WUBOloro, Ageless AsceticWUB
Multiplayer Esper Tapout Control
Introduction Oloro, Ageless Ascetic, a new commander from the Commander 2013 Esper Preconstructed Deck originally caught my eye due to the crazy interactions that the deck has by gaining life each turn. In a multiplayer game, you are essentially starting the game with about 50 life, which gives you many options on controlling the game, and winning through combo, creature beatdown, or other means. Based on the lists I have seen for the deck, it is possible to build this as a 1v1 combo deck, a multiplayer competitive deck, or a casual multiplayer deck. This deck focuses on the casual multiplayer format, but can be easily adapted to other formats. This deck is not based on flavor, so no death grasp or unfun wincons like test of endurance, but those cards can be added.
Why Oloro, Ageless Ascetic?
As I stated in the introduction, Oloro, Ageless Ascetic is a fun, yet competitive general. It can win through various means, and can also provide some interesting game states. Oloro can be played as a flash style control deck (with manlands, and nearly 100% removal, and counters), tap out control, combo, or even midrange builds. This deck does not require the general to win, and can win the with general tucked, or otherwise unavailable. It has many pathways to victory, so every game is different.
In most multiplayer settings Oloro can draw quite a bit of hate. With a higher life total players will tend to want to swing into you each combat phase. In addition some of its wins may rely on combo, or broken interactions that can draw hate (venser's journal + necropotence).
My list
My list is based on a style of deck from constructed magic called "tap out control." The idea of the deck is to use the early game to gain life, develop mana, and kill priority threats (like an early Kaalia of the Vast). In the mid game, dropping a large hard to deal with threat (like divinity of pride, or Blood Baron of Vizkopa), and/or casting your general to refill your hand. In the late game, a protected general, or phyrexian arena effects keep the cards flowing, to win with a large threat (Sphinx of Steel Wind), value recursion, or combo off with protection.
Multiplayer Esper Tapout Control
Introduction
Oloro, Ageless Ascetic, a new commander from the Commander 2013 Esper Preconstructed Deck originally caught my eye due to the crazy interactions that the deck has by gaining life each turn. In a multiplayer game, you are essentially starting the game with about 50 life, which gives you many options on controlling the game, and winning through combo, creature beatdown, or other means. Based on the lists I have seen for the deck, it is possible to build this as a 1v1 combo deck, a multiplayer competitive deck, or a casual multiplayer deck. This deck focuses on the casual multiplayer format, but can be easily adapted to other formats. This deck is not based on flavor, so no death grasp or unfun wincons like test of endurance, but those cards can be added.
Why Oloro, Ageless Ascetic?
As I stated in the introduction, Oloro, Ageless Ascetic is a fun, yet competitive general. It can win through various means, and can also provide some interesting game states. Oloro can be played as a flash style control deck (with manlands, and nearly 100% removal, and counters), tap out control, combo, or even midrange builds. This deck does not require the general to win, and can win the with general tucked, or otherwise unavailable. It has many pathways to victory, so every game is different.
In most multiplayer settings Oloro can draw quite a bit of hate. With a higher life total players will tend to want to swing into you each combat phase. In addition some of its wins may rely on combo, or broken interactions that can draw hate (venser's journal + necropotence).
My list
My list is based on a style of deck from constructed magic called "tap out control." The idea of the deck is to use the early game to gain life, develop mana, and kill priority threats (like an early Kaalia of the Vast). In the mid game, dropping a large hard to deal with threat (like divinity of pride, or Blood Baron of Vizkopa), and/or casting your general to refill your hand. In the late game, a protected general, or phyrexian arena effects keep the cards flowing, to win with a large threat (Sphinx of Steel Wind), value recursion, or combo off with protection.
6 Oloro, Ageless Ascetic
Creatures (20)
4 Rhox Faithmender
4 Wall of Reverence
5 Archon of Justice
5 Baneslayer Angel
5 Blood Baron of Vizkopa
5 Bloodgift Demon
5 Divinity of Pride
5 Obzedat, Ghost Council
6 Consecrated Sphinx
6 Steel Hellkite
6 Wurmcoil Engine
7 Angel of Despair
7 Drogskol Reaver
7 Magister Sphinx
8 Akroma Angel of Wrath
8 Ashen Rider
8 Baleful Force
8 Sphinx of the Steel Wind
8 Sphinx Sovereign
9 Reya Dawnbringer
Artifacts (14)
2 Azorius Signet
2 Dimir Signet
2 Lightning Greaves
2 Mind Stone
2 Orzhov Signet
2 Swiftfoot Boots
3 Chromatic Lantern
3 Coalition Relic
3 Darksteel Ingot
3 Darksteel Plate
3 Obelisk of Esper
3 Pristine Talisman
4 Well of Lost Dreams
5 Venser's Journal
1 Condemn
1 Path to Exile
1 Swords to Plowshares
3 Dissipate
3 Faerie Trickery
3 Hero's Downfall
3 Hinder
3 Mortify
3 Spell Crumple
3 Return to Dust
Sorcery (7)
3 Vindicate
4 Damnation
4 Day of Judgment
4 Supreme Verdict
4 Wrath of God
6 Austere Command
6 Terminus
Enchantment (9)
1 Phyrexian Reclamation
2 Blind Obedience
3 Aura of Silence
3 Detention Sphere
3 Necropotence
3 Oblivion Ring
3 Phyrexian Arena
3 Underworld Connections
7 Debtors Knell
Combo (3)
2 Vizkopa Guildmage
5 Exquisite Blood
5 Sanguine Bond
Lands (36)
1 Azorius Guildgate
1 Dimir Guildgate
1 Orzhov Guildgate
1 Godless Shrine
1 Hallowed Fountain
1 Watery Grave
1 Drowned Catacomb
1 Glacial Fortress
1 Isolated Chapel
1 Azorius Chancery
1 Dimir Aqueduct
1 Orzhov Basilica
1 Fetid Heath
1 Mystic Gate
1 Sunken Ruins
1 Adarkar Wastes
1 Caves of Koilos
1 Underground River
1 Jwar Isle Refuge
1 Sejiri Refuge
1 Evolving Wilds
1 Terramorphic Expanse
1 Arcane Sanctum
1 Command Tower
1 Academy Ruins
1 Reliquary Tower
1 Volrath's Stronghold
1 Wasteland
1 Stripmine
1 Tectonic Edge
2 Island
2 Plains
2 Swamp
California DCI Level 2 Judge