So the Goal is to play fun good WB stuff and let target player make the choice to take life or let it go into my hand. Then I use my enchantments to make it so that I can bring them back even if they pick to loose 3.
I don't know, I'm still working on it. Anyone have any ideas on how to make it work?
I ask because your curve seems rather high for aggro. If you're not putting the pressure on, they're going to either take 3 to stop that 7-mana 6/6 with abilities from returning or shove it back in your hand where you won't be able to play it again because it's 7 mana. Seems like that'd be an effective way to get virtual card advantage on their part. (if you can't cast more than the one card, what good are the other cards in your hand?)
things like that. you can drop your general early game and recast the same guy a couple times per turn to get value. Just target the same guy with the general, or the guy with the lowest life.
agro cards exalted angel maybe, attacking by turn 4 with lifelink
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Athreos, God of Passage
1 W B
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
So I wanted to make a deck that let me mess around with Graveyard as well as Sac and " When A creature Dies" stuff.
Here's the deck list so far:
1x Austere Command
1x Breath of Life
1x Exsanguinate
1x Living Death
1x Martial Coup
1x Planar Cleansing
1x Profane Command
1x Revoke Existence
1x Syphon Mind
1x Unburial Rites
Artifact (4)
1x Mimic Vat
1x Nim Deathmantle
1x Skullclamp
1x Sol Ring
Planeswalker (1)
1x Liliana Vess
Instant (7)
1x Mortify
1x Path to Exile
1x Return to Dust
1x Swords to Plowshares
1x Unmake
1x Adarkar Valkyrie
1x Angel of Despair
1x Archon of Justice
1x Ashen Rider
1x Baneslayer Angel
1x Blood Artist
1x Bloodgift Demon
1x Butcher of Malakir
1x Eternal Dragon
1x Falkenrath Noble
1x Fleshbag Marauder
1x Golgari Thug
1x Grave Titan
1x Harvester of Souls
1x Hell's Caretaker
1x Karmic Guide
1x Kokusho, the Evening Star
1x Mindslicer
1x Necrotic Sliver
1x Pawn of Ulamog
1x Reya Dawnbringer
1x Rune-Scarred Demon
1x Sheoldred, Whispering One
1x Solemn Simulacrum
1x Sun Titan
1x Teysa, Orzhov Scion
1x Vish Kal, Blood Arbiter
1x World Queller
1x Yosei, the Morning Star
1x Attrition
1x Aura of Silence
1x Black Market
1x Debtors' Knell
1x Grave Pact
1x Haunted Crossroads
1x Malevolent Awakening
1x Martyr's Bond
1x Oblivion Ring
1x Phyrexian Arena
1x Phyrexian Reclamation
1x Purgatory
1x Sigil of the New Dawn
Still Working on the land
So the Goal is to play fun good WB stuff and let target player make the choice to take life or let it go into my hand. Then I use my enchantments to make it so that I can bring them back even if they pick to loose 3.
I don't know, I'm still working on it. Anyone have any ideas on how to make it work?
I ask because your curve seems rather high for aggro. If you're not putting the pressure on, they're going to either take 3 to stop that 7-mana 6/6 with abilities from returning or shove it back in your hand where you won't be able to play it again because it's 7 mana. Seems like that'd be an effective way to get virtual card advantage on their part. (if you can't cast more than the one card, what good are the other cards in your hand?)
Any ideas for cards that'll really put the pressure on?
martyr's cause
phyrexian altar
kor cartographer
wall of omens
boneshredder
things like that. you can drop your general early game and recast the same guy a couple times per turn to get value. Just target the same guy with the general, or the guy with the lowest life.
agro cards
exalted angel maybe, attacking by turn 4 with lifelink