I put this list together 5 days or so ago and have been playing this deck on Cockatrice. It's been fairly successful against a variety of the usual suspects, Radha, Mimeoplasm, Grand Arbiter, Thraximunder, Animar, Griselbrand and Maelstrom Wanderer so far. The Derevi match against the more usual Derevi list was terrible for me, but I'm not certain if it was bad match or bad hands.
The primary win condition is obviously Emrakul, but Derevi is a credible threat with a sword or Jitte, so he can act as a back up win condition backed by the control and removal suite. Most of the time Derevi is acting as a defensive spell and way to tap down mana for opponents counters of key spells. I suspect this is not as strong as a control/small creature Derevi deck, but it's a lot of fun.
Tell me what you all think, are there any obvious cards I'm missing for this strategy?
Here's what I've got for matches on cockatrice so far with this list:
radha 1-0
Radha 1-0
Geist 1-2
Oloro 1-1 had game but lost to play error
Griselbrand 3-2
Derevi creature build 0-1
Oloro 1-0
Arbiter 1-1
Animar 4-1
Wandere 1-0
momir vig 0-2
Derevi creature build 1-2
Another derevi creature build 1-1
Wanderer 2-1
Rhys 2-0
venser 2-1
Clique 1-2
this deck seems really really fascinating, good job on creating such a unique and interesting list. wow. i like this a lot, it uses derevi like a squadron hawk, and seems to have a really good matchup against control. Im guessing you don't have the best matchup against aggro lists, whats your strategy for them besides oath?
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No clue
RIP Twin
MTGS Olde Name:
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Against aggro my best plays are wraths or a timely oath, otherwise there are too many targets for me to lock down. Decks that rely on general damage to win just get reamed by a combination of Derevi, Maze of Ith and Kor Haven.
Cataclysm is another solid play against aggro. I've gone from a clearly losing board state to Marit Lage against a single small dude and 1 land with this combo, and ended up easily winning. The main thing is not to get killed before you can answer, which it seems many of the Derevi creature aggro decks can do with counter backup. Supreme verdict has been one of the best spells in the deck for this reason, as it makes my worst match winnable if I can draw or tutor into it.
Notable new picks include Dark Depths + Thespians Stage, and Scapeshiftto fetch it, as well as Seaside haven as a sac and draw outlet for Derevi. I also added Boseiju to put me over the top against control. Tolaria west was also added as part of this package to be able to tutor half of the dark depths combo, another utility land, or ancestral vision.
I also added Wargate as another method to fetch this land combo for 3, or it can get Oath of Druids for 5. Muddle the mixture was added as another counter along with transmute for Oath of Druids
Have you considered Reweave as an additional Polymorph effect? It's a bit more expensive, but instant speed means you can pull it out EOT to stop your opponent from beating Emrakul with a Wrath.
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Have you considered Reweave as an additional Polymorph effect? It's a bit more expensive, but instant speed means you can pull it out EOT to stop your opponent from beating Emrakul with a Wrath.
I had not considered it (Kamigawa was the dark period when I quit playing Magic so I didn't even know this existed!) but I think it's worth testing, instant speed is indeed a boss way to get Emrakul on the board. If His Noodliness can attack before the opponent can respond at sorcery speed the game is usually over. Given the strong stall elements of the deck I should be able to get to the mana for it as well.
I had not considered it (Kamigawa was the dark period when I quit playing Magic so I didn't even know this existed!) but I think it's worth testing, instant speed is indeed a boss way to get Emrakul on the board. If His Noodliness can attack before the opponent can respond at sorcery speed the game is usually over. Given the strong stall elements of the deck I should be able to get to the mana for it as well.
The one other thing I'd suggest to you is to include some manlands. They're good threats for beating down and defending you, and in a pinch (say, someone has Control Magic'd Derevi, you can Polymorph them. Just don't Reweave them, as it will stop on another land (you can get around that with Kjeldoran Outpost or other token-generating lands too!)
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Update on this deck. I've been playing on cockatrice for several weeks now, and found the combo is just too fragile. I can fairly consistently get the combo to go off, but it does not always win the game, which results in a fairly bad breakdown against a lot of decks.
I still want to make use of our Noodly friend, so I went with the following build, where Emrakul is used as a finisher, rather than being the only real wincon in the deck. It's been performing much better this way:
Many games play out exactly identical to the typical Derevi list, prison control lock down while beating with weenie creatures wearing swords. Occasionally I get a hilariously epic play using Defense of the Heart + Forbidden Orchard (Crop Rotation is great for setting this up). Use Defense to grab Emrakul and Stoneforge Mystic, Mystic grabs Lightning Greaves and swing for the finish.
My other favorite play is: Birthing Pod Derevi into Academy Rector, then Flash Derevi in untapping pod. Pod Rector into Prophet of Kruphix and fetch Pattern of Rebirth (Obviously Rising Waters is another solid play here, but Emrakul is funnier), attach it to an evasive dude preferably, but a mana dork is also fine. Attack with said dork, if they block it dies and Emrakul is out, if they don't block, untap pod, and pod the dork into the next up the chain. I like Qasali pridmade because it can instant speed break most of the answers to Emrakul. Tutor Emrakul with the pattern trigger. All told the entire chain cost 7 mana and 6 life (not including initial Birthind Pod cast), much of which can be gotten using untap triggers from Derevi
Its pretty complicated, but it's surprising how many times I've had this exact scenario play out, leading me to believe it's fairly reliable and not a fluke. I think the main part is that nothing in that chain in cast except the initial Birthing Pod cast, so if you can slip it out, it really finishes the game.
Natural Order might be something else to consider abusing. You can't get Emrakul with it, but with a lot of mana dorks, Craterhoof Behemoth is frequently lethal. Alternately, just grab Terastodon and blast their mana base.
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Natural Order might be something else to consider abusing. You can't get Emrakul with it, but with a lot of mana dorks, Craterhoof Behemoth is frequently lethal. Alternately, just grab Terastodon and blast their mana base.
I considered it, but I don't want to dilute my primary win condition too much by investing in many alt win cons. I thought about natural order + prime time as well, or Painter's servant to make Emrakul green, but I think I'm already pushing the "too cute" boundries with the inclusion of Emrakul, Pattern and Defense.
The new build is working out MUCH better than the more control oriented OP build. I played it in a 10 player tournament last night, and ended up winning out in straight games, not a single game loss. The tournament was not super competitive, but I faced a fairly strong Zur list and a fairly strong Rafiq list, along with less competitive Uril and Omnath lists. The addition of the Emrakul combos to the more standard Derevi list allowed me to use Emrakul as a "shut down everything" button when my opponents started to get out of hand.
Plan A is a typical Derevi lockdown through Hokori, Rising waters, Rishadan port, Derevi land taps with cheap counters. Mana dorks and swords round out a really strong plan A. If plan A gets answered (for example if I overextend into a wipe without a counter, or if the wipe is Supreme Verdict) Plan B can use the Emrakul combos, either Pattern of Rebirth or Defense of the Heart to swing the board back to my favor. It is very satisfying when your plan A is thwarted to use counters and removal as stall until you can combo out Emrakul, it really hurts the opponents morale.
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This list is heavy control into one of the following combos into Emrakul, The Aeons Torn:
1 Mana Leak
1 Mental Misstep
1 Cyclonic Rift
1 Condescend
1 Force Spike
1 Delay
1 Negate
1 Counterspell
1 Remand
1 Memory Lapse
1 Spell Pierce
1 Spell Snare
1 Arcane Denial
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
1 Voidslime
1 Force of Will
1 Miscalculation
1 Fact or Fiction
1 Unexpectedly Absent
1 Beast Within
1 Daze
1 Orim's Chant
1 Disenchant
1 Crop Rotation
1 Mystical Tutor
1 Krosan Grip
1 Mana Tithe
1 Muddle the Mixture
1 Stifle
1 Frantic Search
Enchantments
1 Sylvan Library
1 Oath of Druids
1 Oblivion Ring
1 Detention Sphere
1 Journey to Nowhere
1 Nevermore
1 Parallax Tide
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Proteus Staff
1 Isochron Scepter
1 Pithing Needle
1 Expedition Map
Sorceries
1 Wrath of God
1 Day of Judgment
1 Idyllic Tutor
1 Oust
1 Polymorph
1 Armageddon
1 Careful Study
1 Ancestral Vision
1 Compulsive Research
1 Supreme Verdict
1 Cataclysm
1 Steelshaper's Gift
1 Fabricate
Creatures
1 Emrakul, the Aeons Torn
Planeswalkers
1 Jace, the Mind Sculptor
Lands
1 Island
1 Verdant Catacombs
1 Seachrome Coast
1 City of Brass
1 Marsh Flats
1 Tectonic Edge
1 Mystic Gate
1 Reflecting Pool
1 Scalding Tarn
1 Wooded Foothills
1 Flagstones of Trokair
1 Horizon Canopy
1 Windswept Heath
1 Forest
1 Savannah
1 Command Tower
1 Breeding Pool
1 Hinterland Harbor
1 Rishadan Port
1 Hallowed Fountain
1 Flooded Strand
1 Plains
1 Wasteland
1 Tropical Island
1 Tundra
1 Arid Mesa
1 Wooded Bastion
1 Glacial Fortress
1 Razorverge Thicket
1 Misty Rainforest
1 Flooded Grove
1 Adarkar Wastes
1 Polluted Delta
1 Temple Garden
1 Yavimaya Coast
1 Maze of Ith
1 Kor Haven
1 Forbidden Orchard
The primary win condition is obviously Emrakul, but Derevi is a credible threat with a sword or Jitte, so he can act as a back up win condition backed by the control and removal suite. Most of the time Derevi is acting as a defensive spell and way to tap down mana for opponents counters of key spells. I suspect this is not as strong as a control/small creature Derevi deck, but it's a lot of fun.
Tell me what you all think, are there any obvious cards I'm missing for this strategy?
radha 1-0
Radha 1-0
Geist 1-2
Oloro 1-1 had game but lost to play error
Griselbrand 3-2
Derevi creature build 0-1
Oloro 1-0
Arbiter 1-1
Animar 4-1
Wandere 1-0
momir vig 0-2
Derevi creature build 1-2
Another derevi creature build 1-1
Wanderer 2-1
Rhys 2-0
venser 2-1
Clique 1-2
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Cataclysm is another solid play against aggro. I've gone from a clearly losing board state to Marit Lage against a single small dude and 1 land with this combo, and ended up easily winning. The main thing is not to get killed before you can answer, which it seems many of the Derevi creature aggro decks can do with counter backup. Supreme verdict has been one of the best spells in the deck for this reason, as it makes my worst match winnable if I can draw or tutor into it.
1 Seachrome Coast
1 City of Brass
1 Marsh Flats
1 Tectonic Edge
1 Mystic Gate
1 Reflecting Pool
1 Scalding Tarn
1 Wooded Foothills
1 Flagstones of Trokair
1 Horizon Canopy
1 Windswept Heath
1 Savannah
1 Command Tower
1 Breeding Pool
1 Hinterland Harbor
1 Rishadan Port
1 Hallowed Fountain
1 Flooded Strand
1 Wasteland
1 Tropical Island
1 Tundra
1 Arid Mesa
1 Wooded Bastion
1 Glacial Fortress
1 Misty Rainforest
1 Flooded Grove
1 Polluted Delta
1 Temple Garden
1 Mana Leak
1 Mental Misstep
1 Cyclonic Rift
1 Condescend
1 Force Spike
1 Delay
1 Negate
1 Counterspell
1 Remand
1 Memory Lapse
1 Spell Pierce
1 Spell Snare
1 Arcane Denial
1 Enlightened Tutor
1 Path to Exile
1 Oblivion Ring
1 Detention Sphere
1 Swords to Plowshares
1 Sylvan Library
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Oath of Druids
1 Emrakul, the Aeons Torn
1 Proteus Staff
1 Wrath of God
1 Day of Judgment
1 Force of Will
1 Idyllic Tutor
1 Fabricate
1 Miscalculation
1 Fact or Fiction
1 Unexpectedly Absent
1 Beast Within
1 Jace, the Mind Sculptor
1 Disenchant
1 Isochron Scepter
1 Crop Rotation
1 Expedition Map
1 Maze of Ith
1 Kor Haven
1 Forbidden Orchard
1 Supreme Verdict
1 Cataclysm
1 Mystical Tutor
1 Krosan Grip
1 Steelshaper's Gift
1 Nevermore
1 Daze
1 Orim's Chant
1 Parallax Tide
1 Frantic Search
1 Polymorph
1 Armageddon
1 Careful Study
1 Stifle
1 Compulsive Research
1 Mana Tithe
1 Muddle the Mixture
1 Journey to Nowhere
1 Ancestral Vision
1 Scapeshift
1 Dark Depths
1 Thespian's Stage
1 Tolaria West
1 Wargate
1 Boseiju, Who Shelters All
1 Adarkar Wastes
1 Yavimaya Coast
1 Lightning Greaves
1 Seaside Haven
Notable new picks include Dark Depths + Thespians Stage, and Scapeshiftto fetch it, as well as Seaside haven as a sac and draw outlet for Derevi. I also added Boseiju to put me over the top against control. Tolaria west was also added as part of this package to be able to tutor half of the dark depths combo, another utility land, or ancestral vision.
I also added Wargate as another method to fetch this land combo for 3, or it can get Oath of Druids for 5. Muddle the mixture was added as another counter along with transmute for Oath of Druids
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I had not considered it (Kamigawa was the dark period when I quit playing Magic so I didn't even know this existed!) but I think it's worth testing, instant speed is indeed a boss way to get Emrakul on the board. If His Noodliness can attack before the opponent can respond at sorcery speed the game is usually over. Given the strong stall elements of the deck I should be able to get to the mana for it as well.
actually since emeria is a derivative legend from emrakul, we can derive that somehow emrakul uses the feminine pronoun. So its "her" noodliness.
other than that the instant speed seems far better here.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
The one other thing I'd suggest to you is to include some manlands. They're good threats for beating down and defending you, and in a pinch (say, someone has Control Magic'd Derevi, you can Polymorph them. Just don't Reweave them, as it will stop on another land (you can get around that with Kjeldoran Outpost or other token-generating lands too!)
Currently Playing:
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I still want to make use of our Noodly friend, so I went with the following build, where Emrakul is used as a finisher, rather than being the only real wincon in the deck. It's been performing much better this way:
1 Knight of the Reliquary
1 Elvish Mystic
1 Llanowar Elves
1 Avacyn's Pilgrim
1 Bloom Tender
1 Noble Hierarch
1 Birds of Paradise
1 Fyndhorn Elves
1 Lotus Cobra
1 Qasali Pridemage
1 Weathered Wayfarer
1 Aven Mindcensor
1 Edric, Spymaster of Trest
1 Stoneforge Mystic
1 Vendilion Clique
1 Snapcaster Mage
1 Glen Elendra Archmage
1 Meddling Mage
1 Mother of Runes
1 Venser, Shaper Savant
1 Hokori, Dust Drinker
1 Sower of Temptation
1 Linvala, Keeper of Silence
1 Academy Rector
1 Emrakul, the Aeons Torn
1 Elvish Piper
1 Prophet of Kruphix
Instants 20
1 Mana Leak
1 Cyclonic Rift
1 Condescend
1 Force Spike
1 Delay
1 Negate
1 Counterspell
1 Remand
1 Memory Lapse
1 Spell Pierce
1 Spell Snare
1 Arcane Denial
1 Eladamri's Call
1 Enlightened Tutor
1 Path to Exile
1 Daze
1 Force of Will
1 Crop Rotation
1 Mana Tithe
1 Swords to Plowshares
Sorceries 1
1 Green Sun's Zenith
Enchantments 7
1 Oblivion Ring
1 Detention Sphere
1 Coastal Piracy
1 Sylvan Library
1 Rising Waters
1 Pattern of Rebirth
1 Defense of the Heart
1 Skullclamp
1 Bident of Thassa
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Lightning Greaves
1 Birthing Pod
Lands 37
1 Verdant Catacombs
1 Seachrome Coast
1 City of Brass
1 Marsh Flats
1 Tectonic Edge
1 Mystic Gate
1 Reflecting Pool
1 Scalding Tarn
1 Wooded Foothills
1 Flagstones of Trokair
1 Horizon Canopy
1 Windswept Heath
1 Minamo, School at Water's Edge
1 Savannah
1 Command Tower
1 Breeding Pool
1 Dryad Arbor
1 Hinterland Harbor
1 Rishadan Port
1 Gaea's Cradle
1 Hallowed Fountain
1 Flooded Strand
1 Plains
1 Wasteland
1 Tropical Island
1 Tundra
1 Arid Mesa
1 Wooded Bastion
1 Glacial Fortress
1 Misty Rainforest
1 Flooded Grove
1 Adarkar Wastes
1 Polluted Delta
1 Temple Garden
1 Yavimaya Coast
1 Forbidden Orchard
1 Homeward Path
Many games play out exactly identical to the typical Derevi list, prison control lock down while beating with weenie creatures wearing swords. Occasionally I get a hilariously epic play using Defense of the Heart + Forbidden Orchard (Crop Rotation is great for setting this up). Use Defense to grab Emrakul and Stoneforge Mystic, Mystic grabs Lightning Greaves and swing for the finish.
My other favorite play is:
Birthing Pod Derevi into Academy Rector, then Flash Derevi in untapping pod. Pod Rector into Prophet of Kruphix and fetch Pattern of Rebirth (Obviously Rising Waters is another solid play here, but Emrakul is funnier), attach it to an evasive dude preferably, but a mana dork is also fine. Attack with said dork, if they block it dies and Emrakul is out, if they don't block, untap pod, and pod the dork into the next up the chain. I like Qasali pridmade because it can instant speed break most of the answers to Emrakul. Tutor Emrakul with the pattern trigger. All told the entire chain cost 7 mana and 6 life (not including initial Birthind Pod cast), much of which can be gotten using untap triggers from Derevi
Its pretty complicated, but it's surprising how many times I've had this exact scenario play out, leading me to believe it's fairly reliable and not a fluke. I think the main part is that nothing in that chain in cast except the initial Birthing Pod cast, so if you can slip it out, it really finishes the game.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I considered it, but I don't want to dilute my primary win condition too much by investing in many alt win cons. I thought about natural order + prime time as well, or Painter's servant to make Emrakul green, but I think I'm already pushing the "too cute" boundries with the inclusion of Emrakul, Pattern and Defense.
Plan A is a typical Derevi lockdown through Hokori, Rising waters, Rishadan port, Derevi land taps with cheap counters. Mana dorks and swords round out a really strong plan A. If plan A gets answered (for example if I overextend into a wipe without a counter, or if the wipe is Supreme Verdict) Plan B can use the Emrakul combos, either Pattern of Rebirth or Defense of the Heart to swing the board back to my favor. It is very satisfying when your plan A is thwarted to use counters and removal as stall until you can combo out Emrakul, it really hurts the opponents morale.