I'd like to share this deck with other players (and my playgroup, as well). It has a nice curve and is mostly aggro with a hint of (~10%) disruption/control. A full control build involving infect is also possible giving you a better shot 1v1, but I intend to use this for multiplayer as well as for 1v1 (and in addition to other MTG formats such as semi-casual Legacy). It draws consistently playable opening hands too, which means it's fast enough to have a chance at winning games in a casual Legacy environment w/out Thassa (but of course is much better w/Thassa).
The deck relies on sneaking in poison counters ASAP as well as also posing a viable beatdown strategy that is capable of escalating into a serious threat, while using counterspells to (hopefully) prevent artifact removal/wipes, one of the deck's obvious weaknesses.
The other weakness I'm currently aware of is consistently and rapidly getting those darn infect creatures out of the library and onto the battlefield (the latter is easier than the former due to all the ramp), sometimes it has to fish around a bit before pulling out the infect creatures, but at least half the time no tutoring is required to obtain your first infect creature and by then you've built up your board enough to support it.
The deck utilizes Thassa's abilities as General but is not 100% reliant on her (so can also function w/out her), which I think a control-infect build would be better suited for 1v1... But I like the interaction that aggro provides, so I'm sticking w/ an aggro build.
This deck may appeal to people that like artifact creatures. A pumped up unblockable Master of Etherium + Grafted exoskeleton can become a 1-shot early game kill, especially in multiplayer.
I'm considering adding more rocks to ramp so the infect can come out even sooner and perhaps additional land ramp if I've missed any, but I think it has most of the land ramps already. Also any way to improve the consistency of getting infect out early (via more infect creatures / etc) would improve this deck,
Comments/advice on how to improve this deck are appreciated!
.
Updated list
It has black symbols on the card, making it a blue/black card for the sake of EDH games. The same as a mono blue creature with, say, an ability that requires red to use, not legal in a monoblue deck.
How so? CP is a colorless artifact with a colorless (1) for equip, the BB mana cannot be produced by a mono U EDH deck for the instant equip, which is not needed to equip CP. It is a colorless card with no color indicator, such as Elbrus, Binding blade.
Novocaine and Meistro are correct. Cranial Plating cannot be used.
Phrexian Juggernaut is another infect creature that combos insanely well with Thassa, who negates its drawback completely. Also there's Corrupted Conscience which doubles as a reactive card.
I would up the proliferate in this deck (Contagion Clasp, Contagion Engine, Thrummingbird) as well as the +1/+1 counters (Arcbound Ravager/Slith/Reclaimer, Extruder, Energy Chamber) which make unblockable infecters more fearsome. Infect, proliferate, and counter-adders form a "cluster" strategy where any two of them are good in combination even without an enabler of the third type. Serrated Arrows, Umezawa's Jitte, and Ordeal of Thassa all complement this approach in multiple ways.
Cool trick with Thassa: She makes Predict targeting yourself into a straight two-for-one for two mana. Also has surprise utility against Momir Vig, Oracle of Mul Daya, Melek, or Mirage block tutors. She also makes Sensei's Divining Top and Scroll Rack even better than normal: Just put your worst card on top and scry it away to dig faster.
MOstly proliferate related ideas for the deck, the proliferate mechanic has a lot of potential in U, various proliferate "targets" (although proliferate does not target, it "chooses"): http://forums.mtgsalvation.com/showthread.php?t=313955 http://forums.mtgsalvation.com/showthread.php?t=274552
Pentavus
sigil of distinction Surestrike Trident
Jitte
Serrated Arrows
Mindless Automation Triskelion Arcbound modular creatures
storage lands
Karn liberated
Contagion artifacts
Throne Geth
Gemstone Array
Blue mana battery
Everflowing Chalice
Sigil of Distinction
16 Island
1 Saprazzan Skerry
1 Svyelunite Temple
1 Sand Silos
1 Crystal Vein
1 Terrain Generator
1 Vesuva
1 Maze of Ith
1 Riptide Laboratory
1 Wasteland
1 Tectonic Edge
1 Dust Bowl
1 Ghost Quarter
1 Seat of the Synod
1 Darksteel Citadel
1 Academy Ruins
1 Buried Ruin
1 Halimar Depths
1 Soldevi Excavations
1 Cephalid Coliseum
1 Thespian's Stage
1 Tolaria West
1 Inkmoth Nexus
//INFECT
1 Corpse Cur
1 Plague Myr
1 Necropede
1 Viral Drake
1 Grafted Exoskeleton
1 Blighted Agent
1 Ichorclaw Myr
1 Phyrexian Digester
1 Core Prowler
1 Phyrexian Juggernaut
1 Decimator Web
1 Corrupted Conscience
1 Blightsteel Colossus
//ARTIFACT CREATURES
1 Master of Etherium
1 Vedalken Engineer
1 Etherium Sculptor
1 Spellskite
1 Energy Chamber
1 Steel Overseer
1 Phantasmal Image
1 Copy Artifact
1 Sculpting Steel
1 Cryptoplasm
1 Phyrexian Metamorph
1 Soul Foundry
1 Mimic Vat
//CARD DRAW
1 Proteus Staff
1 Fabricate
1 Looter il-Kor
1 Brainstorm
1 Impulse
1 Transmute Artifact
1 Reshape
1 Aqueous Form
1 Tezzeret's Gambit
1 Steady Progress
1 Grand Architect
1 Thrummingbird
//REMOVAL
1 Echoing Truth
1 Cyclonic Rift
1 Drift of Phantasms
1 Equilibrium
//COUNTERSPELL
1 Glen Elendra Archmage
1 Force of Will
1 Delay
1 Counterspell
1 Mana Leak
1 Memory Lapse
1 Rune Snag
1 Miscalculation
1 Arcane Denial
1 Familiar's Ruse
1 Corrupted Resolve
1 Negate
1 Spell Pierce
1 Fuel for the Cause
1 Muddle the Mixture
1 Snapcaster Mage
//STUFF
1 Strionic Resonator
1 Neurok Stealthsuit
1 Inexorable Tide
1 Thassa, God of the Sea
1 Runechanter's Pike
1 Temporal Mastery
Will miss Mishra's Workshop & Ancient Tomb
My new creation, "Thassa Infect"
I'd like to share this deck with other players (and my playgroup, as well). It has a nice curve and is mostly aggro with a hint of (~10%) disruption/control. A full control build involving infect is also possible giving you a better shot 1v1, but I intend to use this for multiplayer as well as for 1v1 (and in addition to other MTG formats such as semi-casual Legacy). It draws consistently playable opening hands too, which means it's fast enough to have a chance at winning games in a casual Legacy environment w/out Thassa (but of course is much better w/Thassa).
The deck relies on sneaking in poison counters ASAP as well as also posing a viable beatdown strategy that is capable of escalating into a serious threat, while using counterspells to (hopefully) prevent artifact removal/wipes, one of the deck's obvious weaknesses.
The other weakness I'm currently aware of is consistently and rapidly getting those darn infect creatures out of the library and onto the battlefield (the latter is easier than the former due to all the ramp), sometimes it has to fish around a bit before pulling out the infect creatures, but at least half the time no tutoring is required to obtain your first infect creature and by then you've built up your board enough to support it.
The deck utilizes Thassa's abilities as General but is not 100% reliant on her (so can also function w/out her), which I think a control-infect build would be better suited for 1v1... But I like the interaction that aggro provides, so I'm sticking w/ an aggro build.
This deck may appeal to people that like artifact creatures. A pumped up unblockable Master of Etherium + Grafted exoskeleton can become a 1-shot early game kill, especially in multiplayer.
I'm considering adding more rocks to ramp so the infect can come out even sooner and perhaps additional land ramp if I've missed any, but I think it has most of the land ramps already. Also any way to improve the consistency of getting infect out early (via more infect creatures / etc) would improve this deck,
Comments/advice on how to improve this deck are appreciated!
.
Updated list
Novocaine and Meistro are correct. Cranial Plating cannot be used.
Where is Inexorable Tide? It seems ideal for this deck.
Current EDH decks:
WBG Doran, the Siege Tower (I Like Big Butts)
URG Surrak Dragonclaw (Guttural Response)
UG Ezuri, Claw of Progress (Phyrexia's Claw)
BR Kaervek the Merciless (Keep Kaervek Alive)
BG Ishkanah, Grafwidow (Descend into Delirium)
W Eight-and-a-Half-Tails (Mark 8.5)
U Thassa, God of the Sea (Here There Be Monsters)
With Wasteland, fetches, Strip Mine and Glacial Chasm in the list, Crucible of Worlds is a pretty glaring omission too.
I would up the proliferate in this deck (Contagion Clasp, Contagion Engine, Thrummingbird) as well as the +1/+1 counters (Arcbound Ravager/Slith/Reclaimer, Extruder, Energy Chamber) which make unblockable infecters more fearsome. Infect, proliferate, and counter-adders form a "cluster" strategy where any two of them are good in combination even without an enabler of the third type. Serrated Arrows, Umezawa's Jitte, and Ordeal of Thassa all complement this approach in multiple ways.
Cool trick with Thassa: She makes Predict targeting yourself into a straight two-for-one for two mana. Also has surprise utility against Momir Vig, Oracle of Mul Daya, Melek, or Mirage block tutors. She also makes Sensei's Divining Top and Scroll Rack even better than normal: Just put your worst card on top and scry it away to dig faster.
http://forums.mtgsalvation.com/showthread.php?t=313955
http://forums.mtgsalvation.com/showthread.php?t=274552
Pentavus
sigil of distinction Surestrike Trident
Jitte
Serrated Arrows
Mindless Automation Triskelion Arcbound modular creatures
storage lands
Karn liberated
Contagion artifacts
Throne Geth
Gemstone Array
Blue mana battery
Everflowing Chalice
Sigil of Distinction
1x Arcanis the Omnipotent
1x Archetype of Imagination
1x Argent Sphinx
1x Chasm Skulker
1x Conundrum Sphinx
1x Drift of Phantasms
1x Dungeon Geists
1x Ethereal Usher
1x Graceful Adept
1x Kederekt Leviathan
1x Kira, Great Glass-Spinner
1x Lu Xun, Scholar General
1x Master of Predicaments
1x Psychosis Crawler
1x Shapesharer
1x Soramaro, First to Dream
1x Sphinx of Magosi
1x Sturmgeist
1x Thassa's Emissary
1x Thieving Magpie
1x Thought Devourer
1x Trinket Mage
1x Confiscate
1x Corrupted Conscience
1x Future Sight
1x Mind Unbound
1x Propaganda
1x Rhystic Study
1x Volition Reins
1x Crucible of Worlds
1x Expedition Map
1x Grafdigger's Cage
1x Journeyer's Kite
1x Library of Leng
1x Pithing Needle
1x Prowler's Helm
1x Quietus Spike
1x Spellbook
1x Trailblazer's Boots
1x Venser's Journal
1x Whispersilk Cloak
1x Bone to Ash
1x Cancel
1x Counterspell
1x Cyclonic Rift
1x Dismiss
1x Dizzy Spell
1x Exclude
1x Muddle the Mixture
1x Negate
1x Overwhelming Intellect
1x Scatter Arc
1x Sunder
1x Curse of the Swine
1x Devastation Tide
1x Fabricate
1x Inundate
1x Stolen Identity
1x Wash Out
1x Whelming Wave
1x Academy Ruins
1x Cavern of Souls
1x Faerie Conclave
1x Ghost Quarter
1x Halimar Depths
23x Island
1x Lonely Sandbar
1x Minamo, School at Water's Edge
1x Nykthos, Shrine to Nyx
1x Reliquary Tower
1x Remote Isle
1x Seat of the Synod
1x Strip Mine
1x Tectonic Edge
1x Tolaria West
I started with 40 land, and here I am at 37. I won't know how much I actually need until I play it a lot. Other cards I might consider include true-name nemesis (duh), Brine Elemental, Ark of Blight, wasteland and clever impersonator. slithermuse might go well in some lists. Maybe you will find something useful in here.