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I don't have money for expensive lands. Or expensive anythings.
My playgroup generally tries to avoid tutors and counterspells.
1 Vorel of the Hull Clade
Counter Manipulation: 10
1 Forgotten Ancient
1 Gilder Bairn
1 Master Biomancer
1 Experiment Kraj
1 Viral Drake
1 Give // Take
1 Doubling Season
1 Inexorable Tide
1 Contagion Clasp
1 Contagion Engine
Synergy: 8
1 Lighthouse Chronologist
1 Helium Squirter
1 Plaxcaster Frogling
1 Darksteel Reactor
1 Eternity Vessel
1 Lux Cannon
1 Sapphire Drake
1 Fauna Shaman
Multi-Use: 11
1 Seedborn Muse
1 Murkfiend Liege
1 Prophet of Kruphix
1 Seeker of Skybreak
1 Awakening
1 Instill Energy
1 Illusionist's Bracers
1 Thousand-Year Elixir
1 Umbral Mantle
1 Vigean Graftmage
1 Freed from the Real
1 Fathom Mage
1 Prime Speaker Zegana
1 Sphinx of Magosi
1 Culling Dais
1 Steady Progress
1 Tezzeret's gambit
1 Etched Oracle
Beaters: 10
1 Primordial Hydra
1 Kalonian Hydra
1 Vigor
1 Ludevic's Test Subject
1 Predator Ooze
1 Vastwood Hydra
1 Elusive Krasis
1 Scourge of Skola Vale
1 Champion of Lambholt
1 Nimbus Swimmer
Ramp: 11
1 Fertilid
1 Gyre Sage
1 Khalni Heart Expedition
1 Skyshroud Claim
1 Kodama's Reach
1 Cultivate
1 Boundless Realms
1 Everflowing Chalice
1 Pentad Prism
1 Astral Cornucopia
1 Sol Ring
1 Lightning Greaves
1 Swiftfoot Boots
Land: 40
1 Oran-Rief, the Vastwood
1 Llanowar Reborn
1 Novijen, Heart of Progress
1 Magosi, the Waterveil
18 Island
18 Forest