This is the Roon deck I've been working on. I'm trying to make it good but not super competitive and I'm following my personal guidlines to make that happen. They are:
No Time Warps
I dislike playing against extra turn effects since they take up so much time at the table. I dislike playing against them, so I will show my opponents the curtesy of not playing them myself. Roon's ability also makes it too easy to go infinite with these cards and that violates guidline #4.
Limited Prison/Stax Effects
Again, the general theme is to avoid things that prevent players from playing. I have a soft spot for Stax cards (my first EDH deck was Savra, Queen of the Golgari) but for a friendly deck I want to avoid them.
No Infinite Combos
It's pretty obvious that the easiest way to win in multiplayer EDH is via combo, but with this deck I want to prioritize fun over winning.
Pick a Theme and Stick to it
Theme provides focus to a deck and helps it avoid becoming a generic list of the 99 best cards in it's colours. In this case, I want to recreate the feel of my Bant Pod deck from SOM/INN Standard. A very heavy creature count, tons of value, and a toolbox feel are the goals for this deck.
Basically, I'm aiming for a deck that is well tuned for multiplayer (and the occasional casual dual) but remains about 60/40 Timmy/Johnny mix.
The End Step
Roon's flicker is formatted like Mistmeadow Witch instead of Restoration Angel. When he blinks a creature out, it stays gone until the next end step (not your end step either, just the next one). This lets him float a creature through a wrath and do some other interesting tricks but it is also somewhat limiting. For example, there are two notable ETB creatures that I have left out because they don't interact well with Roon: Mystic Snake and Draing Whelk. The timing of Roon's ability doesn't let you blink these creatures for value and although you can jump through hoops to make use of them (bouncing them to your hand with Man-o-war and friends, I don't think it's really worth the trouble.
Roon's ability gets really interesting when you realize that you can activate it on an end step and float a creature through your untap and upkeep steps. Blinking an Echo creature on the End Step immediately before your turn lets you avoid paying for it's Echo while allowing Roon to remain untapped into your combat phase. Activating Roon in this way also lets you stack ETB/LTB triggers on cards like Fiend Hunter and Angel of Serenity in amazing ways. By blinking Angel on the preceding End Step you will have Roon untapped when the Angel returns to the battlefield. This lets you blink it in response to it's ETB ability and permanently exile 3 creatures from the battlefield. This maneuver is obviously a little clunkier in multiplayer (at least without untap abilities) but it's still a round trip to Value Town.
Mangara of Corondor and Void Stalker also have a sweet interaction with Roon. Both of those creatures have abilities that remove a target creature or permanent from play but also remove themselves at the same time. But you can blink them both in response to their activation and save them for re-use. Their ability will still resolve and exile a permanent or tuck a creature even if they don't suffer the same symmetrical fate.
Roon's ability can target any creature and it returns it to play under it's owner's control. This is very useful since you can regain control of your Mind Controlled creatures. You can also re-use your Gilded Drake without reversing the exchange you already made.
Don't forget that Roon can remove a blocker from play and his trample lets him damage an opponent as though he was never blocked.
And finally, Roon can reset counters on Persist Creatures and on creatures like Spike Weaver or Wickerbough Elder. He can reset Clones, or maze an attacker, he slices, dices, chops and blends. He just does everything.
Basically, I'm aiming for a deck that is well tuned for multiplayer (and the occasional casual dual) but remains about 60/40 Timmy/Johnny mix.
Without further ado, the list:
1 Roon of the Hidden Realm
Creatures: (44)
1 Birds of Paradise
1 Joraga Treespeaker
1 Noble Heirarch
1 Mother of Runes
1 Fauna Shaman
1 Void Stalker
1 Phantasmal Image
1 Sakura-Tribe Elder
1 Lotus Cobra
1 Coiling Oracle
1 Wall of Omens
1 Wall of Roots
1 Gilded Drake
1 Eternal Witness
1 Fiend Hunter
1 Fierce Empath
1 Harmonic Sliver
1 Raven Familiar
1 Vendilion Clique
1 Magara of Corondor
1 Aven Mindcensor
1 Angel of Finality
1 Restoration Angel
1 Venser, Shaper Savant
1 Phyrexian Metamorph
1 Spike Weaver
1 Glen Elendra Archmage
1 Acidic Slime
1 Karmic Guide
1 Muldrifter
1 Reveillark
1 Thragtusk
1 Prophet of Kruphix
1 Seedborn Muse
1 Prime Speaker Zegana
1 Sun Titan
1 Sunblast Angel
1 Deadeye Navigator
1 Progenitor Mimic
1 Angel of Serenity
1 Sphinx of Uthuun
1 Sylvan Primordial
1 Elesh Norn, Grand Cenobite
Planeswalkers: (4)
1 Jace, the Mind Sculptor
1 Venser, the Sojourner
1 Garruk, Primal Hunter
1 Garruk, Caller of Beasts
Instants and Sorceries: (6)
1 Path to Exile
1 Swords to Plowshares
1 Bant Charm
1 Green Sun's Zenith
1 Wargate
1 Chord of Calling
Artifacts: (2)
1 Sol Ring
1 Birthing Pod
Enchantments: (3)
1 Sylvan Library
1 Aura Shards
1 Mirrari's Wake
Lands: (40)
1 City of Brass
1 Command Tower
1 Temple Garden
1 Hallowed Fountain
1 Breeding Pool
1 Sunpetal Grove
1 Glacial Fortress
1 Hinterland Harbor
1 Windswept Heath
1 Flooded Strand
1 Arid Mesa
1 Marsh Flats
1 Misty Rainforest
1 Scalding Tarn
1 Verdant Catacombs
1 Krosan Verge
1 Horizon Canopy
1 Brushland
1 Yavimaya Coast
1 Wooded Bastion
1 Flooded Grove
1 Stirring Wildwood
1 Celestial Collonade
1 Treetop Village
1 Dryad Arbor
5 Forest
2 Plains
2 Island
1 Alchemist's Refuge
1 Gavony Township
1 Yavimaya Hollow
1 Strip Mine
1 Wasteland
Suggestions are very welcome.
The End Step
Roon's flicker is formatted like Mistmeadow Witch instead of Restoration Angel. When he blinks a creature out, it stays gone until the next end step (not your end step either, just the next one). This lets him float a creature through a wrath and do some other interesting tricks but it is also somewhat limiting. For example, there are two notable ETB creatures that I have left out because they don't interact well with Roon: Mystic Snake and Draing Whelk. The timing of Roon's ability doesn't let you blink these creatures for value and although you can jump through hoops to make use of them (bouncing them to your hand with Man-o-war and friends, I don't think it's really worth the trouble.
Roon's ability gets really interesting when you realize that you can activate it on an end step and float a creature through your untap and upkeep steps. Blinking an Echo creature on the End Step immediately before your turn lets you avoid paying for it's Echo while allowing Roon to remain untapped into your combat phase. Activating Roon in this way also lets you stack ETB/LTB triggers on cards like Fiend Hunter and Angel of Serenity in amazing ways. By blinking Angel on the preceding End Step you will have Roon untapped when the Angel returns to the battlefield. This lets you blink it in response to it's ETB ability and permanently exile 3 creatures from the battlefield. This maneuver is obviously a little clunkier in multiplayer (at least without untap abilities) but it's still a round trip to Value Town.
Mangara of Corondor and Void Stalker also have a sweet interaction with Roon. Both of those creatures have abilities that remove a target creature or permanent from play but also remove themselves at the same time. But you can blink them both in response to their activation and save them for re-use. Their ability will still resolve and exile a permanent or tuck a creature even if they don't suffer the same symmetrical fate.
Roon's ability can target any creature and it returns it to play under it's owner's control. This is very useful since you can regain control of your Mind Controlled creatures. You can also re-use your Gilded Drake without reversing the exchange you already made.
Don't forget that Roon can remove a blocker from play and his trample lets him damage an opponent as though he was never blocked.
And finally, Roon can reset counters on Persist Creatures and on creatures like Spike Weaver or Wickerbough Elder. He can reset Clones, or maze an attacker, he slices, dices, chops and blends. He just does everything.
WUGDerevi Voltron AttritionWUG
WGRMayael of the Cheated CreaturesWGR