The deck has a couple different ways to use Nin to draw cards, including the usually horrible Magebane Armor, and Kher Keep to create sacrificial kobolds. In addition, Charisma on Nin means you get to steal a creature for a while, and Basilisk Collar turns her into a pinging machine of death. Keep in mind though that Nin is really, really mana hungry, so making sure you hit your drops is important.
The rest of the deck is kind of heavy on artifacts making Goblin Welder has been really good. Lighthouse Chronoligist is about as close as we get to Seedborn Muse. Really, the deck is made to be more fun and unusual. It is for me at least.
One thing to note is that the deck doesn't have a true board wipe, a la Oblivion Stone or All is Dust. I guess you can take out Thassa for one of these but that would make me a little sad.
1 Nin, the Pain Artist
Creatures (21)
1 Consecrated Sphinx
1 Dragonmaster Outcast
1 Gilded Drake
1 Glen Elendra Archmage
1 Goblin Welder
1 Inferno Titan
1 Lighthouse Chronologist
1 Mercurial Chemister
1 Niv-Mizzet, the Firemind
1 Phyrexian Metamorph
1 Psychosis Crawler
1 Rootwater Thief
1 Solemn Simulacrum
1 Steel Hellkite
1 Stuffy Doll
1 Thada Adel, Acquisitor
1 Trinket Mage
1 Urabrask the Hidden
1 Viashino Heretic
1 Void Stalker
1 Wurmcoil Engine
Artifacts (16)
1 Darksteel ingot
1 Expedition Map
1 Gilded Lotus
1 Grim Monolith
1 Izzet Signet
1 Journeyer's Kite
1 Mana Crypt
1 Mana Vault
1 Mimic Vat
1 Mizzium Transreliquat
1 Sol Ring
1 Basilisk Collar
1 Darksteel Plate
1 Illusionist's Bracers
1 Lightning Greaves
1 Magebane Armor
1 Charisma
1 Mind Unbound
1 Rhystic Study
1 Thassa, God of the Sea
1 Vicious Shadows
Instants (6)
1 Chaos Warp
1 Counterspell
1 Cyclonic Rift
1 Mana Drain
1 Mystical Tutor
1 Steam Augury
Planeswalkers (5)
1 Jace Beleren
1 Jace, the Mind Sculptor
1 Karn Liberated
1 Ral Zarek
1 Tezzeret the Seeker
Sorceries (7)
1 Ancestral Vision
1 Blasphemous Act
1 Chain Reaction
1 Fabricate
1 Gamble
1 Mizzium Mortars
1 Vandalblast
Lands (39)
1 Academy Ruins
1 Ancient Tomb
1 Buried Ruin
1 Cascade Bluffs
1 Command Tower
1 Deserted Temple
1 Great Furnace
8 Island
1 Izzet Boilerworks
1 Kher Keep
1 Maze of Ith
1 Minamo, School at Water's Edge
1 Mishra's Workshop
6 Mountain
1 Mystifying Maze
1 Reliquary Tower
1 Scalding Tarn
1 Seat of the Synod
1 Shivan Reef
1 Spinerock Knoll
1 Steam Vents
1 Strip Mine
1 Sulfur Falls
1 Thawing Glaciers
1 Tolaria West
1 Vesuva
1 Volcanic Island
Really I just wanted to play with Ral Zarek and Mercurial Chemister and Steam Augury. Nin seemed to fit the bill.
The deck has a couple different ways to use Nin to draw cards, including the usually horrible Magebane Armor, and Kher Keep to create sacrificial kobolds. In addition, Charisma on Nin means you get to steal a creature for a while, and Basilisk Collar turns her into a pinging machine of death. Keep in mind though that Nin is really, really mana hungry, so making sure you hit your drops is important.
The rest of the deck is kind of heavy on artifacts making Goblin Welder has been really good. Lighthouse Chronoligist is about as close as we get to Seedborn Muse. Really, the deck is made to be more fun and unusual. It is for me at least.
One thing to note is that the deck doesn't have a true board wipe, a la Oblivion Stone or All is Dust. I guess you can take out Thassa for one of these but that would make me a little sad.
How does the deck play? Check it out here: http://puremtgo.com/articles/conqueror-commander-vol-cxxxiv-nin-pain-artist
Comments? Suggestions? Let me know!
Most recently looking at Morinfen!