The deck definitely could use some work and it isn't perfect. The mana base it far from perfect, but seems fine unless you feel like there are some utility lands that I need to be running. I've been considering putting a strip mine in because it's strip mine. I've also been considering mystic remora, but I'm not sure that it is as good in my meta. My meta consists mostly of 2 Aggro Edric decks, 1 Combo Acrum Dagsson, 1 Combo Oona, and 1 Combo-ish Maelstrom Wanderer. Most of the other decks I don't have to worry about as much because they're not quite as top tier as the other decks listed. These are the main decks that I have to compete with.
Possible Cuts
I've been thinking about cutting some cards. I've thinking about cutting Prime Speaker, Treastadon, Natural Order, and Simic Signet
-I feel like Prime Speaker Zegana doesn't get enough value and something like Blue Sun's Zenith might be better, especially because it can be cast at instant speed.
-The Natural Order into Terastadon is probably not good enough. I've been thinking about maybe making a wish board and including maybe the blue and green wishes in my deck.
-Simic Signet is a good colorless ramp spell, but I was thinking of maybe playing a card like Guided Passage (Thanks Karmanality) because it is essentially a ramp spell because those are probably the three cards that they will give me. However, the card could potentially be better later in the game when I have less of the cards in my deck or if an opponent wants to give me a card to help deal with another opponent.
Suggestions are welcome and appreciated. I just ask that if you suggest cards that they be no more that about $50-ish. It would also appreciate that when you suggest a card you also suggest a card to take out for it, and a reason behind the change.
Guided Passage This is one of my favorite tutors. With Riku it is even better. I have never been dissapointed with this card.
I use to use this card years ago when I had a Intet deck together. I've been considering for the list even though it normally only gets dryad arbor, forest, and farseek. It does depend on which opponent I let do it, but those are probably the good decisions. Not quite sure what I would want to cut from the deck to play this card, however. Maybe a ramp spell because this card is almost a ramp spell. The card is pretty good with Riku, if I decided to cast him. I normally don't cast him because the EDH league I play in is pretty cutthroat. (There are duel lands on the line) I normally try to combo out. Not at all my favorite way to win, but like I said, duel lands. I guess the card can be good in a pinch if an opponent wants to help me disrupt another opponents board. Definitely worth considering and I may end up taking out the signet for it.
I think Vorinclex is a must in this list. He's the other half of Palinchron and is extremely good denial. With all that ramp, an 8 drop shouldn't be an issue if its winning you the game.
Palinchron + Clex = infinite colored mana
Palinchron + Clex + Riku = infinite number of Palinchron copies
Currently playing:
Modern: WUBRG Tribal Zoo WUBRG
Legacy: UG Post UG
Commander: RUG Maelstrom Wanderer (competitive) RUG WUBRG Progenitus 67-land control WUBRG WUBRG Horde of Notions (competitive French) WUBRG
I agree with you that Vorinclex is a very good card and he is pretty easy to ramp in to. However he isn't necessary. Palinchron + Riku is already infinite mana and infinite guys.
Palinchron enters the battlefield and I put riku's trigger on the stack then palinchron's trigger. Palinchron's ability resolves, I float 7 mana, riku's ability resolves and I float another 7 mana once I get the token.. I then bounce palichron back to my hand and recast him. (Do this over and over) It takes a total of 13 mana to cast palinchron, use riku's ability, and bounce palichron and the combo generates 14 mana each time so I net gain 1 mana each time. It also makes infinite palincrhons.
The only reason I currently don't play vorinclex is that I feel like he is too mean. I know I combo out and that in itself ends the game, but I don't really like to deny people of resources all the time. If I wanted to make this deck more cutthroat then I would definitely add him and natural order so that I could get him out more easily.
I understand completely. My playgroup/tournament center is very cutthroat so I have a habit of making wild suggestions.
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Currently playing:
Modern: WUBRG Tribal Zoo WUBRG
Legacy: UG Post UG
Commander: RUG Maelstrom Wanderer (competitive) RUG WUBRG Progenitus 67-land control WUBRG WUBRG Horde of Notions (competitive French) WUBRG
It's definitely a good suggestion. I just recently switched play groups and I'm still trying to figure out what level I need to be playing on. I feel like I may need to actually being playing a worse deck because I have only lost one game with this deck so far. There are other people playing combo decks such as Oona, Riku, Acrum, and Wanderer, but I feel like I should just be playing more answers to their decks instead of playing degenerate combos myself.
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1x Riku of Two Reflections
Land: 37
1x Misty Rainforest
1x Scalding Tarn
1x Bloodstained Mire
1x Windswept Heath
1x Flooded Strand
1x Verdant Catacomb
1x Tropical Island
1x Stomping Grounds
1x Breeding Pool
1x Steam Vents
1x Sulfur Falls
1x Hinterland Harbor
1x Rootbound Crag
1x Fire-Lit Thicket
1x Cascade Bluffs
1x Flooded Grove
1x Yavimaya Coast
1x Shivan Reef
1x Temple of Mystery
1x Temple of Abandon
1x Raging Ravine
1x Copperline Gorge
1x Command Tower
1x Exotic Orchard
1x Nykthos, Shrine to Nyx
1x Ancient Tomb
1x Boseiju, Who Shelters All
1x Alchemist's Refuge
1x Dryad Arbor
4x Forest
3x Island
1x Mountain
1x Carpet of Flowers
1x Rampant Growth
1x Farseek
1x Green Sun's Zenith
1x Mana Vault
1x Coiling Oracle
1x Explore
1x Garruk Wildspeaker
1x Sol Ring
1x Simic Signet
1x Sakura-Tribe Elder
1x Solemn Simulacrum
1x Grim Monolith
1x Oracle of Mul Daya
1x Nature's Lore
Counterspells/Removal: 12
1x Counterflux
1x Voidslime
1x Cryptic Command
1x Time Stop
1x Mystic Snake
1x Venser, Shaper Savant
1x Rapid Hybridization
1x Evacuation
1x Cyclonic Rift
1x Beast Within
1x Glen Elendra Archmage
1x Acidic Slime
Draw: 10
1x Sensei's Divining Top
1x Azami, Lady of Scrolls
1x Consecrated Sphinx
1x Scroll Rack
1x Fact or Fiction
1x Jace, the Mind Sculptor
1x Sylvan Library
1x Rhystic Study
1x Time Spiral
1x Blue Sun's Zenith
1x Primal Command
1x Birthing Pod
1x Tooth and Nail
1x Bribery
1x Survival of the Fittest
1x Knowledge Exploitation
1x Mystical Tutor
1x Chord of Calling
Recursion: 2
1x Eternal Witness
1x Regrowth
Utility: 10
1x Gilded Drake
1x Sakashima the Impostor
1x Seedborn Muse
1x Deadeye Navigator
1x Teferi, Mage of Zhalfir
1x Prophet of Kruphix
1x Phyrexian Metamorph
1x Sower of Temptation
1x Time Warp
1x Time Stretch
Combo Pieces: 5
1x Palinchron
1x Zealous Conscripts
1x Kiki-jiki, Mirror Breaker
1x Purphoros, God of the Forge
1x Avenger of Zendikar
The deck definitely could use some work and it isn't perfect. The mana base it far from perfect, but seems fine unless you feel like there are some utility lands that I need to be running. I've been considering putting a strip mine in because it's strip mine. I've also been considering mystic remora, but I'm not sure that it is as good in my meta. My meta consists mostly of 2 Aggro Edric decks, 1 Combo Acrum Dagsson, 1 Combo Oona, and 1 Combo-ish Maelstrom Wanderer. Most of the other decks I don't have to worry about as much because they're not quite as top tier as the other decks listed. These are the main decks that I have to compete with.
Possible Cuts
I've been thinking about cutting some cards. I've thinking about cutting Prime Speaker, Treastadon, Natural Order, and Simic Signet
-I feel like Prime Speaker Zegana doesn't get enough value and something like Blue Sun's Zenith might be better, especially because it can be cast at instant speed.
-The Natural Order into Terastadon is probably not good enough. I've been thinking about maybe making a wish board and including maybe the blue and green wishes in my deck.
-Simic Signet is a good colorless ramp spell, but I was thinking of maybe playing a card like Guided Passage (Thanks Karmanality) because it is essentially a ramp spell because those are probably the three cards that they will give me. However, the card could potentially be better later in the game when I have less of the cards in my deck or if an opponent wants to give me a card to help deal with another opponent.
Suggestions are welcome and appreciated. I just ask that if you suggest cards that they be no more that about $50-ish. It would also appreciate that when you suggest a card you also suggest a card to take out for it, and a reason behind the change.
Thanks!
Added: Blue Sun's Zenith, Voidslime, Azami, Lady of Scrolls, Glen Elendra Archmage, Scroll Rack, Ancient Tomb
Palinchron + Clex = infinite colored mana
Palinchron + Clex + Riku = infinite number of Palinchron copies
Modern:
WUBRG Tribal Zoo WUBRG
Legacy:
UG Post UG
Commander:
RUG Maelstrom Wanderer (competitive) RUG
WUBRG Progenitus 67-land control WUBRG
WUBRG Horde of Notions (competitive French) WUBRG
Palinchron enters the battlefield and I put riku's trigger on the stack then palinchron's trigger. Palinchron's ability resolves, I float 7 mana, riku's ability resolves and I float another 7 mana once I get the token.. I then bounce palichron back to my hand and recast him. (Do this over and over) It takes a total of 13 mana to cast palinchron, use riku's ability, and bounce palichron and the combo generates 14 mana each time so I net gain 1 mana each time. It also makes infinite palincrhons.
The only reason I currently don't play vorinclex is that I feel like he is too mean. I know I combo out and that in itself ends the game, but I don't really like to deny people of resources all the time. If I wanted to make this deck more cutthroat then I would definitely add him and natural order so that I could get him out more easily.
Modern:
WUBRG Tribal Zoo WUBRG
Legacy:
UG Post UG
Commander:
RUG Maelstrom Wanderer (competitive) RUG
WUBRG Progenitus 67-land control WUBRG
WUBRG Horde of Notions (competitive French) WUBRG