Hi all. I've been having a bit of fun with this deck. Mono-green has always seemed sort of boring (ramp, fat/tokens, swing). Ironically enough I end up winning with Craterhoof Behemoth more games than not. Hua Tuo, Honored Physician serves as a card advantage engine and my prime method of recovering from board wipes.
Edit 4/15/14
Changes:
- 1 Forest
- 1 Golgari Grave-Troll
+ 1 Mirri's Guile
+ 1 Sensei's Divining Top
Reasoning: Grave-Troll was too slow and I want to invest more in top deck control for more explosive plays. The two adds should make up for the loss of a land, as it should smooth out my draws a bit.
I'm glad to hear any recommendations or refinements. If you see a direct upgrade, please point it out or remind me of it. Thanks!
Funny enough, your list is almost similar to a previous version of my Hua Tuo list. At the time, I didn't have the Earthcraft and Squirrel Nest combo in the deck, so I had to focus on going big alpha strike with Avenger of Zendikar + Craterhoof Behemoth.
I was wondering - are you able to go for Craterhoof kill the same time as you assemble the combo? Because the Squirrel tokens come into play tapped and it would take one more turn before I could swing, if able. Before that happens, my opponents, 60% of the time, has an answer to my tokens and combo pieces.
Also, since you already have Rofellos in your list, add in the somewhat-recently unbanned Staff of Domination as both of them (assuming with 4 forests in play) can net you infinite mana/life/draw/tap-untap, and Blasting Station as another win condition.
Private Mod Note
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Modern Decks:
Lantern Control
Bogles (RIP)
Living Belcher (RIP)
All-stars include Karametra's Acolyte, Voyaging Satyr, Magus of the Candelabra, Earthcraft, Recycle, Greater Good, Call of the Wild, Zoologist, and Thousand Year Elixir.
The lists I referred to:
- BlackVise's Primer
- foo_intherains's Dredge List
- Magnus Magicus' "top of deck" control build
Creatures (34)
1 Magus of the Candelabra
2 Fauna Shaman
2 Wall of Blossoms
2 Scavenging Ooze
2 Rofellos, Llanowar Emissary
2 Voyaging Satyr
3 Fierce Empath
3 Mwonvuli Beast Tracker
3 Eternal Witness
4 Gamekeeper
4 Spike Weaver
4 Karametra's Acolyte
4 Thicket Elemental
4 Elvish Piper
4 Zoologist
4 Wolfbriar Elemental
4 Wickerbough Elemental
4 Drumhunter
4 Oracle of Mul Daya
5 Silklash Spider
5 Seedborn Muse
5 Kessig Cagebreakers
5 Acidic Slime
5 Ant Queen
5 Garruk's Packleader
6 Soul of the Harvest
6 Deadwood Treefolk
6 Vigor
6 Regal Force
7 Avenger of Zendikar
7 Hornet Queen
7 Garruk's Horde
8 Craterhoof Behemoth
1 Mirri's Guile
2 Earthcraft
2 Survival of the Fittest
2 Sylvan Library
3 Squirrel Nest
4 Greater Good
4 Call of the Wild
4 Pattern of Rebirth
5 Perilous Forays
6 Recycle
6 Lurking Predators
(3)
1 Sensei's Divining Top
1 Sol Ring
3 Thousand-Year Elixir
4 Birthing Pod
Sorceries (10)
1 Sylvan Tutor
2 Sylvan Scrying
2 Regrowth
4 Natural Order
4 Harmonize
5 Creeping Renaissance
5 Hunter's Prowess
8 Praetor's Counsel
Instants (6)
1 Worldly Tutor
1 Crop Rotation
2 Deglamer
3 Beast Within
3 Krosan Grip
4 Momentous Fall
1 Wooded Foothills
1 Windswept Heath
1 Yavimaya Hollow
1 Mosswort Bridge
1 Dryad Arbor
1 Nykthos, Shrine to Nyx
1 Gaea's Cradle
1 Maze of Ith
1 Reliquary Tower
1 Miren the Moaning Well
1 High Market
1 Hall of the Bandit Lord
1 Winding Canyons
22 Forest
Edit 4/15/14
Changes:
- 1 Forest
- 1 Golgari Grave-Troll
+ 1 Mirri's Guile
+ 1 Sensei's Divining Top
Reasoning: Grave-Troll was too slow and I want to invest more in top deck control for more explosive plays. The two adds should make up for the loss of a land, as it should smooth out my draws a bit.
I'm glad to hear any recommendations or refinements. If you see a direct upgrade, please point it out or remind me of it. Thanks!
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
Funny enough, your list is almost similar to a previous version of my Hua Tuo list. At the time, I didn't have the Earthcraft and Squirrel Nest combo in the deck, so I had to focus on going big alpha strike with Avenger of Zendikar + Craterhoof Behemoth.
I was wondering - are you able to go for Craterhoof kill the same time as you assemble the combo? Because the Squirrel tokens come into play tapped and it would take one more turn before I could swing, if able. Before that happens, my opponents, 60% of the time, has an answer to my tokens and combo pieces.
Also, since you already have Rofellos in your list, add in the somewhat-recently unbanned Staff of Domination as both of them (assuming with 4 forests in play) can net you infinite mana/life/draw/tap-untap, and Blasting Station as another win condition.
Lantern Control
Bogles (RIP)
Living Belcher (RIP)
If I had staff I might add Kamahl to the 99.
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW