I could run a few more fetches. Doomsday isn't the only out which is great. Standard Doomsday piles work also. Multiple tutors to get to your needed cards.
Bound//Determined helps and Pact is there. I mostly built this because I have the mana base and most of the cards. I'm going have this and the cards for creatureless Oath so I can go back and forth between the decks.
In mutiplayer white really doesn't give you much the reason I like green is because cards like Slib are stupid good and it's actually easier to get gush online than just U/B I'm addition if you run cmc 1 dorks it's faster. I have been playing damia DDLM since before it got popular in duel and hermit Druid legal here you need turn 2-4 wins 5 at the latest ill post some ideas and my yodated list for you soon
Bound // Determined is alright, but it doesn't stop someone from blowing up your Laboratory Maniac with spot removal. Pact of Negation is good, but I just don't think green is good enough. I understand where you are coming from though if it's about your mana base.
What's your primary alternate win condition? You could consider Sorin Markov (at least until you get Jace) What about your primary protection Doomsday pile?
Bound // Determined is alright, but it doesn't stop someone from blowing up your Laboratory Maniac with spot removal. Pact of Negation is good, but I just don't think green is good enough. I understand where you are coming from though if it's about your mana base.
What's your primary alternate win condition? You could consider Sorin Markov (at least until you get Jace) What about your primary protection Doomsday pile?
My meta right now, it's fine the way it is. Not too many cutthroat decks. I was thinking of Dark Depths combo as alternate wincon since I have Crop Rotation and tutors.
I also play a BUG Lab Maniac combo deck, but I use The Mimeoplasm. I also run Hermit Druid, which I highly recommend, to Great effect, he can be used quite fairly seeing as the combo can take up to 3 turns and is susceptible to many types of common answers.
Your likes are deoendant on your hand. And a sylvan safe keeper on board does wonders . After you play the deck long enough some piles will be automatic but you can build to any situation. The best way to power through a control heavy table is to draw tons of cards in G you get slot of good 1 drop avers lets to puke. Time spiral is great ad Nausuam will give you grip to power through just about anything. At worst it absorbs a counter and there are always gambled to be made. For instance if the blue Mage is tapped out spot rival won't stop a incredibly efficacy yawgwin pile that dumps a pact. So of blue Mage Taps out turn 4 you just take your win. Consistantly having gush online every game is very important I would not run things like guild gates over islands. With gush your piles get stupidly easy you net a mana without making your land drop earlier. So let's so some dooms day thinking. What's my in hand cantrip? Why is this important? What's the difference in the end equation if I get IU in hand. Tutoring for a specific cantrip is sometimes vital knowing all possible piles is needed or you will punt.
Predict - what can you do me for ? First it mills then it can draw 1 or 2 cards. Without much more use in turn rocks like crypt and ring cover the cost of the 1 quite often. You can use the mill on the Labman draw 2 with gush we can split to 3 for free and we pile with Unearth probe petal and I win for 1U post DD. With an extra B petal is pact . If predict is ideas unbound and we have that same sol ring we can use that to hard cast the lamban and for an additional 1 mana pile a swan song. Thing is you barley even need these in my experience. Good players counter the IU or the predict or the gush in a chain as long as your not using an led like it's easier to just hold a counter in hand. Spot removal is stupidly easy to dodge espcaly post yawgwill your much more afraid of counter magic. Getting mana faster means way more turn 3 kills having the balls to lose when you all in ever once in awhile will still massively up your win % in a good meta. If they are not good you can just slow roll. Either way white or blue your limited by your mana on protection and at the speed you want to go you don't often wait for the double protected like you go well they all tapped out it's t3 I'm just gonna go all riding this FoW. Or 2 guys tapped out it's turn 4-5 this 1 swan song is better now than 3 turn 7 because this games not going to get to turn 7.
Deck is fast and only missing 2 cards.
Lands
1 Island
1 Snow-Covered Island
1 Forest
1 Snow-Covered Forest
1 Swamp
1 Snow-Covered Swamp
1 Bayou
1 underground Sea
1 Tropical Island
1 Breeding Pool
1 Watery Grave
1 Overgrown Tomb
1 Verdant Catacombs
1 Misty Rainforest
1 Terramorphic Expanse
1 Evolving Wilds
1 Ebon Stronghold
1 Command Tower
1 Vault of Whispers
1 River of Tears
1 Twilight Mire
1 Tolaria West
1 Barren Moor
1 Urborg, Tomb of Yawgmoth
1 Lonely Sandbar
1 Dimir Guildgate
1 Seat of the Synod
1 Woodland Cemetery
1 Drowned Catacomb
1 Sunken Ruins
1 Temple of Mystery
1 Hinterland Harbor
1 Cephalid Coliseum
1 Flooded Grove
1 Temple of Deceit
1 Creeping Tar Pit
1 Jwar Isle Refuge
1 Sol Ring
1 Lotus Petal
1 Sensei's Divining Top
1 Scroll Rack
1 Mana Crypt
1 Chrome Mox
Enchantments
1 Sylvan Library
1 Phyrexian Arena
1 Mystic Remora
1 Necropotence
1 Telepathy
1 Mirri's Guile
Creatures
1 Street Wraith
1 Drift of Phantasms
1 Laboratory Maniac
Sorcery
1 Toxic Deluge
1 Ponder
1 Dimir Machinations
1 Unearth
1 Doomsday
1 Careful Study
1 Serum Visions
1 Merchant Scroll
1 Personal Tutor
1 Gitaxian Probe
1 Cruel Tutor
1 Demonic Tutor
1 Yawgmoth's Will
1 Damnation
1 Preordain
Instants
1 Arcane Denial
1 Mystical Teachings
1 Brainstorm
1 Force of Will
1 Intuition
1 Bound//Determined
1 Mystical Tutor
1 Gush
1 Perplex
1 Cabal Ritual
1 Frantic Search
1 Skeletal Scrying
1 Lim-Dul's Vault
1 Remand
1 Crop Rotation
1 Predict
1 Impulse
1 Imp's Mischief
1 Peek
1 Misdirection
1 Dark Ritual
1 Demonic Consultation
1 Swan Song
1 Cyclonic Rift
1 Mindbreak Trap
1 Pact of Negation
1 Counterspell
1 Vampiric Tutor
1 Flusterstorm
1 Tainted Pact
1 Trickbind
1 Quicken
Cards still needed:
Anything else that might be needed?
I could run a few more fetches. Doomsday isn't the only out which is great. Standard Doomsday piles work also. Multiple tutors to get to your needed cards.
Might get a Grim Tutor but Imperial Seal is out of budget right now.
So from looking at your list, you could do some Doomsday pile like:
Top
Gitaxian Probe
Predict
Laboratory Maniac
Unearth
Street Wraith
Bottom
But without white, what kind of piles do you set up for protection, or even double protection?
Have you considered City of Solitude?
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
What's your primary alternate win condition? You could consider Sorin Markov (at least until you get Jace) What about your primary protection Doomsday pile?
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
My meta right now, it's fine the way it is. Not too many cutthroat decks. I was thinking of Dark Depths combo as alternate wincon since I have Crop Rotation and tutors.
Predict - what can you do me for ? First it mills then it can draw 1 or 2 cards. Without much more use in turn rocks like crypt and ring cover the cost of the 1 quite often. You can use the mill on the Labman draw 2 with gush we can split to 3 for free and we pile with Unearth probe petal and I win for 1U post DD. With an extra B petal is pact . If predict is ideas unbound and we have that same sol ring we can use that to hard cast the lamban and for an additional 1 mana pile a swan song. Thing is you barley even need these in my experience. Good players counter the IU or the predict or the gush in a chain as long as your not using an led like it's easier to just hold a counter in hand. Spot removal is stupidly easy to dodge espcaly post yawgwill your much more afraid of counter magic. Getting mana faster means way more turn 3 kills having the balls to lose when you all in ever once in awhile will still massively up your win % in a good meta. If they are not good you can just slow roll. Either way white or blue your limited by your mana on protection and at the speed you want to go you don't often wait for the double protected like you go well they all tapped out it's t3 I'm just gonna go all riding this FoW. Or 2 guys tapped out it's turn 4-5 this 1 swan song is better now than 3 turn 7 because this games not going to get to turn 7.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Also getting LED this weekend and JTMS. Still iffy on JTMS but will playtest it.