So I had a Dralnu, Lich Lord for a short time and felt that I was spending too much time protecting the commander so I split the colors down the center into a Chainer, Dementia Master reanim list (which is still great) and a Talrand, Sky Summoner drake deck.
That deck ran into troubles because I did not enjoy how much it was locked onto the commander so the idea of this morph, weird deck of shifting seas and unusual board states came to me and I put the thing together and now I am extremely happy with it.
I know the deck doesn't have anything that causes extra turns but that something I built away from.
I originally had planned to have a couple storm cards in because the combination of Cloudstone Curio and the artifacts that make stuff cheaper along with a Cloud Key which I haven't been able to track down I can cast a lot of face down creatures in a single turn. Yet the chances of that working out well got me to remove them.
I love you for 1 reason....where I play, EVERYONE who plays blue (except me for a good reason) plays Enter the Omniscience aka Omniscience and Enter the Infinite
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
That deck ran into troubles because I did not enjoy how much it was locked onto the commander so the idea of this morph, weird deck of shifting seas and unusual board states came to me and I put the thing together and now I am extremely happy with it.
5 Ixidor, Reality Sculptor
Creature
3 Raven Guild Master
6 Deadeye Navigator
5 Chromeshell Crab
3 Trinket Mage
4 Unblinking Bleb
4 Archaeomancer
6 Roil Elemental
3 Pilgrim's Eye
5 Vesuvan Shapeshifter
5 Mnemonic Wall
10 Jin-Gitaxias, Core Augur
2 Willbender
2 Vedalken Æthermage
2 Etherium Sculptor
2 Voidmage Apprentice
2 Phantasmal Image
3 Drift of Phantasms
2 Voidmage Prodigy
4 Glen Elendra Archmage
4 Aphetto Runecaster
5 Ixidron
6 Brine Elemental
4 Jace, the Mind Sculptor
Enchantment
4 Leyline of Anticipation
5 Future Sight
2 Overburden
4 Dream Tides
4 Coastal Piracy
3 Propaganda
4 Opposition
Artifact
6 Caged Sun
3 Extraplanar Lens
4 Vedalken Orrery
4 Erratic Portal
2 Helm of Awakening
4 Bident of Thassa
2 Dream Chisel
1 Sol Ring
3 Cloudstone Curio
1 Wayfarer's Bauble
5 Gauntlet of Power
1 Elixir of Immortality
2 Merchant Scroll
5 Reduce to Dreams
5 Bribery
4 Rites of Replication
5 Devastation Tide
2 Counterspell
2 Impulse
5 Spin into Myth
1 Chain of Vapor
4 Fact or Fiction
1 Pongify
3 Dissipate
1 Brainstorm
2 Telling Time
4 Rewind
2 Cyclonic Rift
2 Backslide
3 Capsize
3 Spell Crumple
Land
1 Temple of the False God
1 Buried Ruin
1 Cephalid Coliseum
1 Reliquary Tower
1 Terramorphic Expanse
1 Evolving Wilds
29 Island
I know the deck doesn't have anything that causes extra turns but that something I built away from.
I originally had planned to have a couple storm cards in because the combination of Cloudstone Curio and the artifacts that make stuff cheaper along with a Cloud Key which I haven't been able to track down I can cast a lot of face down creatures in a single turn. Yet the chances of that working out well got me to remove them.