Hey man It looks like your on the rite track with Animar. Primval Titan is banned in EDH so that will free up a spot for other cards.
I think your land count is a little low. I don't like being below 36 so I'd add a few more.
Some cards I love:
Shrieking Drake - great bouncing card, get lots of counters on Animar for as much U you have Eternal Witness - staple Green creature Fathom Mage - play creatures draw cards, bounce to rest Oracle of Mul Daya - land excel Phyrexian Metamorph - can be a "free creature" than becomes anything, then bounce it Duplicant - colorless removal on a stick Prime Speaker Zegana - draw all the cards Maelstrom Wanderer - cast for cheap and get two free cards. Cloudstone Curio- amazing amazing card in this deck. it look me way to long to appreciate this cards power. mystic snake - counter on a stick Sylvan Library - staple green cards Chord of Calling - speaks for itself capsizewith buyback - bounce away for problems or bounce your own dudes to get more use out of them
Here is a link to the Animar primer which has a ton of great cards.
Also a lot of the cards in your list are spelt wrong so they don't show up when you click on them. I'd do a run through of the ones that are not working.
IMO in a three color deck I want to make sure I have my colors so I like duel color lands. I don't see a Reflecting pool in the list. I also like using these guys Gruul Turf, Izzet Boilerworks, and Simic Growth Chamber. You are running Cultivate and Kodama's Reach so basics wont hurt.
With my Animar deck I want to get him out turn 3 so I want my colors right out of the gate.
You have 9 ramp spells, which isn't a bad thing but i'd cut Nature's Lore because your running wood elves. In animar creatures that do the same thing as a spell will always be better because they usually cost less and can be abused with bounce effects.
EDIT: I may take Aluren out. Decieding what should take its place.
I like Survival over the shaman because you don't have to tap to use it and you can use it right out of the gate. Plus enchantments are harder to get rid of. I fun Birthing pod in my deck. You get the use out of the creature you play and then you can pod it away for what ever you need.
Defense is good I used to run it in my list but it had trouble going off. with out the ability to flash it into play it wouldn't survive a trip around the table. I also found myself with the most creatures on the board so the card a dead in my hand a lot of the time.
Aluren is a good card it combos with you cheap pounce guys to put infinite counters on animar but if you don't want to go that rout then i'd cut it.
i'm putting together my deck list once its up i'll like you to it just in case you want other card ideas.
1 Animar, Soul of Elements
Mana=36
1 Reflecting Pool
1 Izzet Boilerworks
1 Simic Growth Chamber
1 Gruul Turf
1 Taiga
1 Verdant Catacombs
1 Nykthos, Shrine to Nyx
1 Opal Palace
1 Breeding Pool
1 Command Tower
1 Flooded Grove
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Bloodstained Mire
1 Stomping Ground
1 Steam Vents
1 Wooded Foothills
1 Windswept Heath
1 Tropical Island
1 Volcanic Island
5 Forest
4 Island
1 Mountain
1 Arid Mesa
1 Flooded Strand
1 Gaea's Cradle
1 Copperline Gorge
1 Vesuva
Creatures=36
1 Dream Stalker
1 Wood Elves
1 Trinket Mage
1 Bloom Tender
1 Elvish Visionary
1 Mull Drifter
1 Coiling Oracle
1 Shrieking Drake
1 Eternal Witness
1 Duplicant
1 Mystic Snake
1 Lotus Cobra
1 Man O' War
1 Guilded Drake
1 Cloud of Faries
1 Shardless Agent
1 Bloodbraid Elf
1 Dryad Arbor
1 Spellbreak Bethom
1 Vexing Shuser
1 Forgotten Ancient
1 Peregrine Drake
1 Palinchron
1 Spellskite
1 Acidic Slime
1 Sage of Epityr
1 Terastodon
1 Genesis
1 Dragon Broodmother
1 Worldspine Worm
1 Birds of Paradise
1 Fierce Empath
1 Vigor
1 Phyrexian Metamorph
1 Sylvan Primordial
1 Vorinclex, Voice of Hunger
1 Brainstorm
1 Explore
1 Defense of the Heart
1 Sylvan Library
1 Wordly Tutor
1 Green Sun's Zenith
1 Glimps of Nature
1 Gush
1 Kodama's Reach
1 Rampant Growth
1 Explosive Vegetation
1 Skyshroud Claim
1 Blasphemous Act
1 Nature's Claim
1 Creeping Mold
1 Naturlize
1 Genesis Wave
1 Aluren
1 Regrowth
1 Hull Breach
1 Tooth and Nail
1 Asceticism
Artifacts=4
1 Sol Ring
1 Mana Vault
1 Lightning Greaves
1 Sword of Ice and Fire
Planeswalker=1
1 Xenagos, the Reveler
First attempt at building a tri-colour EDH deck.
Looking to add more end game/oomph to it.
I think your land count is a little low. I don't like being below 36 so I'd add a few more.
Some cards I love:
Shrieking Drake - great bouncing card, get lots of counters on Animar for as much U you have
Eternal Witness - staple Green creature
Fathom Mage - play creatures draw cards, bounce to rest
Oracle of Mul Daya - land excel
Phyrexian Metamorph - can be a "free creature" than becomes anything, then bounce it
Duplicant - colorless removal on a stick
Prime Speaker Zegana - draw all the cards
Maelstrom Wanderer - cast for cheap and get two free cards.
Cloudstone Curio- amazing amazing card in this deck. it look me way to long to appreciate this cards power.
mystic snake - counter on a stick
Sylvan Library - staple green cards
Chord of Calling - speaks for itself
capsizewith buyback - bounce away for problems or bounce your own dudes to get more use out of them
I think you could use a couple more board wipes. all is dust,oblivion stone
Here is a link to the Animar primer which has a ton of great cards.
Also a lot of the cards in your list are spelt wrong so they don't show up when you click on them. I'd do a run through of the ones that are not working.
EDH
UWB Oloro, Ageless Ascetic
URG Animar, Soul of Elements
GGG Azusa, Lost but Seeking
I added in, Mystic Snake, Library, Eternal Witness, Shrieking Drake, and Duplicant and removed Prime Time.
Do you think more basic lands are good?
With my Animar deck I want to get him out turn 3 so I want my colors right out of the gate.
EDH
UWB Oloro, Ageless Ascetic
URG Animar, Soul of Elements
GGG Azusa, Lost but Seeking
Also for me id pick one or the other Cultivate, Kodama's Reach not both.
Gitaxian Probe - not that good of a card IMO in a multiplayer EHD format.
Also Zhur-Taa Druid should be a birds of paradise costs one less and taps for any color.
EDH
UWB Oloro, Ageless Ascetic
URG Animar, Soul of Elements
GGG Azusa, Lost but Seeking
added. I did update the deck.
EDIT: I may take Aluren out. Decieding what should take its place.
I like Survival over the shaman because you don't have to tap to use it and you can use it right out of the gate. Plus enchantments are harder to get rid of. I fun Birthing pod in my deck. You get the use out of the creature you play and then you can pod it away for what ever you need.
Defense is good I used to run it in my list but it had trouble going off. with out the ability to flash it into play it wouldn't survive a trip around the table. I also found myself with the most creatures on the board so the card a dead in my hand a lot of the time.
Aluren is a good card it combos with you cheap pounce guys to put infinite counters on animar but if you don't want to go that rout then i'd cut it.
i'm putting together my deck list once its up i'll like you to it just in case you want other card ideas.
EDH
UWB Oloro, Ageless Ascetic
URG Animar, Soul of Elements
GGG Azusa, Lost but Seeking
EDH
UWB Oloro, Ageless Ascetic
URG Animar, Soul of Elements
GGG Azusa, Lost but Seeking