This is very much the type of deck I love to play. It interacts with the table without being threatening and has the power to finish the game.
The impetus behind it was to make a deck where I would never attack until there was only one other player left. That was when it was a Jacque le Vert deck. Once I put Gahiji, Honored One at the helm, it was very hard not to attack when the field was open. So let's just say the idea is to not attack, but when opportunity knocks, sometimes you need to open the door.
I like Sunforger, I like tokens, I like fogs, I like odd forms of card advantage like Ranger of Eos, and this deck has them all. Oddly enough, it works.
Stupid thing I'll do with the deck some day: Blasphemous Act with Vigor and a bunch of tokens out.
Most painful way I've died to my own deck: Someone cast a kicked Rite of Replication on my Verdant Force
The impetus behind it was to make a deck where I would never attack until there was only one other player left. That was when it was a Jacque le Vert deck. Once I put Gahiji, Honored One at the helm, it was very hard not to attack when the field was open. So let's just say the idea is to not attack, but when opportunity knocks, sometimes you need to open the door.
Best win con in the deck is the best win con in the game right now (imho): Purphoros, God of the Forge
I like Sunforger, I like tokens, I like fogs, I like odd forms of card advantage like Ranger of Eos, and this deck has them all. Oddly enough, it works.
Stupid thing I'll do with the deck some day: Blasphemous Act with Vigor and a bunch of tokens out.
Most painful way I've died to my own deck: Someone cast a kicked Rite of Replication on my Verdant Force
1 Gahiji, Honored One
Random Utility
1 Bow of Nylea
1 Lightning Greaves
1 Martyr's Bond
Win Con
1 Purphoros, God of the Forge
Pillow Fort/Fogs
1 Privileged Position
1 Sterling Grove
1 Blunt the Assault
1 Constant Mists
1 Vigor
1 Spike Weaver
Tokens
1 Wren's Run Packmaster
1 Awakening Zone
1 Garruk, Primal Hunter
1 Elspeth, Knight-Errant
1 Xenagos, the Reveler
1 Elspeth, Sun's Champion
1 Wurmcoil Engine
1 Verdant Force
1 Hornet Queen
Sunforger Package
1 Sunforger
1 Stoneforge Mystic
1 Return to Dust
1 Artifact Mutation
1 Aura Mutation
1 Chaos Warp
1 Boros Charm
1 Oblation
1 Dawn Charm
1 Eladamri's Call
1 Swords to Plowshares
1 Reiterate
1 Ranger of Eos
1 Rhys the Redeemed
1 Essence Warden
1 Goblin Welder
1 Dragonmaster Outcast
1 Mother of Runes
Card Advantage
1 Skullclamp
1 Enlightened Tutor
1 Sylvan Library
1 Druidic Satchel
1 Mentor of the Meek
Graveyard Stuff
1 Regrowth
1 Praetor's Counsel
1 Scavenging Ooze
1 Stonecloaker
Spot Removal
1 Nullmage Shepherd
1 Sylvan Primordial
1 Aura Shards
1 Beast Within
Mass Removal
1 Blasphemous Act
1 Martial Coup
1 Austere Command
1 Terminus
1 Tithe
1 Fertilid
1 Farhaven Elf
1 Elvish Harbinger
1 Kodama's Reach
1 Wood Elves
1 Oracle of Mul Daya
Land
1 Kher Keep
1 Maze of Ith
1 Mistveil Plains
1 Kessig Wolf Run
1 Raging Ravine
1 Stirring Wildwood
1 Vitu-Ghazi, the City-Tree
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck: