So, this is Fenrhyr. I've being playing since 1994, with a 5-6 year break right for the Urza block which I miss really much now while deckbuilding!
I'm clearly a "Johnny" player looking for interesting interactions and emerging gameplays. In my opinion, deck building is almost as fun as playing and I don't mind spending hours just constructing list of cards. That's why I don't usually rip off existing lists (ok, I've done it once with Gaka's Norin because this one is so fun to play).
I only play and build EDH now, because here is the real fun in MTG for veteran players who don't want to spend that much money at every extension release.
In real life, I'm a French video game designer and writer, currently living in Dubai.
About my decks
My first rule about building Commander decks is to make the best of what you already have before looking at your credit card. Digging through your boxes might help you finding hiding gems and new way of using your trash. And if I don't have the card, my first option is to borrow it from my opponent with a Magic Control for example.
My second rule about building Commander decks is to make them multiplayer AND 1vs1. I don't like to switch cards regarding how many opponents I'm facing. That's why there is no Sol Ring for instance. In the end, 1 or 2 cards less doesn't change the face of the game.
My third rule is to always have fun. I try to make competitive decks but always with WTF twists (like Shared Fate) that may even cause my own lost. I don't care as long as the game is tense and fun for everyone.
WHY THE WANDERER?
Make it double! (Is there any other way?)
When I got my eyes on this one, I knew I had to make a deck with it. Cascade is one of my favorite abilities in MTG, double cascade… that is insane. And it also has Haste! Unfortunately, it took more than a year to find the right angle and nail this deck down.
Basically, I wanted something built around the card and the cascade ability. I wanted something creatureless. And I wanted something that once in a while win a match or two.
But first let’s take a look at it’s drawback.
Drawbacks
8 mana to cast.
Nope, that’s all!
But to effectively use and abuse the double cascade effect, you need:
A good ramp to cast it and recast it.
Ways to bounce him back to your hand.
Yep, that’s all.
Building Options
When you build a creatureless deck, you seriously need a Plan B, no only to survive but also to win. Here are the possible options:
TOKENS: With only one creature, the obvious plan B is to create tokens and rampage your opponent with them. Green offers a lot token generators and token multipliers. The main reason I did dig this options is because I have the feeling that more and more decks are built around the tokens solutions. When you play a general as cool as Maelstrom Wanderer in a creatureless deck, you can’t do like everyone else!
STAX: You have access to blue and red to do that. It’s possible with the help of shiny artifacts. Plus it can work since you have only one creature. My first list uses to have a lot of cards like Damping Engine or Smokestack or Torpor Orb. I was not quite satisfied. Plus, when you play a general as cool as Maelstrom Wanderer in a creatureless deck, you can’t be the one everyone wants to kill first at the table!
PILLOW FORT: Blue is a sweet color for that strategy, even without white support. I personally don’t like the pillow fort strategy much, but I have to admit the victory ratio was better with some cards from it. So it’s very viable, but when you play a general as cool as Maelstrom Wanderer in a creatureless deck, you can’t be a *****!
STEAL: I love playing with other people’s stuff, it’s effective and fun. It would have been an easy solution to do as usual and play Mass Mutiny, Magic Control or Blatant Thievery. When you play a general as cool as Maelstrom Wanderer in a creatureless deck, you can’t choose the easy way out!
BURN THE WITCH: Blast everything that comes on board. That’s more like it, but only for a short time. You’ll get yourself surrounded more quickly than you’d expect and adversaries will just wait for you to do the clean-up before rolling over your resourceless hand. When you play a general as cool as Maelstrom Wanderer in a creatureless deck, you can’t be a hothead!
SHINY TOOLS: I love artifacts. I love them with red in my Norin/Diaochan deck. I love them so much I know easy it to lose them too. Blue color access gives a lot of tools to play with artifacts (see any Arcum Dagsson lists, March of the Machines, Tezzeret, etc.). Too bad most of my valuable artifacts are in my Diaochan deck. Moreover when you play a general as cool as Maelstrom Wanderer in a creatureless deck, you can’t rely only on your other toys!
INFINITE LOOP: For mana or turns… When you play a general as cool as Maelstrom Wanderer in a creatureless deck, you can’t be a dick! (My apologies to those who like these strategies, no offense intended)
DO CRAZY STUFF: When you play a general as cool as Maelstrom Wanderer in a creatureless deck, you have to think out of the box! (Even if nothing is that new to veteran EDH players)
So, I took the last option, obviously. I dig into my boxes and came onto this:
Say no more, I found just the WTF angle I needed for my list. Every other cards came pretty easily afterwards.
My list is for you if like to:
Play with you library (and control chaos)
Have fun (Russian roulette fun sometimes, but fun nonetheless)
Instants & Sorceries
Win (believe me, I was the first to be surprised, but this deck is competitive in Duel, a bit harder in a multiplayer meta)
My list is not for if:
You like creatures, tokens, stax, infinite loop and other boring strategies
You think you’ll be only relying on your commander to win
You are afraid of backfire (I won’t lie, it happens…)
There is only one sorcery to get lands, Spoils of Victory. By the time you start running your cascade and try to get your instants and sorceries out, that kind of sorcery is a dead weight. That’s why there is only only one, just in case you’re in need of quick mana base adjustment (using your Mystical Tutor for instance).
To accelerate the early game (or if you’re facing a global anger against your commander), you also have Stone Calendar. Give you opportunity to cast Wanderer or Eye of the Storm one turn earlier.
Food Chain is very effective to multicast the Wanderer in the same turn as long as you have a mana pool that can support the sacrifices. If you don’t, you can use Drain Power to help you.
The most efficient trick is Protheus Staff. Target you Wanderer, put in on the bottom of you library, go through all of it to get it back on the board (since there is no other creature) and sort your library the way you need it to be. Tadam!
Ok, now that you know how to manipulate your library, let’s see the paths that lead to victory.
3x7=21: Attack 3 times with your general. You have enough mass removal to give your commander some space towards the opponent’s head. You can also use Kessig Wolf Run to save you one turn.
Pacts signatures: Once you have Hive Mind or Eye of the Storm in play, cast Pact of Negation or Pact of the Titan (depending of the opponent’s color) and wait. They have to copy the Pacts, so they have to play the additional backfire cost if they don’t want to lose. Worst case scenario, you play against Blue AND Red colors and you only slow them down.
Storm: Ignite Memories. If there is Eye of the Storm in play, it’s even better. Ignite Memories is one of the best finishers.
Terminator: Use the finisher of Tezzeret the Seeker, if everything goes well, you should have more than enough 5/5 on your side of the board to seal the victory.
Eye of the Storm: Once the enchantment is in play, get your Sphinx-Bone Wand if you want to change the flavor of your victory. With the cascades and Mirari, opponent’s life points are ancient history. Any other way, use your toolbox of sorceries and instants to get the best of them in any circumstances.
Abandon: Put Eye of the Storm AND Hive Mind in play. Everyone around the table will have a headache and give up… (please, for your mental sanity, don’t do that synergy)
How do I not lose?
You go pick cards from your "pillow fort" strategy!
Rule number one: A creature which cannot attack is an acceptable creature Crawlspace, Propaganda
Rule number two: A creature which does not damage is a tolerated creature Glacial Chasm and my favorite Nova Pentacle which become your major asset in multiplayer games for politics.
Piss off your opponents with Curse Totem or Shared Fate. The first one annoys most of the creature based deck. The second is just very funny. All the funnier:
Because cascading does not draw cards so your commander’s ability is off the hook
Since you can sort your library to give opponents useless cards like lands
Protect yourself against your own strategies! Once Hive Mind or Eye of the Storm is in play, the game has reached its nearly end. Your own copied spells can backfire at you at any moment. But as you think of everything, you’ll have tutored Glacial Chasm (thanks to Crop Rotation or Expedition Map) or put Witchbane Orb in play before (tutored by Fabricate if necessary).
HOW TO PLAY?
Your general
It’s a no brainer, 8 mana = cast. Just watch out for counter spells.
I also remind that casting from your hand a general does not required additional cost like casting from commander, so don’t feel bad about Inferno or Food Chain because it’s very rare you’ll cast more than once or twice from the command zone.
Opening hand and mulligans
I try to always have:
Enough lands/Mana Rampers for the first turns
At least one pillow fort card (to prevent attack or remove creatures)
No big spells (>5 CMC)
One tutor as cherry on cake
Piloting your deck
It’s quite easy and tricky at the same time.
Build you mana base. You have no choice with that kind of big fatty general
Get a way to bounce back your general. There are plenty of them. Best ones are Noetic Scales and Sunken Hope
Find your victory solution regarding what you cascade or your opponents’ reactivity
Win
Tips
Keep your Mystical Tutor in hand until the last moment (Step 6 of "Piloting your deck") or to be reactive for worst case scenario (in other words, to tutor stuff like Decimate, Calming Verse, Hulk Breach)
I can’t stress this enough: avoid Eye of the Storm and Hive Mind at the same time, unless you have pen, paper and crazy friends. Stacking is hard to explain, applying it even worse!
Hive Mind + Inferno = 12 to 30 damages depending on the number of adversaries. Yes, this is dangerous! (And yes, Glacial Chasm is worth the cumulative upkeep).
Cristal Shard can be also used on an opponent’s creature, for what it’s worth…
Weaknesses
One word: creatureless. You will suffer life points leakage faster than you’d like. So fasten your seatbelt and prepare to be between 5 and 10 LP before you can start enjoying the sweet taste of cascading (and victory, hopefully)
The worst cards to play against:
Telemin Performance: For obvious reasons since there is no creature in the library
For some cases, I just don't have the card. For others, I don't like it. But "Never say never" so let's say this is also a "maybe list".
Any cards above 7 CMC is automatically rejected has it doesn’t fit the cascade philosophy.
Creatures
For building reason, I wanted a creatureless deck. That won’t change.
Artifacts
Sensei's Divining Top - To be honest, I don't have it... So far, I don’t need it and sometimes not knowing what you’re going to cascade is also part of the fun for everyone.
Mana Matrix: Paying less the enchantment is really tempting, but I feel that the delay to get it in play is less interesting than Stone Calendar
Semblance Anvil: Same as above, but definitely more interesting as you can cast cheaper sorceries or artifacts in early game. But you need to sacrifice one to do so, you don't always have this luxury.
Temporal Aperture: I really like this one, could be a nice addition before you start sorting your library. To be tested.
Enchantments
Arcane Melee: I think Stone Calendar is more effective and versatile
Pendrell Mists: A though cut, but interesting as I like giving choices to my opponents
Invoke Prejudice: 4 blue mana is too much to be on the board when I’d need it
Sylvan Library: Honestly, it should be there but I only have a limited number of those so I cut it for another deck
Spells
Hunting Pack: A nice Storm card to add. Honestly. I just didn't want to had token creatures...
Beast Within: It's hard enough to deal with creatures, let's not give opponents more than they already have!
Lands
I don't have any Scryland from Theros, but it would be a nice addition.
If you have fetchlands, it’s of course auto-included
Ice Floe: Nice against Eldrazis. I didn’t find a slot yet
Maze of Ith: Honestly, it should be there but I only have a limited number of those so I cut it for another deck
MATCH-UP
1vs1
Although it can do multiplayer, this deck is actually more efficient in 1vs1. 1vs1 Matches has been done again my own decks until I found new adversaries. So far, this deck rarely loses in 1vs1 but needs a new meta to be tested more and more.
Diaochan: Diaochan’s ability is useless, the deck has to find other way to get victory. She rarely has the occasion to build a strategy with the Wanderer's removals...
Karador: Let's just say Stax strategy is not the best against a creatureless deck...
Omnath: Big creatures, big spells, small victories…
Azami: This is the best match-up. Not really a tie, but if the Wizards manage to impose themselves (especially with Patron of Wizards on the board and no Bojesu/Cavern of Souls on your side), the Wanderer is up for a though victory or a hard defeat.
More to come...
Multiplayers
You are an easy target for 5-8 turns. It’s even worse if you start casting your general, or Hive Mind/Eye of the Storm. Pillow fort cards will keep you alive until then…
Once the "Pacts signature" kind of victory has been shown, people stress when the key enchantments arrive in play. So rely on your other tools.
There is no place for chaos in competitive multiplayer games, you have to control you cascade spells, to be kind but not too much and - once again - to protect yourself in early game because it’s easier to attack the one with no creature…
" If you have your Chromatic Lantern, you can play opponent’s cards "
This is not entirely correct. Any permanent that produces mana in your deck, can only produce the colors of your general's color identity. Even with Chromatic Lantern, you would still only be able to cast blue, red, and green spells.
" If you have your Chromatic Lantern, you can play opponent’s cards "
This is not entirely correct. Any permanent that produces mana in your deck, can only produce the colors of your general's color identity. Even with Chromatic Lantern, you would still only be able to cast blue, red, and green spells.
"{T}: Add one mana of any color to your mana pool." from Chromatic Lantern ability does not give the opportunity to produce White mana for instance?
Does that mean that a City of Brass can only produce general mana color ?
If so, I wasn't aware of that :/ Thank you for correcting me. I'll update the main thread later on.
Thank for the Psychic Spiral suggestion. I might try it but I'm quite afraid of the impact for graveyard-lover opponents :/. I think it would be better to looks for cards such as False Mourning, Reclaim or Salvage to recast specific spells without polluting your library with all your graveyard (if you have Protheus Staff, it's a different matter ;))
OUT
- Sylvan Library: Honestly I needed it for another deck, switch with Rhystic Study gave the opportunity to slow down a little bit more opponents
- Maze of Ith: Same as above
- Semblance Anvil: Minor advantage, I almost never wanted to get rid of a card I had in my hand
- Beast Within: Switched for Chaos Warp, no 3/3 to deal with
- Hunting Pack: Out of the "creatureless" flavor
- Gifts Given: It happens that gem is banned...
- Basic Lands
Last Update: 2014/01/27
About me
So, this is Fenrhyr. I've being playing since 1994, with a 5-6 year break right for the Urza block which I miss really much now while deckbuilding!
I'm clearly a "Johnny" player looking for interesting interactions and emerging gameplays. In my opinion, deck building is almost as fun as playing and I don't mind spending hours just constructing list of cards. That's why I don't usually rip off existing lists (ok, I've done it once with Gaka's Norin because this one is so fun to play).
I only play and build EDH now, because here is the real fun in MTG for veteran players who don't want to spend that much money at every extension release.
In real life, I'm a French video game designer and writer, currently living in Dubai.
About my decks
Make it double! (Is there any other way?)
When I got my eyes on this one, I knew I had to make a deck with it. Cascade is one of my favorite abilities in MTG, double cascade… that is insane. And it also has Haste! Unfortunately, it took more than a year to find the right angle and nail this deck down.
Basically, I wanted something built around the card and the cascade ability. I wanted something creatureless. And I wanted something that once in a while win a match or two.
But first let’s take a look at it’s drawback.
Drawbacks
But to effectively use and abuse the double cascade effect, you need:
Building Options
When you build a creatureless deck, you seriously need a Plan B, no only to survive but also to win. Here are the possible options:
So, I took the last option, obviously. I dig into my boxes and came onto this:
Say no more, I found just the WTF angle I needed for my list. Every other cards came pretty easily afterwards.
My list is for you if like to:
My list is not for if:
Deck List
1 Maelstrom Wanderer
Artefacts
1 Chromatic Lantern
1 Crawlspace
1 Crystal Shard
1 Cursed Totem
1 Darksteel Ingot
1 Expedition Map
1 Gilded Lotus
1 Gruul Signet
1 Izzet Signet
1 Mirari
1 Noetic Scales
1 Nova Pentacle
1 Proteus Staff
1 Scroll Rack
1 Simic Signet
1 Sphinx-Bone Wand
1 Thran Dynamo
1 Ward of Bones
1 Witchbane Orb
Enchantments
1 AEther Flash
1 Eye of the Storm
1 Eyes of the Watcher
1 Food Chain
1 Hive Mind
1 Propaganda
1 Rhystic Study
1 Shared Fate
1 Stranglehold
1 Sunken Hope
1 Jace, the Mind Sculptor
1 Tezzeret the Seeker
Instants
1 Brainstorm
1 Chaos Warp
1 Crop Rotation
1 Cyclonic Rift
1 Evacuation
1 Inferno
1 Mystical Tutor
1 Pact of Negation
1 Pact of the Titan
1 Turnabout
Sorceries
1 Anger of the Gods
1 Calming Verse
1 Cerebral Eruption
1 Chain Reaction
1 Decimate
1 Devastation Tide
1 Drain Power
1 Fabricate
1 Fire Tempest
1 Foresee
1 Guided Passage
1 Hull Breach
1 Ignite Memories
1 Incendiary Command
1 Knowledge Exploitation
1 Mind's Desire
1 Past in Flames
1 Pyroclasm
1 Spelltwine
1 Spoils of Victory
1 Vandalblast
1 Academy Ruins
1 Alchemist's Refuge
1 Boseiju, Who Shelters All
1 Cavern of Souls
1 Command Tower
5 Forest
1 Glacial Chasm
1 Izzet Guildgate
1 Hinterland Harbor
8 Island
1 Kazandu Refuge
1 Kessig Wolf Run
6 Mountain
1 Rupture Spire
1 Scalding Tarn
1 Shivan Gorge
1 Shivan Oasis
1 Steam Vents
1 Tectonic Edge
1 Temple of the False God
1 Tolaria West
How do I cast my general before turn 8?
No big surprise, you use mana rampers. Classic ones: Chromatic Lantern, Expedition Map, Gilded Lotus, Gruul Signet, Izzet Signet, Simic Signet, Thran Dynamo.
There is only one sorcery to get lands, Spoils of Victory. By the time you start running your cascade and try to get your instants and sorceries out, that kind of sorcery is a dead weight. That’s why there is only only one, just in case you’re in need of quick mana base adjustment (using your Mystical Tutor for instance).
To accelerate the early game (or if you’re facing a global anger against your commander), you also have Stone Calendar. Give you opportunity to cast Wanderer or Eye of the Storm one turn earlier.
How do I abuse double cascade?
Simply by sending your general back in your hand and casting him again. You have your personal tools (Crystal Shard, Jace, the Mind Sculptor) but most of the time, it is the global effect cards that are the most efficient as they also slow down your opponents too (Noetic Node, Sunken Hope, Evacuation, Devastation Tide).
Food Chain is very effective to multicast the Wanderer in the same turn as long as you have a mana pool that can support the sacrifices. If you don’t, you can use Drain Power to help you.
Use Scroll Rack to sort your
How do I win?
First all all, you must control the chaos and choose the cards which will cascade. You have access to various tools:
Jace, the Mind Sculptor, Sylvan Library, Eyes of the Watcher, Foresee
The most efficient trick is Protheus Staff. Target you Wanderer, put in on the bottom of you library, go through all of it to get it back on the board (since there is no other creature) and sort your library the way you need it to be. Tadam!
Ok, now that you know how to manipulate your library, let’s see the paths that lead to victory.
How do I not lose?
You go pick cards from your "pillow fort" strategy!
Rule number one: A creature which cannot attack is an acceptable creature
Crawlspace, Propaganda
Rule number two: A creature which does not damage is a tolerated creature
Glacial Chasm and my favorite Nova Pentacle which become your major asset in multiplayer games for politics.
Rule number three: A creature which does not remain on the board slows down your opponents
Noetic Scales, Sunken Hope, Evacuation, Devastation Tide, Cyclonic Rift
Rule number four: A creature which cannot come into play is a harmless creature
Ward of Bones
Rule number five: A dead creature is the best kind of creature
Cerebral Eruption, Inferno, Anger of Gods, Chain Reaction, Incendiary Command, Pyroclasm AEther Flash (always aim for global removal !)
Against artifacts or enchantments, you can choose between:
Vandalblast, Hull Breach, Decimate and Calming Verse
Buy one turn by using Turnabout.
Piss off your opponents with Curse Totem or Shared Fate. The first one annoys most of the creature based deck. The second is just very funny. All the funnier:
Protect yourself against your own strategies! Once Hive Mind or Eye of the Storm is in play, the game has reached its nearly end. Your own copied spells can backfire at you at any moment. But as you think of everything, you’ll have tutored Glacial Chasm (thanks to Crop Rotation or Expedition Map) or put Witchbane Orb in play before (tutored by Fabricate if necessary).
Your general
It’s a no brainer, 8 mana = cast. Just watch out for counter spells.
I also remind that casting from your hand a general does not required additional cost like casting from commander, so don’t feel bad about Inferno or Food Chain because it’s very rare you’ll cast more than once or twice from the command zone.
Opening hand and mulligans
I try to always have:
Piloting your deck
It’s quite easy and tricky at the same time.
Tips
Weaknesses
One word: creatureless. You will suffer life points leakage faster than you’d like. So fasten your seatbelt and prepare to be between 5 and 10 LP before you can start enjoying the sweet taste of cascading (and victory, hopefully)
The worst cards to play against:
For some cases, I just don't have the card. For others, I don't like it. But "Never say never" so let's say this is also a "maybe list".
Any cards above 7 CMC is automatically rejected has it doesn’t fit the cascade philosophy.
Creatures
For building reason, I wanted a creatureless deck. That won’t change.
Artifacts
Enchantments
Spells
Lands
1vs1
Although it can do multiplayer, this deck is actually more efficient in 1vs1. 1vs1 Matches has been done again my own decks until I found new adversaries. So far, this deck rarely loses in 1vs1 but needs a new meta to be tested more and more.
More to come...
Multiplayers
You are an easy target for 5-8 turns. It’s even worse if you start casting your general, or Hive Mind/Eye of the Storm. Pillow fort cards will keep you alive until then…
Once the "Pacts signature" kind of victory has been shown, people stress when the key enchantments arrive in play. So rely on your other tools.
There is no place for chaos in competitive multiplayer games, you have to control you cascade spells, to be kind but not too much and - once again - to protect yourself in early game because it’s easier to attack the one with no creature…
2013-11-07:
Thread created
2014-01-27
- Sylvan Library: Honestly I needed it for another deck, switch with Rhystic Study gave the opportunity to slow down a little bit more opponents
- Maze of Ith: Same as above
- Semblance Anvil: Minor advantage, I almost never wanted to get rid of a card I had in my hand
- Beast Within: Switched for Chaos Warp, no 3/3 to deal with
- Hunting Pack: Out of the "creatureless" flavor
- Gifts Given: It happens that gem is banned...
- Basic Lands
+ Rhystic Study
+ Chaos Warp
+ Exotic Orchard: Now I can use opponent card give by Shared Fates!
+ Stranglehold: I don't want my opponents to search for solution against Noetic Scales or Ward of Bones
+ Scroll Rack: Sort the future cascade
+ Fire Tempest: Another dangerous wipe out
+ Darksteel Ingot: Never too much Ramp in 3-color deck
+ Tolaria West: Pacts fetching!
+ Kazandu Refuge
+ Izzet Guildgate
+ Shivan Oasis
+ Steam Vents
+ Hinterland Harbor
This is not entirely correct. Any permanent that produces mana in your deck, can only produce the colors of your general's color identity. Even with Chromatic Lantern, you would still only be able to cast blue, red, and green spells.
BURWGSliver Hivelord's alt wincon deck at Maze's EndBURWG
GWBSidar Kondo and Ikra Shidiq likes big butts
RUMizzix of the Izmagnus Super ThiefRU
BURWGGeneral Tazri, The Megazord AllyBURWG
BURJeleva Mill and Kill BUR
BRGrenzo's get out from under that deck!BR
WUG Roon's Enchanted Evening (enchantment deck) WUG
BUG The Undersea World of Tasigur CousteauBUG
BWGAnafenza, Counter QueenBWG
"{T}: Add one mana of any color to your mana pool." from Chromatic Lantern ability does not give the opportunity to produce White mana for instance?
Does that mean that a City of Brass can only produce general mana color ?
If so, I wasn't aware of that :/ Thank you for correcting me. I'll update the main thread later on.
Thank for the Psychic Spiral suggestion. I might try it but I'm quite afraid of the impact for graveyard-lover opponents :/. I think it would be better to looks for cards such as False Mourning, Reclaim or Salvage to recast specific spells without polluting your library with all your graveyard (if you have Protheus Staff, it's a different matter ;))
OUT
- Sylvan Library: Honestly I needed it for another deck, switch with Rhystic Study gave the opportunity to slow down a little bit more opponents
- Maze of Ith: Same as above
- Semblance Anvil: Minor advantage, I almost never wanted to get rid of a card I had in my hand
- Beast Within: Switched for Chaos Warp, no 3/3 to deal with
- Hunting Pack: Out of the "creatureless" flavor
- Gifts Given: It happens that gem is banned...
- Basic Lands
IN
- Rhystic Study
- Chaos Warp
- Exotic Orchard: Now I can use opponent card give by Shared Fates!
- Stranglehold: I don't want my opponents to search for solution against Noetic Scales or Ward of Bones
- Scroll Rack: Sort the future cascade
- Fire Tempest: Another dangerous wipe out
- Darksteel Ingot: Never too much Ramp in 3-color deck
- Tolaria West: Pacts fetching!
- Kazandu Refuge
- Izzet Guildgate
- Shivan Oasis
- Steam Vents
- Hinterland Harbor