While browsing legendary creatures, I noticed that Rosheen Meanderer had an interesting ability. Under the right circumstances it essentially is a 4 cmc Mana rock that provides you with 4 mana per tap. With that in mind I put up the following decklist:
The strategy revolves around using burn spells to lower opponent's life totals. The deck works best in a 3-4 player game. While the commander is extremely useful, the deck can work without it too. The X-costed creatures are there as back up as an alternate wincon.
As for cuts, I agree with EDH's post. I'll also toss Explore, Slime molding because it overlaps with broodmaster/gelatinous genesis, blaze is naturally the worst fireball
Burn is not very good in EDH unless you can make infinite mana, or the burn is like bonfire of the damned or comet storm which act more like board sweepers. Take out the burn that only has 1 target (Red sun's zenith, etc). You should also run more removal (Beast within, Decimate, etc). You don't need to have a ton of spot removal since Rosheen decks are all about trying to go over the top, but you don't want to insta-scoop to a gaddock teeg deck and whatever.
Cards that let you untap Rosheen (like thousand year elixer) are also pretty useful.
Also more interesting adds. You don't have to play them but they are interesting.
+ Citanul Flute - Basically a planar portal that's only useful in Rosheen, but can be very good here.
+ Mishra's helix - if you want to go more a stax route.
+ Helix Pinnacle - for lulz.
+ Genesis Wave - take out the burn that only has 1 target and stick in more permanents and you can make this work.
While browsing legendary creatures, I noticed that Rosheen Meanderer had an interesting ability. Under the right circumstances it essentially is a 4 cmc Mana rock that provides you with 4 mana per tap. With that in mind I put up the following decklist:
1 Gilded Lotus
1 Gruul Cluestone
1 Gruul Keyrune
1 Gruul Signet
1 Mana Vault
1 Sol Ring
1 Thran Dynamo
//Creature (10)
1 Apocalypse Hydra
1 Balefire Dragon
1 Charmbreaker Devils
1 Mistcutter Hydra
1 Oracle of Mul Daya
1 Petrified Wood-Kin
1 Primordial Hydra
1 Protean Hydra
1 Savageborn Hydra
1 Vexing Shusher
//Enchantment (3)
1 Furnace of Rath
1 Leyline of Punishment
1 Mana Reflection
//Enchantment Creature (2)
1 Archetype of Endurance
1 Courser of Kruphix
1 Chord of Calling
1 Gruul Charm
1 Manamorphose
//Sorcery (35)
1 Banefire
1 Blaze
1 Bonfire of the Damned
1 Caravan Vigil
1 Clan Defiance
1 Cultivate
1 Demonfire
1 Devil's Play
1 Disintegrate
1 Earthquake
1 Explore
1 Farseek
1 Fireball
1 Ghitu Fire
1 Green Sun's Zenith
1 Harmonize
1 Hurricane
1 Kaervek's Torch
1 Kodama's Reach
1 Lava Burst
1 Meltdown
1 Molten Disaster
1 Rampant Growth
1 Recollect
1 Red Sun's Zenith
1 Reforge the Soul
1 Regrowth
1 Rolling Thunder
1 Salvage
1 Slime Molding
1 Titan's Revenge
1 Vandalblast
1 Wheel of Fate
1 Wheel of Fortune
1 Wurmcalling
1 Boseiju, Who Shelters All
15 Forest
22 Mountain
1 Stomping Ground
The strategy revolves around using burn spells to lower opponent's life totals. The deck works best in a 3-4 player game. While the commander is extremely useful, the deck can work without it too. The X-costed creatures are there as back up as an alternate wincon.
All feedback is greatly appreciated.
GSelvala, Heart of the Wilds Inf Combo/FattiesG
GWSaffi Eriksdotter Inf ComboGW
BLiliana, Heretical Healer StaxB
RKiki-Jikki, Inf Combo/ETB AbuseR
My suggestions:
- Gruul Keyrune: Better 3CMC rocks out there
- Mistcutter Hydra: Doesn't do enough
- Petrified Wood-Kin
- Gruul Charm
- Caravan Vigil
- Salvage: Noxious Revival is better.
+ Coalition Relic
+ Chromatic Lantern
+ Worldly Tutor
+ Gamble
Astral Cornucopia and/or Everflowing Chalice - ramp artifacts, cornucopia plays well with Rosheen, with the same idea of taking a bunch of mana and saving it up for even more mana in future turns.
As well, Doubling cube
Hydra Broodmaster and/or Gelatinous Genesis - these might require too much mana to be good, but they are nice because they scale quadratically.
Heartless Hidetsugu - does a lot of damage.
Furnace of Rath -> the new card Dictate of the twin gods
There are many things you could improve about the mana base, as I'm sure you know. Check out manabasecrafter.com. At the least I would toss in a Kessig Wolf run, probably Valakut, the molten pinnacle, maybe spinerock knoll, and whatever duals you want eg command tower, stomping ground etc.
As for cuts, I agree with EDH's post. I'll also toss Explore, Slime molding because it overlaps with broodmaster/gelatinous genesis, blaze is naturally the worst fireball
My decks:
-Modern UWR gifts control
-Modern Mono-G aggro elves
-Azami, Lady of Scrolls EDH
-Glissa the Traitor EDH
-Modern UWR Counterbalance Control
-Modern UW enchantment control: primer, on tapped out
-Modern regular UWR control
Cards that let you untap Rosheen (like thousand year elixer) are also pretty useful.
Also more interesting adds. You don't have to play them but they are interesting.
+ Citanul Flute - Basically a planar portal that's only useful in Rosheen, but can be very good here.
+ Mishra's helix - if you want to go more a stax route.
+ Helix Pinnacle - for lulz.
+ Genesis Wave - take out the burn that only has 1 target and stick in more permanents and you can make this work.
WUBRGProgenitus
URGMaelstrom Wanderer
WUBOloro, Ageless Ascetic
WURZedruu, the Greathearted
BRGProssh, Skyraider of Kher ($100)
GWUDerevi, Empyrial Tactician ($100)
UGKruphix, God of Horizons ($100)(retired)UTalrand, Sky Summoner (French 1v1, $100)