My main concerns are the early game. If I can't get access to Heartless Summoning or Shirei, Shizo's Caretaker early on, the deck tends to fizzle. Cards like Curse of Death's Hold help but it's not enough. I know that tutors are the obvious answer here and I will grab some when I get the money to do so, but I was wondering if anyone could think of any other possible engines or means to spur on the early game.
After testing the deck more, I've come to some conclusions:
-I've spent too many times staring at a Grim Backwoods or a Kor Haven hoping it was a colored mana so they've now been cut, along with Mistveil Plains.
-I still don't have the mana base right (in regard to size). Seeing as how my average CMC isn't much higher than 3, I think I can decrease the amount of lands just a little bit.
-When caught between Shirei, Shizo's Caretaker and Heartless Summoning, Harmonic Sliver gets a little awkward and starts blowing up my own things. I've cut the little sliver in favor of the card draw presented by Wall of Blossoms.
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Here's the current list:
1 Karador, Ghost Chieftain
Creatures:
1 Cadaver Imp
1 Eternal Witness
1 Llanowar Elves
1 Lone Missionary
1 Ogre Slumlord
1 Viscera Seer
1 Mentor of the Meek
1 Karmic Guide
1 Bone Shredder
1 Butcher of Malakir
1 Acidic Slime
1 Falkenrath Noble
1 Big Game Hunter
1 Reveillark
1 Endrek Sahr, Master Breeder
1 Bloodghast
1 Black Cat
1 Elvish Visionary
1 Spore Frog
1 Wood Elves
1 Sun Titan
1 Pawn of Ulamog
1 Noxious Toad
1 Harmonic Sliver
1 Yavimaya Elder
1 Stonehorn Dignitary
1 Fiend Hunter
1 Qasali Pridemage
1 Shirei, Shizo's Caretaker
1 Blood Artist
1 Farhaven Elf
1 Mesmeric Fiend
1 Reassembling Skeleton
1 Avacyn's Pilgrim
1 Brindle Shoat
1 Sakura-Tribe Elder
1 Ravenous Rats
1 Sadistic Hypnotist
1 Myr Sire
1 Fecundity
1 Aura Shards
1 Heartless Summoning
1 Sylvan Library
1 Curse of Death's Hold
1 Gift of Immortality
1 Phyrexian Arena
Artifacts:
1 Sol Ring
1 Sensei's Divining Top
1 Ashnod's Altar
1 Lightning Greaves
1 Skullclamp
Instants:
1 Swords to Plowshares
1 Beast Within
1 Enlightened Tutor
1 Putrefy
1 Path to Exile
1 Mortify
1 Krosan Grip
Sorceries:
1 Wrath of God
1 Rout
1 Austere Command
Lands:
1 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Isolated Chapel
1 Sunpetal Grove
1 Woodland Cemetery
1 Twilight Mire
1 Fetid Heath
1 Wooded Bastion
1 Caves of Koilos
1 Llanowar Wastes
1 Brushland
1 Kor Haven
1 Grim Backwoods
1 Mistveil Plains
1 Flagstones of Trokair
1 High Market
1 Command Tower
1 Strip Mine
1 Sungrass Prairie
1 Vesusva
1 Urborg, Tomb of Yawgmoth
1 Razorverge Thicket
1 Shizo, Death's Storehouse
1 Marsh Flats
5 Forest
4 Swamp
4 Plains
My main concerns are the early game. If I can't get access to Heartless Summoning or Shirei, Shizo's Caretaker early on, the deck tends to fizzle. Cards like Curse of Death's Hold help but it's not enough. I know that tutors are the obvious answer here and I will grab some when I get the money to do so, but I was wondering if anyone could think of any other possible engines or means to spur on the early game.
Possible Inclusions:
Possible Cuts:
-I've spent too many times staring at a Grim Backwoods or a Kor Haven hoping it was a colored mana so they've now been cut, along with Mistveil Plains.
-I still don't have the mana base right (in regard to size). Seeing as how my average CMC isn't much higher than 3, I think I can decrease the amount of lands just a little bit.
-When caught between Shirei, Shizo's Caretaker and Heartless Summoning, Harmonic Sliver gets a little awkward and starts blowing up my own things. I've cut the little sliver in favor of the card draw presented by Wall of Blossoms.