So I didn't want this to be a Jor Kadeen deck, and I focused on the attack step. Most of the guys get bonuses for either 1) attacking, or 2) connecting. There are some goofy but fun choices in here, like Falkenrath Marauders and Militia's Pride, but they ended up working out pretty well. Double strike seemed like a good keyword to work in as well.
There's also a minor token theme. I figured it would work out well with Battle Cry and the extra attacks. Plus, they help with draw due to Skullclamp and Mentor of the Meek. There were a bunch of games where I dumped my hand quickly, so I added as much draw as I thought I could.
The deck is focused on getting the right colored mana early on, there's lots of stuff that costs WW and RR. Usually you can cast Aurelia on turn 6 at the latest.
Thanks guys! I always take requests, but the line is pretty long, so I don't guarantee anything.
Imari, I'll take a look at your Thromok list and see if I can suggest anything.
As for this Aurelia deck, one card I forgot about was Ogre Battledriver. I think it would be pretty good. I would probably take out Blinding Angel for him.
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1 Aurelia, the Warleader
Creatures (24)
1 Agrus Kos, Wojek Veteran
1 Archangel of Thune
1 Balefire Dragon
1 Blinding Angel
1 Falkenrath Marauders
1 Gisela, Blade of Goldnight
1 Godo, Bandit Warlord
1 Grand Abolisher
1 Hellrider
1 Hero of Bladehold
1 Hero of Oxid Ridge
1 Inferno Titan
1 Knight of the White Orchid
1 Mentor of the Meek
1 Mirran Crusader
1 Mordant Dragon
1 Silverblade Paladin
1 Solemn Simulacrum
1 Stoneforge Mystic
1 Stonehewer Giant
1 Student of Warfare
1 Sun Titan
1 Urabrask the Hidden
1 Wrecking Ogre
Artifacts (14)
1 Basilisk Collar
1 Boros Keyrune
1 Boros Signet
1 Fireshrieker
1 Mana Crypt
1 Mask of Memory
1 Mind's Eye
1 Scroll Rack
1 Skullclamp
1 Sol Ring
1 Staff of Nin
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Assemble the Legion
1 Goblin Assault
1 Land Tax
1 Militia's Pride
1 True Conviction
Instants (11)
1 Boros Charm
1 Boros Fury-Shield
1 Chaos Warp
1 Enlightened Tutor
1 Orim's Thunder
1 Path to Exile
1 Return to Dust
1 Swords to Plowshares
1 Tithe
1 White Sun's Zenith
1 Wing Shards
Planeswalkers (2)
1 Ajani, Caller of the Pride
1 Elspeth, Knight-Errant
Sorceries (5)
1 Austere Command
1 Reforge the Soul
1 Revoke Existence
1 Wheel of Fortune
1 Wrath of God
Lands (38)
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 Clifftop Retreat
1 Command Tower
1 Emeria, the Sky Ruin
1 Flooded Strand
1 Marsh Flats
1 Miren, the Moaning Well
1 Mistveil Plains
7 Mountain
11 Plains
1 Plateau
1 Sacred Foundry
1 Scalding Tarn
1 Slayers' Stronghold
1 Spinerock Knoll
1 Strip Mine
1 Sunhome, Fortress of the Legion
1 Temple of the False God
1 Windswept Heath
1 Wooded Foothills
So I didn't want this to be a Jor Kadeen deck, and I focused on the attack step. Most of the guys get bonuses for either 1) attacking, or 2) connecting. There are some goofy but fun choices in here, like Falkenrath Marauders and Militia's Pride, but they ended up working out pretty well. Double strike seemed like a good keyword to work in as well.
There's also a minor token theme. I figured it would work out well with Battle Cry and the extra attacks. Plus, they help with draw due to Skullclamp and Mentor of the Meek. There were a bunch of games where I dumped my hand quickly, so I added as much draw as I thought I could.
The deck is focused on getting the right colored mana early on, there's lots of stuff that costs WW and RR. Usually you can cast Aurelia on turn 6 at the latest.
How does the deck play? Check it out: http://puremtgo.com/articles/conqueror-commander-vol-cxxiv-aurelia-warleader
Comments, concerns, conundrums, let me know!
Most recently looking at Morinfen!
I'm stoked to watch the vids.
Imari, I'll take a look at your Thromok list and see if I can suggest anything.
As for this Aurelia deck, one card I forgot about was Ogre Battledriver. I think it would be pretty good. I would probably take out Blinding Angel for him.
Most recently looking at Morinfen!