The deck can use some tweakes here and there. Such as getting its own Venser instead of borrowing from my azami deck, And same for scroll rack.) While the deck is not exactly cheap, it is still a casual deck.
the point of the deck is to get Kraj out and get some goo abilities to hit with. In order get said abilities you need to do the following. First get counter on them. The ability Graft is a great way to do this, So is Master Biomancer and Vigor The win cons is mainly General Damage. Jodah's Avenger, Morphling, Aetherling, Thornling, Chameleon Colossus, Mossbridge troll. All of those guys you want to get out to use their abilities to hit hard. Brawn and Wonder give you Flying and Trample if they are in your grave, thus helping deliver the damage. The rest is pretty much utility creature or just some nice stuff. An there is some infinite combos. Such as exiling decks Using Gyre Sage, Knacksaw Clique and Pili-Pala, get a counter on each and 3 on Kraj then he wins it for you. You have some decent draw in this deck, a fair amount of control and some interesting combos (Master Biomancer, Woodfall Primus, Ashnod's Altar).
00 Experiment Kraj
Creatures
01 Acidic slime
02 Aetherling
03 Brawn
04 Chameleon Colossus
05 Champion of Lambholt
06 Cytoplast Manipulator
07 Ertai, Wizard Adept
08 Eternal Witness
09 Fathom Mage
10 Fertilid
11 Gilder Bairn
12 Glen Elendra Archmage
13 Gyre Sage
14 Jodah's Avenger
15 Knacksaw Clique
16 Master Biomncer
17 Momir Vig, Simic Visionary
18 Morphling
19 Mossbridge Troll
20 Murkfiend Liege
21 Mystic Snake
22 Pentavus
23 Phyrexian Metamorph
24 Pili-Pala
25 Plaxcaster Frogling
26 Prime Speaker Zegana
27 Progenitor Mimic
28 Prophet of Kruphix
29 Rainbow Efreet
30 Seedborn Muse
31 Simic Manipulator
32 Spike Weaver
33 Thornling
34 Thrun, the Last Troll
35 Triskelion
36 Venser, Shaper Savant
37 Vigean Graftmage
38 Vigor
39 Wonder
40 Woodfall Primus
41 Ashnod's Altar
42 Coalition Relic
43 Cauldron of Souls
44 Gilded Lotus
45 Lightning Greaves
46 Scroll Rack
47 Sensei's Divining Top
48 Sol ring
Enchantments
49 Defense of the Heart
50 Doubling Season
51 Leyline of anticipation
Instants
52 Brainstorm
53 Counterspell
54 Cyclonic Rift
55 Dissipate
56 Fact or Fiction
57 Hinder
58 Krosan Grip
59 Pact of Negation
60 Plasm Capture
61 Rewind
62 Spell Crumple
63 Spin Into Myth
64 Trickbind
65 Worldly tutor
Sorceries
66 Ancestral Vision
67 Tooth and Nail
68 Academy Ruins
69 Breeding Pool
70 Command Tower
71 Flooded Grove
72 Hinterland Harbor
73 Minamo, School at Water's Edge
74 Reflecting Pool
75 Reliquary Tower
76 Seat of Synod
77 Simic Guildgate
78 Temple of Mastery
79 Temple of the False God
80 Tree of Tales
81 Vesuva
9 Forest
9 Island
The deck can use some tweakes here and there. Such as getting its own Venser instead of borrowing from my azami deck, And same for scroll rack.) While the deck is not exactly cheap, it is still a casual deck.
the point of the deck is to get Kraj out and get some goo abilities to hit with. In order get said abilities you need to do the following. First get counter on them. The ability Graft is a great way to do this, So is Master Biomancer and Vigor The win cons is mainly General Damage. Jodah's Avenger, Morphling, Aetherling, Thornling, Chameleon Colossus, Mossbridge troll. All of those guys you want to get out to use their abilities to hit hard. Brawn and Wonder give you Flying and Trample if they are in your grave, thus helping deliver the damage. The rest is pretty much utility creature or just some nice stuff. An there is some infinite combos. Such as exiling decks Using Gyre Sage, Knacksaw Clique and Pili-Pala, get a counter on each and 3 on Kraj then he wins it for you. You have some decent draw in this deck, a fair amount of control and some interesting combos (Master Biomancer, Woodfall Primus, Ashnod's Altar).
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