After toying around with some mono-black generals, I think I finally found one (Drana) which I feel at home with. I've put together a list and I can't seem to be able to cut these last few cards (I need to cut 4 more). Here's the decklist, and I've outlined some of my strategy and questions below.
Win condition: Control the board in the early game with sacrifice effects and mana ramp. Play Drana, possibly protecting her with a tutored equipment, and use tons of mana to kills off creature and swing for lethal commander damage.
I'm looking for some help critiquing my deck and some suggestions for cutting cards. While writing the list out just now I realized that I should probably have some lower cost sacrifice and edict type of effects. Thoughts? There are some cards that I haven't put in my list but plan to add when I can afford them: Damnation, Vesuva and Volrath's Stronghold (off the top of my head).
I originally had Gray Merchant of Asphodel maindecked but removed it because the bulk of my cards were non-permanents. Do you still think I could justify having him in?
As for Braids, Cabal Minion, I was thinking of using it as a small combo with Reassembling Skeleton. I figured it would be easy to tutor up either part of the synergy.
Personally, I would run Kokopuffs over the Merchant, but you need sacc oulets like Phyrexian Tower.
Braids is ok with Skeleton but Bitterblossom would work so much better. You can add contamination as well then. Another option is Infernal Darkness. If your deck isnt dedicated to stax and you grab a late game Braids it isnt going to accomplish much, so I would rather run these cards over Braids avtually.
- Braids, Cabal Minion
- Royal Assassin
- Consume the Meek
- Liliana Vess
- Magus of the Coffers
- Mind Sludge
+ Buried Ruin
+ Nether Traitor
+ Bloodghast
+ Skullclamp
+ Contamination
+ Infernal Darkness
+ Gray Merchant of Asphodel (Kokopuffs is out of budget at the moment)
Although I'm still over by 5 cards. Any ideas on where to cut?
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1 Drana, Kalastria Bloodchief
Creature
1 Reassembling Skeleton
1 Burnished Hart
1 Fleshbag Marauder
1 Royal Assassin
1 Braids, Cabal Minion
1 Crypt Ghast
1 Graveborn Muse
1 Mortivore
1 Bloodgift Demon
1 Magus of the Coffers
1 Helldozer
1 Massacre Wurm
1 Nirkana Revenant
Instant
1 Vampiric Tutor
1 Geth's Verdict
1 Shred Memory
1 Consume the Meek
Sorcery
1 Bubbling Muck
1 Mind Twist
1 Black Sun's Zenith
1 Chainer's Edict
1 Consume Spirit
1 Demonic Tutor
1 Disturbed Burial
1 Drain Life
1 Exsanguinate
1 Mind Shatter
1 Profane Command
1 Smallpox
1 Ashes to Ashes
1 Beseech the Queen
1 Cruel Tutor
1 Pox
1 Praetor's Grasp
1 Sadistic Sacrement
1 Yawgmoth's Will
1 Barter in Blood
1 Consuming Vapors
1 Diabolic Tutor
1 Mutilate
1 Sever the Bloodline
1 Syphon Mind
1 Mind Sludge
1 Promise of Power
1 Corrupt
1 Decree of Pain
1 Expedition Map
1 Mana Vault
1 Sol Ring
1 Lightning Greaves
1 Swiftfoot Boots
1 Extraplanar Lens
1 Oblivion Stone
1 Rings of Brighthearth
1 Lashwrithe
1 Nevinyrral's Disk
Enchantment
1 Bloodchief Ascension
1 Necropotence
1 Phyrexian Arena
1 Pestilence
Planeswalker
1 Liliana of the Dark Realms
1 Liliana Vess
1 Sorin Markov
Land
1 Cabal Coffers
1 Deserted Temple
1 Ghost Quarter
1 Mystifying Maze
1 Petrified Field
1 Reliquary Tower
1 Strip Mine
1 Thespian's Stage
32 Swamp
Win condition: Control the board in the early game with sacrifice effects and mana ramp. Play Drana, possibly protecting her with a tutored equipment, and use tons of mana to kills off creature and swing for lethal commander damage.
I'm looking for some help critiquing my deck and some suggestions for cutting cards. While writing the list out just now I realized that I should probably have some lower cost sacrifice and edict type of effects. Thoughts? There are some cards that I haven't put in my list but plan to add when I can afford them: Damnation, Vesuva and Volrath's Stronghold (off the top of my head).
Any criticism would be greatly appreciated.
- Mind Sludge: single target, expensive. (Myojin of Night's Reach would be better)
- Royal Assassin: needs to untap first, and the creature has to be tapped.
- Braids, Cabal Minion:you don't have enough permanents to make this assymetrical (no Bitterblossom, Endrek Sahr, Master Breeder etc.)
- Magus of the Coffers: slow.
- Consume the Meek: too selective. Nicer to put in a tutor for BSZ or Mutilate.
- Liliana Vess: overcosted effect.
Consider adding:
+ Buried Ruin: nice for retrieving Oblivion Stone for instance. One of our only answers to artifacts and enchantements
+ Steel Hellkite: see above.
+ Nether Traitor / Bloodghast / Skullclamp Package
+ Kokusho, the Evening Star / Gray Merchant of Asphodel
BRGWTana and TymnaBRGW
RTeneb, the EternalR
UBRNekusar, Mind RazerUBR
Rakdos, Lord of Riots
BGWGhave, Guru of SporesBGW
Aurelia, the Warleader
BDrana, Kalastria BloodchiefB
WBROros, the AvengerWBR
I originally had Gray Merchant of Asphodel maindecked but removed it because the bulk of my cards were non-permanents. Do you still think I could justify having him in?
As for Braids, Cabal Minion, I was thinking of using it as a small combo with Reassembling Skeleton. I figured it would be easy to tutor up either part of the synergy.
Braids is ok with Skeleton but Bitterblossom would work so much better. You can add contamination as well then. Another option is Infernal Darkness. If your deck isnt dedicated to stax and you grab a late game Braids it isnt going to accomplish much, so I would rather run these cards over Braids avtually.
BRGWTana and TymnaBRGW
RTeneb, the EternalR
UBRNekusar, Mind RazerUBR
Rakdos, Lord of Riots
BGWGhave, Guru of SporesBGW
Aurelia, the Warleader
BDrana, Kalastria BloodchiefB
WBROros, the AvengerWBR
Here's what I've done so far:
- Braids, Cabal Minion
- Royal Assassin
- Consume the Meek
- Liliana Vess
- Magus of the Coffers
- Mind Sludge
+ Buried Ruin
+ Nether Traitor
+ Bloodghast
+ Skullclamp
+ Contamination
+ Infernal Darkness
+ Gray Merchant of Asphodel (Kokopuffs is out of budget at the moment)
Although I'm still over by 5 cards. Any ideas on where to cut?