The basic concept of the deck is to manipulate the board state via repeatable effects (mostly creature based) and use clone effects to copy either my utility creatures or the opponents nastiest threats. It is very flexible and with the right draw can ramp quite quickly as well. But it can lie in wait pretty well, as there aren't to many individual threats that scream kill me first at the multiplayer table. At least not many that aren't targeted.
This is the first build I've tried to tweak to this point. It's been very effective so far, but my playgroup isn't huge...
1 Damia, Sage of Stone
Planeswalkers
1 Vraska the Unseen
1 Karn Liberated
1 Tamiyo, the Moon Sage
Clones
1 Clone
1 Vesuvan Doppelganger
1 Vesuvan Shapeshifter
1 Cryptoplasm
1 Phyrexian Metamorph
1 Phantasmal Image
1 Evil Twin
1 Fated Infatuation
1 Cackling Counterpart
1 Spitting Image
1 Rite of Replication
1 Stolen Identity
Creatures
1 Havengul Lich
1 Necrotic Ooze
1 Avatar of Woe
1 Wurmcoil Engine
1 Vulturous Zombie
1 Ink-Eyes, Servant of Oni
1 Glissa, the Traitor
1 Archetype of Endurance
1 Sheoldred, Whispering One
1 Diluvian Primordial
1 Dark Impostor
1 Fate Unraveller
1 Liege of the Tangle
1 Time Elemental
1 Temporal Adept
1 Gyre Sage
1 Fatestitcher
1 Kiora's Follower
1 Fathom Mage
1 Skeleton Ship
1 Eternal Witness
1 Yavimaya Elder
1 Deadeye Navigator
1 Lightning Greaves
1 Swiftfoot Boots
1 Astral Cornucopia
1 Everflowing Chalice
1 Chromatic Lantern
1 Icy Manipulator
1 Illusionist's Bracers
1 Golgari Signet
1 Mimic Vat
1 Pithing Needle
1 Ashnod's Altar
Instants/Sorceries
1 Chill to the Bone
1 Fated Return
1 Go for the Throat
1 Beast Within
1 Tribute to Hunger
1 Killing Wave
1 Putrefy
1 Regrowth
1 Insidious Dreams
1 Demonic Tutor
1 Beseech The Queen
1 Far Wanderings
1 Explosive Vegetation
1 Skyshroud Claim
1 Kodama's Reach
Enchantments
1 Necrogenesis
1 Oversold Cemetery
1 Koskun Falls
5 Island
6 Forest
5 Swamp
1 Evolving Wilds
1 Terramorphic Expanse
1 Thespian's Stage
1 Command Tower
1 Winding Canyons
1 Reliquary Tower
1 Watery Grave
1 Drowned Catacomb
1 Darkslick Shores
1 Simic Guildgate
1 Dimir Guildgate
1 Verdant Catacombs
1 Breeding Pool
1 Woodland Cemetery
1 Golgari Rot Farm
1 Underground Sea
The basic concept of the deck is to manipulate the board state via repeatable effects (mostly creature based) and use clone effects to copy either my utility creatures or the opponents nastiest threats. It is very flexible and with the right draw can ramp quite quickly as well. But it can lie in wait pretty well, as there aren't to many individual threats that scream kill me first at the multiplayer table. At least not many that aren't targeted.
This is the first build I've tried to tweak to this point. It's been very effective so far, but my playgroup isn't huge...