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4 Jarad, Golgari Lich Lord
16 Forest
16 Swamp
1 Golgari Guildgate
1 Golgari Rot Farm
1 Barren Moor
1 Dakmor Salvage
1 Haunted Fengraf
1 Svogthos, the Restless Tomb
1 Tranquil Thicket
1 Plagued Rusalka
1 Elves of Deep Shadow
1 Tenacious Dead
2 Reassembling Skeleton
2 Putrid Leech
2 Yoke of the Damned
2 Ghoul's Feast
2 Corpse Hauler
2 Boneyard Wurm
2 Deadly Recluse
2 Golgari Thug
2 Korozda Guildmage
3 Shambling Shell
3 Dreg Mangler
3 Troll Ascetic
3 Eternal Witness
3 Stinkweed Imp
3 Scourge of Skola Vale
4 Greater Mossdog
4 Forsaken Drifter
4 Diabolic Tutor
4 Vigor Mortis
4 Deathgaze Cockatrice
4 Brain Weevil
4 Liliana's Reaver
5 Acidic Slime
5 Sadistic Hypnotist
5 Golgari Grave-Troll
5 Stingerfling Spider
5 Golgari Rotwurm
5 Pharika's Mender
5 Keepsake Gorgon
6 Gleancrawler
6 Grave Titan
6 Champion of Stray Souls
7 Doomgape
7 Lord of the Void
7 Krosan Tusker
1 Ranger's Guile
1 Fog
2 Treasured Find
2 Life/Death
2 Plummet
2 Regrowth
2 Naturalize
2 Altar's Reap
2 Life from the Loam
3 Stab Wound
3 Putrefy
3 Grim Return
3 Golgari Germination
3 Trollhide
3 Dark Prophecy
3 Necrobite
4 Nighmare Void
6 Grim Flowering
6 Twilight's Call
1 Vial of Poison
2 Golgari Signet
The deck so far is pretty bad, but I'm a bit of a long term project that I plan on gradually improving. My main problem is I just can't seem to get enough powerful creatures on the board. Right now I'm looking for more threats/ finishers.
Some good early pickups to get this moving in the right direction are the creatures that CIPT to Terror or Edict -
Bone Shredder, Shriekmaw, Fleshbag Marauder, Slum Reaper, Gatekeeper of Malakir
and then some of the spells that allow you to fill your graveyard early to access your Dredge cards and keep Jarad large and in charge -
Grisly Salvage, Mulch, Satyr Wayfinder, Commune with the Gods
Good luck!