So we have haste enablers, damage doublers and lifelink equipment. I didn't include Curse of Bloodletting, but I think that may have been a mistake.
I'm gonna be honest, this deck is by no means "finished" but it definitely can hold its own. Really, if you want to make it faster, I would include some stuff like Manabarbs, Burning Earth, Acidic Soil and Sulfuric Vortex. You would lose some consistency and control, but your games would be a decent amount shorter.
One card I forgot about was Glacial Chasm. I gotta get a hold of one of those.
The only other HH card I have seen that you're missing is Sun Droplet. I don't think it's a necessity, but it guarantees you can get to an odd life total.
Fanatic of Mogis plays nice with all of the red mana symbols on your enchantments. Depending on board and game state, it could serve as an occasional win condition of its own.
Cheers!
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Nice suggestions guys. 2 others I forgot are Pristine Talisman and Glacial Chasm.
I see you caught these from my post on Pure MTGO. Haha. Good man! I know my list is here in the 1v1 section. I called it "Combo-Burn". It's a bit dated for sure (I don't think it has any RTR stuff...not even M13) but it is still a good resource, I think. I should really update it, actually. Haha. And this deck just gave my a reason to. LOL
When I first put the deck together, I was debating Skullclamp. On the one hand, it is good card draw. On the other, I don't really have any sacrifice outlets and my creature count isn't particularly high. I don't really think Squee fits in the deck, so the only card it really would work with would be Kher Keep. I think if I added Clamp I would also have to add Expedition Map just to increase my odds of getting Keep out at the same time. I dunno, it just all seemed iffy to me. If there was any sort of token component, or if the creature count was up around 25, I would say add it for sure. But right now I'm not so sure it's worth it.
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I see you caught these from my post on Pure MTGO. Haha. Good man!
Yeah man, they were really good suggestions!
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1 Heartless Hidetsugu
Creatures (18)
1 Anger
1 Burnished Hart
1 Godo, Bandit Warlord
1 Inferno Titan
1 Jaya Ballard, Task Mage
1 Kazuul, Tyrant of the Cliffs
1 Kuldotha Phoenix
1 Kumano, Master Yamabushi
1 Lightning Mauler
1 Myr Retriever
1 Obsidian Fireheart
1 Shard Phoenix
1 Silent Arbiter
1 Solemn Simulacrum
1 Steel Hellkite
1 Taurean Mauler
1 Urabrask the Hidden
1 Wurmcoil Engine
Artifacts (22)
1 Caged Sun
1 Crucible of Worlds
1 Gauntlet of Might
1 Gauntlet of Power
1 Magewright's Stone
1 Mana Crypt
1 Mana Vault
1 Mind Stone
1 Puppet Strings
1 Rings of Brighthearth
1 Ruby Medallion
1 Sculpting Steel
1 Sol Ring
1 Staff of Nin
1 Thousand-Year Elixir
1 Trading Post
1 Basilisk Collar
1 Batterskull
1 Illusionist's Bracers
1 Lightning Greaves
1 Loxodon Warhammer
1 Swiftfoot Boots
1 Fervor
1 Furnace of Rath
1 Gratuitous Violence
1 Hammer of Purphoros
1 Leyline of Punishment
1 Stranglehold
Instants (5)
1 Chaos Warp
1 Comet Storm
1 Fork
1 Price of Progress
1 Overblaze
Planeswalkers (2)
1 Chandra, Pyromaster
1 Koth of the Hammer
Sorceries (8)
1 Aftershock
1 Blasphemous Act
1 Gamble
1 Molten Disaster
1 Mizzium Mortars
1 Reforge the Soul
1 Vandalblast
1 Wheel of Fortune
Lands (38)
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 Buried Ruin
1 Forgotten Cave
1 Hall of the Bandit Lord
1 High Market
1 Maze of Ith
1 Miren, the Moaning Well
21 Mountain
1 Nykthos, Shrine to Nyx
1 Scalding Tarn
1 Spinerock Knoll
1 Strip Mine
1 Tectonic Edge
1 Thespian's Stage
1 Valakut, the Molten Pinnacle
1 Wooded Foothills
So we have haste enablers, damage doublers and lifelink equipment. I didn't include Curse of Bloodletting, but I think that may have been a mistake.
I'm gonna be honest, this deck is by no means "finished" but it definitely can hold its own. Really, if you want to make it faster, I would include some stuff like Manabarbs, Burning Earth, Acidic Soil and Sulfuric Vortex. You would lose some consistency and control, but your games would be a decent amount shorter.
One card I forgot about was Glacial Chasm. I gotta get a hold of one of those.
For how the deck plays, go here: http://puremtgo.com/articles/conqueror-commander-vol-cxxx-heartless-hidetsugu
Comments, questions, conundrums, let me know!
Most recently looking at Morinfen!
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Cheers!
Krichaiushii on PucaTrade.
Most recently looking at Morinfen!
I see you caught these from my post on Pure MTGO. Haha. Good man! I know my list is here in the 1v1 section. I called it "Combo-Burn". It's a bit dated for sure (I don't think it has any RTR stuff...not even M13) but it is still a good resource, I think. I should really update it, actually. Haha. And this deck just gave my a reason to. LOL
Steel Sabotage'ng Orbs of Mellowness since 2011.
When I first put the deck together, I was debating Skullclamp. On the one hand, it is good card draw. On the other, I don't really have any sacrifice outlets and my creature count isn't particularly high. I don't really think Squee fits in the deck, so the only card it really would work with would be Kher Keep. I think if I added Clamp I would also have to add Expedition Map just to increase my odds of getting Keep out at the same time. I dunno, it just all seemed iffy to me. If there was any sort of token component, or if the creature count was up around 25, I would say add it for sure. But right now I'm not so sure it's worth it.
Yeah man, they were really good suggestions!
Most recently looking at Morinfen!