This is my list for Sachi, Daughter of Seshiro. It's mostly tribal with a few non-shaman creatures included for a boost to utility and my combat step, and actually does pretty well, especially when people underestimate the commander due to the insane amount of mana she and any other shamans in the deck can generate.
The biggest problem I've noticed since building this deck was that I was generating a ton of mana, but had nothing to spend it on. Bother Overrun and Overwhelming Stampede were lackluster due to the low overall power and toughness of my creatures, so exchanging them for a threat seems like the best option.
I'm including a few ways to protect my creatures and most importantly, Sachi. The haste from Lightning Greaves can also be fairly important. Because I'm including Asceticism, I'm dropping Trolls, for better utility version of its utility and adding in Archetype. It is eight mana, but mana generation isn't a problem in this deck, and both of its abilities are useful (generals like Uril are a common sight in my play group).
Have you considered adding Vigor? He would give your other big beaters some staying (and growing) power. Though I understand he's not a snake nor shaman, so probably would be passed over for theme purposes.
Also, I see you have Asceticism in your list. I recently switched it out for Privileged Position and have been enjoying the change. I mostly suggest this because you do have a lot of non-creature permanents as well (7 artifacts, 8 enchantments as of this post). Edit: I'm a n00b and realized Privileged Position has white color symbols on it and cannot be used in your deck. Guess I was thinking it was like extort, where it's just rules language. Or was I right the first time and you could use it?
Have you considered adding Vigor? He would give your other big beaters some staying (and growing) power. Though I understand he's not a snake nor shaman, so probably would be passed over for theme purposes.
Also, I see you have Asceticism in your list. I recently switched it out for Privileged Position and have been enjoying the change. I mostly suggest this because you do have a lot of non-creature permanents as well (7 artifacts, 8 enchantments as of this post). Edit: I'm a n00b and realized Privileged Position has white color symbols on it and cannot be used in your deck. Guess I was thinking it was like extort, where it's just rules language. Or was I right the first time and you could use it?
Anyway, neat deck!
Sadly, I can't run it because of it's Hybrid mana making it both colors.
I've been considering Vigor, as one of the decks I play with often is a Zo-Zu, the Punisher burn deck, and it could help my creatures dodge his mass damage spells, I'm just unsure of where to put it at the moment.
The shamans that are coming out both have useful abilities, but Gilt-Leaf doesn't do quite enough for me, so if rather add in a utility card, as I usually only use it as a mana dork. Emerald wasn't pulling nits weight and I ramp pretty hard as it is, and at 5 mana, Dowsing Shaman usually comes out too late. Darksteel Plate and Vigor are bing added in for more protection for Sachi, and Harmonize for another source of card draw.
oh man, this is awesome. i freaking loved sachi back in kamigawa-mirrodin t2 and even won a FNM once with my janky snakes-also-some-other cards deck. landing her turn 3 after an orochi sustainer was killer. i wanna try this deck
Ant Queen has the potential to be interesting. I suppose I could try it out. However, the biggest drawback that I can see is that if I can use mana on shamans instead, her ability may not be impactful enough while she's on board. My token makers aren't nessesarily there because they make tokens, but because they're typically cheap shamans that can do something other than tap for mana. It would also likely replace Vigor, which is partially there for a meta choice. It wouldn't hurt to try though. ^.^
Maybe there is a place for Skullclamp it will help you start faster in some cases. Otherwise, this seems like a pretty cool deck to play! GJ
Skullclamp is another interesting consideration. The biggest problem that I see here is that I don't want to kill my shamans off, at any point in the game really. Even if I run Ant Queen, that makes only three token generators that can abuse it.
More card draw is an option, however. I think I would actually look at Primordial Sage as my next addition though.
Side note: There is finally a mono green shaman in this block!
Gauntlet of Power is coming out, as I've found that giving my opponents the mana boost and the power/toughness boost was hurting me more than the boost was helping. As I don't really need the extra mana, Hall of Triumph provides a cheaper, one-sided alternative.
Sakiko is probably one of the coolest shamans in this deck, and her ability is unique. However, I generally don't attack until I can win, and even if I do attack, the mana she gives you is too late for combat tricks or boosts. Renowned Weaver gives me another one drop, and an emergency blocker for a large flier. I also think that her flavor as Arachne is pretty sweet.
She may not be as fast as Seton, Krosan Protector, but she's pretty strong once she gets going. If you have at least two shamans on field the turn you cast her, you don't loose your turn.
Door of Destinies is the new card I was referring to, and so far it's been a 'must be dealt with or I win' card, which is what I've been looking for more of. It's replacing Wildheart Invoker due to her high activation cost.
As for Winding Canyons, I think I just missed the card. It's one of my pet cards, and probably should have been in the deck already. O.o
I like Vigor, but he hasn't done too much. There's been a couple of times where I could use Ulvenwald Tracker to beef one of my creatures up, but I think having a mana dump that results in removal is better in the long run. ^.^
Because I dismantled my Kamahl, Fist of Krosa deck, this deck gets to inherit my spare copy of Gaea's Cradle, as it's the most suited to make use of it.
I just wanted another mass tutor. Unfortunately, there were no cards from Conspiracy that caught my for this deck (aside from the gorgeous reprint of Exploration), but Reclamation Sage from M15 seems like a nice upgrade for Viridian Shaman, when it comes out. And hopefully there will at least be a couple other new shamans to play around with as well. ^.^
I played Seton in the past, but this version really makes me want to sleeve up Sachi! I think I might have to give this a go!
Well thank you sir. ^.^ She's a bit different than Seton. Seton get's to rely on speed from his force tap, whereas Sachi is slower, so she wants more utility to make up for the slower game.
Reclamation Sage is a nice upgrad for Viridian Shaman, and a second, if not more expensive version of Elvish Visionary is pretty sweet.
Soul of new Phyrexia gets to join my host of non-shaman creatures, because it can protect my whole board, as opposed to Darksteel Plate, which only helps Sachi. They're both different, but I'm never opposed to more mana dumps.
I'm making this switch because I managed to pick up a second copy of Chord of Calling. I like tutors that put creatures directly into play, and I can still use creatures to cast it even when Sachi isn't out.
Unravel the Æther really hasn't been that relevant, so I'm cutting it for another mana dump/win condition. This one is a bit wacky which is even better.
Why no Coat of Arms? The card can be nuts, enabling massive shaman swings. I see you are running door of destinies, this isn't that much different.....
Why no Coat of Arms? The card can be nuts, enabling massive shaman swings. I see you are running door of destinies, this isn't that much different.....
The big difference between the two is that Coat of Arms is a global effect and affects all creatures on the battlefield, whereas Door of Destinies is restricted to creatures I control. If I were the only one who liked playing tribal, I'd probably run it, but I don't want to unnecessarily buff up everyone else's creatures too.
This is my list for Sachi, Daughter of Seshiro. It's mostly tribal with a few non-shaman creatures included for a boost to utility and my combat step, and actually does pretty well, especially when people underestimate the commander due to the insane amount of mana she and any other shamans in the deck can generate.
Thoughts are appreciated. ^.^
4 Sachi, Daughter of Seshiro
Shamans (26)
1 Essence Warden
1 Sakura-Tribe Scout
1 Ulvenwald Tracker
2 Bloodline Shaman
2 Bosk Banneret
2 Elvish Visionary
2 Fauna Shaman
2 Jade Mage
2 Sakura-Tribe Elder
2 Tajuru Preserver
3 Adaptive Automaton
3 Eternal Witness
3 Loaming Shaman
3 Reclamation Sage
3 Shaman of Forgotten Ways
3 Wild Beastmaster
4 Centaur Omenreader
4 Chameleon Colossus
4 Leaf-Crowned Elder
4 Masked Admirers
4 Master of the Wild Hunt
4 Nullmage Shepherd
4 Oracle of Mul Daya
4 Wickerbough Elder
4 Yeva, Nature's Herald
8 Woodfall Primus
4 Karametra's Acolyte
5 Seedborn Muse
6 Kamahl, Fist of Krosa
6 Primordial Sage
6 Soul of New Phyrexia
6 Soul of the Harvest
7 Garruk's Horde
7 Regal Force
8 Craterhoof Behemoth
10 Kozilek, Butcher of Truth
10 Ulamog, the Ceaseless Hunger
Instant (4)
3 Beast Within
3 Chord of Calling
3 Krosan Grip
5 Reach of Branches
Artifact (8)
1 Sol Ring
2 Lightning Greaves
3 Lifecrafter's Bestiary
3 Thousand-Year Elixir
4 Door of Destinies
5 Mind's Eye
5 Paradox Engine
6 Caged Sun
Enchantment (6)
1 Concordant Crossroads
2 Evolutionary Leap
2 Survival of the Fittest
2 Sylvan Library
5 Asceticism
6 Mana Reflection
6 Garruk, Caller of Beasts
8 Ugin, the Spirit Dragon
Sorcery (7)
1 Green Sun's Zenith
3 Genesis Wave
4 Harmonize
5 Shamanic Revelation
6 Collective Unconscious
6 Seasons Past
7 Tooth and Nail
Land (35)
0 Cavern of Souls
0 Command Beacon
0 Deserted Temple
0 Dryad Arbor
0 Gaea's Cradle
0 Mosswort Bridge
0 Myriad Landscape
0 Nykthos, Shrine to Nyx
0 Reliquary Tower
0 Strip Mine
0 Winding Canyons
0 Yavimaya Hollow
23x Forest
4 Sachi, Daughter of Seshiro
Utility and Protection (15)
0 Cavern of Souls
0 Command Beacon
0 Deserted Temple
0 Reliquary Tower
0 Winding Canyons
0 Yavimaya Hollow
1 Concordant Crossroads
2 Lightning Greaves
2 Sylvan Library
2 Tajuru Preserver
3 Thousand-Year Elixir
4 Yeva, Nature's Herald
5 Asceticism
5 Seedborn Muse
6 Soul of New Phyrexia
Removal (11)
0 Strip Mine
1 Ulvenwald Tracker
3 Beast Within
3 Krosan Grip
3 Reclamation Sage
4 Master of the Wild Hunt
4 Nullmage Shepherd
4 Wickerbough Elder
8 Ugin, the Spirit Dragon
8 Woodfall Primus
10 Ulamog, the Ceaseless Hunger
0 Dryad Arbor
0 Gaea's Cradle
0 Myriad Landscape
0 Nykthos, Shrine to Nyx
1 Sakura-Tribe Scout
1 Sol Ring
2 Bosk Banneret
2 Sakura-Tribe Elder
3 Shaman of Forgotten Ways
4 Centaur Omenreader
4 Karametra's Acolyte
4 Oracle of Mul Daya
6 Caged Sun
6 Mana Reflection
Recursion (3)
3 Eternal Witness
3 Loaming Shaman
6 Seasons Past
Card Advantage (17)
0 Mosswort Bridge
2 Bloodline Shaman
2 Elvish Visionary
2 Evolutionary Leap
3 Lifecrafter's Bestiary
4 Harmonize
4 Leaf-Crowned Elder
4 Masked Admirers
5 Mind's Eye
5 Shamanic Revelation
6 Collective Unconscious
6 Garruk, Caller of Beasts
6 Primordial Sage
6 Soul of the Harvest
7 Garruk's Horde
7 Regal Force
10 Kozilek, Butcher of Truth
1 Green Sun's Zenith
2 Fauna Shaman
2 Survival of the Fittest
3 Chord of Calling
7 Tooth and Nail
Win Conditions (6)
3 Genesis Wave
3 Wild Beastmaster
4 Door of Destinies
5 Paradox Engine
6 Kamahl, Fist of Krosa
8 Craterhoof Behemoth
Other Shamans (5)
1 Essence Warden
2 Jade Mage
3 Adaptive Automaton
4 Chameleon Colossus
5 Reach of Branches
Basic Land (23)
23x Forest
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Overrun ---> Kozilek, Butcher of Truth
Overwhelming Stampede ---> Ulamog, the Infinite Gyre
The biggest problem I've noticed since building this deck was that I was generating a ton of mana, but had nothing to spend it on. Bother Overrun and Overwhelming Stampede were lackluster due to the low overall power and toughness of my creatures, so exchanging them for a threat seems like the best option.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Into the Wilds ---> Lightning Greaves
Rude Awakening ---> Asceticsm
Trolls of Tel-Jilad ---> Archetype of Endurance
I'm including a few ways to protect my creatures and most importantly, Sachi. The haste from Lightning Greaves can also be fairly important. Because I'm including Asceticism, I'm dropping Trolls, for better utility version of its utility and adding in Archetype. It is eight mana, but mana generation isn't a problem in this deck, and both of its abilities are useful (generals like Uril are a common sight in my play group).
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Also, I see you have Asceticism in your list. I recently switched it out for Privileged Position and have been enjoying the change. I mostly suggest this because you do have a lot of non-creature permanents as well (7 artifacts, 8 enchantments as of this post).Edit: I'm a n00b and realized Privileged Position has white color symbols on it and cannot be used in your deck. Guess I was thinking it was like extort, where it's just rules language. Or was I right the first time and you could use it?Anyway, neat deck!
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5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
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Modern:
Melira PodRIP 1/19/15GWHatebearsSadly, I can't run it because of it's Hybrid mana making it both colors.
I've been considering Vigor, as one of the decks I play with often is a Zo-Zu, the Punisher burn deck, and it could help my creatures dodge his mass damage spells, I'm just unsure of where to put it at the moment.
And thank you.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Out
Dowsing Shaman
Gilt-Leaf Seer
Emerald Medallion
In
Vigor
Harmonize
Darksteel Plate
The shamans that are coming out both have useful abilities, but Gilt-Leaf doesn't do quite enough for me, so if rather add in a utility card, as I usually only use it as a mana dork. Emerald wasn't pulling nits weight and I ramp pretty hard as it is, and at 5 mana, Dowsing Shaman usually comes out too late. Darksteel Plate and Vigor are bing added in for more protection for Sachi, and Harmonize for another source of card draw.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
If you do build a similar list, be sure to let me know how it works out!
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Ant Queen has the potential to be interesting. I suppose I could try it out. However, the biggest drawback that I can see is that if I can use mana on shamans instead, her ability may not be impactful enough while she's on board. My token makers aren't nessesarily there because they make tokens, but because they're typically cheap shamans that can do something other than tap for mana. It would also likely replace Vigor, which is partially there for a meta choice. It wouldn't hurt to try though. ^.^
Skullclamp is another interesting consideration. The biggest problem that I see here is that I don't want to kill my shamans off, at any point in the game really. Even if I run Ant Queen, that makes only three token generators that can abuse it.
More card draw is an option, however. I think I would actually look at Primordial Sage as my next addition though.
Thank you for the suggestions.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Gauntlet of Power ---> Hall of Triumph
Sakiko, Mother of Summer ---> Renowned Weaver
Side note: There is finally a mono green shaman in this block!
Gauntlet of Power is coming out, as I've found that giving my opponents the mana boost and the power/toughness boost was hurting me more than the boost was helping. As I don't really need the extra mana, Hall of Triumph provides a cheaper, one-sided alternative.
Sakiko is probably one of the coolest shamans in this deck, and her ability is unique. However, I generally don't attack until I can win, and even if I do attack, the mana she gives you is too late for combat tricks or boosts. Renowned Weaver gives me another one drop, and an emergency blocker for a large flier. I also think that her flavor as Arachne is pretty sweet.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
She may not be as fast as Seton, Krosan Protector, but she's pretty strong once she gets going. If you have at least two shamans on field the turn you cast her, you don't loose your turn.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Wildheart Invoker ---> Door of Destinies
1x Forest ---> Winding Canyons
Door of Destinies is the new card I was referring to, and so far it's been a 'must be dealt with or I win' card, which is what I've been looking for more of. It's replacing Wildheart Invoker due to her high activation cost.
As for Winding Canyons, I think I just missed the card. It's one of my pet cards, and probably should have been in the deck already. O.o
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Vigor ---> Polukranos, World Eater
I like Vigor, but he hasn't done too much. There's been a couple of times where I could use Ulvenwald Tracker to beef one of my creatures up, but I think having a mana dump that results in removal is better in the long run. ^.^
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Forest ---> Gaea's Cradle
Because I dismantled my Kamahl, Fist of Krosa deck, this deck gets to inherit my spare copy of Gaea's Cradle, as it's the most suited to make use of it.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Archetype of Endurance ---> Survival of the Fittest
I just wanted another mass tutor. Unfortunately, there were no cards from Conspiracy that caught my for this deck (aside from the gorgeous reprint of Exploration), but Reclamation Sage from M15 seems like a nice upgrade for Viridian Shaman, when it comes out. And hopefully there will at least be a couple other new shamans to play around with as well. ^.^
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
I played Seton in the past, but this version really makes me want to sleeve up Sachi! I think I might have to give this a go!
Well thank you sir. ^.^ She's a bit different than Seton. Seton get's to rely on speed from his force tap, whereas Sachi is slower, so she wants more utility to make up for the slower game.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
viridian Shaman ---> Reclamation Sage
Hall of Triumph ---> Shaman of Spring
Darksteel Plate ---> Soul of New Phyrexia
Reclamation Sage is a nice upgrad for Viridian Shaman, and a second, if not more expensive version of Elvish Visionary is pretty sweet.
Soul of new Phyrexia gets to join my host of non-shaman creatures, because it can protect my whole board, as opposed to Darksteel Plate, which only helps Sachi. They're both different, but I'm never opposed to more mana dumps.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Worldly Tutor ---> Chord of Calling
I'm making this switch because I managed to pick up a second copy of Chord of Calling. I like tutors that put creatures directly into play, and I can still use creatures to cast it even when Sachi isn't out.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Unravel the Æther ---> Helix Pinnacle
Unravel the Æther really hasn't been that relevant, so I'm cutting it for another mana dump/win condition. This one is a bit wacky which is even better.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Here's the link: https://chrome.google.com/webstore/detail/autocardanywhere/eobkhgkgoejnjaiofdmphhkemmomfabg?hl=en
The big difference between the two is that Coat of Arms is a global effect and affects all creatures on the battlefield, whereas Door of Destinies is restricted to creatures I control. If I were the only one who liked playing tribal, I'd probably run it, but I don't want to unnecessarily buff up everyone else's creatures too.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Genesis Hydra
Thousand-Year Elixir
Rings of Brighthearth (this one is supper iffy).
I'm going to start play testing these this weekend hopefully.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf