When I first saw them I wondered if they had a sister because I wanted to be in the family. These guys allowed me to have a deck I always wanted. A deck where I am able to control the board without being hated for using cards like Smokestack, Braids, Cabal Minion, Oppression, and Desolation. I have played stax before and it makes for an unfun game for everybody. When the C13 expansion released, I built this deck with using just the general in mind. The deck has defiantly evolved into something more. However, it still holds true to the original idea....abusing the sac outlet.
I have been playing magic off and on for over 10 years now. (Started just shortly before the Onslaught block) But when the first commander expansion came out, I started to get more involved. (This also coincided with graduating college, meaning more $ ) I have always been a "casual" player. And having bought a few collections over the years, I had a great foundation to start playing EDH. In 2011 I moved to a town in Indiana (Lebanon) that had a LGS but was more of a sports card shop. In November of that year the owner decided to move locations and become more of a gaming store. I like to think that helping with that move gave me a sense of passion for a LGS that I never had. Fellow Magic players and I started a weekly EDH event. Having this consistent play group allowed for a lot of my decks to grow. Unfortunatly, I have had to move since then, to a location where, I have not been able to find that kind of environment. However, deck building still is a passion and continues to grow. This Shattergang Brothers deck is no exception. I have always loved G/B. My first EDH deck was Ghave, Guru of Spores. This deck was a decent token-esque type deck. Using Ashnod's Altar, Ghave, and Doubling Season to infinite. This got boring. I decided to make it a stax deck but that ended after about 2-4 weeks. (Not a lot of people liked it) After this, I decided to drop white and go with Jarad Golgari Lich Lord. The premise was to dump as much as I can into my library, recur Lord of Extinction and sac to Jarad. Or go infinite with Mikaeus, the Unhallowed, Woodfall Primus, and Altar of Dementia. This too got old. Shattergang Brothers has now given the deck a new reason to live. I have tried to keep out any infinite combos, or ways to cheat in a win. I want this deck to be fun. (For me) I understand having people sac their board is a bit stax like, but Shattergang Brothers and Grave Pact are the only "stax" like cards in the deck. I hope you all enjoy my deck. As many have shown there are good variants out there. This is just one.
Given that Shattergang Brothers are from the Commander 2013 expansion, there is not much lore about them except a small story line.
"In Ravnica, if you want something destroyed, call the Shattergang Brothers. No job is too small or person too important for this goblin family. They are sought after by thieves and priest alike, and even the Rakdos have been known to hire them for jobs that need a bombastic finesse. These goblins can take out - or blow up - any problem you might have. An Izzet mage giving you trouble? Gargoyle spying on you? Pesky curse upon your house? The Shattergangs will bring the destructiveness you need for a (mostly) reasonable price. The Boros and Azorius have both put prices on their heads, but the Shattergangs have eluded capture time and time again. These brothers take pride in their work and joy in the destruction of others."
People might consider playing Shattergang Brothers if they enjoy abusing sac abilities, recurring the sacrificed creature and repeat. This deck tends to “run” like an ETB deck. However, the triggers are on the sacrifice. This deck can/also compliments well with tokens. A lot of talk has gone into this being a stax deck. I have ran stax decks in the past and I am not a fan. This deck does try and keep resources from the opponents but not as a true stax deck would.
For me, this deck brings together my 2 favorite colors. G and B. I have ran several decks that have abused the sac reccur ability. Both Ghave and Jarad have been my top tier decks. Splashing red gives us access to the cards, Hammer of Purphoros, Chaos Warp, and Kher Keep.
Play this deck if you:
Like abusing the sac outlets.
Like using your general
Like having your opponents’ board be wiped even though their entire field is pro “whatever”
Don’t play this deck if you:
Like to control the game by countering things
Like to go infinite
Get really upset if someone keeps killing/tucking your General
Legendary Creature — Human Knight 1/2 GRBT: Return target creature from your graveyard and to your hand.
A general from the Legend set only. (can be pricey) His recycle ability can be abused pretty well. Coming out T2 or 3 is nice too. GotJank? has a Primer up, here
Legendary Creature — Insect Wizard 1/2
Flying BRGT: Target player draws a card
Another general from Legends, however this one was reprinted in Chronicals making her much easier to find. She is a decent draw engine. Having flying helps too.
Legendary Creature — Human Warrior 3/3
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
A primer for Kresh can be found Here. I believe this is a very fun general. I have seen this guy swing/flung for 40 before. Without any evasion though he needs a little build around. His ability allows for a stax build.
Legendary Creature — Orc Shaman 4/3
Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
A 5 cost general. This gerneral is usually a decent build around stax guy. His ability is awesome with Reassebling Skeleton or Bloodghast. With a 4/3 body he too can put the hurt on.
Legendary Creature — Giant Warrior 6/5,
Vigilance
Bartel Runeaxe can't be the target of Aura spells
A 6/5 Vigilant giant for 6 is ok as a general. However is unability to take on enchantments is a heavy downside. I dont see that he would be a good choice in the Jund category
Legendary Creature — Dragon 6/6,
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
1 of the Jund Dragons. He is a 6/6 flyer but his ability is sub par compared to the other shard-Invasion dragons. I guess he would be ok against mono colored decks.
Legendary Creature — Dragon 5/5,
Flying
When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Shattergang Brothers counterpart in the 2013 Commander expansion. This general is seen built with a heavy token theme. His ability is unique. Everytime he is cast from the command zone you get more tokens. Making Prossh a bigger threat each time. His build have been found to be pretty combo heavy as well.
Legendary Creature — Dragon 7/7
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
A definate build around general. His dragon haste enable is cute. It would suck to have him replicated. Hehe.
Legendary Creature — Elder Dragon 7/7,
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay BRG. B: Vaevictis Asmadi gets +1/+0 until end of turn. R: Vaevictis Asmadi gets +1/+0 until end of turn. G: Vaevictis Asmadi gets +1/+0 until end of turn.
The original Elder Dragon. He is a fatty flyer but the upkeep cost is really annoying. He dosen't need to much of a build around which is nice.
The biggest issue with a Shattergang Brothers Deck is losing Shattergang Brothers. Use best judgement when to bring them out. Do your best not to let them get tucked
Varolz, the Scar-Striped (reanimator): I have versed a number of reanimater decks with the Brothers. One might think they are at a disadvantage. But I have found this to be untrue. I believe reanimater decks to be one of our best match ups. Typically reanimater uses Animate Dead, Necromancy, Reanimate, Living Death, Sheoldred to be the major source of power. Animate Dead and Necromancy are not a big threat because of our enchantment removal; Reanimate just is just life loss for them because the creature brought back is usually saced. Living Death is a moot issue because hopefully we have an instant sac somewhere on the field so that our creatures are returned as well. And Sheoldred is easily removalble.
Kaalia of the Vast(turn 5-6 win): Very quick aggro decks are a tough match up. It takes a while (turn 7-8) to build our board. The best advice to slow the aggo decks down is focus on their tempo cards. If they are running artifact ramp, then target that. If its enchantment, target that.
Rhys the Redeemed (tokens): I think token decks are one of the most stifled decks out there. (I know because I run a few) Don’t get bogged down by the swarm of elves getting ready to overrun you. Make sure we get a Maelstrom Pulse early, if possible. Also use our removal on the token producers. This is the easiest way to disrupt the plan. Also don’t let cards like Doubling Season see play for more than a turn.
Oloro, Ageless Ascetic (Control): Control is probably one of our toughest match ups. If you are playing an opponent that is familiar with your build, they know your key cards. The way I have dealt with most control decks, as since their win cons come later in the game because they are busy trying to control you early to mid, is to wait them out. They control decks I play against are usually pillow fort type decks. This deck has ample removal for the fort so I am not too concerned. The only issue is when the control player “combos” out. Be Cautious Of This! If Sanguine Bond hits, remove it before his brother comes along.
Ghave, Guru of Spores (Stax): Ironically stax is a decent match up for us. Granted this deck was built to stay away from being too staxy but it is inevitable. Games are very grindy and both players are trying to get a foothold. Kokusho, the Evening Star is a great card to have out. It punishes them for removing it. Hammer of Purphoros is another card that helps, especially late game. Also a lot of stax becks run a decent amount of recursion. Graveyard hate is useful here
Jenara, Asura of War (Voltron): This is another good match up for us. Shattergang is filled with ample remove. Even for the pesky swords. Unfortunately this deck does not have a lot of flying protection. This is where our removal comes in handy as well.
Duplicant: Ultimate removal. Being an artifact creature, he is a either a target for brothers. And with Grave Pact out he is a 2fer
Erebos, God of the Dead: I have found card advantage is key for this deck. The life loss will be minimal as long as you keep control of the game. He is also 3 targets for Shattergang Brothers.
Finally, he keeps decks like Oloro from getting out of control.
Eternal Witness: Sacing takes a lot out of this deck. She helps replenish it.
Falkenrath Aristocrat: Sac outlet that makes her indestructible. Gives me a little help with flying
Reaper of the Wilds: This guy is a 4/5 for 4 (not bad) but he also scys 1 for each saced creature. Also can be given pseudo evasion (deathtouch), and can gain hexproof.
Reassembling Skeleton: The ultimate Brothers fling toy, and a great victim for the clamps
Sakura-Tribe Elder: Mana ramp, and can block and sac himself (Why doesn't damage still stack )
Hammer of Purphoros: Makes haste. But also makes artifact, enchantment creatures. Even though this comes at a price of a land, I think this is worth it.
Nihil Spellbomb: Putting things in opponents graveyards can tempt players to recur what we have shattered. This stops that
Rakdos Keyrune: Mana rock that can double as a sac fodder or beats
Skullclamp: Ultimate Draw Engine. Plus I like giving things the “Clamps”
I want to give inspiration credit to Steamsteam for his Shattergang Brothers deck (I think it was the first)here
Also want to give credit to Bismuth Von Pherson for his retired Kresh and Glissa Decks here and here
*Note- This deck is not optimal in my opinion. In the near future I plan to put up an optimal list. I also want to put up a budget list. Please be looking for said lists.
Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
Prossh: Seems kind of weaksauce when part of the 99. For the purposes of making guys, Avenger of Zendikar is probably better.
Hua Tuo, Honored Physician: I think he's going to be too slow, and recurring to the top of the library is much worse than going to hand. There's more efficient recursion engines out there if that's what you're after. At the very least, Volrath's Stronghold doesn't eat a creature slot.
Black Market: It's a good card, but I don't see any big X spells or other mana sinks that you'd want to be putting this mana into.
Awakening: I don't like the symmetrical effect on this card, to be frank. If you must have extra untap steps, I'd go for Seedborn Muse.
In general, I think you want a few more instant-speed, repeatable, and preferably free sac outlets. These are going to be critical when someone tries to Hallowed Burial you or for when you've got to get in there with some Grave Pact triggers but are short on mana. Prossh seems to be the only outlet with all characteristics. Steamsteam has five free insta-speed outlets between Dimir House Guard (this guy does work in my Varolz), Falkenrath Aristocrat, Altar of Dementia, Ashnod's Altar, and Greater Good. Phyrexian Altar and Viscera Seer are sweet choices as well.
I am looking for more artifact creatures to help give me versatility with the Brothers. Thoughts? (I will be adding Duplicant)
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
Seen your consideration list. I would probably just invest in a Crucible of Worlds if you want to reuse fetches, etc. Instead of a one shot spell like restore. You could even go with Life from the Loam.
@Bismuth Von Pherson Wurmcoil Engine will be added. Ty
@zer0faults
I actually have a Crucible of Worlds. I understand that it is better.(Prob will add it) I was just wanting to try some new cards. I understand it is underwhelming. lol
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
I don't know if I like Sluggishness. It's definitely the weakest recurring aura that you've got, and I don't think it does much on it's own. If you must have another aura, Aspect of Mongoose is decent at protecting your general or other value creatures.
I also don't think Life from the Loam is doing you much good here. You're not really running any land hate in your stax package to warrant recurring your own lands, and you don't really have a reanimator package to abuse the dredge either. It's probably better just to run another straight ramp spell here. Farseek or Nature's Lore would be pretty good.
There's been some discussion in Steamsteam's thread about Illusionist's Bracers, and I don't think it's needed. With Shattergang you want to generate an incremental advantage engine, and doubling-up on his ability is win-more I think. Investing 5 on the cast and equip is mana probably better spent just playing more threats/things to sac to Shattergang.
I have found that my list has problems with fixing and does not run enough land. I find I want to be playing a land every turn of the game. I need things like Armillary Sphere- basic land fixers. I should probably play around 40ish lands.
I don't like bracers; I feel like Rings of Brighthearth is better if you were going to run anything that doubled abilities (which I don't think is necessary).
I also need more draw- but nothing too black intense. Just a few cards, like Harmonize or Soul's Majesty should do the trick.
If you were going for a more token-y build, would Sword of the Meek work? I feel its probably too cute.
I have found that my list has problems with fixing and does not run enough land. I find I want to be playing a land every turn of the game. I need things like Armillary Sphere- basic land fixers. I should probably play around 40ish lands.
I don't like bracers; I feel like Rings of Brighthearth is better if you were going to run anything that doubled abilities (which I don't think is necessary).
I also need more draw- but nothing too black intense. Just a few cards, like Harmonize or Soul's Majesty should do the trick.
If you were going for a more token-y build, would Sword of the Meek work? I feel its probably too cute.
Budgeteer: You are a genius. I dont think Sword of the Meek is "too cute" I love it. I actually forgot about this card.
As for mana fixing, not having a decent mana base is rough. In this deck the artifacts I want to run, I want to sac to the Bros. I would suggest the Keyrunes. This will give you fixing, beat depth, and the ability to sac either artifact or creature. (and if Gravepact is out...bonus)
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
Kudos to your choice of commander. The Bros are awesome.
With that said I can't say I like anything about that list. What in the world are you trying to do with that? A Shattergang Bros goodstuff deck is just underachieving.
Budgeteer's list however looks pretty awesome and I'd look to that for ideas.
Kudos to your choice of commander. The Bros are awesome.
With that said I can't say I like anything about that list. What in the world are you trying to do with that? A Shattergang Bros goodstuff deck is just underachieving.
Budgeteer's list however looks pretty awesome and I'd look to that for ideas.
Shattergang Brothers is awesome
Can you explain to me why you think my deck is a "goodstuff" deck?
Budgeteer's deck is solid, as he said though he has a Staxy build. I dont see mine going that way as much.
When I built my deck I wanted to look at the synergy with Shattergang and cards with LTB effects (Goblin Gardner, Kokusho, the Evening Star, Mindslicer, Myr Retriever to name a few) and cards that abuse cards that LTB (Gravepact, Butcher of Malakir and such)
I will admit I probably have some sub par cards. But Since the set hasnt even come out yet I have not test played it on paper. (Just Cockatrice 1v1)
Also, I will admit that I could have some better fodder generators (Creekwood Liege, Deranged Hermit, Dragon Broodmother. But I feel that is "goodstuff". I plan to but all 5 of the C13 set. Spending roughly $30 on 3 cards right now dosen't make sense for me.
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
Agreed. However, I prob go with Bismuth Von Pherson suggestion and cut life. I dont want to invest to much into putting too much land in the GY to really have Worm Harvest be note worthy.
Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
On that same note, if you like that set-up and want to expand the stax package, Destructive Flow can be an absolute beating against shard/wedge/5-color opponents. It does require tweaking the mana base a bit more to lessen your pain. Blood Moon might be sweet as well. If you went this way, I'd trim back the non-basics to just fetches, shocks, and ABU duals, and leave the rest as basic lands.
On that same note, if you like that set-up and want to expand the stax package, Destructive Flow can be an absolute beating against shard/wedge/5-color opponents. It does require tweaking the mana base a bit more to lessen your pain. Blood Moon might be sweet as well. If you went this way, I'd trim back the non-basics to just fetches, shocks, and ABU duals, and leave the rest as basic lands.
I have done the stax package before and its just not my style. Similar to Blue control. And as I have learned from my Kaalia build people do not like me touching their mana base. I wana stay clear of that...for now:tongue:
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
Honestly, Lftl is used more for land fixing than anything else. Because I am running Destructive Flow, I can't land fix much. I need (as stated earlier) that I need to add more in.
Honestly, Lftl is used more for land fixing than anything else. Because I am running Destructive Flow, I can't land fix much. I need (as stated earlier) that I need to add more in.
Agreed.
I think what I am going to do once I can sit down and have some time, is put together a few deck ideas. I think this beck can go several ways. Abusing lands, reanimation, beats, stax, and more. I think the variations would be fun.
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
I was thinking about the Smokestack package in Shatter Bros, and the more I think about it the more I think it would underperform. Basically you are taking a mana-intensive commander that kills everything, then taking lands off the board, and only for the apparent purpose of making it harder for people to play the things that you can just kill with enough mana. Mana Denial would be good against spell-based decks or ETB-based decks, but for permanent based ones resolving and protecting the Commander with enough mana intact could be all you need.
There's also the practical question of just not getting Stax to work consistently without Blue's or White's tutors and interactions with artifacts.
Tangle Wire is probably a good card in Shatter Bros, just because it's so one-sided and can be Shattered at the tail end of it. Still though, that's a bit different because it's a tempo piece, and getting the sacrifice effects to start to hit lands probably isn't as strong as just ending the game with finishers.
The stax idea comes from the fact that you are already producing mass tokens, so you just use those. The idea is to overproduce so you don't have to rid yourself of resources. Once you have done that, sit and wait and then slowly strangle them with tokens and overwhelming advantage.
I was thinking about the Smokestack package in Shatter Bros, and the more I think about it the more I think it would underperform. Basically you are taking a mana-intensive commander that kills everything, then taking lands off the board, and only for the apparent purpose of making it harder for people to play the things that you can just kill with enough mana. Mana Denial would be good against spell-based decks or ETB-based decks, but for permanent based ones resolving and protecting the Commander with enough mana intact could be all you need.
There's also the practical question of just not getting Stax to work consistently without Blue's or White's tutors and interactions with artifacts.
Tangle Wire is probably a good card in Shatter Bros, just because it's so one-sided and can be Shattered at the tail end of it. Still though, that's a bit different because it's a tempo piece, and getting the sacrifice effects to start to hit lands probably isn't as strong as just ending the game with finishers.
I tend to agree with Justice1337. However, I dont think I agree for the same reasons about the stax option. ( Please correct me if I am wrong) How I see it, you dont like the stax build is that you dont want to keep them off their feet by keeping you of of yours. ie land disruption. I will agree that this deck is very mana intensive. (More than I would have thought) And if not tuned correctly, their will be problems.
However, I believe that (for my deck) stax type cards ie Smokestack will under preform because that is not the way this deck is made. Stax cards will take away from the the cards that use thier owen "Sac" abilities. Ie Shattergang Brothers, Visera Seer and such.
As for tangle wire, Im not convinced it will help too much. TP will see.
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Originally posted by Rywads Having a foiled set of avacyn's pilgrims must be on the same level as a dude who puts expensive spinner hubcaps on an old Honda Civic.
Before continuing. This deck was made with the mindset not to be considered a "Stax" deck. Read introduction to understand.
Play this deck if you:
Don’t play this deck if you:
GRBT: Return target creature from your graveyard and to your hand.
Flying
BRGT: Target player draws a card
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
Vigilance
Bartel Runeaxe can't be the target of Aura spells
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Flying
When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay BRG.
B: Vaevictis Asmadi gets +1/+0 until end of turn.
R: Vaevictis Asmadi gets +1/+0 until end of turn.
G: Vaevictis Asmadi gets +1/+0 until end of turn.
1 Shattergang Brothers
Creatures
1 Goblin Welder
1 Viscera Seer
2 Bloodghast
2 Myr Retriever
2 Reassembling Skeleton
2 Sakura-Tribe Elder
2 Viridian Emissary
3 Eternal Witness
3 Glissa, the Traitor
3 Wood Elves
4 Creakwood Liege
4 Dimir House Guard
4 Erebos, God of the Dead
4 Falkenrath Aristocrat
4 Oracle of Mul Daya
4 Mindslicer
4 Reaper of the Wilds
4 Solemn Simulacrum
5 Acidic Slime
5 Karn, Silver Golem
5 Zealous Conscripts
6 Bane of Progress
6 Duplicant
6 Grave Titan
6 Kokusho, the Evening Star
6 Wurmcoil Engine
7 Avenger of Zendikar
1 Executioner's Capsule
1 Expedition Map
1 Nihil Spellbomb
1 Skullclamp
1 Sol Ring
3 Chromatic Lantern
3 Crucible of Worlds
3 Darksteel Ingot
3 Hammer of Purphoros
3 Rakdos Keyrune
4 Trading Post
Enchantments
1 Phyrexian Reclamation
1 Rancor
2 Aspect of Mongoose
2 Sylvan Library
3 Awakening Zone
3 Blood Moon
3 Necromancy
3 Pernicious Deed
3 Phyrexian Arena
4 Grave Pact
4 Greater Good
5 Asceticism
5 Perilous Forays
Instant
3 Beast Within
3 Chaos Warp
3 Krosan Grip
1 Reanimate
2 Demonic Tutor
3 Ashes to Ashes
3 Maelstrom Pulse
5 Living Death
Planeswalkers
4 Xenagos, the Reveler
Land
0 Badlands
0 Barren Moor
0 Bayou
0 Blood Crypt
0 Command Tower
0 Evolving Wilds
0 High Market
0 Kher Keep
0 Overgrown Tomb
0 Phyrexian Tower
0 Stomping Ground
0 Strip Mine
0 Terramorphic Expance
0 Tranquil Thicket
0 Yavimaya Hollow
0 Swamp
0 Forest
0 Mountain
1 Shattergang Brothers
1 Dimir House Guard
1 Falkenrath Aristocrat
1 Viscera Seer
1 Greater Good
1 Perilous Forays
1 Trading Post
1 High Market (Land)
1 Phyrexian Tower (Land)
Sac Abusers
1 Karn, Silver Golem
1 Kokusho, the Evening Star
1 Mindslicer
1 Reaper of the Wilds
1 Grave Pact
1 Rancor
1 Perilous Forays
1 Zealous Conscripts
Fodder Makers
1 Avenger of Zendikar
1 Creakwood Liege
1 Grave Titan
1 Wurmcoil Engine
1 Hammer of Purphoros
1 Trading Post
1 Awakening Zone
1 Xenagos, the Reveler
1 Kher Keep
Recurring Fodder
1 Bloodghast
1 Reassembling Skeleton
1 Rancor
1 Aspect of Mongoose
1 Viridian Emissary
1 Wood Elves
Recursion
1 Crucible of Worlds
1 Eternal Witness
1 Glissa, the Traitor
1 Goblin Welder
1 Myr Retriever
1 Necromancy
1 Phyrexian Reclamation
1 Living Death
1 Reanimate
1 Yavimaya Hollow (Land) (Regen)
1 Asceticism (Regeneration)
Mana Ramp/Fixing
1 Oracle of Mul Daya
1 Sakura- Tribe Elder
1 Solemn Simulacrum (Draw)
1 Wood Elves
1 Perilous Forays
1 Chromatic Lantern
1 Darksteel Ingot
1 Expedition Map
1 Sol Ring
1 Rakdos Keyrune
Card Advantage
1 Erebos, God of the Dead
1 Skullclamp
1 Greater Good
1 Phyrexian Arena
1 Barren Moor (Land)
1 Tranquil Thicket (Land)
1 Acidic Slime
1 Bane of Progress
1 Blood Moon
1 Duplicant
1 Pernicious Deed
1 Executioner's Capsule
1 Beast Within
1 Chaos Warp
1 Krosan Grip
1 Ashes to Ashes
1 Living Death
1 Maelstrom Pulse
1 Strip Mine (Land)
Graveyard Hate
1 Nihil Spellbomb
1 Bojuka Bog (Land)
Tutors
1 Demonic Tutor
Dual Color Lands
1 Badlands
1 Bayou
1 Blood Crypt
1 Command Tower
1 Overgrown Tomb
1 Stomping Ground
Unglued, Unhinged, Altered, or Zendikar Lands
-all Swamps are Unhinged
Foreign Antiquities Strip Mine
Shattergang Brothers: The backbone to this deck. He is sac outlet numero uno.
Acidic Slime: a 2/2 deathtouch creature that blows up an artifact creature of land. Then can be saced for more useful things.
Avenger of Zendikar: Makes amazing fodder for our brother in crime and for Skullclamp. If unanswered is also a solid bats win con
Bane of Progress: Artifact and Enchantment board wipe if needed.
Bloodghast: The reoccurring fodder. He can have the clamps, be saced. Swing with not a care in the world.
Creakwood Liege: Great Fodder Maker, plus pumps putting Shattergang at a 5/5
Dimir House Guard: Usually searches for Oracle of Mul Daya or Mindslicer. But is also a great sac outlet
Duplicant: Ultimate removal. Being an artifact creature, he is a either a target for brothers. And with Grave Pact out he is a 2fer
Erebos, God of the Dead: I have found card advantage is key for this deck. The life loss will be minimal as long as you keep control of the game. He is also 3 targets for Shattergang Brothers.
Finally, he keeps decks like Oloro from getting out of control.
Eternal Witness: Sacing takes a lot out of this deck. She helps replenish it.
Falkenrath Aristocrat: Sac outlet that makes her indestructible. Gives me a little help with flying
Glissa, the Traitor: Artifact Recurrion. Plus very synergistic with Executioner's Capsule
Goblin Welder: Good Synrgy with saced artifacts. Makes cards like Wurmcoil Engine pretty fun
Grave Titan Pretty decent beats, that makes fodder.
Karn, Silver Golem: Can change your opponents artifacts into creatures which can be saced by 2 of Shattergangs abilities.
Kokusho, the Evening Star: 5/5 flyer and when it dies takes opponents life and gains that much for you. Nough said
Mindslicer: Just having him out makes opponents uneasy. With sac outlet he is a rare instant discard.
Myr Retriever: Again, need to recollect those artifacts that were sacrificed
Oracle of Mul Daya: One of the best man accelerants in the game.
Reaper of the Wilds: This guy is a 4/5 for 4 (not bad) but he also scys 1 for each saced creature. Also can be given pseudo evasion (deathtouch), and can gain hexproof.
Reassembling Skeleton: The ultimate Brothers fling toy, and a great victim for the clamps
Sakura-Tribe Elder: Mana ramp, and can block and sac himself (Why doesn't damage still stack )
Solemn Simulacrum: Ramp plus a sac fodder with an upside.
Viridian Emissary: Sac fodder with upside. Also a turn 2- 2/1 mini beater
Viscera Seer: Sac outlet with a great perk, Scy 1
Wood Elves: Mana ramp, which ends up being a blocker or sac fodder.
Wurmcoil Engine: Artifact Creature, that makes more artifact creatures when dead, plus a 6/6/ eater with lifelink and deathtouch
Zealous Conscripts: Gain control of opponents creatures, attack, then sac.
Chromatic Lantern: Great for mana fixing- better with Blood Moon out
Crucible of Worlds: Great way to abuse Hammer of Purphoros
Darksteel Ingot: Indestructible Mana Ramp.
Executioner's Capsule: Spot Removal plus synergistic the Glissa
Expedition Map: Mana Fixer Extraordinar
Hammer of Purphoros: Makes haste. But also makes artifact, enchantment creatures. Even though this comes at a price of a land, I think this is worth it.
Nihil Spellbomb: Putting things in opponents graveyards can tempt players to recur what we have shattered. This stops that
Rakdos Keyrune: Mana rock that can double as a sac fodder or beats
Skullclamp: Ultimate Draw Engine. Plus I like giving things the “Clamps”
Sol Ring: Helps accelerate…everything
Trading Post: Makes fodder, recurs artifacts, draws cards, is a sac outlet. It a wheel horse of a card
Asceticism: Need some more protection for Shattergang
Aspect of Mongoose: Will give Shattergang that extra protection
Awakening Zone: Makes fodder that are self-sacrificing accelerants
Blood Moon: Will help with slowing down some decks. Will also be a Demystify for 2 G
Greater Good: Instant sac outlet. Helps with card advantage. We run some recursion so the discard wont be too disruptive.
Grave Pact: I don’t want to be blunt but if this card is out and stays out…you win the game.
Necromancy: A need recursion that brings any creature from any graveyard back to the battlefield
Pernicious Deed: Much needed board wipe
Perilous Forays: Sac outlet that searches for mana.
Phyrexian Arena: A much needed “unconditional” draw engine
Phyrexian Reclamation: The themes of this deck are sac then recur. This card helps recur.
Rancor: A recurring enchantment that can be sac and used to inflict pain
Sylvan Library: Best green draw eva
Beast Within: 3 mana anything removal.
Chaos Warp: Let’s tuck that General shall we.
Krosan Grip: No time for response removal
Ashes to Ashes: Need something that exiles, do not to trigger "when it dies" abilities
Demonic Tutor: Best Tutor
Living Death: Everything is saced. Now let’s bring everything back
Maelstrom Pulse: Great against token decks and G/B vindicate
Reanimate: Nice reanimater spell for saced souls
Badlands: Original Dual Land
Barren Moor: Cycle land, card advantage
Bayou: Original Dual Land
Blood Crypt: New Dual Land
Bojuka Bog: See cards such as Nihil Spellbomb
Command Tower: Every kind of land
High Market: Sac Outlet w/ life gain
Kher Keep: Fodder Producer
Overgrown Tomb: New Dual Land
Phyrexian Tower: Sac out let with mana booster
Stomping Ground: New Dual Land
Strip Mine: Destroy land recur with Crucible of Worlds
Tranquil Thicket: Cycle land, card advantage
Yavimaya Hollow: Even though regneration doesn’t help with sacing it is a helpful utility land
10 Swamp
9 Forest
4 Mountain
10/24/2013
+Fell Shepherd
+Pharika's Mender
+Reaper of the Wilds
+High Market
+Dimir House Guard
+Duplicant
- Black Market
-Prossh, Skyraider of Kher
-Foster
-Basilisk Collar
- Goblin Sharpshooter
-Swamp
10/27/2013
+Pawn of Ulamog: Better the Sek'Kuar Deathkeeper, in that it is cheaper and provides ramp
+Avenger of Zendikar: Dude makes fodder like nobodies business
+Kodama's Reach: replaced Spoils of Victory. Was not quick enough
+Trading Post: Forgot about this fodder producing, artifact recurring gem
+Wurmcoil Engine: Artifact Creature, that makes more artifact creatures
+Phyrexian Arena: Got rid of doubling season because it wasn't doing much. I figured I need some more draw effects.
+Buried Ruin: Why not get some artifact recursion
-Vicious Shadows
-Endless Cockroch
-Smokestack
-Doubling Season
-Spoils of Victory
-Copperline Gorge
-Swamp
10/29/2013
+Sword of the Meek: Great artifact recurring fodder
- Deathrite Shaman: Already have 3 other GY hate cards
11/4/11
-Goblin Gardener: Takes out only 1 land for "in essence" 7 mana seems meh
-Savra, Queen of the Golgari: I have enough Gravepact effects. This is not official though
-Withered Wretch: Bojuka Bog and Nihil Spellbomb are enough
-Yavimaya Elder: Has to sac himself to be useful...seems counter productive.
-Lifeline: Has helped opponent more than me
-Sluggishness: Aspect of Mongoose will replace
-Bitterblossom: I know its a good card. Not official removal. I just seem to be struggling with life. This does not need to be an excelerant
-Sword of the Meek:Getting rid of Bitterblossom will allow this not to have a target.
+Crucible of Worlds: Planning to start to abuse Hammer of Purphoros
+Aspect of Mongoose: Will give Shattergang that extra protection
+Garruk Relentless: Makes fodder and does some tutoring
+Asceticism: Need some more protection for Shattergang
+Leyline of Punishment: This deck doesn't gain life. No one else should either. Especially with decks like Oloro out there. Plus it can be used as fodder if it is useless.
+Golgari Signet: Need more mana rocks
+Gruul Signet: Need more mana rocks
+Rakdos Signet: Need more mana rocks
11/7/2013
-Fleshbag Maurader: Seemed redundant. We’ll see if he is a big loss or not.
+Blood Moon: As per suggestions. This will help on slowing some decks. (And be an enchantment sac if it becomes dead) My mana fixing will follow in a day or 2.
11/11/2013
+Erebos, God of the Dead: Replaces Leyline of Punishment. It just better
+ Demonic Tutor: Needed a Tutor
+ 3 Mountains: Blood Moon Replacement
+ 4 Swamps: Blood Moon Replacement
+ 2 Forests: Blood Moon Replacement
-Mycosynth Wellspring: Always felt like a dead card
- Leyline of Punishment:Erebos is better
-Rootbound Crag: Added Blood Moon
-Woodland Cemetary: Added Blood Moon
-Dragonskull Summit: Added Blood Moon
-Fire-lit Thicket: Added Blood Moon
-Graven Cairns: Added Blood Moon
-Twilight Mire: Added Blood Moon
-Treetop Village: Added Blood Moon
-Raging Ravine: Added Blood Moon
-Llanowar Wastes: Added Blood Moon
-Urborg, Tomb of Yawgmoth: Added Blood Moon
11/19/2013
+Karn, Silver Golem: Guy can block. But mostly turns your opponents artifacts into creatures. Which can be gotten rid of my sacing or other spells
+Zealous Conscripts: Steal opponents creatures, attack, sac
+ Pernicious Deed: Much need board wipe
+Bane of Progress: Another much needed board wipe
+Wood Elves : Mana Ramp
+Ashes to Ashes: Needed something that exiles creatures, do to cards like Ashen Rider
-Spine of Ish Sah: To expensive
-Pharika's Mender: To expensive for what it does
-Ophiomancer: Very underwhelming
-Illusionist Bracers: Again, underwhelming
-Glissa, the Traitor: Usually just sat there. This might not be permanent
-Kodama's Reach : Traded for Wood Elves
11/22/2013
+Darksteel Ingot: Indestructible Ramp
+Executioner's Capsule: Spot Removal with Glissa synergy
+Falkenrath Aritsocrat: Replases Fell Shepherd. Gives access to flying
+Grave Titan: Replaces Spiritmonger Same beats but makes fodder
+Xenagos, the Reveler: Replaces Garruk the Relentless. Makes better fodder, and ramps
+Creakwood Liege: Makes fodder and pumps
+Glissa, the Traitor: Shes back!
-Fell Shepherd: Tough call. Was costly. Instant sac was conditinal
-Pawn of Ulamog: Something needed to go. Pawn was under-performing
-Garruk, he Relentless: Xenagos is better
-Life from the Loam: wasn't as usful as i had hoped. Not great in this deck.
-Growth Spasm: To slow. Great if on turn 2 you have a forest and a sol ring out.
-Spiritmonger: Grave Titan fits this slot much better
-Mind Slash: Another tough call. In MP its to political for this deck.
12/11/12
+ Chromatic Lanterns: Mana Fixer
+ Greater Good: Sac outlet-card advantage
+ Sylvan Library: Best green card draw
+ Badlands: Old dual land= better dual lands
- Buried Ruin: Needed a spot for Badlands...never really used it and was really happy
- Golgari Keyrune : Swapped for chromatic lantern
- Blood Artist: Not efficient enough
- Butcher of Malakir: Too expensive for what it does
None at this point
I want to give inspiration credit to Steamsteam for his Shattergang Brothers deck (I think it was the first)here
Also want to give credit to Bismuth Von Pherson for his retired Kresh and Glissa Decks here and here
*Note- This deck is not optimal in my opinion. In the near future I plan to put up an optimal list. I also want to put up a budget list. Please be looking for said lists.
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
Prossh: Seems kind of weaksauce when part of the 99. For the purposes of making guys, Avenger of Zendikar is probably better.
Hua Tuo, Honored Physician: I think he's going to be too slow, and recurring to the top of the library is much worse than going to hand. There's more efficient recursion engines out there if that's what you're after. At the very least, Volrath's Stronghold doesn't eat a creature slot.
Black Market: It's a good card, but I don't see any big X spells or other mana sinks that you'd want to be putting this mana into.
Awakening: I don't like the symmetrical effect on this card, to be frank. If you must have extra untap steps, I'd go for Seedborn Muse.
Basilisk Collar seems out of place here.
In general, I think you want a few more instant-speed, repeatable, and preferably free sac outlets. These are going to be critical when someone tries to Hallowed Burial you or for when you've got to get in there with some Grave Pact triggers but are short on mana. Prossh seems to be the only outlet with all characteristics. Steamsteam has five free insta-speed outlets between Dimir House Guard (this guy does work in my Varolz), Falkenrath Aristocrat, Altar of Dementia, Ashnod's Altar, and Greater Good. Phyrexian Altar and Viscera Seer are sweet choices as well.
stuff
I think I will add Avenger of Zendikar
Basilisk Collar was in for Goblin Sharpshooter. However I don't think he will make the cut either. (Doesn't fit theme.)
I am looking for more artifact creatures to help give me versatility with the Brothers. Thoughts? (I will be adding Duplicant)
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
A handful of artifact creatures should be more than enough. Wurmcoil Engine seems really solid in addition to what you already have/mention.
stuff
Be careful with Goblin Assault, because your general is a Goblin it will be forced to attack.
Ah, good catch. I recant on Goblin Assault.
stuff
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
Wurmcoil Engine will be added. Ty
@zer0faults
I actually have a Crucible of Worlds. I understand that it is better.(Prob will add it) I was just wanting to try some new cards. I understand it is underwhelming. lol
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
1 Gruul Signet
1 Rakdos Signet
1 Sensei's Divining Top
1 Smokestack
1 Sol Ring
1 Talisman of Impulse
1 Talisman of Indulgence
1 Tormod's Crypt
1 Acidic Slime
1 Braids, Cabal Minion
1 Eternal Witness
1 Glissa, the Traitor
1 Magus of the Abyss
1 Squee, Goblin Nabob
1 Phyrexian Arena
1 Stranglehold
1 Beast Within
1 Chaos Warp
1 Demonic Tutor
1 Vampiric Tutor
1 Vandalblast
1 Ancient Tomb
1 Blood Crypt
1 Command Tower
1 Dakmor Salvage
1 Dragonskull Summit
8 Forest
1 Kher Keep
8 Mountain
1 Overgrown Tomb
1 Phyrexian Tower
1 Rootbound Crag
1 Stomping Ground
8 Swamp
1 Volrath's Stronghold
1 Woodland Cemetery
1 Phyrexian Reclamation
1 Rancor
1 Bloodghast
1 Creakwood Liege
1 Spine of Ish Sah
1 Skullclamp
1 Ichor Wellspring
1 Trading Post
1 Grave Pact
1 Aspect of Mongoose
1 Hammer of Purphoros
1 Awakening Zone
1 Bloodgift Demon
1 Underworld Connections
1 Darksteel Ingot
1 Chromatic Lantern
1 Sadistic Hypnotist
1 Bitterblossom
1 Lightning Greaves
1 Mycosynth Wellspring
1 Reassembling Skeleton
1 Tenacious Dead
1 Mana Vault
1 Butcher of Malakir
1 Grave Titan
1 Avenger of Zendikar
1 Anowon, the Ruin Sage
1 Solemn Simulacrum
1 Damnation
1 Pernicious Deed
1 Decree of Pain
1 Vicious Shadows
1 Crucible of Worlds
1 Destructive Flow
1 Sword of the Meek
1 Deranged Hermit
1 Dragon Broodmother
1 Stalking Vengeance
1 Verdant Force
1 Myr Retriever
1 Buried Alive
Sorry that its not organized. I may do that later.....
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Spam infraction. Please add content. -ISB
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
I also don't think Life from the Loam is doing you much good here. You're not really running any land hate in your stax package to warrant recurring your own lands, and you don't really have a reanimator package to abuse the dredge either. It's probably better just to run another straight ramp spell here. Farseek or Nature's Lore would be pretty good.
There's been some discussion in Steamsteam's thread about Illusionist's Bracers, and I don't think it's needed. With Shattergang you want to generate an incremental advantage engine, and doubling-up on his ability is win-more I think. Investing 5 on the cast and equip is mana probably better spent just playing more threats/things to sac to Shattergang.
stuff
I don't like bracers; I feel like Rings of Brighthearth is better if you were going to run anything that doubled abilities (which I don't think is necessary).
I also need more draw- but nothing too black intense. Just a few cards, like Harmonize or Soul's Majesty should do the trick.
If you were going for a more token-y build, would Sword of the Meek work? I feel its probably too cute.
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Budgeteer: You are a genius. I dont think Sword of the Meek is "too cute" I love it. I actually forgot about this card.
As for draw, Harmonzie is good but I have never been a fan of "soft draws" especially when not in blue. Black has Graveborn Muse, Phyrexian Arena, Underworld Connections(which you already run), Greed...ect Green has Greater Good
As for mana fixing, not having a decent mana base is rough. In this deck the artifacts I want to run, I want to sac to the Bros. I would suggest the Keyrunes. This will give you fixing, beat depth, and the ability to sac either artifact or creature. (and if Gravepact is out...bonus)
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
With that said I can't say I like anything about that list. What in the world are you trying to do with that? A Shattergang Bros goodstuff deck is just underachieving.
Budgeteer's list however looks pretty awesome and I'd look to that for ideas.
Shattergang Brothers is awesome
Can you explain to me why you think my deck is a "goodstuff" deck?
Budgeteer's deck is solid, as he said though he has a Staxy build. I dont see mine going that way as much.
When I built my deck I wanted to look at the synergy with Shattergang and cards with LTB effects (Goblin Gardner, Kokusho, the Evening Star, Mindslicer, Myr Retriever to name a few) and cards that abuse cards that LTB (Gravepact, Butcher of Malakir and such)
I will admit I probably have some sub par cards. But Since the set hasnt even come out yet I have not test played it on paper. (Just Cockatrice 1v1)
Also, I will admit that I could have some better fodder generators (Creekwood Liege, Deranged Hermit, Dragon Broodmother. But I feel that is "goodstuff". I plan to but all 5 of the C13 set. Spending roughly $30 on 3 cards right now dosen't make sense for me.
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
Agreed. However, I prob go with Bismuth Von Pherson suggestion and cut life. I dont want to invest to much into putting too much land in the GY to really have Worm Harvest be note worthy.
However, I think a fun deck could be made with Worm Harvest, Life from the Loam, Hammer of Purpheros and ect.
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
That could be a solid engine. If you really want to keep Life from the Loam (as well as Crucible of Worlds), you could pull some tools from Aggro Loam decks. Seismic Assault and Borborygmos Enraged are good but would require you to commit more fully to a land recursion package.
On that same note, if you like that set-up and want to expand the stax package, Destructive Flow can be an absolute beating against shard/wedge/5-color opponents. It does require tweaking the mana base a bit more to lessen your pain. Blood Moon might be sweet as well. If you went this way, I'd trim back the non-basics to just fetches, shocks, and ABU duals, and leave the rest as basic lands.
stuff
I have done the stax package before and its just not my style. Similar to Blue control. And as I have learned from my Kaalia build people do not like me touching their mana base. I wana stay clear of that...for now:tongue:
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
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Agreed.
I think what I am going to do once I can sit down and have some time, is put together a few deck ideas. I think this beck can go several ways. Abusing lands, reanimation, beats, stax, and more. I think the variations would be fun.
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG
There's also the practical question of just not getting Stax to work consistently without Blue's or White's tutors and interactions with artifacts.
Tangle Wire is probably a good card in Shatter Bros, just because it's so one-sided and can be Shattered at the tail end of it. Still though, that's a bit different because it's a tempo piece, and getting the sacrifice effects to start to hit lands probably isn't as strong as just ending the game with finishers.
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I tend to agree with Justice1337. However, I dont think I agree for the same reasons about the stax option. ( Please correct me if I am wrong) How I see it, you dont like the stax build is that you dont want to keep them off their feet by keeping you of of yours. ie land disruption. I will agree that this deck is very mana intensive. (More than I would have thought) And if not tuned correctly, their will be problems.
However, I believe that (for my deck) stax type cards ie Smokestack will under preform because that is not the way this deck is made. Stax cards will take away from the the cards that use thier owen "Sac" abilities. Ie Shattergang Brothers, Visera Seer and such.
As for tangle wire, Im not convinced it will help too much. TP will see.
EDH-
Shattergang BothersGBR Kaalia the Vast RBW Pillowpants the Blackblade, Troll of the PillowfortBUW Jarad Golgari Lich Lord's Pet CemeteryGB (Retired)
Ghave Guru of SporesGBW (Retired)
Jenara, Asura of WarGWU Norin the WayR Rhys the RedeemedGW Oloro, Ageless AsceticBUW
Ezuri, Renegade LeaderG