Its mainly green, i havent found to much red that i like for the deck.
It evolved from a Borborgymos deck i was working on, but i coulodnt find him in card form, so i put Thar in as his replacement and actually started to like him.
I havent done alot of play testing with it, but from what i have played, once i get my board set up, ive pretty much won.
Personally, I found Domri to be extremely underwhelming. And I was running him in a 42 creature build with topdeck fixing and a bunch of ramp dudes for shuffle effects. For about $20 of value, I think you'd be better off trying to get Garruk, Caller of Beasts.
If you want to neuter Ruric Thar's punishment against you, lifelink is your best friend. Basilisk Collar and Loxodon Warhammer are easily fetched with Godo, Bandit Warlord, who is easily fetched with all the creature tutoring available to you in G. Speaking of which, Worldly Tutor and Signal the Clans are nice, cheap, and instant speed creature tutors.
Most likely a mistake on your part, but you can't play Collective Blessing because it's a GW card.
Borborygmos Enraged isn't really a splashable card IMO. Chancellor of the Tangle and Arbor Colossus also seem pretty weak.
You can take a look at the Ruric Thar list in my sig for some ideas if you want. Even though it's a Primal Surge build, I'm sure you can probably still find some nice things to put into your deck.
ive thought about the new garruk, but he just doesnt seem worth 20$ in im opinion.
I feel you on that. Only reason I got it is because my friend managed to pick one up when drafting and needed a Mutavault from me. Too bad Mutavault was only about $20 at the time before it shot up to $35
Primal Hunter is a perfectly viable substitute for Caller.
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6 Ruric Thar, the Unbowed
Ramp Critters:
3 Yavimaya Elder
4 Solemn Simulacrum
4 Oracle of Mul Daya
5 Zhur-Taa Ancient
Ramp Spells
3 Journey of Discovery
3 Harrow
3 Far Wanderings
4 Reap and Sow
4 Skyshroud Claim
5 Frenzied Tilling
Search Critters:
2 Wirewood Herald
3 Mwonvuli Beast Tracker
3 Fierce Empath
Search Spells:
1 Green Sun's Zenith
5 Primal Command
Card Draw Critters:
4 Drumhunter
6 Soul of the Harvest
6 Primordial Sage
Card Draw Spells:
4 Greater Good
6 Collective Blessing
6 Staff of Nin
Removal:
2 Mizzium Mortars
2 Starstorm
3 Anger of the Gods
3 Beast Within
4 Bramblecrush
1 Sol Ring
3 Mage Slayer
3 Hammer of Purphoros
3 Crawlspace
7 Akroma's Memorial
Enchantments:
4 Call of the Wild
6 Lurking Predators
Planeswalkers:
4 Xenagos, the Reveler
4 Sarkhan Vol
5 Garruk, Primal Hunter
Utility Critters:
2 Viridian Zealot
3 Eternal Witness
4 Spellbreaker Behemoth
4 Nylea's Disciple
4 Yeva, Nature's Herald
4 Elvish Piper
5 Acidic Slime
Heavy Critters:
4 Ghor-Clan Rampager
5 Dues of Calamity
5 Arbor Colossus
6 Rubblehulk
6 Rampaging Baloths
6 Vigor
7 Hamletback Goliath
7 Gruul Ragebeast
7 Giant Adephage
7 Garruk's Horde
7 Sylvan Primordial
7 Moldgraf Monstrosity
7 Chancellor of the Tangle
7 Engulfing Slagwurm
8 Borborygmos Enraged
8 Skarrg Goliath
8 Symbiotic Wurm
11 Darksteel Colossus
11 Worldspine Wurm
0 Stomping Ground
0 Rootbound Crag
0 Raging Ravine
0 Gruul Guildgate
0 Karplusan Forest
0 Temple of Abandon
0 Command Tower
0 Opal Palace
0 Treetop Village
0 Forgotten Cave
0 Tranquil Thicket
0 Temple of the False God
0 Ghost Quarter
0 Nykthos, Shrine to Nyx
0 Kessig Wolf Run
0 Jund Panorama
0 Evolving Wilds
0 Terramorphic Expanse
12 Snow-Covered Forest
7 Snow-Covered Mountian
So this is my Ruric Thar deck.
Its mainly green, i havent found to much red that i like for the deck.
It evolved from a Borborgymos deck i was working on, but i coulodnt find him in card form, so i put Thar in as his replacement and actually started to like him.
I havent done alot of play testing with it, but from what i have played, once i get my board set up, ive pretty much won.
And Starstorm + Vigor seems to make people not like me.
but im still working making it mainly creatures to work better with Ruric's drawback (36 Creatures, 26 Non-Creature)
its semi budget, thats why i dont have domri in there yet.
but all help and critique is welcome.
You're ramp spells can easily be replaced with more ramp dudes. Farhaven Elf, Sakura-Tribe Elder, Yavimaya Dryad, Wood Elves, Ondu Giant, Dawntreader Elk, Burnished Hart, and Diligent Farmhand are some off the top of my head.
If you want to neuter Ruric Thar's punishment against you, lifelink is your best friend. Basilisk Collar and Loxodon Warhammer are easily fetched with Godo, Bandit Warlord, who is easily fetched with all the creature tutoring available to you in G. Speaking of which, Worldly Tutor and Signal the Clans are nice, cheap, and instant speed creature tutors.
Anger of the Gods is kind of weak for normal EDH IMO. I'd upgrade to Blasphemous Act, Chain Reaction, or Oblivion Stone.
You can pay an extra 2 for Mold Shambler to get a 3/3 body with your Bramblecrash and increase your creature count.
Hammer of Purphoros is kind of meh as a haste outlet, especially with no Life from the Loam or Crucible of Worlds to abuse that second ability. Anger, Urabrask the Hidden, Ogre Battledriver, or In the Web of War are some of my preferred haste outlets.
Most likely a mistake on your part, but you can't play Collective Blessing because it's a GW card.
Borborygmos Enraged isn't really a splashable card IMO. Chancellor of the Tangle and Arbor Colossus also seem pretty weak.
You can take a look at the Ruric Thar list in my sig for some ideas if you want. Even though it's a Primal Surge build, I'm sure you can probably still find some nice things to put into your deck.
and yeah, its not collective blessing, its collective unconscious .
but heres the changes ive made so far.
also, ruric thar is still my leader, but once the Xenagos god comes out hes going to be put in that spot.
ive thought about the new garruk, but he just doesnt seem worth 20$ in im opinion.
its still being tweaked and what not, but heres what i got going as of now.
5 Xenagos, God of Revels
Utility Creatures: 12
2 Tajuru Preserver
2 Viridian Zealot
2 Wirewood Herald
3 Fierce Empath
3 Eternal Witness
3 Hellraiser Goblin
4 Solemn Simulacrum
4 Oracle of Mul Daya
4 Drumhunter
4 Elvish Piper
4 Yeva, Nature's Herald
5 Acidic Slime
Beater: 23
2 Strangleroot Geist
4 Huntmaster of the Fells
4 Spellbreaker Behemoth
4 Ghor-Clan Rampager
5 Deus of Calamity
5 Zhur-Taa Ancient
5 Arbor Colossus
6 Rubblehulk
6 Vigor
6 Rampaging Baloths
6 Soul of the Harvest
7 Giant Adephage
7 Gruul Ragebeast
7 Garruk's Horde
7 Chancellor of the Tangle
7 Mossbridge Troll
7 Panglacial Wurm
7 Engulfing Slagwurm
7 Sylvan Primordial
8 Symbiotic Wurm
8 Skarrg Goliath
11 Darksteel Colossus
11 Worldspine Wurm
4 Xenagos, the Reveler
4 Sarkan Vol
5 Garruk, Primal Hunter
Enchantments: 5
3 Fervor
3 Kavu Lair
4 Greater Good
4 Call of the Wild
6 Lurking Predators
Card Draw: 2
4 Momentous Fall
4 Harmonize
Ramp: 3
3 Far Wanderings
4 Reap and Sow
4 Skyshroud Claim
Tutors: 3
1 Green Sun's Zenith
2 Signal the Clans
5 Primal Command
Removal: 6
2 Pit Fight
2 Mizzium Mortars
2 Starstorm
3 Chaos Warp
3 Beast Within
9 Blasphemous Act
Artifacts: 5
1 Sol Ring
3 Crawlspace
3 Mage Slayer
6 Staff of Nin
7 Akroma's Memorial
0 Arena
0 Nykthos, Shrine to Nyx
0 Evolving Wilds
0 Jund Panorama
0 Temple of the False God
0 Kessig Wolf Run
0 Ghost Quarter
0 Opal Palace
0 Temple of Abandon
0 Stomping Ground
0 Rootbound Crag
0 Raging Ravine
0 Gruul Guildgate
0 Karplusan Forest
0 Command Tower
0 Forgotten Cave
0 Tranquil Thicket
0 Treetop Village
6 Snow-Covered Mountian
13 Snow-Covered Forest
I feel you on that. Only reason I got it is because my friend managed to pick one up when drafting and needed a Mutavault from me. Too bad Mutavault was only about $20 at the time before it shot up to $35
Primal Hunter is a perfectly viable substitute for Caller.