV I can still play non artifacts spells if I want but with PC I can't ensure that they will stick and my Non-artifact spells are some of the most powerful in my deck.
Arcane denial I use to run for that effect but I have found that it would often be pulled off of Possibility Storm which caused some very unfun times for me as I essentially lose a spell. That is why I don't actually run any Counterspells in the deck and why I took the one I did run out.
Finally got around to checking this out, I love the alters and there is a lot of inspiration to draw from for my own list here. I had seriously thought "all" Mishra decks went full storm combo, this looks much more fun.
Through my experience, Nullstone was too expensive so I eventually took him out. Ice Cave seems like a fun political card, but I only just got it and still have yet to test it. Chalice is good if you play with sac engines and ways to proliferate.
I know Blood Funnel is popular in many Mishra decks, but Mishra has to be in play for the card to be worth anything.
Nice deck though, it seems a lot more fun to play than mine. Mine is just a super villains deck with a bunch of planeswalkers and a stax theme to go with it. I thought it was cute to have a Mishra helm the most hated strategy in Magic.
But for those interested here is what is coming in my next batch of altars:
Tezzeret 2.0 as Saruman the white
Lodestone Golem as the Cave troll
Goblin Artisans as an Orc
Goblin Welder as an Orc
Slobad, Goblin Tinkerer as Gothmog, the Orc
I would really appreciate your artists info, if you wouldnt mind sharing :). I may just alter my own cards, for the feels bonus. I am thinking about doing a mega man theme on mine, similar to your LotR theme in execution.
Also, i know youve been around the Mishra block a whole lot longer than I have, and I will be the first to admit that you were one of my inspirations for playing Mishra, who is by far my favorite commander. If you would be so kind as to weigh in on my primer sometime, i'd really appreciate any feedback you may have! (ive updated it quite a few times since i last saw a comment from you)
Aww shucks you're going to make me blush. I posted on your thread a few min ago. But I'll try to stay more active on your thread, I get a bit lazy at typing out my thoughts for some decks... Probs of typing all day for my job and school. Thus why I keep most things fairly short on here. After all Im no Moxnix.
Just saw the new alters, they look great man! Any chance you could take a clear-er photo sometime of each individual one? Came here to share this one with you:
Oh I love it! I am currently getting another two altared and will hopefully be able to post them soon. Otherwise Yeah I'll go scan the cards again. I've been lazy but I know I need to go get them scanned so they look nice.
Man I really need to start posting on the Mishra site more often. I got some more altars in which has been nice. Otherwise I am currently in the process of overhauling my version of the deck so I'll have more to post in the coming weeks.
That Basalt Isengard looks so clean! man, every time i look at your alters i get jealous. I am slowly trying my hand at some art myself, and am trying to alter my own mishra cards! This is my latest practice sketch.
I plan on doing a Mega Man theme, feature Doctor Wiley as Mishra and his robot masters as my cards (altering anything that is under 5 bucks NM value) Its slow goings though, apparently art is hard...and im not a great painter, so im learning techniques as i go.
Oh I like it. It really looks like it will come out nice. I'm currently getting quite a few cards done so I'm pumped for when these next ones get back. That's kinda what Im doing with my Mishra. Altar anything under 5-10 bucks and then just enjoy the expensive cards.
But Im pumped to redo my list this weekend so I'll post it here and on my thread with an updated list.
So ignoring the top card, (which is the WIP of my Selenia) I have these coming plus a Daretti which Im super pumped about but the daretti will stay a secret until my altarist is done with him.
Mishra, Artificer Prodigy has been one of my oldest decks and has become my signature deck for play at my game store. I have always loved playing unusual decks such as my Selenia, Dark angel or He who Hungers deck. I am avoiding playing this deck as a stax deck as nether void is expensive and I already have one stax deck.
Why Play Mishra?
[Mishra, Artificer Prodigy is an interesting choice for a commander. To an unexperienced eye he is a worthless card in EDH as it is a singleton format. To a more experienced eye, he is a shuffle effect every time you play an artifact spell. To one that understands stax, Mishra becomes absolutely insane with several cards including possibility storm. Further discussion and explanations on this can be found in the piloting section.
- You enjoy artifact based strategies.
- You enjoy having a huge board state.
- You like a mix of control, aggro, and stax.
- You enjoy a less competitive deck that still can compete
You might not like this deck if you:
- Dislike Artifacts
- If you like playing blue only for the saying “No, I counter that”
- Like combing out every game
- Dislike attacking
- Dislike lots of card advantage
1 Basalt Monolith
1 Clock of Omens
1 Coldsteel Heart
1 Cranial Plating
1 Darksteel Ingot
1 Dimir Signet
1 Dreamstone Hedron
1 Fellwar Stone
1 Izzet Signet
1 Mana Vault
1 Nevinyrral's Disk
1 Oblivion Stone
1 Prototype Portal
1 Rakdos Signet
1 Rings of Brighthearth
1 Sensei's Divining Top
1 Sol Ring
1 Spine of Ish Sah
1 Strionic Resonator
1 Trading Post
1 Unwinding Clock
Artifact Creature (17)
1 Baleful Strix
1 Darksteel Colossus
1 Etched Champion
1 Etherium Sculptor
1 Etherium-Horn Sorcerer
1 Inkwell Leviathan
1 Lodestone Golem
1 Moltensteel Dragon
1 Myr Retriever
1 Phyrexian Metamorph
1 Sharding Sphinx
1 Shimmer Myr
1 Solemn Simulacrum
1 Soul of New Phyrexia
1 Sphinx Summoner
1 Steel Hellkite
1 Wurmcoil Engine
1 Chief Engineer
1 Consecrated Sphinx
1 Disciple of the Vault
1 Geth, Lord of the Vault
1 Goblin Artisans
1 Goblin Welder
1 Grand Architect
1 Guardian Beast
1 Hellkite Tyrant
1 Phantasmal Image
1 Priest of Yawgmoth
1 Slobad, Goblin Tinkerer
1 Treasure Mage
1 Trinket Mage
1 Vedalken Archmage
Enchantment (3)
1 Leyline of Anticipation
1 Possibility Storm
1 Rhystic Study
Instant (2)
1 Cyclonic Rift
1 Fact or Fiction
Planeswalker (2)
1 Tezzeret the Seeker
1 Tezzeret, Agent of Bolas
Sorcery (5)
1 Beacon of Unrest
1 Demonic Tutor
1 Fabricate
1 Reforge the Soul
1 Trash for Treasure
Land (34)
1 Academy Ruins
1 Blood Crypt
1 Bloodstained Mire
1 Buried Ruin
1 Command Tower
1 Crumbling Necropolis
1 Darksteel Citadel
1 Darkwater Catacombs
1 Dragonskull Summit
1 Drowned Catacomb
1 Great Furnace
5 Island
4 Mountain
1 Polluted Delta
1 Seat of the Synod
1 Steam Vents
1 Sulfur Falls
4 Swamp
1 Tainted Isle
1 Tainted Peak
1 Temple of Deceit
1 Temple of Malice
1 Vault of Whispers
1 Watery Grave
1 Mishra, Artificer Prodigy
Individual Card Breakdowns
Mana Rocks are a key piece to this deck. The deck is based off of artifacts and their interaction with Mishra and these little guys are a fantastic key top the deck as they allow you to accelerate very efficiently early game while still allowing you to not have dead draws late game as this still enable shuffle effects of in the best case turn into a inkwell leviathan in addition to getting a tad more gas. Now time to talk about each mana rock more indepth.
Coldsteel Heart: This two drop rock allows you to make any color. This can be very powerful as this gives us colors early on. This coming off a turn 1 sol ring can be extremely powerful.
Darksteel Ingot: Indestructible mana rock. The amount of mass artifact removal my group now runs due to this deck and another artifact deck that tend to wreck the playgroup.
Dimir Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana.
Dreamstone Hedron: The most expensive mana rock in the deck. Its mana when you need it, a divination when you don’t.
Fellwar Stone: Normally in a tricolor deck this taps for at least 2 colors. I have only had 1 game were it tapped for one color or less.
Izzet Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana.
Mana Vault: typically a worse sol ring but with Unwinding clock it becomes a much powerful mana rock.
Rakdos Signet: The guild rocks. These allow use to manipulate all the colorless mana this deck makes and filter it into colored mana.
Sol Ring: One of the most controversial card in EDH. It’s a great card that I should need to explain too much in why it is in here.
Clock of Omens: Untaps various artifacts while tapping down mana rocks when not needed. With the rings of brighthearth and basalt monolith you can infinitely untap every artifact on your side.
Cranial Plating: one of the decks obscure win cons but can be really entertaining to swing with a 23/4 Mishra. Otherwise one on a wurmcoil engine leads to a large gain in life.
Nevinyrral's Disk: Disk is the old school artifact boardwipe. However it does take an untapping and 1 mana to activate; it still remains a gold standard for artifact wipes. With guardian beast or darksteel forge it becomes a very fun time.
Oblivion Stone: another artifact based boardwipe. It isn’t as good as disk as it requires a l
Prototype Portal: This is an easy token producer for the deck. As the deck loves to dump itself onto the field this card tend to become a very fun and key piece to deck’s functionality. From a darksteel citadel to a spine of ish sah to a Sharding Sphinx the possibilities are endless and each one a bit more absurd than the last.
Rings of Brighthearth: Allows us to abuse the excess of colorless mana this deck produces to copy activated abilities. Goes infinite with Basalt Monolith
Sensei's Divining Top: Sensei’s Divining top is a very key card to the deck. It allows for us to manipulate the top 3 cards for possibility storm. Top is the best at what it does for this deck as it often is free due to it only costs 1 and with Etherium Sculptor is a common thing to see in the first 5 turns. In addition, Top allows us to draw our entire deck if you want when you the rings Basalt Combo.
Spine of Ish Sah: Spine is a piece of universal removal that is located on an artifact. Can’t really ask for more.
Strionic Resonator: Allows for multiple triggers of possibility storm and Mishra which can be devastating as our artifact spell become 3 for 1’s rather than the typical 2 for 1’s that we are normally used to.
Trading Post: Utility post. It’s our swiss army knife at recurring artifacts and drawing cards when needed. As good as it is it doesn’t seem to be overly relevant at times but can be game changing at other times.
Unwinding Clock: One of my favorite cards in the deck. It enables us to with flash, to take turns on everyone else’s turns which can be amazing as most would assume. Otherwise It allows our artifact creatures to attack and then be able to defend our life and planewalkers afterwards.
Baleful Strix: a small deathtoucher that comes down early on, providing us with a really easy defense. The card draw it gives also can be really useful at times but isn’t always the key piece like it is in legacy.
Darksteel Colossus: It’s no blightsteel colossus for 1 reason alone: Bribery. Darksteel is a powerful beatstick that when equipped with cranial plating more often than not becomes fatal.
Etched Champion: I often have metalcraft by the time I drop Champion. This gives us protection from all colors so it can block a non-trampling ground beater without any worry.
Etherium Sculptor: one of my favorite 2 drops in the game. He enables us to drop our artifacts for 1 less. This means free Sol ring or a mana vault which can accelerate the game significantly.
Etherium-Horn Sorcerer: repeatable cascading attached to a mechanized body. What’s not to love? Even without our Possibility Storm out, he enables easy board state growth as he starts grabbing smaller things and setting it up for the big beaters to come in afterwards.
Inkwell Leviathan: A large beat stick with evasion and is very hard to remove.
Lodestone Golem: This guy slows down opponent’s plans typically as I seem to be the main artifact player in my battlecruiser meta. He enables us to apply a tiny bit of stax without fully dedicating towards stax.
Moltensteel Dragon: A nice little dragon that with a Priest of Yawgmoth can be abused as a ramp spell but more often than is just a large flying beatstick that we can pump to deal the final blow.
Myr Retriever: Artifact recursion attached to an artifact! I love this little guy as I love all myr. Although he is known for an infinite combo it is not useable in this deck as much as I want it to be.
Phyrexian Metamorph: best clone in the game for this deck. I nearly always pay the life for it and often it copies with sol ring, cranial plating, or Etherium-Horn Sorcerer.
Sharding Sphinx: This guy snowballs like none other. Each artifact creature creates an artifact thopter token when they do damage and yes the thopters make more thopters. This give us artifacts for stuff like Cranial plating or Slobad, Goblin Tinkerer.
Shimmer Myr: This shiny little guy enables falsh for us. This means we can start to mess around and durdle on other people’s turns which typically leads to us winning a few turns afterwards.
Solemn Simulacrum: Mr. Crums is an all-star in non-green strategies for ramping but also has the draw stapled onto his death which can really help us perform and provide more threats.
Soul of New Phyrexia: Soul of New Phyrexia is like a Darksteel forge on a stick. With the copious amounts of mana this deck makes, we are able to often use its ability several times in a turn cycle.
Sphinx Summoner: A tutor that grabs anyone of these great 17 creatures for a nice cost of 5. It also has a decently large flying body which always helps.
Steel Hellkite: So this maybe one of my favorite cards from when I started playing standard the second time around. I love nuking out people’s resources so this guy normal hits to wipe a sol ring or Signets.
Wurmcoil Engine: Wurmcoil doesn’t really need too much of an explanation other than it’s a lifelinking beater that we have many ways to tutor up or cheat out.
The Alters
I made this deck as a themed deck for Lord of the Rings. The deck has made no sacrifices in power for theme but rather embraces the theme and is making it fit within the deck. As the picture in the beginning shows Mishra is Sauron, Lord of Mordor.
The other alters will be shown here:
Link to a more competitive stax style Msihra can be found Here by the fantastic Bur
Here is a link to my Altarist's Facebook page if you want to ask him something:Here
It's pricy but Nether Void can do some silly things in here.
*Quote from ISBpathfinder's Thread Link
I did the same thing :D. I wanted it to be a Zelda deck from the get-go but I played/built on it for about a year before I started matching cards to their Zelda counterparts. I saw the trap of playing a bad card just because it fits perfectly with the theme and have been trying hard to avoid it. That being said... I've still succumbed to weakness and played some awful cards in the name of theme over the last 4 years haha.
G Yisan, the Wanderer Bard
BW Teysa, Orzhov Scion
BU Phenax, God of Deception
WGR Hazezon Tamar
WUBRG Sliver Queen - Zelda Theme
Figured I don't want to study right now so i'd track down my sol ring art.
I actually have two different altered sol rings
G Yisan, the Wanderer Bard
BW Teysa, Orzhov Scion
BU Phenax, God of Deception
WGR Hazezon Tamar
WUBRG Sliver Queen - Zelda Theme
Any comments or ideas for the deck are very welcome.
yes. Planar Chaos is slightly suitable substitute for nether void but as I really hate coin flipping as a mechanic in Magic I try to avoid it. I know it can be just as powerful seemingly but I have tried it and I'd rather no Nether void effect than a lackluster effect but that might just be me. With NV I can still play non artifacts spells if I want but with PC I can't ensure that they will stick and my Non-artifact spells are some of the most powerful in my deck.
Arcane denial I use to run for that effect but I have found that it would often be pulled off of Possibility Storm which caused some very unfun times for me as I essentially lose a spell. That is why I don't actually run any Counterspells in the deck and why I took the one I did run out.
Through my experience, Nullstone was too expensive so I eventually took him out. Ice Cave seems like a fun political card, but I only just got it and still have yet to test it. Chalice is good if you play with sac engines and ways to proliferate.
I know Blood Funnel is popular in many Mishra decks, but Mishra has to be in play for the card to be worth anything.
Nice deck though, it seems a lot more fun to play than mine. Mine is just a super villains deck with a bunch of planeswalkers and a stax theme to go with it. I thought it was cute to have a Mishra helm the most hated strategy in Magic.
Otherwise My deck list has been staying fairly stable for the past few weeks.
My updated list includes:
Taking out:
Darksteel Colossus: my brother wanted him for his golems tribal deck so I let him go...
Spine of Ish Sah: Unstable obelisk is a mana rock also so it felt better.
Moltensteel Dragon: Was just feeling too boring.
Geth: needed in another deck
Consecrated sphinx: needed in another deck
Hellkite tyrant: was too risky with the amount of cloning
Leyline of anticipation needed in another deck but will replace soon.
Added:
Unstable obelisk
Liliana Vess: had a promo one sitting around and felt it could work in here.
Mindslaver: The lock is just too good.
Daretti,scrap savant: just really good in here
arcane denial: Ancestral Recall on one of my artifacts with mishra out
scrap mastery: living death is good normally why not with artifacts?
Island: needed another land in here...
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
But for those interested here is what is coming in my next batch of altars:
Tezzeret 2.0 as Saruman the white
Lodestone Golem as the Cave troll
Goblin Artisans as an Orc
Goblin Welder as an Orc
Slobad, Goblin Tinkerer as Gothmog, the Orc
Also, i know youve been around the Mishra block a whole lot longer than I have, and I will be the first to admit that you were one of my inspirations for playing Mishra, who is by far my favorite commander. If you would be so kind as to weigh in on my primer sometime, i'd really appreciate any feedback you may have! (ive updated it quite a few times since i last saw a comment from you)
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
So the new altars are:
Tezzeret 2.0 as Saruman the white
Lodestone Golem as the Cave troll
Goblin Artisans as an Orc
Goblin Welder as an Orc
Slobad, Goblin Tinkerer as Gothmog, the Orc
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
In other news I am planning on doing a deck overhaul in the coming weeks so I should have more posts on here in the next two weeks hopefully!
That Basalt Isengard looks so clean! man, every time i look at your alters i get jealous. I am slowly trying my hand at some art myself, and am trying to alter my own mishra cards! This is my latest practice sketch.
I plan on doing a Mega Man theme, feature Doctor Wiley as Mishra and his robot masters as my cards (altering anything that is under 5 bucks NM value) Its slow goings though, apparently art is hard...and im not a great painter, so im learning techniques as i go.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
But Im pumped to redo my list this weekend so I'll post it here and on my thread with an updated list.
So ignoring the top card, (which is the WIP of my Selenia) I have these coming plus a Daretti which Im super pumped about but the daretti will stay a secret until my altarist is done with him.