Hey all, myself and afew friends have been playing magic throughout the RTR block and with the release of the commander decks we decided to give it a go. I picked Prossh and am quite a fan of him as a commander. I have picked up quite afew cards and would like to post my current deck setup and request suggestions. Please keep in mind that I've been playing for less than a year and am very open to criticism
I really like the deck. It could be a beast and is full of my favorite cards.
But I would remove rancor and the chalice of life/death and replace them with 2 mana rock: darksteel ingot and chromatic lantern. Since your going 3 colors with a lot of big cost, these would be GREEEEAAAT in your deck (and are pretty cheap $$ speaking). Also, blood of the bloodchief. Its a good card, but you wont get the best of it in this deck. How about cultivate/kodama,s reach?
And you need some haste giving stuff. Like hammer of purphoros. its a wondeful card and again, cheap $$.
I really like the deck. It could be a beast and is full of my favorite cards.
But I would remove rancor and the chalice of life/death and replace them with 2 mana rock: darksteel ingot and chromatic lantern. Since your going 3 colors with a lot of big cost, these would be GREEEEAAAT in your deck (and are pretty cheap $$ speaking). Also, blood of the bloodchief. Its a good card, but you wont get the best of it in this deck. How about cultivate/kodama,s reach?
And you need some haste giving stuff. Like hammer of purphoros. its a wondeful card and again, cheap $$.
Your first sentence is exactly why rancor is in here
I am not opposed to removing it though, just a fun card that's easy to re-attach. Am not in love with Chalice tho, will consider a hammer in it's place.
For future reference the decklists belong under the multiplayer commander decklists subforum or 1 v 1 but I'm assuming this is multiplayer. A moderator will come along and move it though. no biggie.
Biorhythm is banned btw. Well, you stuffed all sorts of goodies in there, and that is my major concern: you don't focus on any strategy. Some discard, some sac'ing, some beaters, some tramplers, some token makers, it's all over the place - try to restrain to 1 or 2 strategies to play the game. Prossh loves tokens, so playy more token makers. Then benefit from stuff like Collective Unconscious or Fecundity, both better than Mind's Eye (B & G have some awesome draw engines). Why play Spine of Ish Sah when you're in the colours for BEast Within and Chaos Warp? cheers!
Like I said above, I'm new to this. But I am really having a hard time seeing how this deck is not focused. I have creatures with descent power/toughness to keep my side of the board strong and I have a stupid amount of token generators. My big creatures almost always have something to do with more tokens entering as well. Fecundity IS in this deck btw. I also have a ton of control if my enchantments are utilized.
Definitely appreciate the comments but I am confused by your summary.
& removing Biorhythm, did not know. Thanks for the info!
For future reference the decklists belong under the multiplayer commander decklists subforum or 1 v 1 but I'm assuming this is multiplayer. A moderator will come along and move it though. no biggie.
1 Prossh, Skyraider of Kher
Creatures:
1 Craterhoof Behemoth
1 Kiki-Jiki, Mirror Breaker
1 Champion of Lambholt
1 Etched Champion
1 Dauthi Slayer
1 Giant Adephage
1 Bloodhall Ooze
1 Troll Ascetic
1 Ohran Viper
1 Malignus
1 Dragonmaster Outcast
1 Kresh the Bloodbraided
1 Budoka Gardener
1 Platinum Angel
1 Terastodon
1 Predator Ooze
1 Dragon Broodmother
1 Krenko, Mob Boss
1 Shattergang Brothers
1 Deathbringer Thoctar
1 Thopter Assembly
1 Erebos, God of the Dead
1 Kaervek the Merciless
1 Ulasht, the Hate Seed
1 Verdant Force
1 Purphoros, God of the Forge
Enchantments:
1 Painful Quandary
1 Bow of Nylea
1 Forsaken Wastes
1 Beastmaster Ascension
1 Primeval Bounty
1 Grave Pact
1 Earthcraft
1 Primal Vigor
1 One with Nature
1 Bear Umbra
1 Fecundity
1 Mind Slash
1 Parallel Lives
1 Into the Wilds
1 Whip of Erebos
1 Rancor
1 Doubling Season
1 Chalice of Life / Chalice of Death
1 Sol Ring
1 Mind's Eye
1 Gilded Lotus
1 Claws of Gix
1 Blade of the Bloodchief
1 Mindslaver
1 Sensei's Divining Top
1 Darksteel Plate
1 Ashnod's Altar
1 Spine of Ish Sah
1 Temple Bell
Sorcery:
1 Insurrection
1 Biorhythm
Instant:
1 Fresh Meat
Plainswalkers:
1 Domri Rade
1 Garruk, Primal Hunter
1 Garruk, Wildspeaker
Lands:
4 Swamp
6 Mountain
6 Forest
1 Overgrown Tomb
1 Rupture Spire
1 Stomping Ground
1 Akoum Refuge
1 Terramorpic Expanse
1 Temple of the False God
1 Commander Tower
1 Rakdos Guildgate
1 Temple of Abandon
1 Opal Palace
1 Savage Lands
1 Jund Panorama
1 Kazandu Refuge
1 Khalni Garden
1 High Market
1 Grim Backwoods
1 Obelisk of Jund
1 Golgari Rot Farm
1 Gruul Guildgate
1 Evolving Wilds
1 Golgari Guildgate
1 Vivid Grove
But I would remove rancor and the chalice of life/death and replace them with 2 mana rock: darksteel ingot and chromatic lantern. Since your going 3 colors with a lot of big cost, these would be GREEEEAAAT in your deck (and are pretty cheap $$ speaking). Also, blood of the bloodchief. Its a good card, but you wont get the best of it in this deck. How about cultivate/kodama,s reach?
And you need some haste giving stuff. Like hammer of purphoros. its a wondeful card and again, cheap $$.
Your first sentence is exactly why rancor is in here
I am not opposed to removing it though, just a fun card that's easy to re-attach. Am not in love with Chalice tho, will consider a hammer in it's place.
Fret not though, a mod will be around eventually and put it in the multiplayer section...
1st.) Biorhythm is on the edh banlist. Your friends could decide to let you run it but others may give you issue.
2nd) I don't know your feelings on combos but Food Chain goes infinite with your general so there's that. Also Squirrel's Nest goes infinite with that Earthcraft. And the last one I see Zealous Conscripts goes with that Kiki-Jiki.
3rd.) I think you could use more ramp whether its through spells a la Cultivate, Kodama's Reach, Nature's Lore, and Explosive Vegetation or creatures such as Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Yavimaya Elder, and Solemn Simulacrum
4th.) You're in wonderful colors for removal. I would try to include more. You can even find plenty attached to creatures notably Acidic Slime and Sylvan Primordial
5th.) Sylvan Library, perhaps Phyrexian Arena and Bloodgift Demon too
6th.) have fun
oh and 7th, with so few non permanents consider Genesis Wave and Primal Surge
Moved to Multi-player EDH Area. -Galspanic
Like I said above, I'm new to this. But I am really having a hard time seeing how this deck is not focused. I have creatures with descent power/toughness to keep my side of the board strong and I have a stupid amount of token generators. My big creatures almost always have something to do with more tokens entering as well. Fecundity IS in this deck btw. I also have a ton of control if my enchantments are utilized.
Definitely appreciate the comments but I am confused by your summary.
& removing Biorhythm, did not know. Thanks for the info!
Thanks for the reply.
Considering I mainly play EDH with friends I am steering away from infinite combos. I don't think it's fun to win that way.
The cards I am looking at removing right now are:
Spine of Ish Sah
Chalice of Life
Forsaken Wastes
Biorhythm (Did not know it was banned)