This is my newly minted Planeswalker control deck with a resource denial focus. Shattergang just does so many things. I couldn't decide if I wanted pure resource denial or planeswalker control, so I just combined them.
I've been moving away from the Planeswalker focus of the deck. I still view them as powerful engines and potential wincons, but I'm slowly removing more of them. This is turning into pure, undiluted stax.
First of all, this deck is S L O W. It could probably use some more ramp, but I'm not sure how to make that work without the whole deck being a mess on account of the cuts that need to be made. Some more tutors would also be appreciated, but I think adding another powerhouse draw spell (like Sylvan Library) should smooth it out. Finally, I'd really love to focus more heavily on land destruction. I have an effective means of dealing with everything except planeswalkers and lands. I could probably scale back the nonbasics, but a lot of them offer a ton of utility. It's hard to make a 3 color deck work with Blood Moon, but I think it can happen. If I had a more effective means of handling ramp, that would be excellent. Alas, Mana Vortex/Breach and Restore Balance are outside the scope of this deck.
Living Plane, Karn, and Coating all allow me to interact with permanents with which I have a hard time. Living Plane makes the deck extremely vulnerable to Elesh Norn and sweepers, but adding more artifact ramp could rectify that. Karn is probably too cute, but I like Coating a lot. The Abyss, Nettleblight, and Aether increase my focus on stax style resource denial. Tainted Aether is probably the best of them, but is a little dicey with Doubling Season or Parallel Lives. The other ones are very slow, but might still be worth while. Mikaeus allows me to reuse fodder for the Brothers and has great synergy with Karn and Plane.
I agree with mtgsupreme. I understand not wanting to destroy your own lands. But hammer makes tokens that is everything that Shattergang can hit.
ANd since you are running Crucible of Worlds, it wont be too horrible.
Finally, I too am looking to add Karn, Silver Golem. Im just looking for a spot.
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
I suppose I could cut Aspect of Mongoose for Hammer. Accomplishes the same, effective goals.
I haven't really been all that impressed with the self-recurring enchantments like Aspect of Mongoose, Rancor, or Glistening Oil. Sure they're useful in corner case situations, but overall they don't really do much while in play, they're just sac fodder, which is a waste of a card space when you can recur good enchantments instead of just jamming bad ones.
The only one I am still playing is Aspect of Mongoose, and that's on the chopping block.
I haven't really been all that impressed with the self-recurring enchantments like Aspect of Mongoose, Rancor, or Glistening Oil. Sure they're useful in corner case situations, but overall they don't really do much while in play, they're just sac fodder, which is a waste of a card space when you can recur good enchantments instead of just jamming bad ones.
The only one I am still playing is Aspect of Mongoose, and that's on the chopping block.
Agreed. Glistening Oil has been weak. I dont think Aspect and Rancor will be leaving soon though. I have found myself actually Voltroning with Shattergang. Rancor has helped with that. Aspect is Just versatile
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
I'm not sure about which are best, but I feel like this deck should have at least a couple self-recurring enchantments. My meta is loaded with powerful enchantments and hate-bears.
Agreed. Glistening Oil has been weak. I dont think Aspect and Rancor will be leaving soon though. I have found myself actually Voltroning with Shattergang. Rancor has helped with that. Aspect is Just versatile
Rancor is just plain good. I really like it in this deck. No Ichor Wellspring? I'd also consider Necropotence, Phyrexian Arena, Sylvan Library and Underworld Connections. Connections is another way to abuse Seedborn Muse. You already have Squirrel Nest which lets you do that as well. The planeswalkers don't really synergize all that well with your general since they are permanents he can't actually sacrifice. You might consider cutting them (I realize they are insane with Doubling Season but if you're gonna stuff the deck with Planesalkers just run Prossh instead.)
Rancor is just plain good. I really like it in this deck. No Ichor Wellspring? I'd also consider Necropotence, Phyrexian Arena, Sylvan Library and Underworld Connections. Connections is another way to abuse Seedborn Muse. You already have Squirrel Nest which lets you do that as well. The planeswalkers don't really synergize all that well with your general since they are permanents he can't actually sacrifice. You might consider cutting them (I realize they are insane with Doubling Season but if you're gonna stuff the deck with Planesalkers just run Prossh instead.)
I don't think you really read the list. Planeswalkers are actually extremely synergistic with the Brothers since they can clear the way of every problem permanent. They are an extremely effective set of wincons for a grindy control deck like this. I could see playing Muse, but I do far too much land destroying for Connections. I am not playing those card draw spells because I don't feel at a loss for card advantage. Planeswalkers are great sources of CA in addition to being some of the best wincons for this style of play. I'll add Library to the cards to add, but I still need quite a few cuts. I can't see playing any of the others.
I don't think you really read the list. Planeswalkers are actually extremely synergistic with the Brothers since they can clear the way of every problem permanent. They are an extremely effective set of wincons for a grindy control deck like this. I could see playing Muse, but I do far too much land destroying for Connections. I am not playing those card draw spells because I don't feel at a loss for card advantage. Planeswalkers are great sources of CA in addition to being some of the best wincons for this style of play. I'll add Library to the cards to add, but I still need quite a few cuts. I can't see playing any of the others.
It appears a third of the deck falls apart if Prismatic Omen is exiled unless I'm missing something. I generally don't like to run a host of cards in a deck that rely on a single card staying in play to be efficient.
So yeah I read the deck. It's a third Glissa recursion, a third token abuse and a third planeswalker best in slot. It appears unfocused. I would probably just dump the Glissa/Recursion/Subpar-artifact package and just play Prossh instead OR I would double down on your general's ability and remove most of the planeswalkers and replace them with more otherwise useful artifacts/enchantments/token generators. Wildspeaker and Xenagos make sense in this deck. The rest of the PW feel forced or out of place with this general.
If it's working for you that's awesome. And you gave me some good ideas for my own Shattergang deck so thanks for that. But if I was in your meta-game I would Jester's Cap/Deglamer/Counter Prismatic Omen and I have a feeling you'd have a very difficult time recovering from that going forward.
It appears a third of the deck falls apart if Prismatic Omen is exiled unless I'm missing something. I generally don't like to run a host of cards in a deck that rely on a single card staying in play to be efficient.
So yeah I read the deck. It's a third Glissa recursion, a third token abuse and a third planeswalker best in slot. It appears unfocused. I would probably just dump the Glissa/Recursion/Subpar-artifact package and just play Prossh instead OR I would double down on your general's ability and remove most of the planeswalkers and replace them with more otherwise useful artifacts/enchantments/token generators. Wildspeaker and Xenagos make sense in this deck. The rest of the PW feel forced or out of place with this general.
If it's working for you that's awesome. And you gave me some good ideas for my own Shattergang deck so thanks for that. But if I was in your meta-game I would Jester's Cap/Deglamer/Counter Prismatic Omen and I have a feeling you'd have a very difficult time recovering from that going forward.
Garruk and Liliana's main ability in this deck is actually to allow me to function adequately on 4 or 5 mana. Most EDH decks cannot do that. I don't disagree that Liliana Vess is weak, but she is a repeatable tutor that will win me a game occasionally. I think that warrants testing in an extremely grindy control deck. You complain about Liliana of the Veil, but then harp on the recursion package. That doesn't make sense.
Prismatic Omen, while nice, is by no means vital to the deck. In fact, it's simply an expendable enchantment that will fix my mana early on. There is only 1 card that cares at all about Omen, and that's Lili of the Dark Realms. So I'm, once again, confused about which list you've been critiquing. This point makes absolutely no sense.
Cards like Jester's Cap are difficult to deal with, but are not something I'm concerned about. They aren't prevalent where I play. If they do start to see play, they won't be a huge deal since I have a very diverse suite of win conditions.
You lack an understanding of this deck's goals. Saying, "Scrap this whole idea and go in another direction" is actively the least helpful thing that could be said. That isn't constructive criticism, it's pointless dribble. It accomplishes nothing but derailing my thread and puffing your post count. If you would like to actually discuss this deck based on the ideas set forth or give actual suggestions for cards to include or cut based on the list posted; not the fictional Prossh deck you've created in your mind, I will consider and test them. In the meantime, please take a little more care in making your points or stop polluting my thread with nonsense.
You could run the hammer with Life from the Loam and Worm Harvest. I feel that stax decks need to be able to squeeze every bit of bit of usefulness out of their cards and engines like this are good in that regard.
Garruk and Liliana's main ability in this deck is actually to allow me to function adequately on 4 or 5 mana. Most EDH decks cannot do that. I don't disagree that Liliana Vess is weak, but she is a repeatable tutor that will win me a game occasionally. I think that warrants testing in an extremely grindy control deck. You complain about Liliana of the Veil, but then harp on the recursion package. That doesn't make sense.
I've never liked vanilla liliana I think she's too slow to be effective. If you want another tutor I'd suggest Diabolic Intent as it has great synergy in token decks and is cheap to cast and puts the card in your hand immediately. I think Liliana of the Veil is solid in a vacuum but really shines in re-animator. You have some recursion in this deck but it's not totally built around it. I don't think it's a terrible choice I just wonder if there are better options.
Prismatic Omen, while nice, is by no means vital to the deck. In fact, it's simply an expendable enchantment that will fix my mana early on. There is only 1 card that cares at all about Omen, and that's Lili of the Dark Realms. So I'm, once again, confused about which list you've been critiquing. This point makes absolutely no sense.
Edit: After reading Pristmatic Omen again I don't think it works with Magus like I thought it did. You address this in your post edit but yeah, I think Magus in a three color deck is a bad idea.
Cards like Jester's Cap are difficult to deal with, but are not something I'm concerned about. They aren't prevalent where I play. If they do start to see play, they won't be a huge deal since I have a very diverse suite of win conditions.
You lack an understanding of this deck's goals. Saying, "Scrap this whole idea and go in another direction" is actively the least helpful thing that could be said. That isn't constructive criticism, it's pointless dribble. It accomplishes nothing but derailing my thread and puffing your post count. If you would like to actually discuss this deck based on the ideas set forth or give actual suggestions for cards to include or cut based on the list posted; not the fictional Prossh deck you've created in your mind, I will consider and test them. In the meantime, please take a little more care in making your points or stop polluting my thread with nonsense.
I didn't say "scrap the whole idea". I said, if you're going to stuff 10 planeswalkers in a deck in Jund maybe you shouldn't play shattergang as your general since the whole point of that general is to sacrifice creature/enchant/artifact to control the board. Each planeswalker you add to the deck dilutes that focus and reduces the chance you'll draw a creature/enchantment/artifact to abuse.
I'm not terribly concerned about my post count believe me. My Start Date/Post Count ratio is terrible.
Edit: I didn't think I was "polluting the thread with nonsense". I was just trying to critique your "competitive" (your description not mine) deck.
I love Worm Harvest, but it's pretty hefty on my curve. I'd need to cut a 5/6 drop for it.
As far as diluting focus is concerned, how do you plan to win the game? Multiple slots will have to be devoted to win conditions no matter what you're building. Either I denote slots to combo pieces, aggression, or bombs. I've just decided to be more creative with my win conditions. I also think they have a lot more synergy than you think. Many of them provide Brother fodder, others fuel engines, and they all provide card advantage at worst.
Watch your bumps as you will likely get a Spam warning. I think that this deck is looking good on a stax level..but I feel some of the plainswalkers are just meh. If they don't make tokens to be sac'd then there are better cards. I would commit to going for more stax elements.
No worries. A person can bump their own thread every 48 hours as I understand it.
I've been thinking about cutting the ones that don't make tokens, but then I'd be kind of wincon light. Unfortunately, I dont have internet at home any more, so I won't be able to test this list for a bit.
In testing I've found Blood Artist to not be that great. I'm thinking about cutting it for Mind Slash. The cards that I truly think need a place are Mikeaus, the Unhallowed and Liquimetal Coating. Chromatic Star has been really fun, but not really better than anything else that could be in that slot (like Coating). Contamination has been mostly effective at shutting players out of the game, but it usually leaves me to flounder for a few turns also. I'm thinking of adding a better artifact ramp package to make up for it. Either that or just cut it completely, but then I'm at a bit of a loss for win conditions. Vraska has also been unspectacular.
Worm Harvest will go in for one of my 7 drops, but I rarely draw any of them. The only one of the 7 drops I've ever had in my hand has been Avenger which won me the game single-handedly.
It's been mostly fine, but I'll probably cut it. Since cutting Blood Moon and the Magus, I've moved away from these cards. I'd still like to have a better focus on LD though. It's one of the only things this deck is lacking.
I don't like Heartstone in the deck it only really does something with Shattergang and that's not enough to warrant a slot in my eyes. Liquimetal Coating seems too cute and does not do much.
This is my newly minted Planeswalker control deck with a resource denial focus. Shattergang just does so many things. I couldn't decide if I wanted pure resource denial or planeswalker control, so I just combined them.I've been moving away from the Planeswalker focus of the deck. I still view them as powerful engines and potential wincons, but I'm slowly removing more of them. This is turning into pure, undiluted stax.
1x Shattergang Brothers
Land (35)
1x Ancient Tomb
1x Badlands
1x Barren Moor
1x Bayou
1x Bloodstained Mire
1x Buried Ruin
1x City of Traitors
1x Dust Bowl
4x Forest
1x Forgotten Cave
1x Glacial Chasm
1x Great Furnace
1x Kher Keep
3x Mountain
1x Phyrexian Tower
1x Strip Mine
5x Swamp
1x Taiga
1x Tranquil Thicket
1x Tree of Tales
1x Urborg, Tomb of Yawgmoth
1x Vault of Whispers
1x Verdant Catacombs
1x Volrath's Stronghold
1x Wasteland
1x Wooded Foothills
1x Acidic Slime
1x Avenger of Zendikar
1x Azusa, Lost but Seeking
1x Bloodghast
1x Braids, Cabal Minion
1x Eternal Witness
1x Glissa, the Traitor
1x Mikaeus, the Unhallowed
1x Myr Retriever
1x Purphoros, God of the Forge
1x Reassembling Skeleton
1x Seedborn Muse
1x Yavimaya Elder
1x Gamble
1x Life from the Loam
1x Toxic Deluge
1x Vandalblast
1x Worm Harvest
Enchantment (23)
1x Awakening Zone
1x Bitterblossom
1x Black Market
1x Contamination
1x Desolation
1x Destructive Flow
1x Doubling Season
1x Earthcraft
1x Grave Pact
1x Hammer of Purphoros
1x Impending Disaster
1x Living Plane
1x Mind Slash
1x Phyrexian Arena
1x Phyrexian Reclamation
1x Prismatic Omen
1x Rancor
1x Shivan Harvest
1x Squirrel Nest
1x Stranglehold
1x Survival of the Fittest
1x Sylvan Library
1x Tainted AEther
1x Chromatic Lantern
1x Coalition Relic
1x Crucible of Worlds
1x Darksteel Ingot
1x Gruul Signet
1x Nihil Spellbomb
1x Phyrexian Altar
1x Rings of Brighthearth
1x Skullclamp
1x Smokestack
1x Sol Ring
1x Spine of Ish Sah
1x Sword of the Meek
1x Talisman of Impulse
1x Torpor Orb
1x Trading Post
1x Winter Orb
1x Garruk Wildspeaker
1x Liliana of the Veil
1x Xenagos, The Reveler
Instant (1)
1x Vampiric Tutor
Cards I'd like to add:
1x Oblivion Stone
First of all, this deck is S L O W. It could probably use some more ramp, but I'm not sure how to make that work without the whole deck being a mess on account of the cuts that need to be made. Some more tutors would also be appreciated, but I think adding another powerhouse draw spell (like Sylvan Library) should smooth it out. Finally, I'd really love to focus more heavily on land destruction. I have an effective means of dealing with everything except planeswalkers and lands. I could probably scale back the nonbasics, but a lot of them offer a ton of utility. It's hard to make a 3 color deck work with Blood Moon, but I think it can happen. If I had a more effective means of handling ramp, that would be excellent. Alas, Mana Vortex/Breach and Restore Balance are outside the scope of this deck.
Living Plane, Karn, and Coating all allow me to interact with permanents with which I have a hard time. Living Plane makes the deck extremely vulnerable to Elesh Norn and sweepers, but adding more artifact ramp could rectify that. Karn is probably too cute, but I like Coating a lot. The Abyss, Nettleblight, and Aether increase my focus on stax style resource denial. Tainted Aether is probably the best of them, but is a little dicey with Doubling Season or Parallel Lives. The other ones are very slow, but might still be worth while. Mikaeus allows me to reuse fodder for the Brothers and has great synergy with Karn and Plane.
Cute synergy for discussion:
Changelog
- Anowon, the Ruin Sage
- Aspect of Mongoose
- Tenacious Dead
- Liliana Vess
- Blood Moon
- Magus of the Moon
- Bane of Progress
- Blood Artist
- Chromatic Star
- Vraska the Unseen
- Genesis
- Butcher of Malakir
- Heartstone
- Ruination
- Parallel Lives
- Epochrasite
- Karn Liberated
- Glistening Oil
- Necrogenesis
- Liquimetal Coating
- Mycosynth Wellspring
- Liliana of the Dark Realms
- Sylvan Primordial
- Garruk, Primal Hunter
- Sorin Markov
- Creakwood Liege
- Dark Prophecy
+ Rings of Brighthearth
+ Hammer of Purphoros
+ Sylvan Library
+ Seedborn Muse
+ Glacial Chasm
+ Shivan Harvest
+ Stranglehold
+ Liquimetal Coating
+ Mind Slash
+ Mikaeus, the Unhallowed
+ Worm Harvest
+ Creakwood Liege
+ Desolation
+ Impending Disaster
+ Survival of the Fittest
+ Azusa, Lost but Seeking
+ Darksteel Ingot
+ Coalition Relic
+ Gruul Signet
+ Talisman of Impulse
+ Vandalblast
+ Torpor Orb
+ Winter Orb
+ Purphoros, God of the Forge
+ Living Plane
+ Tainted Aether
+ Phyrexian Arena
http://tappedout.net/mtg-decks/shattergang-planeswalker-stax/
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Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Uril, The Miststalker:Enchantress Beatdown
Borborygmos Enraged: Terrain Assault
Shattergang Brothers: Superfriends
I did take a look at the other Shattergang 'Walkers list. This deck moves in a different direction.
Edit: -Anowon, the Ruin Sage +Rings of Brighthearth
I'd like to fit Liquimetal Coating and/or Karn, Silver Golem to enable some shenanigans.
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I agree with mtgsupreme. I understand not wanting to destroy your own lands. But hammer makes tokens that is everything that Shattergang can hit.
ANd since you are running Crucible of Worlds, it wont be too horrible.
Also, I never thought of Epochrasite. I like it.
Finally, I too am looking to add
Karn, Silver Golem. Im just looking for a spot.EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
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I haven't really been all that impressed with the self-recurring enchantments like Aspect of Mongoose, Rancor, or Glistening Oil. Sure they're useful in corner case situations, but overall they don't really do much while in play, they're just sac fodder, which is a waste of a card space when you can recur good enchantments instead of just jamming bad ones.
The only one I am still playing is Aspect of Mongoose, and that's on the chopping block.
Uril, The Miststalker:Enchantress Beatdown
Borborygmos Enraged: Terrain Assault
Shattergang Brothers: Superfriends
Agreed. Glistening Oil has been weak. I dont think Aspect and Rancor will be leaving soon though. I have found myself actually Voltroning with Shattergang. Rancor has helped with that. Aspect is Just versatile
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
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Rancor is just plain good. I really like it in this deck. No Ichor Wellspring? I'd also consider Necropotence, Phyrexian Arena, Sylvan Library and Underworld Connections. Connections is another way to abuse Seedborn Muse. You already have Squirrel Nest which lets you do that as well. The planeswalkers don't really synergize all that well with your general since they are permanents he can't actually sacrifice. You might consider cutting them (I realize they are insane with Doubling Season but if you're gonna stuff the deck with Planesalkers just run Prossh instead.)
Rafiq of the Many UWG
Sedris, the Traitor King URB
Kaalia of the Vast RWB
Savra, Queen of Golgari GB
Trostani, Selesnya's Voice GW
Eight-and-a-Half-Tails EquipmentW
I don't think you really read the list. Planeswalkers are actually extremely synergistic with the Brothers since they can clear the way of every problem permanent. They are an extremely effective set of wincons for a grindy control deck like this. I could see playing Muse, but I do far too much land destroying for Connections. I am not playing those card draw spells because I don't feel at a loss for card advantage. Planeswalkers are great sources of CA in addition to being some of the best wincons for this style of play. I'll add Library to the cards to add, but I still need quite a few cuts. I can't see playing any of the others.
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Sure let's break it down.
You're running Garruk Wildspeaker with a bunch of tiny creatures so his primary effect is neutered. You're running Liliana of the Dark Realms in a three color deck. You're running Liliana Vess for some reason. You're running Liliana of the Veil in a deck without re-animation or flashback.
It appears a third of the deck falls apart if Prismatic Omen is exiled unless I'm missing something. I generally don't like to run a host of cards in a deck that rely on a single card staying in play to be efficient.
So yeah I read the deck. It's a third Glissa recursion, a third token abuse and a third planeswalker best in slot. It appears unfocused. I would probably just dump the Glissa/Recursion/Subpar-artifact package and just play Prossh instead OR I would double down on your general's ability and remove most of the planeswalkers and replace them with more otherwise useful artifacts/enchantments/token generators. Wildspeaker and Xenagos make sense in this deck. The rest of the PW feel forced or out of place with this general.
If it's working for you that's awesome. And you gave me some good ideas for my own Shattergang deck so thanks for that. But if I was in your meta-game I would Jester's Cap/Deglamer/Counter Prismatic Omen and I have a feeling you'd have a very difficult time recovering from that going forward.
Rafiq of the Many UWG
Sedris, the Traitor King URB
Kaalia of the Vast RWB
Savra, Queen of Golgari GB
Trostani, Selesnya's Voice GW
Eight-and-a-Half-Tails EquipmentW
Garruk and Liliana's main ability in this deck is actually to allow me to function adequately on 4 or 5 mana. Most EDH decks cannot do that. I don't disagree that Liliana Vess is weak, but she is a repeatable tutor that will win me a game occasionally. I think that warrants testing in an extremely grindy control deck. You complain about Liliana of the Veil, but then harp on the recursion package. That doesn't make sense.
Prismatic Omen, while nice, is by no means vital to the deck. In fact, it's simply an expendable enchantment that will fix my mana early on. There is only 1 card that cares at all about Omen, and that's Lili of the Dark Realms. So I'm, once again, confused about which list you've been critiquing. This point makes absolutely no sense.
Cards like Jester's Cap are difficult to deal with, but are not something I'm concerned about. They aren't prevalent where I play. If they do start to see play, they won't be a huge deal since I have a very diverse suite of win conditions.
You lack an understanding of this deck's goals. Saying, "Scrap this whole idea and go in another direction" is actively the least helpful thing that could be said. That isn't constructive criticism, it's pointless dribble. It accomplishes nothing but derailing my thread and puffing your post count. If you would like to actually discuss this deck based on the ideas set forth or give actual suggestions for cards to include or cut based on the list posted; not the fictional Prossh deck you've created in your mind, I will consider and test them. In the meantime, please take a little more care in making your points or stop polluting my thread with nonsense.
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I've never liked vanilla liliana I think she's too slow to be effective. If you want another tutor I'd suggest Diabolic Intent as it has great synergy in token decks and is cheap to cast and puts the card in your hand immediately. I think Liliana of the Veil is solid in a vacuum but really shines in re-animator. You have some recursion in this deck but it's not totally built around it. I don't think it's a terrible choice I just wonder if there are better options.
I thought Ruination and Destructive Flow and Contamination and Magus of the Moon and to a lesser degree Earthcraft were all in the deck to exploit that. Magus of the Moon seems terrible in a deck with so many non-basics.
Edit: After reading Pristmatic Omen again I don't think it works with Magus like I thought it did. You address this in your post edit but yeah, I think Magus in a three color deck is a bad idea.
I didn't say "scrap the whole idea". I said, if you're going to stuff 10 planeswalkers in a deck in Jund maybe you shouldn't play shattergang as your general since the whole point of that general is to sacrifice creature/enchant/artifact to control the board. Each planeswalker you add to the deck dilutes that focus and reduces the chance you'll draw a creature/enchantment/artifact to abuse.
I'm not terribly concerned about my post count believe me. My Start Date/Post Count ratio is terrible.
Edit: I didn't think I was "polluting the thread with nonsense". I was just trying to critique your "competitive" (your description not mine) deck.
Rafiq of the Many UWG
Sedris, the Traitor King URB
Kaalia of the Vast RWB
Savra, Queen of Golgari GB
Trostani, Selesnya's Voice GW
Eight-and-a-Half-Tails EquipmentW
As far as diluting focus is concerned, how do you plan to win the game? Multiple slots will have to be devoted to win conditions no matter what you're building. Either I denote slots to combo pieces, aggression, or bombs. I've just decided to be more creative with my win conditions. I also think they have a lot more synergy than you think. Many of them provide Brother fodder, others fuel engines, and they all provide card advantage at worst.
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I've been thinking about cutting the ones that don't make tokens, but then I'd be kind of wincon light. Unfortunately, I dont have internet at home any more, so I won't be able to test this list for a bit.
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Worm Harvest will go in for one of my 7 drops, but I rarely draw any of them. The only one of the 7 drops I've ever had in my hand has been Avenger which won me the game single-handedly.
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Maybe Junk Diver as another Artifact Loopy card?
I think the key is getting to 7 Mana Shattergang+Sac is key. I would really suggest you run Sakura-Tribe Elder, Wood Elves, and Yavimaya Dryad or Farhaven Elf + you could Skullclamp them all.
I think Genesis is too clunky especially with only 15 creatures in the deck.
I think Epochrasite is cute too..but not good enough.
I think Phyrexian Arena and Necropotence are better than Dark Prophecy.
That's my input for now. I love my Shattergang deck and love seeing so many other players with their different ideas.