Initially, this was a Lavinia of the Tenth list until the Commander 2013 spoiler season kicked in and they spoiled Roon. I basically told my friend to add green and run Roon.
How does one play this deck?
You flicker things, and amass a large number of permanents until you eventually make your army large and in charge through Craterhoof Behemoth or something crazy to punch through enough damage to win.
Nuances of the Deck
-Keeping a spell recursion creature active means you can cast Ghostway or Ghostly Flicker as long as you have the mana to do so.
-If you have an active flicker engine and a spell recursion creature, you can repeatedly lock down the board with Cyclonic Rift.
5 Roon of the Hidden Realm
Creatures - 32
1 Nephalia Smuggler
2 Coiling Oracle
2 Mistmeadow Witch
2 Wall of Omens
3 Champion of Lambholt
3 Eternal Witness
3 Farhaven Elf
3 Fierce Empath
3 Harmonic Sliver
3 Loaming Shaman
3 Stonecloaker
3 Trinket Mage
3 Wood Elves
4 Archaeomancer
4 Glen Elendra Archmage
4 Solemn Simulcarum
5 Acidic Slime
5 Body Double
5 Karmic Guide
5 Lavinia of the Tenth
5 Mnemonic Wall
5 Mulldrifter
5 Reveillark
6 Deadeye Navigator
6 Deadwood Treefolk
6 Duplicant
6 Prime Speaker Zegana
6 Sun Titan
7 Avenger of Zendikar
7 Diluvian Primordial
7 Sylvan Primordial
8 Craterhoof Behemoth
3 Cultivate
3 Kodama's Reach
4 Rite of Replication
5 Devastation Tide
5 Primal Command
6 Austere Command
Instants - 8
1 Swords to Plowshares
2 Cyclonic Rift
3 Bant Charm
3 Beast Within
3 Ghostly Flicker
3 Ghostway
3 Krosan Grip
4 Return to Dust
Artifacts - 7
0 Tormod's Crypt
1 Skullclamp
1 Sol Ring
2 Swiftfoot Boots
3 Mimic Vat
4 Birthing Pod
5 Conjurer's Closet
Enchantments - 3
3 Detention Sphere
3 Oblivion Ring
5 Asceticism
Planeswalkers - 1
5 Venser, the Sojourner
Basic Lands - 22
8 Forest
8 Island
6 Plains
0 Alchemist's Refuge
0 Azorius Guildgate
0 Command Tower
0 Evolving Wilds
0 Gavony Township
0 Graypelt Refuge
0 Halimar Depths
0 Khalni Garden
0 Krosan Verge
0 Mistveil Plains
0 Mosswort Bridge
0 Reliquary Tower
0 Seaside Citadel
0 Sejiri Refuge
0 Selesnya Guildgate
0 Simic Guildgate
0 Temple of the False God
0 Terramorphic Expanse
Why Roon of the Hidden Realm?
How does one play this deck?
Nuances of the Deck
-If you have an active flicker engine and a spell recursion creature, you can repeatedly lock down the board with Cyclonic Rift.
-While you don't necessarily require it to win, Birthing Pod can chain all the way to 8 with Craterhoof Behemoth, stopping at Avenger of Zendikar along the way.
Changes Log
Let me know what you guys think!