This deck is currently Retired. (It has been partially converted into my Roon list)
That said, it was still a fun blast to play, just that certain newer cards aren't in it, since it isn't updated anymore.
A quickly put together list for Daxos.
The biggest reason I wanted to build Daxos, is that he lets you play your opponents' decks. In a way, this allows him to adapt to the level of the meta a bit easier, and the thought is that it will allow the deck to perform differently every game.
Currently, the heavy equipment package is turning it into Daxos Voltron most games though, greatly aided by his almost unblockability. So far, I've only played a few handfuls of games though, so I'm not terribly concerned. I may make a different build later focus less on equipment, and more on mana rocks and draw.
Trinket Mage fetches your Lantern, Greaves, or one of your cheaper rocks. Infiltration Lens and the artifact lands both seem to be good adds that the Mage will dig up as well.
Trinket Mage fetches your Lantern, Greaves, or one of your cheaper rocks. Infiltration Lens and the artifact lands both seem to be good adds that the Mage will dig up as well.
Trinket only gets 1 or less, so greaves is out. He was on the drawing board, but I cut him when he could only get sol ring and the lantern. Infiltration lens is nice, but (In 5 games so far) I've never had daxos get blocked yet, so it seems like it would fit better in a different deck. If I added the mage, you're right that the artifact lands should be good adds, along possibly with mr Tezzeret.
Colonade seems pretty darn good. However, I'm 75% sure I don't have one, so I'll need to check.
Oath is surprisingly strong, and gets stronger the weaker your colors are in ramp, and stronger the more artifact rocks you run. It does accelerate the whole table, so I wouldn't run it in say, a geddon based deck obviously, but putting the lands into play untapped is a huge power surge for non-rampers, and it really negates any ramp player's antics. Give it a try at some point.
I feel like you have an excessive amount of equipment. You should be fine with just Jitte, Boots, Greave, Fireshrieker, and the Swords of X&Y.
I'd probably put in a Trinket Mage package. You already have Sol Ring, Everflowing Chalice, and Wafarer's Bauble. Adding artifact lands, Expedition Map for Rougue's Passage or Emeria, the Sky Ruins, or Skullclamp if you have enough X/1s isn't a bad idea. Tezzeret the Seeker is good too.
Have you considered Oust? It gets rid of generals just as well Condemn does but this makes them easier to steal.
I like oust. I'll need to add it to my list of cards with that effect for when I rebalance remake this deck. There's a lot of food "to top" spells that I can garb. The only issue right now is that it's sorcercery speed, but dealing with commanders may be enough of a bonus for it. I know the 1v1 scene loves it, but they can command from tuck, so it's a 1 coat spell to raise the commander tax there.
So here's a fun rules question that got brought up in rulings.
I attack with Daxos, and griptide the opposing commander. Daxos hits and exiles the commander, except its owner opts to replace Command Zone with exile. Since Daxos' effect is a single ability, and refers to "that card," he will correctly track the commander to the command zone, and allow me to cast it.
Do I need to pay the Commander tax?
Fun stuff eh?
Under the current rules, it looks to me as if the Daxos player has to pay a commander tax, but it will be separate to him from the commander tax the owner pays.
I take that back, I think the tax is tied to the permission to cast rule, thus, if you get permission to cast in a different manner, no tax should apply.
For reference - no I never got any confirmation, but from how I am seeing the rules, you would need to pay a separate tax tracked by you.
1) You definitely have the permission to cast the card with Daxos. The replacement effect would change the ability to going to the new zone, and track it there. This is nothing new, and several other cards do similar.
2) The ability gives permission to cast the card, and that is where it would care about the cost. The biggest question I had on paying the tax was if the rules were giving a permission to cast the Commander, and then separately adding an additional cost. When something instructs you to cast something, you still do need to pay additional costs on them (say you gave something flashback, for example, or yawg-winned something, same deal); from the rules, an additional cost is imposed every time a Commander is cast from a Command Zone, but it tracks it per player:
903.10. A player may cast a commander he or she owns from the command zone. A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast it from the command zone that game.
Anyways, I never followed up on this, since it actually never really became relevant in any of my games. The one time I almost got someone, they flashed their commander out anyways before my hit.
That said, it was still a fun blast to play, just that certain newer cards aren't in it, since it isn't updated anymore.
A quickly put together list for Daxos.
The biggest reason I wanted to build Daxos, is that he lets you play your opponents' decks. In a way, this allows him to adapt to the level of the meta a bit easier, and the thought is that it will allow the deck to perform differently every game.
Currently, the heavy equipment package is turning it into Daxos Voltron most games though, greatly aided by his almost unblockability. So far, I've only played a few handfuls of games though, so I'm not terribly concerned. I may make a different build later focus less on equipment, and more on mana rocks and draw.
I started off with 15 mana rocks, 15 equipment, 15 creatures, and 15 spells, and adjusted from there. Some cards that I 100% wanted to run were Memory Lapse, fireshrieker, and Strionic Resonator (and lantern of insight).
3 Daxos of Meletis
CREATURES - 15
1 Salvage Scout
2 Leonine Shikari
2 Puresteel Paladin
2 Stoneforge Mystic
3 Burnished Hart
3 Soltari Visionary
3 Spirit en-Dal
3 Thada Adel. Acquisitor
4 Phyrexian Metamorph
4 Sakashima the Imposter
4 Steelshaper Apprentice
4 Vedalken Archmage
5 Stonehewer Giant
6 Sun Titan
7 Eternal Dragon
Enchantments - 5
1 Vanishing
2 Copy Artifact
2 Oath of Lieges
3 Copy Enchantment
3 Mobilization
Instants - 9
1 Condemn
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
2 Arcane Denial
2 Memory Lapse
3 Oblation
3 Wing Shards
4 Return to Dust
Sorceries - 5
1 Steelshaper's Gift
3 Fabricate
5 Hallowed Burial
6 Terminus
7 All is Dust
1 Lantern of Insight
2 Strionic Resonator
3 Sculpting Steel
4 Trading Post
5 Mirrorworks
Artifact - Equipment - 14
2 Fleetfeather Sandals
2 Lightning Greaves
2 Mask of Memory
2 Swiftfoot Boots
2 Umezawa's Jitte
3 Champion's Helm
3 Fireshrieker
3 Helm of Kaldra
3 Loxodon Warhammer
3 Sword of Feast and Famine
3 Sword of Fire and Ice
3 Sword of Light and Shadow
4 Shield of Kaldra
4 Sword of Kaldra
Artifacts - Mana Rocks - 11
0 Everflowing Chalice
1 Sol Ring
1 Wayfarer's Bauble
2 Azorius Signet
2 Fellwar Stone
2 Guardian Idol
2 Mindstone
3 Azorius Keyrune
3 Darksteel Ingot
3 Thunder Totem
3 Worn Powerstone
---------
LANDS - 35
9 Plains
9 Islands
1 Academy Ruins
1 Azorius Chancery
1 Blinkmoth Nexus
1 Buried Ruin
1 Command Tower
1 Daru Encampment
1 Emeria, the Sky Ruin
1 Flooded Strand
1 Ghost Quarter
1 Hallowed Fountain
1 Inkmoth Nexus
1 Mistveil Plains
1 Rogue's Passage
1 Strip Mine
1 Temple of the False God
1 Tundra
1 Winding Canyons
Currently considering
Griptide, Banishment Decree, Totally Lost, Submerge, Vanishment, Nevermaker, Lapse of certainty, Metamorphose, Aethertow, Azorious Charm, Ether Well, Excommunicate, Grasp of Phantoms, Guiding Spirit, Repel, etc.
I like the theme.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Celestial Colonnade might be a good land choice as well.
Land Tax seems better than the Oath.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Trinket only gets 1 or less, so greaves is out. He was on the drawing board, but I cut him when he could only get sol ring and the lantern. Infiltration lens is nice, but (In 5 games so far) I've never had daxos get blocked yet, so it seems like it would fit better in a different deck. If I added the mage, you're right that the artifact lands should be good adds, along possibly with mr Tezzeret.
Colonade seems pretty darn good. However, I'm 75% sure I don't have one, so I'll need to check.
Oath is surprisingly strong, and gets stronger the weaker your colors are in ramp, and stronger the more artifact rocks you run. It does accelerate the whole table, so I wouldn't run it in say, a geddon based deck obviously, but putting the lands into play untapped is a huge power surge for non-rampers, and it really negates any ramp player's antics. Give it a try at some point.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
I'd probably put in a Trinket Mage package. You already have Sol Ring, Everflowing Chalice, and Wafarer's Bauble. Adding artifact lands, Expedition Map for Rougue's Passage or Emeria, the Sky Ruins, or Skullclamp if you have enough X/1s isn't a bad idea. Tezzeret the Seeker is good too.
Have you considered Oust? It gets rid of generals just as well Condemn does but this makes them easier to steal.
So here's a fun rules question that got brought up in rulings.
I attack with Daxos, and griptide the opposing commander. Daxos hits and exiles the commander, except its owner opts to replace Command Zone with exile. Since Daxos' effect is a single ability, and refers to "that card," he will correctly track the commander to the command zone, and allow me to cast it.
Do I need to pay the Commander tax?
Fun stuff eh?
Under the current rules, it looks to me as if the Daxos player has to pay a commander tax, but it will be separate to him from the commander tax the owner pays.I take that back, I think the tax is tied to the permission to cast rule, thus, if you get permission to cast in a different manner, no tax should apply.
Awaiting confirmation.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
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1) You definitely have the permission to cast the card with Daxos. The replacement effect would change the ability to going to the new zone, and track it there. This is nothing new, and several other cards do similar.
2) The ability gives permission to cast the card, and that is where it would care about the cost. The biggest question I had on paying the tax was if the rules were giving a permission to cast the Commander, and then separately adding an additional cost. When something instructs you to cast something, you still do need to pay additional costs on them (say you gave something flashback, for example, or yawg-winned something, same deal); from the rules, an additional cost is imposed every time a Commander is cast from a Command Zone, but it tracks it per player:
Anyways, I never followed up on this, since it actually never really became relevant in any of my games. The one time I almost got someone, they flashed their commander out anyways before my hit.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek