Some deck Background: I came into magic M10 and didn't enter the tournament scene til scars. I build my first standard deck then, using eldrazi spawns to overrun opponents with beastmaster ascension or sac them to furnace celebration. I had a blast playing this deck, no one saw it coming at my local shop and I often placed top 10 losing to Jace control (of course). When I came across Prossh, Skyraider of Kher, I immediately thought of that deck and wanted to build build build! The aim of this deck is to early game ramp then slow the game down using cards like grave pact, goblin sharpshooter, etc... and then finish of opponents with Purphoros, God of the Forge triggers or overrun the enemy with beastmaster ascension and the like.
This deck is meant to be fun to play, but still play competitively. Looking at the other Prossh deck I've seen on these forums, while we both run Food Chain it is there in my deck simply because it is too powerful not to be. This deck does not focus on winning through a single combo, I just don't consider that to be fun to play. Budget should be kept in mind when making suggestion. While I do have some expensive cards in here and will be buying a few, most of what is posted above I already own. That being said, if a card sits in the 10 dollar range and is too good to pass up, then I will gladly consider it.
What I love about Prossh as a general is it allows me to have conflicting win conditions depending on what is in my hand. Use all my tokens for a grave pact and drew a beastmaster ascension? That's fine, Prossh can sac himself and recast for more tokens. Birthing pod is in the deck simply because I can cast prossh, then sac prosh and grab an avenger of zendikar. With Purphorus out, this means pretty close to gg. I have included lots of ways to deal direct damage to creatures hence the inclusion of some deathtouch equips. My main methods for slowing down the board is through gravepact/Butcher, or the many damage dealing creatures which are especially lethal with deathtouch.
My solitaire games have gone very well, but this deck is very rough around the edges and I'd love any suggestions, especially help with choosing how much of each land to include. Obviously mainy cards are there as a meta choice/ just because they are fun cards.
Since you have very few non-permanent spells and can generate a lot of tokens, you might get some great value out of Warp World. If it resolves, WW should multiply your board state, while heavily impeding control players.
I completely forgot about Eldrazi Monument and I actually have one lying around! Warp World is also a great suggestion and just a plain fun card, definitely will be testing and seeing what results. I'm not too interested in using up a card slot to give my creatures trample but have long considered Archetype of Finality. It's high mana cost is the only thing that caused me to leave it out of the original deck list. On the other hand this deck deffinately can support it and a wall of deathtouchy kobolds is nothing to scoff at. Plus it is easy to tutor for. I think I'd still leave in Basilisk collar simply because that card has soo much value in that it causes balefire dragon and the like to be absolutely nuts!
Thanks for the suggestions, feel free to keep them coming!
Chancellor of the Forge and Saproling Symbiosis are must-haves. Doubling your creatures, especially with haste, is a yes please. If you run Craterhoof and Chancellor, then it would be blasphemy not to run Tooth and Nail. Getting the duo of alpha-strikes means, well, an alpha strike if you've already cast Prossh. Though Avenger of Zendikar is often considered part of the Tooth and Nail package, Chancellor is much better if you don't have haste and do have Prossh and his minions. If you can get an Oracle of Mul-Daya, then you will ramp twice as fast and thin out your deck for your awesome stuff. I also enthusiastically second the Warp World. One last suggestion: Skullclamp. It's pretty self-explanatory.
Interesting I have never actually considered Chancellor of the Forge to be a very good card but in a Prossh deck it can be even better than avenger sometimes. I will be cutting Hornet Queen for it. With Archetype of Finality being added (which has tested beautifully by the way) Hornet Queen just doesn't pack enough value.
I haven't had time to play this deck against anyone yet due to not having some cards, but have been solitairing actively. What I have found is in every game this deck does hit a win condition often times fairly early (turn 6ish). What I'm finding though is I don't have cards in hand by the end of it. I have a few ways to draw cards but would find it useful to include a few more. Skullclamp, Fecundity, and skullmulcher are currently what I run. I've updated the op with the new decklist.
Edit: Wow I completely forgot about Regal Force, basically serves as a second Skullmulcher and is an auto include into this deck imo. I'll be cutting coat of arms for hellkite tyrant I think. As fun of a card as hellkite is, it is just that a fun card. If I find something in the deck to be a dead draw I will make room again for the hellkite.
Edit 2: Just have to take a 2nd to talk up Mana Echoes. When you cast Prossh with a mana echoes out that's 22 mana. With the ramp this deck has in it, it hasn't been much a problem to cast of a wave for 19 or a exsanguinate for 20. Pretty awesome!
6 Prossh, Skyraider of Kher
Mana Ramp:
3 Ashnod's Altar
3 Chromatic Lantern
2 Coldsteel Heart
3 Phyrexian Altar
2 Rakdos Signet
2 Golgari Signet
1 Sol Ring
3 Food Chain
4 Mana Echoes
3 Farhaven Elf
3 Primal Growth
Eldrazi Tokens:
5 Emrakul's Hatcher
4 Kozilek's Predator
2 Nest Invader
3 Awakening Zone
3 Growth Spasm
Planeswalker:
4 Xenagos, the Reveler
Creatures:
4 Anger
6 Archetype of Finality
7 Avenger of Zendikar
7 Butcher of Malakir
7 Chancellor of the Forge
8 Craterhoof Behemoth
5 Deathbringer Thoctar
3 Eternal WItness
3 Goblin Sharpshooter
6 Hellkite Tyrant
2 Jade Mage
6 Kamahl, Fist of Krosa
4 Lord of Shatterskull Pass
4 Nullmage Shepherd
4 Purphoros, God of the Forge
5 Skullmulcher
4 Solemn Simulacrum
5 Urabrask the Hidden
6 Woodfall Primus
3 Beastmaster Ascension
3 Fecundity
3 Fires of Yavimaya
4 Grave Pact
2 Necrogenesis
3 Recurring Nightmare
3 Shared Animosity
Artifacts:
1 Basilisk Collar
4 Birthing Pod
5 Coat of Arms
1 Gorgon's Head
1 Skullclamp
Instants:
2 Artifact Mutation
3 Chord of Calling
Sorceries:
3 Beseech the Queen
2 Diabolic Intent
3 Dimir Machinations
2 Exsanguinate
3 Genesis Wave
1 Green Sun's Zenith
7 Tooth and Nail
8 Warp World
1 Grim Backwoods
38 Land
This deck is meant to be fun to play, but still play competitively. Looking at the other Prossh deck I've seen on these forums, while we both run Food Chain it is there in my deck simply because it is too powerful not to be. This deck does not focus on winning through a single combo, I just don't consider that to be fun to play. Budget should be kept in mind when making suggestion. While I do have some expensive cards in here and will be buying a few, most of what is posted above I already own. That being said, if a card sits in the 10 dollar range and is too good to pass up, then I will gladly consider it.
What I love about Prossh as a general is it allows me to have conflicting win conditions depending on what is in my hand. Use all my tokens for a grave pact and drew a beastmaster ascension? That's fine, Prossh can sac himself and recast for more tokens. Birthing pod is in the deck simply because I can cast prossh, then sac prosh and grab an avenger of zendikar. With Purphorus out, this means pretty close to gg. I have included lots of ways to deal direct damage to creatures hence the inclusion of some deathtouch equips. My main methods for slowing down the board is through gravepact/Butcher, or the many damage dealing creatures which are especially lethal with deathtouch.
My solitaire games have gone very well, but this deck is very rough around the edges and I'd love any suggestions, especially help with choosing how much of each land to include. Obviously mainy cards are there as a meta choice/ just because they are fun cards.
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
All suggestions from here:
I've moved away from deathtouch equipment in my build in favour of Archetype of Finality, it plays nicer with Deathbringer Thoctar and others. Archetype of Aggression is in there too now because cheap trample.
Eldrazi Monument has won me more than one game.
Thanks for the suggestions, feel free to keep them coming!
Edit: Wow I completely forgot about Regal Force, basically serves as a second Skullmulcher and is an auto include into this deck imo. I'll be cutting coat of arms for hellkite tyrant I think. As fun of a card as hellkite is, it is just that a fun card. If I find something in the deck to be a dead draw I will make room again for the hellkite.
Edit 2: Just have to take a 2nd to talk up Mana Echoes. When you cast Prossh with a mana echoes out that's 22 mana. With the ramp this deck has in it, it hasn't been much a problem to cast of a wave for 19 or a exsanguinate for 20. Pretty awesome!
And definitely Regal force.
Those are the best draw cards for this deck off the top of my head.