this is my favorite deck I was gonna put ulamog the infinite gyre but I find him too risky im facing some strong blue with bribery in my group. suggestions are welcome
Homeward path?
You should probably run at least 1 eldrazi if not both.
I love omnath. I find infinite combos more reliable in omnath. If you don't want infinite combos, I think you need the other 2 crazy green draw spells. greater good hunter's insight
Rancor can help get over the top for lethal general, is hard to get rid of and only costs 1 mana.
If you want to keep all these token generators you should make room for triumph of the hordes
I've been running, and therefor tuning, an Omnath deck for the last two years, so I'll offer some of my insights. I will say, though, that you already have most of the best cards for the deck already.
First, Nykthos is one of the single greatest tools to generate crazy levels of mana for the deck. Ways to tutor for it are therefor invaluable. I run Crop Rotation and Expedition Map in my deck. Sylvan Scrying is also an option. Since we're talking about lands, I have found Oran-Rief, the Vastwood to be a nice bonus when dropping a lot of tokens at once. I've also enjoyed the freshly printed Blighted Woodland. Once you have Nykthos out, the next best thing you can do is get more than one activation of it on your turn. For this I turn to Garruk Wildspeaker. I've also seen people run Voyaging Satyr for the same purpose, but he has less overall versatility than original Garruk.
Your general ramp package is pretty solid. Azusa, Lost but Seeking and Burgeoning are both exceedingly useful in managing the lands you end up with via green's burst-style card drawing. Nissa, Worldwaker can do some solid ramping, and gets downright silly when your Forests are tapping for more than one mana.
Since you can't talk about Nykthos without thinking about devotion, there are some cards that play into that angle quite well. Karametra's Acolyte is basically Nykthos on a stick, and well worth a slot. If you want to really power up your devotion, consider Primalcrux, who not only provides but benefits from a high G count, and Khalni Hydra, the single greatest source of green devotion that also *loves* a field full of green tokens.
Since I already brought up land tutoring, let's turn our attention to creature tutors. Worldly Tutor is a quality inclusion, and Primal Command offers extra versatility. Summoner's Pact is pretty useful if you need your Craterhoof to end the game. I've also seen people play both Fierce Empath and Mwonvuli Beast Tracker.
You've got green's burst drawing down pretty well. The only card in that category you might consider is Shamanic Revelation, as once you've powered up your token swarm it can go a long way towards making sure you have enough life to survive the turns needed to take down the table. For more frequent draw, you could look to Garruk's Packleader, Primordial Sage, or Soul of the Harvest. The other side of card management is card quality. To those ends, cards like Sylvan Library, Mirri's Guile, and the ubiquitous Sensei's Divining Top go a long way towards making sure you've got the cards you need or want turn after turn. You could also look to the other two cards that let you play things off the top of your library, Courser of Kruphix and Garruk's Horde, as that is basically like drawing a card.
Rancor was already mentioned as a card to help Omnath punch through. Along those lines you could also consider Nylea, God of the Hunt, as she gives trample to the team and can send some pumping to those who need it, and Loxodon Warhammer, as it can help keep you alive to make future giant, crushing swings. Kamahl, Fist of Krosa is an Overrun on a stick, and plays very well with a token swarm. Any of the "Sword of X and Y" family can offer assorted color protections (obviously tailored to your meta if needed for evasion purposes), but Sword of Feast and Famine is the one most often seen at Omnath's side, for obvious reasons.
While on the topic of combat assistance, all those tokens would be great fodder for an Eldrazi Monument. Vigor can also help a token swarm get very scary very quickly.
Desert Twister and the new Scour from Existence are both good removal spells that this deck can afford to play, and I like running All is Dust as my board wipe. I face a lot of gods and Avacyn, Angel of Hopes, while not facing a lot of artifact decks, so your mileage may vary.
Obviously I'm not suggesting you overhaul your entire deck or anything, but I thought I'd offer you my insights from two years of playing and tuning an Omnath deck.
thanks ill think about it really want a summoners pact but don't know when ill have money also if I go the land fetching rout ill need a gaea's cradle...
Kamahl, Fist of Krosa Trample enabler, token booster, and best of all with a lot of mana on omnath you can threaten anyone who does a board wipe that in response you will turn as many of their lands into 1/1s as punishment for destroying your nice setup.
and my top three that no one sees coming Tajuru Preserver - shuts off the very common Grave Pact.dec - you haven't lived until you've Chorded for this in response to a Living Death Avoid Fate - green counterspell that blank most spot removal? seems good.. Hall of Gemstone - slows down multi-color decks, and often grinds them to a halt...
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1 Omnath, Locus of Mana
artifacts
1 Akroma's Memorial
1 Extraplanar Lens
1 Caged Sun
1 Doubling Cube
1 Gauntlet of Power
1 Oblivion Stone
1 Nim Deathmantle
1 Vedalken Orrery
creatures-
1 Woodfall Primus
1 Archetype of Endurance
1 Avenger of Zendikar
1 Dungrove Elder
1 Craterhoof Behemoth
1 Eternal Witness
1 Genesis
1 Hydra Broodmaster
1 Temur Sabertooth
1 Oracle of Mul Daya
1 Regal Force
1 Seedborn Muse
1 Silklash Spider
1 Terastodon
1 Wolfbriar Elemental
1 Yeva, Nature's Herald
1 Courser of Kruphix
1 Lotus Cobra
1 Kodama's Reach
1 Explosive Vegetation
1 Boundless Realms
1 Overwhelming Stampede
1 Cultivate
1 Fungal Sprouting
1 Genesis Wave
1 Green Sun's Zenith
1 Hunter's Prowess
1 Life's Legacy
1 Praetor's Counsel
1 Ranger's Path
1 Regrowth
1 Spontaneous Generation
1 Rude Awakening
1 Skyshroud Claim
1 Soul's Majesty
1 Tooth and Nail
1 Nissa's Pilgrimage
1 Reap and Sow
enchantments
1 Asceticism
1 Bear Umbra
1 Concordant Crossroads
1 Greater Good
1 Mana Reflection
1 Survival of the Fittest
1 Vernal Bloom
1 Exploration
1 Gaea's Touch
1 Beastmaster Ascension
1 Zendikar Resurgent
1 Beast Within
1 Early Harvest
1 Momentous Fall
1 Chord of Calling
1 Crop Rotation
land
32 Forest
1 Miren, the Moaning Well
1 Nykthos, Shrine of Nyx
1 Reliquary Tower
1 Rogue's Passage
planeswalkers
1 Garruk, Primal Hunter
Iv'e updated this to make a more oppressive build
Homeward path?
You should probably run at least 1 eldrazi if not both.
greater good
hunter's insight
Rancor can help get over the top for lethal general, is hard to get rid of and only costs 1 mana.
If you want to keep all these token generators you should make room for triumph of the hordes
I agree that lands can be answers to threats. I would include reap and sow crop rotation as well as arena cavern of souls
I think your easiest cuts are rude awakening, argentum armor, loxodon warhammer, early harvest, bear umbra
First, Nykthos is one of the single greatest tools to generate crazy levels of mana for the deck. Ways to tutor for it are therefor invaluable. I run Crop Rotation and Expedition Map in my deck. Sylvan Scrying is also an option. Since we're talking about lands, I have found Oran-Rief, the Vastwood to be a nice bonus when dropping a lot of tokens at once. I've also enjoyed the freshly printed Blighted Woodland. Once you have Nykthos out, the next best thing you can do is get more than one activation of it on your turn. For this I turn to Garruk Wildspeaker. I've also seen people run Voyaging Satyr for the same purpose, but he has less overall versatility than original Garruk.
Your general ramp package is pretty solid. Azusa, Lost but Seeking and Burgeoning are both exceedingly useful in managing the lands you end up with via green's burst-style card drawing. Nissa, Worldwaker can do some solid ramping, and gets downright silly when your Forests are tapping for more than one mana.
Since you can't talk about Nykthos without thinking about devotion, there are some cards that play into that angle quite well. Karametra's Acolyte is basically Nykthos on a stick, and well worth a slot. If you want to really power up your devotion, consider Primalcrux, who not only provides but benefits from a high G count, and Khalni Hydra, the single greatest source of green devotion that also *loves* a field full of green tokens.
Since I already brought up land tutoring, let's turn our attention to creature tutors. Worldly Tutor is a quality inclusion, and Primal Command offers extra versatility. Summoner's Pact is pretty useful if you need your Craterhoof to end the game. I've also seen people play both Fierce Empath and Mwonvuli Beast Tracker.
You've got green's burst drawing down pretty well. The only card in that category you might consider is Shamanic Revelation, as once you've powered up your token swarm it can go a long way towards making sure you have enough life to survive the turns needed to take down the table. For more frequent draw, you could look to Garruk's Packleader, Primordial Sage, or Soul of the Harvest. The other side of card management is card quality. To those ends, cards like Sylvan Library, Mirri's Guile, and the ubiquitous Sensei's Divining Top go a long way towards making sure you've got the cards you need or want turn after turn. You could also look to the other two cards that let you play things off the top of your library, Courser of Kruphix and Garruk's Horde, as that is basically like drawing a card.
Rancor was already mentioned as a card to help Omnath punch through. Along those lines you could also consider Nylea, God of the Hunt, as she gives trample to the team and can send some pumping to those who need it, and Loxodon Warhammer, as it can help keep you alive to make future giant, crushing swings. Kamahl, Fist of Krosa is an Overrun on a stick, and plays very well with a token swarm. Any of the "Sword of X and Y" family can offer assorted color protections (obviously tailored to your meta if needed for evasion purposes), but Sword of Feast and Famine is the one most often seen at Omnath's side, for obvious reasons.
While on the topic of combat assistance, all those tokens would be great fodder for an Eldrazi Monument. Vigor can also help a token swarm get very scary very quickly.
Since you've already got Temur Sabertooth in your list, you could consider some other creatures with sweet ETB abilities. Acidic Slime, Indrik Stomphowler,Duplicant, Woodfall Primus, Ulamog, the Infinite Gyre, and Ulamog, the Ceaseless Hunger can all help you manage the board, and Kozilek, Butcher of Truth can help keep your hand full. I agree with Martin about running a Homeward Path if blue theft is a problem, and you could make it a priority with the non-basic land tutors I mentioned above.
Desert Twister and the new Scour from Existence are both good removal spells that this deck can afford to play, and I like running All is Dust as my board wipe. I face a lot of gods and Avacyn, Angel of Hopes, while not facing a lot of artifact decks, so your mileage may vary.
Obviously I'm not suggesting you overhaul your entire deck or anything, but I thought I'd offer you my insights from two years of playing and tuning an Omnath deck.
Happy smashing!
You seem to be missing some simple spot removal.
Ulvenwald tracker its a nice way to make Omnath destroy one enemy creature at the end of an opponent's turn.
Kusari-gama makes blocking Omnath a bad idea.
Loxodon Warhammer Trample enabler and you gain a ton of life!
Withstand Death and Mortal's Resolve Board Wipe? Oh snap Omnath lived! On paper it doesn't sound that cool but during play people don't expect this.
Strength of the Tajuru now Omnath is permenatly X bigger and other creatures can also be X bigger!
Soul's Might see above
Sigil of Distinction See Above
Miming Slime Two big fatties now?
And some good mono green deck creatures
Token Making (great for overwhelming stampede on the next turn)
Kamahl, Fist of Krosa Trample enabler, token booster, and best of all with a lot of mana on omnath you can threaten anyone who does a board wipe that in response you will turn as many of their lands into 1/1s as punishment for destroying your nice setup.
Burgeoning - Exploration - Gaea's Touch - Budoka Gardener - extra lands are good
Mosswort Bridge - super easy to activate
Thicket Elemental - two creatures for one
Spearbreaker Behemoth - indestructible is good
Vorrac Battlehorns - nice inevitability
Tiger Claws - "Surprise! You're dead..."
Reincarnation - so sweet in response to boardwipes
and my top three that no one sees coming
Tajuru Preserver - shuts off the very common Grave Pact.dec - you haven't lived until you've Chorded for this in response to a Living Death
Avoid Fate - green counterspell that blank most spot removal? seems good..
Hall of Gemstone - slows down multi-color decks, and often grinds them to a halt...